• Title/Summary/Keyword: Virtual prototyping technique

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A Study on Rapid Prototyping using VRML Model (VRML 모델을 이용한 쾌속조형에 관한 연구)

  • 김호찬;이주호;반갑수;최홍태;이석희
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.7
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    • pp.63-73
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    • 2000
  • Internet becomes very common tool for communication and data sharing. Virtual reality(VR) on web browser, and virtual prototyping and virtual manufacturing is widely used in many engineering folds. The reduction of overall development process and error minimization during data conversion becomes very crucial where sharing data via Internet and VR. This paper deals with the advantage and disadvantage of VRML format used in RP(Rapid Prototyping), and a software for RP data preparation is developed. If VRML format as an international standard for VR, is replaced with STL format, the weak points of STL format can be overcome and the technique related to virtual prototyping and virtual manufacturing can be addressed more systematically by sharing the data. The system developed in this work shows a good window to get access to a more realistic observation of an object fur an RP system from a long remote sites in a more systematic way.

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Virtual Prototyping of Passenger Vehicle (승용차의 가상 프로토타이핑)

  • Ko, Jeong-Hun;Son, Kwon;Choi, kyung-Hyun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.7 no.5
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    • pp.230-239
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    • 1999
  • A virtual prototyping seeks to virtual environment where the development of vehicle models can be flecible as well as rapid and the experiments can be executed effectively concerning kinematics, controls, and behavior aspects of the models. This paper explains a virtual environment used for virtual prototyping of a vehicle. Ut has been developed using the dVISE environment thar provides actions, events, sounds, and light features. A vehicle model including detailed informations about a real-size vehicle. A human model is introduced for odjective visual evaluations of the developed, and then results are illustrated in order to demonstrate the applicability of developed models.

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Network-centric CAD

  • Lee, Jae-Yeol;Kim, Hyun;Lee, Joo-Haeng;Do, Nam-Chul;Kim, Hyung-Sun
    • Proceedings of the CALSEC Conference
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    • 2001.08a
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    • pp.615-624
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    • 2001
  • Internet technology opens up another domain for building future CAD/CAM environment. The environment will be global, network-centric, and spatially distributed. In this paper, we present a new approach to network-centric virtual prototyping (NetVP) in a distributed design environment. The presented approach combines the current virtual assembly modeling and analysis technique with distributed computing and communication technology fur supporting virtual prototyping activities over the network. This paper focuses on interoperability, shape representation, and geometric processing for distributed virtual prototyping. STEP standard and CORBA-based interfaces allow the bi-directional communication between the CAD model and virtual prototyping model, which makes it possible to solve the problems of interoperability, heterogeneity of platforms, and data sharing. STEP AP203 and AP214 are utilized as a means of transferring and sharing product models. In addition, Attributed Abstracted B-rep (AAB) is introduced as 3D shape abstraction for transparent and efficient transmission of 3D models and for the maintenance of naming consistency between CAD models and virtual prototyping models over the network.

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A Study on Rapid Prototyping using VRML Model

  • Kim, Ho-Chan;Park, Hong-Tae;Lee, Hyoung-Kook;Lee, Seok-Hee
    • International Journal of Precision Engineering and Manufacturing
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    • v.3 no.2
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    • pp.5-14
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    • 2002
  • Internet becomes very common tool far communication and data sharing. Virtual readily(VR) on web browser, and virtual prototyping and virtual manufacturing is widely used in many engineering fields. The reduction of overall development process and error minimization during data conversion becomes very crucial where sharing data via Internet and VR. This paper deals with the advantage and disadvantage of VRML format used in RP(Rapid Prototyping), and a software for RP data preparation is developed. If VRML format as an international standard for VR, is replaced with STL format, the weak points of STL formal can be overcome and the technique related to virtual prototyping and virtual manufacturing can be addressed more systematically by sharing the data. The system developed in this work shows a good window to get access to a mare realistic observation of an object for an RP system from a long remote sites in a more systematic way.

Development of a Technique to Transfer Output from FEM Analysis to VRML Format for the Web Based CAE Information System (Web 기반형 CAE 정보 전달 시스템 구현을 위한 유한 요소 해석 결과의 VRML 변환기술 개발)

  • 황호진;이영석;오재우;박만진;장동영
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.05a
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    • pp.88-95
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    • 2001
  • VR(Virtual Reality)의 개념이 제조공학 분야로 확대 적용되면서 설계분야에서의 가상조형 (Virtual Prototyping), 제조분야에서의 가상제조시스템(Virtual Manufacturing System)이라는 새로운 형태의 제조 시스템 및 설계기술이 차세대 제조기술로서 발전해 오고있으며 이런 가상제조방법(Virtual Manufacturing)은 컴퓨터를 이용하며 생산과정에서 제품뿐만이 아니라 유한요소해석을 유용하여, 공정까지도 모의실험을 하며 생산성(manufacturability), 최종 형태(final shape), 잔류 응력(residual stress), 제품 수명 주기(life-cycle)등과 같은 요소들의 최적화 정보를 제공하게 된다. 본 연구에서는 이러한 가상제조방법을 구현하기 위한 기초적 단계로서 가상단조기계를 가상현실기법을 이용하여 모델링하고 Java를 이용하여 모델링된 단조기계를 제어하고 제조되는 단조물에 대한 내부 응력 및 형태변환을 유한 요소법을 이용하여 분석하고 분석된 단조물의 자료를 WEB상을 통하여 닥 수 있게 유한 요소 해석결과를 VRML언어로 변환하는 작업을 수행하였다.

