• Title/Summary/Keyword: Virtual model

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The Virtual Waiting Time of the M/G/1 Queue with Customers of n Types of Impatience

  • Bae Jongho
    • Proceedings of the Korean Statistical Society Conference
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    • 2004.11a
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    • pp.289-294
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    • 2004
  • We consider M/G/1 queue in which the customers are classified into n+1 classes by their impatience time. First, we analyze the model of two types of customers; one is the customer with constant impatience duration k and the other is patient customer. The expected busy period of the server and the limiting distribution of the virtual waiting time process are obtained. Then, the model is generalized to the one in which there are classes of customers according to their impatience duration.

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가상현실을 이용한 원격시스템에 관한 연구

  • 최승욱;허화라;이장명
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.260-264
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    • 2001
  • This paper presents virtual reality using 6-DOF Haptic interface. It is proposed reappearance of force using 6-DOF Haptic device that was designed by previous studies and 3D image considered time delay. The performance of conventional control is excellent in the case of the exactly known dynamic model of the robot, but degrades seriously as the uncertainty of the model increases. The virtual reality using 6-DOF Haptic interface is presented here to overcome such that, and verified through the experiment.

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Model and Algorithm for Link Dimensioning of B-ISDN (광대역통신망의 링크용량 설계 모형 및 알고리듬)

  • 주종혁
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.22 no.51
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    • pp.99-108
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    • 1999
  • B-ISDN link dimensioning is often known as a difficult problem because of the characteristics of Asynchronous Transfer Mode(ATM) such as various Quality of Services of different service requirements, and the statistical multiplexing resulting from virtual path/virtual circuit connections. In this paper, we propose a nonlinear integer optimization model for dimensioning B-ISDN considering the statistical multiplexing effects of virtual path connections(VPCs) and the modularity of resources allocated to a transmission link. The algorithm based on the simultaneous linear approximation technique as well as some numerical results will be also presented.

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Extending the DEVS formalism toward Geometrical Kinematic Modeling and Simulation for Virtual Manufacturing Environment (가상제조환경을 위한 형상기구학 모델링 및 시뮬레이션으로의 DEVS 확장)

  • 황문호
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.10a
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    • pp.24-29
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    • 1999
  • Proposed in this paper is a modeling and simulation methodology for a virtual manufacturing environment. Based on DEVS formalism[Zeigler 76], the proposed model, so called GKDEVS, is designed to descript the geometrical knematic structure as well as event-driven and continuous state dynamics. In terms of abstract simulation algorithm[Zeigler 84], the simulation method of GKDEVS is proposed for combined discrete-continuous simulation. Using the GKDEVS, and FMS model consisting of a turing machine, a 3-axis machine and a RGV-mounted robot is constructed and simulated.

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A Study on the Factors Affecting the Intention to Use the Virtual World Metaverse: An Innovation Diffusion Perspective (가상세계 메타버스 이용 의도에 영향을 미치는 요인에 관한 연구: 혁신확산의 관점에서)

  • Cheon-Ho Park;Chae Hyun Lee;Sung Mi Jung;Jeongil Choi
    • Journal of Information Technology Services
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    • v.22 no.2
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    • pp.41-56
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    • 2023
  • Metaverse is a three-dimensional virtual space where virtual and reality interact and co-evolutionize, and social, cultural, and economic activities are carried out in it to create value. Among the types of metaverse, the virtual world metaverse is expected to bring innovation beyond time and space in all areas of industry and society following the Internet. This study empirically analyzed factors affecting consumer's intention to use the virtual world metaverse by an innovation diffusion perspective. It was analyzed as an expanded technology acceptance model by setting relative advantages, ease of use, and visibility among the attributes of the innovation diffusion, and social presence, telepresence, and interactivity among the characteristics of the virtual worlds as factors. The proposed research model and hypothesis were verified through a PLS structural equation analysis based on a survey of 216 people. Studies have shown that relative advantage, telepresence, and interactivity have a significant effect on perceived usefulness and perceived enjoyment, but visibility does not have a significant effect on perceived usefulness and perceived enjoyment. It was found that ease of use had a positive effect on perceived enjoyment, social presence had a positive effect on perceived usefulness, and perceived usefulness and perceived enjoyment had a positive effect on the intention to use, respectively. This study is meaningful in that it empirically analyzed the factors affecting the intention to use the virtual world metaverse by dividing the psychological characteristics that induce consumer behavior into perceived usefulness which is an extrinsic motivation and perceived enjoyment which is an intrinsic motivation.

Development of a Virtual Reference Station-based Correction Generation Technique Using Enhanced Inverse Distance Weighting

  • Tae, Hyunu;Kim, Hye-In;Park, Kwan-Dong
    • Journal of Positioning, Navigation, and Timing
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    • v.4 no.2
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    • pp.79-85
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    • 2015
  • Existing Differential GPS (DGPS) pseudorange correction (PRC) generation techniques based on a virtual reference station cannot effectively assign a weighting factor if the baseline distance between a user and a reference station is not long enough. In this study, a virtual reference station DGPS PRC generation technique was developed based on an enhanced inverse distance weighting method using an exponential function that can maximize a small baseline distance difference due to the dense arrangement of DGPS reference stations in South Korea, and its positioning performance was validated. For the performance verification, the performance of the model developed in this study (EIDW) was compared with those of typical inverse distance weighting (IDW), first- and second-order multiple linear regression analyses (Planar 1 and 2), the model of Abousalem (1996) (Ab_EXP), and the model of Kim (2013) (Kim_EXP). The model developed in the present study had a horizontal accuracy of 53 cm, and the positioning based on the second-order multiple linear regression analysis that showed the highest positioning accuracy among the existing models had a horizontal accuracy of 51 cm, indicating that they have similar levels of performance. Also, when positioning was performed using five reference stations, the horizontal accuracy of the developed model improved by 8 ~ 42% compared to those of the existing models. In particular, the bias was improved by up to 27 cm.

