• Title/Summary/Keyword: Virtual model

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A Study on Integration between an Entity-based War Game Model and Tank Simulators for Small-Unit Tactical Training (소부대 전술 훈련을 위한 개체기반 워게임 모델과 전차시뮬레이터 연동에 관한 연구)

  • Kim, Moon-Su;Kim, Dae-Kyu;Kwon, Hyog-Lae;Lee, Tae-Eog
    • Journal of the Korea Institute of Military Science and Technology
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    • v.15 no.1
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    • pp.36-45
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    • 2012
  • In this thesis, we propose an integrated simulation method of virtual tank simulators and an entity-based constructive simulation model for small unit tactical training. To do this, we first identify requirements for virtual-constructive integrated simulation in a synthetic environment. We then propose a virtual and constructive interoperation method where individual combat entities of virtual-constructive models are interacting with each others. We develop a method of aggregating individual combat entities into a larger combat unit and disaggregating an unit into entities from time to time. We also present a way of sharing synthetic environment information between the models. Finally, we suggest that for more effective interoperability, virtual and constructive models should be developed by using common combat object models. The proposed interoperation method can be extended to further live-virtual-constructive models.

Network-centric CAD

  • Lee, Jae-Yeol;Kim, Hyun;Lee, Joo-Haeng;Do, Nam-Chul;Kim, Hyung-Sun
    • Proceedings of the CALSEC Conference
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    • 2001.08a
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    • pp.615-624
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    • 2001
  • Internet technology opens up another domain for building future CAD/CAM environment. The environment will be global, network-centric, and spatially distributed. In this paper, we present a new approach to network-centric virtual prototyping (NetVP) in a distributed design environment. The presented approach combines the current virtual assembly modeling and analysis technique with distributed computing and communication technology fur supporting virtual prototyping activities over the network. This paper focuses on interoperability, shape representation, and geometric processing for distributed virtual prototyping. STEP standard and CORBA-based interfaces allow the bi-directional communication between the CAD model and virtual prototyping model, which makes it possible to solve the problems of interoperability, heterogeneity of platforms, and data sharing. STEP AP203 and AP214 are utilized as a means of transferring and sharing product models. In addition, Attributed Abstracted B-rep (AAB) is introduced as 3D shape abstraction for transparent and efficient transmission of 3D models and for the maintenance of naming consistency between CAD models and virtual prototyping models over the network.

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The Influence of Activities in Virtual Communities on Usage of P2P Services (가상커뮤니티 활동성이 P2P서비스 이용도에 미치는 영향)

  • Kim, Chang-Kyu;Kim, Sang-Hoon
    • Journal of Information Technology Services
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    • v.6 no.3
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    • pp.69-86
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    • 2007
  • As most of firms related with P2P services change their free services into fee-charging services, the problems of intellectual property rights are solved to satisfactory extent. Accordingly, P2P systems become more popular with the general public. In this respect, it is thought to be very important to research on the critical factors affecting usage of P2P systems. Although it is strongly expected that the characteristics of users activities in virtual communities affect the intention to re-use P2P systems, relatively few attention have been paid to this question. Therefore, this paper is to present empirical evidence to explain how the characteristics of users activities in virtual communities affect re-use intention of P2P services. The theoretical contribution of this study is that the characteristics of users activities in virtual communities is theoretically derived from the comprehensive literature review and the logical reasoning, and that the research model of the relationship between the users activities' characteristics in virtual community and the re-use intention of P2P services is proposed and empirically validated, which is expected to expand explaining power of the TAM(Technological Acceptance Model). Also, the practical implication is to provide the guideline to support the successful strategic planning for development and.operation of P2P services through the virtual communities.

THE EFFECT OF NUMBER OF VIRTUAL CHANNELS ON NOC EDP

  • Senejani, Mahdieh Nadi;Ghadiry, Mahdiar Hossein;Dermany, Mohamad Khalily
    • Journal of applied mathematics & informatics
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    • v.28 no.1_2
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    • pp.539-551
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    • 2010
  • Low scalability and power efficiency of the shared bus in SoCs is a motivation to use on chip networks instead of traditional buses. In this paper we have modified the Orion power model to reach an analytical model to estimate the average message energy in K-Ary n-Cubes with focus on the number of virtual channels. Afterward by using the power model and also the performance model proposed in [11] the effect of number of virtual channels on Energy-Delay product have been analyzed. In addition a cycle accurate power and performance simulator have been implemented in VHDL to verify the results.

Fuzzy Modeling of a surface Deformation for Virtual Environment

  • Park, Min-Kee;Yang, Hoon-Gee
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.2 no.3
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    • pp.198-203
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    • 2002
  • In this paper, a 3D model of the surface deformation is created in virtual environment. A proposed method is based on the fuzzy model and it is enough that only one rule set is added to the fuzzy model to model a surface deformation. Furthermore, the designer can easily determine which parameters should be used and how they should be changed in order to obtain the shapes as required. The proposed method is, thus, a simple, but effective technique that can also be used in practical applications. The results of the computer simulation are also given to demonstrate the validity of the proposed algorithm.

