• Title/Summary/Keyword: Virtual modeling

Search Result 946, Processing Time 0.037 seconds

Modeling of Indoor Geometry and Environment Sensor for Responsive Virtual URS Service (반응형 가상 URS 서비스를 위한 실내 기하구조 및 환경 센서 모델링)

  • Jeon, Kyeong-Won;Ki, Jeong-Seok;Kwon, Yong-Moo
    • The Journal of Korea Robotics Society
    • /
    • v.3 no.2
    • /
    • pp.112-116
    • /
    • 2008
  • This paper presents URS (Ubiquitous Robotic Space) Modeling and service technique for the robotic security service while bridging between virtual space and physical space. First, this paper introduces a concept of virtual URS and responsive virtual URS. Second, this paper addresses modeling of URS which covers modeling of indoor geometry and environment sensor. Third, this paper describes virtual URS services including interactive virual-physical bridging service.

  • PDF

A Systematic Construction Process of 3D Database for Realtime Virtual Simulation of Transportation Equipments (수송장비의 실시간 가상 시뮬레이션을 위한 3차원 데이터베이스의 체계적인 구축 프로세스)

  • Kim, Bo-Hyun
    • IE interfaces
    • /
    • v.16 no.2
    • /
    • pp.258-267
    • /
    • 2003
  • Recently, virtual reality technologies have been rapidly developed and realtime virtual simulation methods have been extensively employed for several application areas such as game, sports, manufacturing, military, and so on. A 3D database in realtime virtual simulation plays a key role because it makes users feel reality in virtual space. In a application view of 3D database, a systematic construction approach is required to reduce its construction time and increase its quality. However, many researches have been mostly focused on realtime graphic issues and its key technologies. In virtual simulation of transportation equipments, this paper proposes a systematic construction process of 3D database consisting of four stages as follows: 1) determine the activity space of a equipment, 2) collect data related to 3D database construction, 3) make a 3-dimensional modeling strategy, and 4) generate and evaluate a 3D model. This paper also introduces a new procedure of 3D environment modeling, which summarizes and expands our modeling experiences, to be used as a modeling guide.

Depth-based Mesh Modeling for Virtual Environment Generation (가상 환경 생성을 위한 깊이 기반 메쉬 모델링)

  • 이원우;우운택
    • Proceedings of the IEEK Conference
    • /
    • 2003.11b
    • /
    • pp.111-114
    • /
    • 2003
  • In this paper, we propose a depth-based mesh modeling method to generate virtual environment. The proposed algorithm constructs mesh model from unorganized point cloud obtained from a multi-view camera. We separate the point cloud consisting objects from the background. Then, we apply triangulation to each object and background. Since the objects and the background are modeled independently, it is possible to construct effective virtual environment. The application of proposed modeling method is applicable to entertainment, such as movie and video game and effective virtual environment generation.

  • PDF

On the Virtual Clay Modeling Using a Force Reflecting Haptic Manipulator (반발력을 생성하는 햅틱장비를 이용한 가상의 점토 모델링에 관한 연구)

  • 채영호
    • Korean Journal of Computational Design and Engineering
    • /
    • v.4 no.1
    • /
    • pp.12-18
    • /
    • 1999
  • A deformable non-Uniform Rational B-Spline (NURBS) based volume is programed for the force reflecting exoskeleton haptic device. In this work, a direct free form deformation (DFFD) technique is applied for the realistic manipulation. In order to implement the real-time deformation, a nodal mapping technique is used to connect points on the virtual object with the NURBS volume. This geometric modeling technique is ideally incorporated with the force reflecting haptic device as a virtual interface. The results in this work introduce details for the complete set-up for the realistic virtual clay modeling task with force feedback. The force reflecting exoskeleton haptic manipulator, coupled with a supporting PUMA 560 manipulator and the virtual clay model are integrated with the graphics display, and results show that the force feedback from the realistic physically based virtual environment can greately enhance the sense of immersion.

  • PDF

Interface Design of Virtual Modeling Dataand Nonlinear Analysis Program (Virtual Modeling Data와 비선형 해석 프로그램의 Interface 설계)

  • Park, Jae-Guen;Lee, Heon-Min;Jo, Sung-Hoon;Lee, Kwang-Myong;Shin, Hyun-Mock
    • Proceedings of the Computational Structural Engineering Institute Conference
    • /
    • 2008.04a
    • /
    • pp.100-103
    • /
    • 2008
  • Recently Development of construction system that subjective operators share and control information efficiently based on the three-dimensional space and design information throughout life cycle of construction project is progressing dynamically. In case of civil structures which are infrastructure, Demand for structure of complex system which has multi-functions such as super and smart bridges and express rails is increasing and system development which computerizes and integrates process of structure design is in need. For that, research about link way between three dimensional modeling data and structure analysis programs should be preceded. In this research, therefore, research about interface design between three dimensional virtual modeling data to automate efficient civil-structure-design and nonlinear finite element analysis program which is made up of reinforced concrete material model that express material's character clearly.

