• 제목/요약/키워드: Virtual point

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Navigating the Transformative Landscape of Virtual Education Trends across India

  • Asha SHARMA;Aditya MISHRA
    • 4차산업연구
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    • 제4권1호
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    • pp.1-9
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    • 2024
  • Purpose: Education is the part of a fundamental human right across the world. In recent years, the trend of virtual education has increased tremendously. The paper aims to find the impact of adoption, accessibility, interactions, knowledge, and satisfaction on the success of transformation towards virtual education. Research design, data and methodology: Primary data has been gathered through the use of responses from students taking admission in virtual higher education to standardized questionnaires. Of the 250, only 122 were considered complete and have been used in further studies. Convinced random sampling method has been used. The results were evaluated using the Likert Five-Point Scale. For applying these statistical tools software SmartPLS and SPSS 19 have been used. The fitness of the model has been re-checked through an Artificial Neural Network (ANN). Result: Results derived that adoption, accessibility, and interactions have a significant impact on knowledge, knowledge influences satisfaction level and satisfaction have a meaningful impact on the success of transformation towards virtual education. Conclusion: It can be concluded that virtual education has the potential to change the future of the education system and its potential in India. The highest importance is due to satisfaction (100%), adoption (98.7%), knowledge (91.4%), accessibility (62%), and interaction (29.2%).

3차원 LiDAR 점군 데이터에서의 가상 차량 데이터 생성을 위한 구면 점 추적 기법 (Spherical Point Tracing for Synthetic Vehicle Data Generation with 3D LiDAR Point Cloud Data)

  • 이상준;김학일
    • 방송공학회논문지
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    • 제28권3호
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    • pp.329-332
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    • 2023
  • 딥러닝 네트워크를 이용한 3차원 객체 인식 기술은 자율주행 기술 개발에 있어 대상 객체의 종류 뿐만 아니라 센서로부터의 거리도 인식할 수 있기 때문에 장애물 탐지를 위해 많이 개발되고 있다. 하지만 3차원 객체 인식 모델의 경우 원거리 객체에 대한 탐지 성능이 근거리 객체에 대한 인식 성능보다 낮아 차량의 안전을 확보하는 데에 치명적인 문제가 발생할 수 있다. 본 논문에서는 가상의 3차원 차량 데이터를 생성해 모델 학습에 사용되는 데이터셋에 추가하여 3차원 객체 인식 모델의 성능, 특히 원거리의 객체에 대한 성능을 향상시키는 기술을 소개한다. 3차원 라이다 센서 데이터의 특성을 활용한 구면 점 추적 기법을 사용하여 실제 차량과 매우 유사한 가상 차량을 생성하였고, 생성한 가상 차량 데이터를 사용하여 원거리뿐만 아니라 모든 거리 영역 범위에서의 객체 인식 성능을 향상시킴으로써 가상 데이터의 학습 유효성을 입증하였다.

동일궤도 다중 RADARSAT-1 SAR 위성영상의 기하보정방법에 관한 연구 (A Study on Geometric Correction Method for RADARSAT-1 SAR Satellite Images Acquired by Same Satellite Orbit)

  • 송영선
    • 한국측량학회지
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    • 제28권6호
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    • pp.605-612
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    • 2010
  • 광범위한 지역을 관측하기 위한 많은 종류의 위성들이 발사되어 지구를 관측하고 있다. 이러한 위성들은 영상정보 이외에 천체력 자료, RPC 계수 등과 같은 위성궤도와 관련 정보들을 제공하고 있다. 위성에서 제공하는 이러한 궤도정보를 활용할 경우 영상의 가하보정에 요구되는 기준점을 줄일 수 있다. 본 연구에서는 RADARSAT-l SAR 위성영상을 대상으로 동일궤도에서 촬영된 다중 위성영상들의 효과적인 기하보정을 위하여 기준영상에서 단일기준점 및 천제력자료를 활용하여 위성궤도를 모델링하고, 이를 기반으로 동일궤도상에서 취득된 인접영상의 기하보정기법을 기술하였다. 정확도 평가를 위해서 본 연구에서 제시한 기법으로 생성된 기하보정영상을 Erdas Imagine에서 처리한 기하보정영상과 비교하여 정확도를 평가하였다.

