• Title/Summary/Keyword: Virtual reality simulation

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Mixed reality multi-person interaction research based on the calibration of the HoloLens devices

  • Qin, Zi Jie;Li, Ao Xuan;Lim, Hyotaek;Lee, Byung Gook
    • Journal of Korea Multimedia Society
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    • v.24 no.9
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    • pp.1261-1267
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    • 2021
  • Currently, the application of virtual reality technology is becoming more and more popular in all aspects of life. From virtual entertainment to industrial simulation, the new operation and working methods brought by virtual reality visualization technology have greater appeal and advantages. With the renewal and iteration of related equipment, more and more functions make its limitations continue to decrease, but its applicability continues to improve. Take the optically transparent head-mounted device as an example. It integrates more computer functions, presents and interacts in a virtual way, further integrates with daily behaviors, and shortens the distance between users and digital information.

Development of a PC-based Excavator Simulator for Operator Training (운전자 교육을 위한 PC 기반의 굴삭기 시뮬레이터의 개발)

  • 한경숙;황세훈
    • Journal of the Korea Society for Simulation
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    • v.9 no.1
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    • pp.83-91
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    • 2000
  • Vehicle simulators provide an effective and safe environment for training operators. Many vehicle simulators have been developed but only a few have reached the stage of widely available tools; these tools are usually expensive and run on workstations only We have developed a low-cost, PC-based excavator simulator for training operators. Currently the simulator is dedicated to operating the boom, Em, bucket, and driver's cabin for digging by the action of the operator on two joysticks. This paper presents the implementation of the excavator simulator and some implementation results.

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A Study on the Development of 3D Manufacturing Simulation Using VRML (VRML을 이용한 3차원 가공 시뮬레이션 개발에 관한 연구)

  • 이창우;이성수
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.1626-1629
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    • 2003
  • The study is expressed on the web browser using virtual reality of developer manufacturing process and method or manufactured goods conviction for designer and developer with visualized model. This study purpose of basic feature with VRML file and Java and VRML with AWT to get WC code was presented. The study process is equal to the real thing modeling on using Pro/Engineer and exports on the VRML1.0. The condition converts VRML1.0 to VRML2.0 on the CROSS ROADS. And then Cosmo World is coding and manufacturing simulation is expressed on the Cosmo Player.

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A Study on the Virtual Reality Simulation Monitoring Verification System Available Wireless Communication Network (무선 통신망을 활용한 VR 시뮬레이션 관제상황 검증 시스템에 관한 연구)

  • Lee, Yang-Sun;Kang, Heau-Jo
    • Journal of Digital Contents Society
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    • v.7 no.3
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    • pp.193-197
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    • 2006
  • In this paper, We proposed monitoring verification system using virtual reality simulation technology in monitoring fields for peculiar environment. Also, we analyzed the proposed system about required technology issues and operation process. The proposed monitoring verification system available wireless communication network is expected that application is possible in medical treatment field or special dangerous article processing filed as well as monitoring verification of mobile electric railcar

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Virtual Reality Technology for Multipurpose Numerical Simulation in Marine Environmental Engineering (해양환경공학의 다목적 수치시뮬레이션을 위한 Virtual Reality 기술)

  • Park, Jong-Chul
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2002.10a
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    • pp.174-180
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    • 2002
  • A virtual reality technology for multipurpose numerical simulation is developed to reproduce and investigate a variety of ocean environmental problems in a 3D-Numerical Wave Tank. The governing equations for solving incompressible fluid motion are Navier-Stokes equation and continuity equation, and the Marker-Density function technique is adopted to implement the fully-nonlinear free-surface kinematic condition. The marine environmental situations, i.e. waves, currents, wind, etc., are reproduced by use of multi-segmented wavemaker on the basis of the so-called "snake-principle". In this paper, some numerical reproduction techniques for regular and irregular waves, multi-directional waves, Bull's-eye wave, wave-current, and solitary wave are presented, and a model test in motion with large amplitude of roll angle is conducted in the developed 3D-NWT, using a overlaid grid system.

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Applied Practices on the Application of VR/AR/MR Technologies to LVC Training Systems

  • Jong-Hoon Lee;Hun-Keun Park
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.149-159
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    • 2023
  • The Republic of Korea (ROK) Army is developing the Army Synthetic Battlefield Training System and plans divisional-level Live, Virtual, and Constructive (LVC) integrated training. This study proposes a plan to apply VR/AR/MR (Virtual Reality/Augmented Reality/Mixed Reality) technology to LVC integrated training systems to enhance the efficiency and effectiveness of future LVC integrated training. The study investigated immersive military training systems in the ROK and advanced countries. As a result, we confirm that immersive technology can significantly improve the efficiency and effectiveness of military training. Accordingly, we review the key technologies required for building a defense training system with immersive features and propose training subjects that can be enhanced in effectiveness and efficiency when built with an immersive approach. We also propose a plan to apply immersive technology to the Live, Virtual, and Constructive systems for the development of future LVC integrated training system.