Development of a web-based Virtual Reality Model on Major Components of Nuclear Power Plant using XVL (XVL 을 활용한 원전 주요기기의 웹기반 가상현실 모델 구현)

  • Seo, Jung-Ro;Go, Han-Ok;Chang, Yoon-Suk;Choi, Jae-Boong;Kim, Young-Jin;Kim, Hong-Ki;Choi, Young-Hwan
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.181-185
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    • 2008
  • Recently, the Virtual Reality(VR) became one of the most powerful tools in making media files. In the field of engineering, while it is increasing to use 3D CAD model in the process of design to manufacturing, the VR is not popular in comparison with media business. XVL(eXtensible Virtual Reality Markup Language) is one of XML(eXtensible Markup Language) which is a standard web media language. XVL provides the connection between 3D CAD data and virtual reality, and it can be easily published through internet for the engineering purpose. In this study, a web based VR model for major components in a nuclear power plant has been developed by using XVL and corresponding 3D CAD data. The proposed model is expected to be used in the engineering field to cooperate among experts, and also, it will provide more plausible explanation to ordinary people.

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Modeling the Density and Hardness of AA2024-SiC Nanocomposites

  • Jeon, A-Hyun;Kim, Hong In;Sung, Hyokyung;Reddy, N.S.
    • Journal of Powder Materials
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    • v.26 no.4
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    • pp.275-281
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    • 2019
  • An artificial neural network (ANN) model is developed for the analysis and simulation of correlation between flake powder metallurgy parameters and properties of AA2024-SiC nanocomposites. The input parameters of the model are AA 2024 matrix size, ball milling time, and weight percentage of SiC nanoparticles and the output parameters are density and hardness. The model can predict the density and hardness of the unseen test data with a correlation of 0.986 beyond the experimental data. A user interface is designed to predict properties at new instances. We have used the model to simulate the individual as well as the combined influence of parameters on the properties. Moreover, we have analyzed the calculated results from the powder metallurgical point of view. The developed model can be used as a guide for further composite development.

Time-Series Estimation based AI Algorithm for Energy Management in a Virtual Power Plant System

  • Yeonwoo LEE
    • Korean Journal of Artificial Intelligence
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    • v.12 no.1
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    • pp.17-24
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    • 2024
  • This paper introduces a novel approach to time-series estimation for energy load forecasting within Virtual Power Plant (VPP) systems, leveraging advanced artificial intelligence (AI) algorithms, namely Long Short-Term Memory (LSTM) and Seasonal Autoregressive Integrated Moving Average (SARIMA). Virtual power plants, which integrate diverse microgrids managed by Energy Management Systems (EMS), require precise forecasting techniques to balance energy supply and demand efficiently. The paper introduces a hybrid-method forecasting model combining a parametric-based statistical technique and an AI algorithm. The LSTM algorithm is particularly employed to discern pattern correlations over fixed intervals, crucial for predicting accurate future energy loads. SARIMA is applied to generate time-series forecasts, accounting for non-stationary and seasonal variations. The forecasting model incorporates a broad spectrum of distributed energy resources, including renewable energy sources and conventional power plants. Data spanning a decade, sourced from the Korea Power Exchange (KPX) Electrical Power Statistical Information System (EPSIS), were utilized to validate the model. The proposed hybrid LSTM-SARIMA model with parameter sets (1, 1, 1, 12) and (2, 1, 1, 12) demonstrated a high fidelity to the actual observed data. Thus, it is concluded that the optimized system notably surpasses traditional forecasting methods, indicating that this model offers a viable solution for EMS to enhance short-term load forecasting.

Use of Immersive Virtual Technology in Consumer Retailing and Its Effects to Consumer

  • LEE, Won-Jun
    • Journal of Distribution Science
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    • v.18 no.2
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    • pp.5-15
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    • 2020
  • Purpose : Today's retailers are integrating new VR technology into their new marketing strategies. Thus, this research aims to understand the role of virtual experiences in the circumstance of sales channels. Research design, data and methodology : Our model hypothesizes that five key factors determine the consumer experience of VR in the virtual retailing context: smartness, vividness, interactivity, playfulness, escape. Information access and flow are mediating variables that connect key drivers and VR satisfaction. Information access and flow then give influence to satisfaction towards VR. Satisfaction serves as a mediator that determines changes in consumer's dual intention: intention to revisit VR and intention to visit the real site. Results : According to the test results, every path except the relationship between information access and satisfaction of VR is accepted as expected at the significance level of 0.05. Conclusions : This research emphasizes the potential importance of VR and continue VR marketing research as an advent research area. Through the dual-path model, this study found that the primary function of VR is information access and flow experience. This result shows that most VR users value emotional benefits rather than rational benefits provided by VR. Finally, the satisfaction of VR can stimulate both the intention to use the VR and the intention to visit real mall.