RVEGA 최적 퍼지 제어기를 이용한 비선형 시스템의 안정화 제어에 관한 연구 (Stabilization Control of the Nonlinear System using A RVEGA ~. based Optimal Fuzzy Controller)

  • 이준탁;정동일
    • Journal of Advanced Marine Engineering and Technology
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    • 제21권4호
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    • pp.393-403
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    • 1997
  • In this paper, we proposed an optimal identification method of identifying the membership func¬tions and the fuzzy rules for the stabilization controller of the nonlinear system by RVEGA( Real Variable Elitist Genetic Algo rithm l. Although fuzzy logic controllers have been successfully applied to industrial plants, most of them have been relied heavily on expert's empirical knowl¬edge. So it is very difficult to determine the linguistic state space partitions and parameters of the membership functions and to extract the control rules. Most of conventional approaches have the drastic defects of trapping to a local minima. However, the proposed RVEGA which is similiar to the processes of natural evolution can optimize simulta¬neously the fuzzy rules and the parameters of membership functions. The validity of the RVEGA - based fuzzy controller was proved through applications to the stabi¬lization problems of an inverted pendulum system with highly nonlinear dynamics. The proposed RVEGA - based fuzzy controller has a swing -. up control mode(swing - up controller) and a stabi¬lization one(stabilization controller), moves a pendulum in an initial stable equilibrium point and a cart in an arbitrary position, to an unstable equilibrium point and a center of the rail. The stabi¬lization controller is composed of a hierarchical fuzzy inference structure; that is, the lower level inference for the virtual equilibrium point and the higher level one for position control of the cart according to the firstly inferred virtual equilibrium point. The experimental apparatus was imple¬mented by a DT -- 2801 board with AID, D/A converters and a PC - 586 microprocessor.

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계층적 퍼지추론기법에 의한 도립진자 시스템의 안정화 제어 (Stabilization Control of the Inverted Pendulum System by Hierarchical Fuzzy Inference Technique)

  • 이준탁;정형환;김태우;최우진;박정훈;김형배
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1996년도 하계학술대회 논문집 B
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    • pp.1104-1106
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    • 1996
  • In this paper, a hierarchical fuzzy controller is proposed for the stabilization control of the inverted pendulum system. The design of controller for that system is difficult because of its complicated nonlinear mathematical model with unknown parameters. Conventional fuzzy control strategy based only on dynamics of pendulum made have failed to stabilize. However, proposed control strategies are to swing pendulum from natural stable up equilibrium point to an unstable equilibrium point and are to transport a cart from an arbitrary position toward a center of rail. Thus, the proposed fuzzy stabilization controller have a hierarchical fuzzy inference structure; that is, the lower level is for inference interface for the virtual equilibrium point and the higher level one for the position control of cart according to the firstly inferred virtual equilibrium point.

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가상파일시스템에서 디렉토리 및 파일 변경 추적에 기반한 온라인 스냅샷 방법 (Online Snapshot Method based on Directory and File Change Tracking for Virtual File System)

  • 김진수;송석일;신재룡
    • 한국콘텐츠학회논문지
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    • 제19권5호
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    • pp.417-425
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    • 2019
  • 스토리지 스냅샷(snapshot) 기술은 특정 시점의 데이터를 보전하고, 필요할 때 원하는 시점의 데이터를 복구하여 접근하기 위한 기술로 스토리지 보호 응용 개발에 필수적인 기술이다. 이 논문에서는 기존의 스냅샷 기술이 스토리지 하드웨어 벤더에 종속되거나 파일시스템이나 가상 블록장치에 종속되는 문제를 해결하고 온라인으로 스냅샷을 생성하기 위한 새로운 스냅샷 방법을 제안한다. 이 논문에서는 제안하는 스냅샷 기술은 가상파일시스템의 변경연산에 대한 로그를 추출하는 방식을 이용하여 파일시스템, 가상 블록장치, 하드웨어에 독립적으로 동작하는 스냅샷 기술을 설계하고 개발한다. 또한, 개발하는 스냅샷 기술은 디렉토리 및 파일 단위의 스냅샷을 스토리지 서비스 중단 없이 생성하고 관리 한다. 마지막으로 실험을 통해서 제안하는 스냅샷 기술의 스냅샷 생성시간 및 스냅샷으로 인한 성능 저하를 측정한다.