Development of a nonlinear biomechanical soft tissue model for a virtual surgery trainer (가상수술기를 위한 비선형 생체 모델의 개발)

  • Kim J.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.911-914
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    • 2005
  • Soft tissue characterization and modeling based on living tissues has been investigated in order to provide a more realistic behavior in a virtual reality based surgical simulation. In this paper, we characterize the nonlinear viscoelastic properties of intra-abdominal organs using the data from in vivo animal experiments and inverse FE parameter estimation algorithm. In the assumptions of quasi-linear-viscoelastic theory, we estimated the nonlinear material parameters to provide a physically based simulation of tissue deformations. To calibrate the parameters to the experimental results, we developed a three dimensional FE model to simulate the forces at the indenter and an optimization program that updates new parameters and runs the simulation iteratively. The comparison between simulation and experimental behavior of pig intra abdominal soft tissue are presented to provide a validness of the tissue model using our approach.

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Integrative Review on Nursing education Adopting Virtual Reality Convergence Simulation (간호교육에 적용한 가상현실 융합시뮬레이션 연구에 대한 통합적 고찰)

  • Kang, Sujeong;Kim, Chunmi;Lee, Hung Sa;Nam, Jae-Woo;Park, Myung Sook
    • Journal of Convergence for Information Technology
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    • v.10 no.1
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    • pp.60-74
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    • 2020
  • Nursing education using virtual reality simulation (VRS) has emerged as a new teaching method for improving nursing student's knowledge as well as of competency for clinical nursing skill. The purpose of this study was to analyze the effects of nursing education using VRS through an integrative analysis on quantitative and qualitative research. Through quality assessment on the total 382 studies, 17studies (12 quantitative and 5 qualitative) were finally selected. Contents of the 17 studies were reviewed and those with respect to four aspects were gathered: the condition, knowledge, and attitude for effective education using VRS, and the effects of nursing education using VRS on the practice. Readiness of the use of virtual reality device, mastsering of the platform, and interesting scenario were required condition for effective education. The effects of nursing education adopting virtual reality convergence simulation oin terms of knowledge, attitude, and practice included enhancement of the knowledge and extension of the knowledge, improvement in memorizing the process and sequence of the practice through repetitive education, and development of empathy ability and formation of rapport. Hence, adopting virtual reality to convergence simulation of nursing education can maximize the effect of the education.

Development of a Technique to Transfer Output from FEM Analysis to VRML Format for the Web Based CAE Information System (Web 기반형 CAE 정보 전달 시스템 구현을 위한 유한 요소 해석 결과의 VRML 변환기술 개발)

  • 황호진;이영석;오재우;박만진;장동영
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.05a
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    • pp.88-95
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    • 2001
  • VR(Virtual Reality)의 개념이 제조공학 분야로 확대 적용되면서 설계분야에서의 가상조형 (Virtual Prototyping), 제조분야에서의 가상제조시스템(Virtual Manufacturing System)이라는 새로운 형태의 제조 시스템 및 설계기술이 차세대 제조기술로서 발전해 오고있으며 이런 가상제조방법(Virtual Manufacturing)은 컴퓨터를 이용하며 생산과정에서 제품뿐만이 아니라 유한요소해석을 유용하여, 공정까지도 모의실험을 하며 생산성(manufacturability), 최종 형태(final shape), 잔류 응력(residual stress), 제품 수명 주기(life-cycle)등과 같은 요소들의 최적화 정보를 제공하게 된다. 본 연구에서는 이러한 가상제조방법을 구현하기 위한 기초적 단계로서 가상단조기계를 가상현실기법을 이용하여 모델링하고 Java를 이용하여 모델링된 단조기계를 제어하고 제조되는 단조물에 대한 내부 응력 및 형태변환을 유한 요소법을 이용하여 분석하고 분석된 단조물의 자료를 WEB상을 통하여 닥 수 있게 유한 요소 해석결과를 VRML언어로 변환하는 작업을 수행하였다.

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A collaborative simulation in shipbuilding and the offshore installation based on the integration of the dynamic analysis, virtual reality, and control devices

  • Li, Xing;Roh, Myung-Il;Ham, Seung-Ho
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.11 no.2
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    • pp.699-722
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    • 2019
  • It is difficult to observe the potential risks of lifting or turn-over operations in the early stages before a real operation. Therefore, many dynamic simulations have been designed to predict the risks and to reduce the possibility of accidents. These simulations, however, have usually been performed for predetermined and fixed scenarios, so they do not reflect the real-time control of an operator that is one of the most important influential factors in an operation; additionally, lifting or turn-over operations should be a collaboration involving more than two operators. Therefore, this study presents an integrated method for a collaborative simulation that allows multiple workers to operate together in the virtual world. The proposed method is composed of four components. The first component is a dynamic analysis that is based on multibody-system dynamics. The second component is VR (virtual reality) for the generation of realistic views for the operators. The third component comprises the control devices and the scenario generator to handle the crane in the virtual environment. Lastly, the fourth component is the HLA (high-level architecture)-based integrated simulation interface for the convenient and efficient exchange of the data through the middleware. To show the applicability of the proposed method, it has been applied to a block turn-over simulation for which one floating crane and two crawler cranes were used, and an offshore module installation for which a DCR (dual-crane rig) was used. In conclusion, the execution of the proposed method of this study is successful regarding the above two applications for which multiple workers were involved.