• Title/Summary/Keyword: Virtual methods

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Implementation of the virtual reforestation system using spatial data

  • Kim Sung-Jae;Jo Myung-Hee;Kim Joon-Bum;Lee Myung-Bo;Lim Joo-Hoon
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.77-80
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    • 2004
  • In this study the spatial distribution characters of burnt forest site was first considered by analyzing spatial data and monitoring forest landscape before/after lire to restore the site. Then suitable tree species on each forest site should be selected through the weighted score analysis of GIS analysis methods. Finally. the best forest stand arrangement method could be simulated on the system for the advanced reforestation technology in Korea. For this purpose, the virtual reforestation system was implemented by using the concept of virtual GIS and CBD (Component Based Development) method. By use of this system the change of forest landscape of burnt forest area some years after reforestation practice could be detected and monitored by applying the site index and 3D modeling method.

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The development of the WEB-Based Virtual Reality for the Treatment of the Alcoholism (알코올중독자 치료를 위한 WEB 기반 가상현실 제작)

  • Paek, Seung-Eun;Beack, Seung-Hwa;Ryu, Jong-Hyun;Kim, Dong-Wan
    • Proceedings of the KIEE Conference
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    • 2004.07d
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    • pp.2690-2692
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    • 2004
  • Medications or cognitive-behavior methods have been mainly used as a treatment of alcoholism. lately the virtualy technology has been applied to the kink of alcoholic disorders. A virtual environment makes him having ability to over come the drink. In this study, we were implemented by making panorama images and 3D object modules using 3D Studio MAX. VRML, JAVA Applet. And the BAR stimulator that composed with a position sensor head mount display, and audio system, is suggested. To illustrate the physiological difference between a person who has a alcoholism and and without a liquor bottle, heart rate was measured during experiment, and also measured a Person's HR after the virtual reality training. we demonstrated the subjective effectiveness of virtual reality psychotherapy through the clinical experiment.

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A Study on the Native Function Connection Technique for the Virtual Machines (가상기계를 위한 네이티브 함수 연결 기법에 관한 연구)

  • Man, Ko-Kwang
    • The KIPS Transactions:PartA
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    • v.12A no.5 s.95
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    • pp.333-340
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    • 2005
  • This paper presents of the native function connection technique for the embedded virtual machines, base on the native function connection methods of the virtual machines such as W, WabaVM. For this goals, we designs the adapter model and then implements the new native function table for the native function connection. And we presents the variety experiment and analysis results using the implemented technique.

Evaluation of Ride Comfort of the Passenger Vehicle Seat on idle vibration by Virtual Seat Method (Virtual Seat Method를 이용한 승용차량 시트의 정차시 진동에 대한 승차감 평가)

  • Lee, Jae-young;Ahn, Se-jin;Jeong, Wei-bong
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2013.04a
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    • pp.780-787
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    • 2013
  • Virtual Seat Method (VSM) is used in this study for a combined evaluation method (objective & subjective) to determine comfort value of passenger vehicle seat in terms of idle vibration. In the study, a process for applying VSM divided into two stages is established. Two kinds of seat mounting passenger vehicle and six subjects are employed to compare the comfort value obtained by VSM method and by SEAT value. As a conclusion, the results by the two methods were well consistent so that VSM is verified as a method to measure ride comfort of seat in terms of idle vibration at passenger vehicle.

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Virtual Space Calibration for Laser Vision Sensor Using Circular Jig (원형 지그를 이용한 레이저-비젼 센서의 가상 공간 교정에 관한 연구)

  • 김진대;조영식;이재원
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.12
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    • pp.73-79
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    • 2003
  • Recently, the tole-robot operations to an unstructured environment have been widely researched. The human's interaction with the tole-robot system can be used to improve robot operation and performance for an unknown environment. The exact modeling based on real environment is fundamental and important process for this interaction. In this paper, we propose an extrinsic parameter calibration and data augmentation method that only uses a circular jig in the hand-eye laser virtual environment. Compared to other methods, easier estimation and overlay can be done by this algorithm. Experimental results using synthetic graphic demonstrate the usefulness of the proposed algorithm.