국내외 3차원 가상 의복 착장시스템에 대한 선호도 비교 (The Comparison of User Preference on Domestic versus a Foreign 3D Virtual Try-On System)

  • 도월희
    • 한국의류학회지
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    • 제34권7호
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    • pp.1184-1196
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    • 2010
  • Several applications of body scanning technology have been commercialized or are currently under development. The virtual fit from 3D scans is most advanced form of virtual try-on. This article is an analysis of the comparison of user preferences for domestic versus foreign 3D virtual try-on systems. For this study, domestic i-Fashion Mall (www.ifashionmall.co.kr) and a Canadian company, My Virtual Model (www.mvm.com) were selected as the most representative online retailers that offer a virtual try-on system. The respondents were comprised of 70 Korean female college students in the age group 20-29. A five point Likert scale was used to evaluate the degree of the preference of virtual avatar and try-on images. T-test, cross table, and a chi-square independence test were conducted for data analysis. The results are as follow. 1. The representation about current looks according to each virtual fit image indicates that MVM is more accurate than i-Fashion Mall. 2. About decision confidence, respondents have decision confidence in i-Fashion Mall in the case of the avatar image; however, respondents have confidence in MVM or the fit image. 3. There were no significant differences in among waist size groups in accuracy, trust of each avatar image, while there were significant differences among waist size groups in the accuracy and trust of each virtual fit image. 4. About ease of use, respondents answered that i-Fashion Mall is superior to MVM. 5. The respondents prioritized the ‘fitting report’ of i-Fashion Mall and ‘Weight loss’ of MVM over other functionalities.

가상반발력을 생성하는 햅틱장비의 안정성과 성능한계에 관한 연구 (On the Stability and Performance Limits of the Force Reflecting Haptic Manipulator)

  • 채영호
    • 한국정밀공학회지
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    • 제15권12호
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    • pp.180-187
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    • 1998
  • The stability and theoretical performance limits of the feedback controlled force reflecting haptic manipulator have been discussed. All the virtual environment which interact physically with the haptic system have its own stable performance limit. Three different realization of the interfaces have been compared using the driving point admittance. The haptic system which is separated from the human hand or finger is superior to its stable interaction provided that there is a means to apply a direct damping between the haptic manipulator and the human finger Electro-magnetic force is used for its digital implementation of the simple separated type haptic device. The stable limits of a virtual wall is calculated and experimental results show that there is performance limits in this implementation.

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The Analysis of the M/M/1 Queue with Impatient Customers

  • Lee, EuiYong;Lim, Kyung Eun
    • Communications for Statistical Applications and Methods
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    • 제7권2호
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    • pp.489-497
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    • 2000
  • The M/M/1 queue with impatient customers is studied. Impatient customers wait for service only for limited time K/0 and leave the system if their services do not start during that time. Notice that in the analysis of virtual waiting time, the impatient customer can be considered as the customer who enters the system only when his/her waiting time does not exceed K. In this paper, we apply martingale methods to the virtual waiting time and obtain the expected period from origin to the point where the virtual waiting time crosses over K or reaches 0, and the variance of this period. With this results, we obtain the expected busy period of the queue, the distribution, expectation and variance of the number of times the virtual waiting time exceeding level K during a busy period, and the probability of there being no impatient customers in a busy period.

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Interaction using Speech and a Virtual Stick in a CAVE

  • Fujishiro, Kanzan;Takahashi, Hiroki;Nakajima, Masayuki
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1999년도 KOBA 방송기술 워크샵 KOBA Broadcasting Technology Workshop
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    • pp.207-212
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    • 1999
  • In VEs (virtual environments) such as a CAVE system, there are three important operations : executive command decision, object selection and 3-D (three-dimensional) pointing. It is necessary to implement these operations in VEs intuitively and accessibly. In CAVE, it is possible for examines to walk and change their viewpoints freely. Then, the input devices which have excellent portability and rich expression are desired. Speech input satisfies both requirements. It is, however, very difficult for the speech input to indicate an exact point in 3-D space. Therefore, an extendable virtual stick is employed and it supports speech input. This paper proposes a user friendly interface using speech and a virtual stick in CAVE system. In this paper, several applications appropriate for the proposed interface are developed. Some problems are pointed out from the applications.