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Collaborative Maintenance Simulation System Using Virtual Mockup (가상목업을 활용한 협업 정비 시뮬레이션 시스템)

  • Lee, Jun-Kyu
    • Journal of Korea Multimedia Society
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    • v.15 no.1
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    • pp.148-165
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    • 2012
  • Applying maintenance simulation using virtual mockup in product design phase enables maintainability test before prototyping physical products, and it is expected to reduce product development costs. The simulation results can be reused as contents of service manuals and RAM (Reliability, Availability, Maintainability) analysis data. Maintenance simulation should provide realistic representation of physical property of virtual product, assembly relation between parts and manipulation process to verify feasibility of product design. The simulation system should be extended to collaborative virtual environment to perform collaborative maintenance procedures. In this paper, the three layered system architecture and the physics based collaborative interaction technique are proposed to extend current maintenance simulation into collaborative virtual environment. The proposed system was implemented as ViMMS (Virtual Mockup Maintenance Simulation system), and compared with case study results of VADE (Virtual Assembly Design Environment). As a result, the ViMMS encompassed broader range of maintenance tasks by using physics based collaborative interaction technique.

Development of Modeling Support System for Lower Arm in Automobile Suspension Module (자동차 서스펜션 로워암의 모델링 보조시스템 개발)

  • Lee T.H.;Shin S.Y.;Suh C.H.;Kwon T.W.;Han S.H.
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.1
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    • pp.49-56
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    • 2006
  • In this study, the modeling support system was developed which can make easy and fast FE-modeling and verify the results of static and durability analysis for the lower arm, one of the important parts in automobile suspension module. It took into account of the whole complicated design processes verifying the durability coefficients evaluated by fatigue analysis, which should be used to satisfy a design criteria. To guide the FE-modeling the drive page was constructed by using HTML and XML, which was based on expert's know-hows. It is able to integrate the processes to design the lower arm in practice, so that the standardization of its FE-Modeling is achieved, consequently. The 3 dimensional CAD's geometrical data were changed automatically into pre-defined shell elements under the concept of mesh-offset technique, and then welding elements were treated to connect between target and basic surfaces constructed by the shell elements. This system has also a user interface to control boundary and load ing conditions applied in performing of the static and durability analysis, in which many load cases can be applied simply with the MPCs driven by just few mouse clicks. These were implemented on the platform of MSC.Patran and utilized ANSYS, MSC.Nastran and MSC.Fatigue as the solver of the analysis performed. The developed system brings not only significant decreasing of man-hours required in FE-modeling process, but also obtaining of satisfied qualities in analyzed results. It will be integrated in a part of virtual prototyping module of the developing e-engineering framework.

Virtual Prototyping of Automated System for Adjustable Row Spacing of Hydroponic Gullies in Multilayer Plant Factory

  • Ashtiani-Araghi, Alireza;Lee, Chungu;Cho, Seong-In;Rhee, Joong-Yong
    • Journal of Biosystems Engineering
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    • v.40 no.1
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    • pp.35-46
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    • 2015
  • Purpose: To present a flexible and accurate autonomous solution for creating any desired row spacing value between the hydroponic gullies in multilayer growing units, and evaluate the capabilities and performance of the relevant automated system through the use of virtual prototyping technique. Methods: To build the virtual prototype of the system, CAD models of its different parts, including an autonomous vehicle and the mechanical mechanisms embedded in the multilayer growing unit, were developed and imported into the RecurDyn simulation software. In order to implement the automated row spacing operation, three spacing modes with different loading cycles and working steps were defined, and the operation of the system was simulated to obtain the target row spacing values specified for each of these modes. Results: Motion profiles related to the horizontal displacement of: 1) the lower and upper sliding bars installed in the cultivation layers, and 2) the hydroponic gullies, during the simulation of the system operation, were generated and analyzed. No deviation from the specified target spacing values was observed at the end of simulations for all spacing modes. Conclusions: The results of the motion analysis obtained by simulating the system operation confirm the effectiveness of the control scheme proposed for automated row spacing of gullies. It was also found that proper sequencing of the loading cycles and the precision of the working strokes of the upper bars are the critical factors for establishing a certain row spacing value. Based on the simulation results, precise control of the back and forth motions of the upper bars is highly necessary for sound operation of the real system.

Development of CAE Data Translation Technique for a Virtual Reality Environment (가상현실 환경을 위한 해석데이터 변환 기술 개발)

  • Song, In-Ho;Yang, Jeong-Sam;Jo, Hyun-Jei;Choi, Sang-Su
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.5
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    • pp.334-341
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    • 2008
  • Computer-aided engineering (CAE) analysis is considered essential for product development because it decreases the simulation time, reduces the prototyping costs, and enhances the reusability of product parts. The reuse of quality-assured CAE data has been continually increasing due to the extension of product lifecycle management; PLM, which is widely used, shortens the product development cycle and improves the product quality. However, less attention has been paid to systematic research on the interoperability of CAE data because of the diversity of CAE data and because the structure of CAE data is more complex than that of CAD data. In this paper, we suggest a CAE data exchange method for the effective sharing of geometric and analysis data. The method relies on heterogeneous CAE systems, a virtual reality system, and our developed CAE middleware for CAE data exchange. We also designed a generic CAE kernel, which is a critical part of the CAE middleware. The kernel offers a way of storing analysis data from various CAE systems, and, with the aid of a script command, enabling the data to be translated for a different system. The reuse of CAE data is enhanced by the fact that the CAE middle-ware can be linked with a virtual reality system or a product data management system.