• Title/Summary/Keyword: Virtual network

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A Study on the Performance of VPN based on MPLS Networks (MPLS 망을 기반으로 하는 VPN의 성능에 관한 연구)

  • Shin, Tae-Sam;Kim, Young-Beom
    • Journal of the Institute of Convergence Signal Processing
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    • v.8 no.1
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    • pp.51-57
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    • 2007
  • In this paper we introduce the concept of MPLS-based VPN and propose a scheme for providing VPN services in MPLS networks. Furthermore, we design the control components and the operational procedures and evaluated the performance of traditional VPN implementation methods and MPLS-based VPN. In this scheme it is possible to solve several problems that IP-based VPN pertains via the allocation of VPN ID and virtual space without tunneling, thereby providing effective VPN services. In other words, the MPLS-based VPN scheme uses MPLS networking technology together with the PSTN which can achieve a perfect segregation of user traffic on per-customer basis in a physical link and can guarantee high reliability and security levels. Specially, in the perspective of customers, it can save networking facilities installation and maintenance costs considerably. On the contrary, it possesses some shortcomings in that its deployment tends to be restricted within an ISP's network boundary and it is vulnerable to external security break-ins when going through public networks such as the Internet due to its lack of data encryption capability.

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The Use of Internet of Things and Innovation of the Private Security (사물인터넷의 활용과 민간시큐리티의 혁신)

  • Gong, Bae Wan
    • Convergence Security Journal
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    • v.17 no.1
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    • pp.101-109
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    • 2017
  • The Internet of things is a system that connects and communicates all sorts of things such as people, objects, and data. It's to create and share information by its own each other. It can be used to enhance the function of private security and has brought about innovative development of private security. The Internet of things is a system that allows devices connected to the Internet to communicate independently of people-objects, objects-objects connected to the Internet. That and can be used in many industries, especially in the private security sector, its value is high. The use of the Internet of things to private security sector can reinforce security zones with always-on surveillance systems, also be enhanced by its own preparedness and response to the situation. However, this study will discusse the application and development of private security in the Internet of things. The practical application of the virtual space is an immediate task and it is also an essential factor in securing security.

Traffic characteistics and effective bandwidth estimation for MPEG sources (MPEG 입력 신호원의 트래픽 특성과 효과적 대역폭 추정)

  • 유흥균
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.6
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    • pp.1490-1500
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    • 1996
  • One of the important issues for multimedia communications over ATM netowrks is efficient use of net-work resources since transmitting video at low cost requires high utilization of channel bandwidth. In this paper, we propose an effective bandwidth estimation scheme for MPEG sources in ATM networks. It has been known difficult to allocate effective transmission bandwidth to MPEG sources due to its bursty charactersitics. The MPEG traffic stream can bemodeled using five traffic parameters:service rate, burst load ratio, interburst load ratio, burst period, and interburst period. Using these parameters, a transmission bandwidth for each source can be estimated, and the estimated bandwidth is applied synchronously to reduce the queue size in a buffer. For a simple network modelof a high speed link that multiplexes a number of virtual-circuit connections, simulations on adaptive bandwidth allocation were performed, and the results show that the queueing delay is significantly reduced, when compared to a fixed bandwidth allocation.

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Low Latency Uplink Transmission Scheme in Mobile Communication Networks (이동통신망에서 저지연 상향링크 전송 기법)

  • Bae, Duck-Hyun;Lee, Hyun-Suk;Lee, Jang-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.1
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    • pp.77-87
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    • 2017
  • Even though current LTE/LTE-A mobile networks provide enough high data rate and low latency to support conventional wireless services, to support ultra-low delay services, such as virtual reality and remote control, in the next generation mobile communication network, it is required to provide very low delay about several ms. However, in the uplink transmission of the LTE/LTE-A system, the process of scheduling grant is required to obtain uplink resources for uplink transmission from the eNB. The process of granting uplink resources from eNB brings additional fixed latency, which is one of the critical obstacles to achieve low delay in uplink transmissions. Thus, in this paper, we propose a novel uplink transmission scheme called Cut-in uplink transmission, to reduce uplink latency. We provide the performance of the proposed uplink transmission scheme through simulations and show the proposed uplink transmission scheme provides lower uplink transmission delay than conventional uplink transmission scheme in LTE/LTE-A mobile networks.

Impacts of Automated Vehicles on Freeway Traffic-flow - Focused on Seoul-Singal Basic Sections of GyeongBu Freeway - (자율주행차량 도입에 따른 고속도로 교통류 영향분석 - 경부고속도로 서울-신갈 기본구간을 중심으로)

  • Park, In-seon;Lee, Jong-deok;Lee, Jae-yong;Hwang, Kee-yeon
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.14 no.6
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    • pp.21-36
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    • 2015
  • These days Automated Vehicle(AV) has been receiving attention as a fundamental solution to resolve the various transportation problems and various researches related to the benefits of AV have been done. However, previous researches mainly analyzed the effects in the virtual network. The purpose of this research is to predict and to find out the benefits by introducing the Automated Vehicle to present road traffic system. Thus, the study analyzes the traffic-flow changes of Gyeongbu freeway Seoul-Singal basic section which is planned for setting the test-bed. The results show that Automated Vehicle can have negative effects on the traffic-flow in low volume of LOS A and B. However, the average speed increases and the traffic density decreases in more than LOS C, the traffic volume increase. Therefore, the introduction of Automated Vehicle achieves positive effect on various transportation problems such as the traffic congestion.