The Study on Vibration Characteristics of Rub-impact Rotor Based on Virtual Prototype Technology and Experiments

  • HAN, Tian;YIN, Zhongjun;WANG, Jianfeng;Choi, ByeongKeun
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2012.10a
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    • pp.382-387
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    • 2012
  • A virtual prototype (VP) model of the rotor-to-stator rub of the rotor system is established to study the nonlinear vibration characteristics. The non-linear bearing stiffness is considered to approximate to an actual system in the model. In order to validate the effectiveness of the proposed approach, a special structure of stator is designed to simulate different kinds of rub condition. The results of experiment are well consistent with the results of simulation by VP. The vibration characteristics of rub-impact are well observed by VP model under different conditions. Based on the validated model, the torsional vibration of rub-impact is discussed. The contribution of this paper is to provide one new approach to study rub-impact problem. Based on the validated VP model, the more research can be done for incident fault identification.

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Interoperability between Combat 21 and K1 Tank Simulators using a Converter (모델 변환기를 이용한 전투 21과 K1 전차 시뮬레이터의 연동 방안)

  • Ko, Sung-Gil;Lee, Tae-Eog;Kim, Dae-Kyu;Choi, Mi-Seon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.5
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    • pp.841-851
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    • 2010
  • We examine interoperability for integrated training simulation of a mechanized infantry battalion that uses a war game model of Korean army, Combat 21, and virtual simulators of K1 tanks. We discuss issues and problems for integrated simulation of the virtual and constructive models, including differences between the model scopes, model resolutions, engagement algorithms, and data consistency and training audiences of the war game model and virtual simulators. From these, we identify interoperability requirements. We propose ways of resolving the problems using a model converter.

Performance Analysis of Virtual Storage

  • Wei, X;RO, CheulWoo
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.511-512
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    • 2018
  • Virtual machine technology enables multiple hosts to share the same LUN(Logical Unit Number) and the same storage, but if too many hosts share the same LUN, it will increase the delay. In this paper we propose a performance model, get several values of scalable storage performance in virtual environment, and present the results examined the effects of I/O queuing in a virtual infrastructure. This results show how to make the most effective use of our storage resources.

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Virtual Manufacturing for an Automotive Company(VII) : Construction and Application of a Virtual Press Shop (자동차 가상생산 기술 적용(VII) : 프레스 디지털 가상공장의 구축과 활용)

  • Kuk, Seung-Ho;Lee, Sang-Seok;So, Soon-Il;Noh, Sang-Do;Kim, H.S.;Shim, K.B.;Kim, J.Y.
    • IE interfaces
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    • v.21 no.3
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    • pp.322-332
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    • 2008
  • Digital Virtual Manufacturing is a technology to facilitate effective product developments and agile productions by digital model representing the physical and logical schema and the behavior of real manufacturing system, and it includes product, resources, processes and plant. For successful applications of this technology, a digital virtual factory as a well-designed and integrated environment is essential. In this research, we constructed a sophisticated digital virtual factory of a Korean automotive company's press shop. For efficient constructions of a digital virtual factory useful to kinematic simulations and visualizations, we analyzed entire business process and detailed activities of press engineering. Also, we evaluated geometries, structures, characteristics and motions of a plant and machines in press shop. The geometric model and related data of a virtual press shop are built and managed by a modeling standard defined in this paper. The virtual manufacturing simulation of press machines is conducted to evaluate kinematic motions, cycle time and locations of components using geometric models and related data. It's for interference checks and productivity improvements. We expect that this virtual press shop helps us to achieve great savings in time and cost in many manufacturing preparation activities in the new car development process of automotive companies.

A Range Dependent Structural HRTF Model for 3-D Sound Generation in Virtual Environments (가상현실 환경에서의 3차원 사운드 생성을 위한 거리 변화에 따른 구조적 머리전달함수 모델)

  • Lee, Young-Han;Kim, Hong-Kook
    • MALSORI
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    • no.59
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    • pp.89-99
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    • 2006
  • This paper proposes a new structural head-related transfer function(HRTF) model to produce sounds in a virtual environment. The proposed HRTF model generates 3-D sounds by using a head model, a pinna model and the proposed distance model for azimuth, elevation, and distance that are three aspects for 3-D sounds, respectively. In particular, the proposed distance model consists of level normalization block distal region model, and proximal region model. To evaluate the performance of the proposed model, we setup an experimental procedure that each listener identifies a distance of 3-D sound sources that are generated by the proposed method with a predefined distance. It is shown from the tests that the proposed model provides an average distance error of $0.13{\sim}0.31$ meter when the sound source is generated as if it is 0.5 meter $\sim$ 2 meters apart from the listeners. This result is comparable to the average distance error of the human listening for the actual sound source.

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