• Title/Summary/Keyword: Virtual mirror

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Correlation of Jacques Lacan's Mirror Stage and the process of Remediation on Image Media (쟈크 라캉의 거울단계와 영상미디어의 매개과정과의 연관성)

  • Ahn, Sang-Hyuk
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.147-154
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    • 2005
  • In this paper, I am going to analyze a correlation of Jacques Lacan's Mirror Stage and the process of remediation on image media. It is because the remediation process of various digital media is letting people pass through one time of mirror stage again. Remediation for the Internet of traditional media, conflict with the virtual world and real world, identification that a virtual image changes a practical image is for it to be caused a remediation process by mutual link of various image media. The Narcissism which occurs in the relation a self with a idealized self searches a new own expression and forms a skillful mania culture. Reflexivity of active mania culture same as a Jacques Lacan's Mirror Stage is to be the possibility becoming the feature of media culture of today. However, if digital media culture generation spends extremely wasting time from the image media, these image media generations cannot grow into new future-type man. According to this, it is necessory to have a study on Visual Literacy that it is related to a Jacques Lacan's Mirror Stage.

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A Study on Design of Visual Sensor Using Scanning Beam for Shape Recognition of Weld Joint. (용접접합부의 형상계측을 위한 주사형 시각센서의 설계에 관한 연구)

  • 배강열
    • Journal of Welding and Joining
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    • v.21 no.2
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    • pp.102-110
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    • 2003
  • A visual sensor consisted of polygonal mirror, laser, and CCD camera was proposed to measure the distance to the weld joint for recognizing the joint shape. To scan the laser beam of the sensor onto an object, 8-facet polygonal mirror was used as the rotating mirror. By locating the laser and the camera at axi-symmetrical positions around the mirror, the synchronized-scan condition could be satisfied even when the mirror was set to rotate through one direction continuously, which could remove the inertia effect of the conventional oscillating-mirror methods. The mathematical modelling of the proposed sensor with the optical triangulation method made it possible to derive the relation between the position of an image on the camera and the one of a laser light on the object. Through the geometrical simulation of the proposed sensor with the principal of reflection and virtual image, the optical path of a laser light could be predicted. The position and direction of the CCD camera were determined based on the Scheimpflug's condition to fit the focus of any image reflected from an object within the field of view. The results of modelling and simulation revealed that the proposed visual sensor could be used to recognize the weld joint and its vicinity located within the range of the field of view and the resolution. (Received February 19, 2003)

The Effects of User Experience-Based Design Innovativeness on User-Metaverse Platform Channel Relationships in South Korea

  • JEON, Joo-Eon
    • Journal of Distribution Science
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    • v.19 no.11
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    • pp.81-90
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    • 2021
  • Purpose: The purpose of this research is that Metaverse platforms' UXBDI can be distinguished among Metaverse platform channel types. Metaverse platform represents a collective term signifying services that include augmented reality, lifelogging, mirror worlds, and virtual worlds. User Experience-Based Design Innovativeness (UXBDI) is characterized by novelty in product design and services that satisfy user experience. This study examined the effect of Metaverse platforms' UXBDI on user-Metaverse platform relationships. Research design, data and methodology: Metaverse platform users were selected as samples, and a marketing research institution known as a panel company conducted the survey. It used multiple regression to test the impact on platform identification and commitment based on a survey of 442 South Korean respondents. Results: The research confirmed that UXBDI sub-dimensional scales of attractiveness and interaction increased user-Metaverse platform identification and commitment. Also, a Metaverse platform identity increased user-Metaverse platform identification in virtual and mirror worlds. Conclusion: This study contributes to multiple academic fields. First, the UXBDI of Metaverse platforms appears to be a key component of ongoing user-Metaverse relationships. Second, UXBDI affects relationships differently based on the Metaverse platform type.

A Study on Typology of Virtual World and its Development in Metaverse (메타버스 내 가상세계의 유형 및 발전방향 연구)

  • Han, Hye-Won
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.317-323
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    • 2008
  • The purpose of this study is to show typology of virtual world and to look out how virtual world develops especially in Korea. As paradigm changes, the scientific virtual reality and world wide web are absorbed into 3-D virtual world in Metaverse. The metaverse is the convergence of virtually enhanced physical reality and physically persistent virtual space. There are two categories of virtual world, the Ludic Virtual World which is oriented from games like MMORPGs and the Social Virtual World which is oriented from network communication system. Compared to North America and Europe, the Ludic Virtual World and game society grow and develop quickly in Korea. It's because Korean users prefer the online environment where millions of people live out a collective fantasy existence.

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Development of Smart Mirror System for Hair Styling (헤어 스타일링을 위한 스마트 미러 시스템 개발)

  • Kim, Seong-Deok;Song, Min-Seok;Joo, Hyun-Jin;Park, Hyun-A;Han, Young-Oh
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.1
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    • pp.93-100
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    • 2020
  • In this paper, we implemented a smart mirror that helps users to measure the results before the procedure by reflecting various hairstyles on the head. When the camera is used to capture a face in real time and recognize the face, the stored hair image is uploaded to provide a virtual image. In addition, the high production cost, which is a problem of the existing smart mirrors, was reduced by using Raspberry Pi, Open CV, and half mirror film, and various functions were implemented through touch control. It is also designed to provide information such as weather, calendar and time.