Design the Time-Interval Based Fairness Partitioning Method in DVE (DVE에서 시간 기반 균등 부하 분산 방식 설계)

  • Won, Dong-Kee;An, Dong-Un;Chung, Seung-Jong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.1
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    • pp.48-54
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    • 2008
  • MMORPGs may involve a great number of concurrent players, and those servers usually have to manage hundred, or even thousands of avatars co-existing in the same virtual world. So if failing to send a command or an event message, or sending it too late may cause damages to the avatar evolution(death, injury, loss of resources), and may result in unjustified penalties for the player. Many policies could be defined to realize a ranking evaluation of available servers. Unfortunately, due to the highly dynamic characteristics of server loads and network performances, any optimal allocation would soon become sub-optimal. In order to solve those problems we propose the "time-interval based fairness partitioning method"(TIP). TIP will distribute the avatar to the game server equally with time-interval in order to avoid the problems form the unfairness of game servers load.

A Study on Feature-Based Multi-Resolution Modelling - Part II: System Implementation and Criteria for Level of Detail (특징형상기반 다중해상도 모델링에 관한 연구 - Part II: 시스템 구현 및 상세수준 판단기준)

  • Lee K.Y.;Lee S.H.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.6
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    • pp.444-454
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    • 2005
  • Recently, the requirements of multi-resolution models of a solid model, which represent an object at multiple levels of feature detail, are increasing for engineering tasks such as analysis, network-based collaborative design, and virtual prototyping and manufacturing. The research on this area has focused on several topics: topological frameworks for representing multi-resolution solid models, criteria for the level of detail (LOD), and generation of valid models after rearrangement of features. As a solution to the feature rearrangement problem, the new concept of the effective zone of a feature is introduced in the former part of the paper. In this paper, we propose a feature-based non-manifold modeling system to provide multi-resolution models of a feature-based solid or non-manifold model on the basis of the effective feature zones. To facilitate the implementation, we introduce the class of the multi-resolution feature whose attributes contain all necessary information to build a multi-resolution solid model and extract LOD models from it. In addition, two methods are introduced to accelerate the extraction of LOD models from the multi-resolution modeling database: the one is using an NMT model, known as a merged set, to represent multi-resolution models, and the other is storing differences between adjacent LOD models to accelerate the transition to the other LOD. We also suggest the volume of the feature, regardless of feature type, as a criterion for the LOD. This criterion can be used in a wide range of applications, since there is no distinction between additive and subtractive features unlike the previous method.

VR Theme Park Activation Issues (VR 테마파크 활성화 이슈)

  • Song, Seung-Keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.122-123
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    • 2018
  • The purpose of this study is to investigate the problem of installing VR theme park in Korea and to find a solution for it. VR is expected to play a leading role in the fourth industrial revolution as a new industry, but it is a reality that it is hard to feel its value in actual field. This is a reality that can not move one step further because it is trapped in the existing legal network rather than the essence of VR because it sees VR from the existing law frame. Because VR is regarded as an amusement device in the amusement facility and is regarded as a game, the former is applied to the Tourism Promotion Law and the latter is applied to the game industry law. When one content and hardware are applied to both laws at the same time and other regulations are applied to it, it is practically impossible to operate VR properly. In order to solve this problem, it is necessary to revise each law little by little in each law and amend the law that can apply VR itself. This study is expected to contribute to the revitalization of VR industry by presenting the ultimate problems and solutions in creating VR theme parks in Korea.

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An Active Buffer Management Mechanism to Guarantee the Qos of the Streaming Service in IEEE 802.11e EDCA (IEEE 802.11e EDCA에서 스트리밍 서비스의 QoS 보장을 위한 동적버퍼관리 기술)

  • Lee, Kyu-Hwan;Lee, Hyun-Jin;Kim, Jae-Hyun;Roh, Byeong-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.8B
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    • pp.751-759
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    • 2009
  • Due to the advance of WLAN technology, the use of the multimedia service such as the video streaming service has been increased in the home network. However, we need to study the method which decreases the transmission delay and the frame loss rate to provide QoS of the video streaming service. Therefore, this paper proposes an active buffer management mechanism to guarantee QoS of the streaming service in IEEE 802.11e EDCA. The proposed protocol discards the frame in the HoL of the buffer based on the importance of each frame and the virtual transmission delay of frame newly arriving at the buffer. In the simulation results, the proposed algorithm not only decreases the frame loss probability of important I and P frames but also stabilizes the transmission delay. It may increase the QoS of video streaming services.

A study on 3D Pottery Modeling based on Web (웹기반 3D 도자기 모델링에 관한 연구)

  • Park, Gyoung Bae
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.12
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    • pp.209-217
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    • 2012
  • In this paper, I proposed new system that a user makes modeling 3D symmetric pottery using mouse and can confirm the result immediately in internet browser. The main advantage of proposed system is that users who have no specialized knowledge about 3D graphic can easily create 3D objects. And a user can use it that has only PC connected network and mouse without additional devices as like expensive haptic and camera device. For developing proposed system, VRML/X3D that is International Standard language for virtual reality and 3D graphics was used. Because it was born based on internet that is different from other 3D graphic languages, it was able to interact and navigate with users. With those features and high completeness of 3D pottery realization using mouse considered, the system may be useful and is superior in performance to other pottery modeling system.