  • PDF

Computerized Human Body Modeling and Work Motion-capturing in a 3-D Virtual Clothing Simulation System for Painting Work Clothes Development

  • Park, Gin Ah
    • Journal of Fashion Business
    • /
    • v.19 no.3
    • /
    • pp.130-143
    • /
    • 2015
  • By studying 3-D virtual human modeling, motion-capturing and clothing simulation for easier and safer work clothes development, this research aimed (1) to categorize heavy manufacturing work motions; (2) to generate a 3-D virtual male model and establish painting work motions within a 3-D virtual clothing simulation system through computerized body scanning and motion-capturing; and finally (3) to suggest simulated clothing images of painting work clothes developed based on virtual male avatar body measurements by implementing the work motions defined in the 3-D virtual clothing simulation system. For this, a male subject's body was 3-D scanned and also directly measured. The procedures to edit a 3-D virtual model required the total body shape to be 3-D scanned into a digital format, which was revised using 3-D Studio MAX and Maya rendering tools. In addition, heavy industry workers' work motions were observed and recorded by video camera at manufacturing sites and analyzed to categorize the painting work motions. This analysis resulted in 4 categories of motions: standing, bending, kneeling and walking. Besides, each work motion category was divided into more detailed motions according to sub-work posture factors: arm angle, arm direction, elbow bending angle, waist bending angle, waist bending direction and knee bending angle. Finally, the implementation of the painting work motions within the 3-D clothing simulation system presented the virtual painting work clothes images simulated in a dynamic mode.

An Efficient Dynamic Modeling Method for Hybrid Robotic Systems

  • Chung, Goo-Bong;Yi, Byung-Ju
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2003.10a
    • /
    • pp.2719-2724
    • /
    • 2003
  • In this paper, we deal with the kinematic and dynamic modeling of hybrid robotic systems that are constructed by combination of parallel and serial modules or series of parallel modules. Previously, open-tree structure has been employed for dynamic modeling of hybrid robotic systems. Though this method is generally used, however, it requires expensive computation as the size of the system increases. Therefore, we propose an efficient dynamic modeling methodology for hybrid robotic systems. Initially, the dynamic model for the proximal module is obtained with respect to the independent joint coordinates. Then, in order to represent the operational dynamics of the proximal module, we model virtual joints attached at the top platform of the proximal module. The dynamic motion of the next module exerts dynamic forces to the virtual joints, which in fact is equivalent to the reaction forces exerted on the platform of the lower module by the dynamics of the upper module. Then, the dynamic forces at the virtual joints are distributed to the independent joints of the proximal module. For multiple modules, this scheme can be constructed as a recursive dynamic formulation, which results in reduction of the complexness of the open-tree structure method for modeling of hybrid robotic systems. Simulation for inverse dynamics is performed to validate the proposed modeling algorithm.

  • PDF

Modeling Techniques using Virtual Fixture for Analysing the Shrinkage of Axi-symmetric Welded Structures (가상 고정물을 이용한 축 대칭 용접물의 용접 변형 해석 모델링 기법)

  • Lee, Ho-Jin;Lee, Bong-Sang;Jung, In-Chul;Shim, Deog-Nam
    • Journal of Welding and Joining
    • /
    • v.28 no.2
    • /
    • pp.60-65
    • /
    • 2010
  • Although two dimensional axi-symmetric modeling is useful for calculating the residual stresses of a cylindrical weldment such as a core barrel, this conventional axi-symmetric modeling can not express the behavior of shrinkage well in the locally heated weld zone. New technique of two dimensional axi-symmetric modeling using a virtual fixture is suggested to simulate the behavior of dimensional changes in the weld zone during the heating period of the welding. The virtual fixture in the model has a role to restrain the expansion of the high temperature heated region, which simulates equivalent intrinsic restraint effect of the weldment. In the restraint condition of the virtual fixture above the critical yield strength, the calculated shrinkages by using the suggested axi-symmetric model agreed well with those measured in a welded mock-up. The calculated residual stresses by using the suggested axi-symmetric model also agreed well with those calculated by using conventional axi-symmetric model which has beenused for calculating residual stresses in the weldment.

Study of Model Based 3D Facial Modeling for Virtual Reality (가상현실에 적용을 위한 모델에 근거한 3차원 얼굴 모델링에 관한 연구)

  • 한희철;권중장
    • Proceedings of the IEEK Conference
    • /
    • 2000.11c
    • /
    • pp.193-196
    • /
    • 2000
  • In this paper, we present a model based 3d facial modeling method for virtual reality application using only one front of face photography. We extract facial feature using facial photography and modify mesh of the basic 3D model by the facial feature. After this , We use texture mapping for more similarity. By experiment, we know that the modeling technic is useful method for Movie, Virtual Reality Application, Game , Clothing Industry , 3D Video Conference.

  • PDF

Research of Virtual Environment and Sensor Modeling for Performance Assessment of Autonomous Navigation System (자율주행 성능분석을 위한 가상환경 및 센서 모델링 기법 연구)

  • Ahn, Myung-Kil;Lee, Seok-Jae;Park, Yong-Woon;Ko, Jung-Ho
    • Journal of the Institute of Electronics Engineers of Korea SC
    • /
    • v.45 no.6
    • /
    • pp.10-15
    • /
    • 2008
  • This paper describes virtual environment and sensor modeling to analyze and verify the performance of autonomous navigation system. Virtual synthetic environment is constructed with 6 subgroups which cover from virtual environment construction to virtual sensor modeling of real systems. This research is applied to validate and assess performance of concerned algorithms and complex functions for autonomous navigation system based on virtual environment.