Analysis of Novel Magnetic-Spring Actuators for Portable Units (휴대장치용 새로운 자기 스프링 액추에이터의 해석)

  • 한인환
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.28 no.12
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    • pp.1942-1949
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    • 2004
  • SLA(Scanned Linear Array) is a portable display unit for implementing next-generation virtual realities, utilizes a design that light generated by a line of LEDs is reflected from the rapidly oscillating mirror to generate a raster display. Reaction forces generated by the motions of the mirror and counter-balance mass cancel each other at the device base, reducing vibration. Metal leaf springs have been extensively applied in such portable units. Magnetic springs have been developed and adopted that can replace the metal spring and can avoid many disadvantages of metal springs. We model and analyze the dynamics of the structure with magnetic springs and present the simulation and experimental analysis results, which can be utilized for identifying and eliminating possible problem sources in removing shaking forces and moments, and oscillating the mirror at the required amplitude and frequency. Finally, we present the improved novel magnetic actuator model which can be applied in portable display units.

Implementation of Interactive Self-portrait using Real-time News Stream

  • Lim, Sooyeon
    • International journal of advanced smart convergence
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    • v.7 no.4
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    • pp.147-153
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    • 2018
  • This study is about the interactive self-portrait which provides the experience of self-consciousness reflection of the viewer to modern people who are easily alienated in rapid social change. We proposed interactive self-portrait is implemented by an interactive mirror that reproduces the appearance of the viewer acquired using a webcam. The interactive mirror, which can directly project its own image, is drawn by searching news articles in real time and using the extracted characters as pixel information in real time. The viewer has the opportunity to experience a new style of active self-expression while watching his/herself composed of news characters that are issues of modern society. The virtual self-portrait designed with news characters can attract viewers' attention by visually expressing the interests of modern people and can act as an incentive to generate positive interaction.

Symmetry Exploitation of Diffraction Gratings to Enhance the Spectral Resolution

  • Lee, Eun-Seong;Lee, Jae-Yong
    • Journal of the Optical Society of Korea
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    • v.15 no.3
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    • pp.216-221
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    • 2011
  • A diffraction grating is a highly symmetric optical element with a physical structure that is invariant under translational spatial movements. The translational symmetry is reflected in the fields that are diffracted from the grating. Here, we introduce a plane-parallel mirror pair onto the grating, which translates the fields through double reflections, and we describe a method of exploiting the symmetry to enhance the spectral resolution of a diffraction grating beyond the limit that is set by the number of grooves. The mirror pair creates another virtual grating beside the original one, effectively doubling the number of grooves. Addition of more mirror pairs can further increase the effective number of grooves despite the increased complexity and difficulty of experimental implementation. We experimentally demonstrate the spectral linewidth reduction by a factor of four in a neon fluorescence spectrum. Even though the geometrical restriction on the mirror deployment limits our method to a certain range of the whole spectrum, as a practical application example, a bulky spectrometer that is nearly empty inside can be made compact without sacrificing the resolution.

A study on SLA(Scanned Linear Array) Applications for Mobile Communication Units (이동통신 단말기용 SLA(Scanned Linear Array) 적용에 관한 연구)

  • 김인회;안원석;문현찬
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 1998.06a
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    • pp.275-278
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    • 1998
  • In recent years, miniaturization has become the key factor in the development of mobile communication system. Portable communications and computing devices suffer from two conflicting requirements which are device size to be as small as possible and large, high resolution display. These problems can be solved by virtual display. Any display in which the user views an image through an optical system is a virtual display. It provides a display which is high resolution, appears large to the viewer and at the same time occupies little physical space. In this study, handhold units of mobile communication was investigated through use of the SLA(Scanned Linear Array). The basic SLA mechanism comprises a linear array of LED's, a magnifying lens, and a scan mirror. To optimize virtual image, we investigated optical system design and operating condition for each part.

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A Study on Human-Robot Interface based on Imitative Learning using Computational Model of Mirror Neuron System (Mirror Neuron System 계산 모델을 이용한 모방학습 기반 인간-로봇 인터페이스에 관한 연구)

  • Ko, Kwang-Enu;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.6
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    • pp.565-570
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    • 2013
  • The mirror neuron regions which are distributed in cortical area handled a functionality of intention recognition on the basis of imitative learning of an observed action which is acquired from visual-information of a goal-directed action. In this paper an automated intention recognition system is proposed by applying computational model of mirror neuron system to the human-robot interaction system. The computational model of mirror neuron system is designed by using dynamic neural networks which have model input which includes sequential feature vector set from the behaviors from the target object and actor and produce results as a form of motor data which can be used to perform the corresponding intentional action through the imitative learning and estimation procedures of the proposed computational model. The intention recognition framework is designed by a system which has a model input from KINECT sensor and has a model output by calculating the corresponding motor data within a virtual robot simulation environment on the basis of intention-related scenario with the limited experimental space and specified target object.