The Application of the Virtual Reality System for the Activities of Daily Living (일상생활 동작 훈련의 가상현실 적용)

  • Wongeun Cho;Kim, Kwanguk;Jeonghun Ku;Lee, Jang-Han;Kim, In Y.;Kim, In Y.;Kang, Youn-Joo;Taewon Yu;Kim, Sun I.
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.11a
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    • pp.193-196
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    • 2002
  • Successful rehabilitation with respect to the activities of daily living (ADL) requires accurate and effective assessment and training. A number of studies have emphasized the requirement for rehabilitation methods that are both relevant to the patients real world environment, and that can also be transferred to other daily living tasks. Virtual reality (VR) has a many advantage over other ADL rehabilitation techniques, and offers the potential to develop a human performance testing and training environment. Therefore, in this study, the virtual supermarket was developed and the possibility of using a VR system to assess and train cognitive ability in ADL investigated. This study demonstrates that, VR technology offers great promise in the field of ADL training.

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Tracking and Interaction Based on Hybrid Sensing for Virtual Environments

  • Jo, Dongsik;Kim, Yongwan;Cho, Eunji;Kim, Daehwan;Kim, Ki-Hong;Lee, Gil-Haeng
    • ETRI Journal
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    • v.35 no.2
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    • pp.356-359
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    • 2013
  • We present a method for tracking and interaction based on hybrid sensing for virtual environments. The proposed method is applied to motion tracking of whole areas, including the user's occlusion space, for a high-precision interaction. For real-time motion tracking surrounding a user, we estimate each joint position in the human body using a combination of a depth sensor and a wand-type physical user interface, which is necessary to convert gyroscope and acceleration values into positional data. Additionally, we construct virtual contents and evaluate the validity of results related to hybrid sensing-based whole-body tracking of human motion methods used to compensate for the occluded areas.

Virtual Pottery Gallery Using Panorama Images (파노라마 영상을 이용한 가상 도자기 전시실의 구현)

  • 박경남;김응곤
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.10a
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    • pp.173-176
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    • 2001
  • In this study, we designed a virtual gallery using VRML authoring tool. With this system, we expect to provide a realistic and interactive environment where students can appreciate artistic work in their learning processes. Our system is implemented with several methods such as panorama images and 3D object modules with Photo Vista, Object Modeler and Reality Studio. We currently investigate how this virtual gallery can affect students aesthetic aspects with the intended realistic appreciation In their art education processes. In the following section, we describes how we implemented our virtual gallery with vrml authoring tools.

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A Study on Background Speaker Selection Method in Speaker Verification System (화자인증 시스템에서 선정 방법에 관한 연구)

  • Choi, Hong-Sub
    • Speech Sciences
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    • v.9 no.2
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    • pp.135-146
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    • 2002
  • Generally a speaker verification system improves its system recognition ratio by regularizing log likelihood ratio, using a speaker model and its background speaker model that are required to be verified. The speaker-based cohort method is one of the methods that are widely used for selecting background speaker model. Recently, Gaussian-based cohort model has been suggested as a virtually synthesized cohort model, and unlike a speaker-based model, this is the method that chooses only the probability distributions close to basic speaker's probability distribution among the several neighboring speakers' probability distributions and thereby synthesizes a new virtual speaker model. It shows more excellent results than the existing speaker-based method. This study compared the existing speaker-based background speaker models and virtual speaker models and then constructed new virtual background speaker model groups which combined them in a certain ratio. For this, this study constructed a speaker verification system that uses GMM (Gaussin Mixture Model), and found that the suggested method of selecting virtual background speaker model shows more improved performance.

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NURBS Surface Rendering of Sculpting Effect Using Multiresolution Surface Trimming for Spatial Virtual Design (공간 가상 디자인을 위한 다해상도 곡면트리밍을 이용한 넙스곡면 조각효과 렌더링)

  • Kwon, Jeong-Hoon;Kim, Hee-Jun;Chai, Young-Ho
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.6
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    • pp.403-411
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    • 2006
  • NURBS surfaces have been widely used in engineering design since it can create a smooth surface using minimal numbers of data. But deformation of the surfaces is quite difficult especially for the detailed modification. Also, NURBS surface deformation processes need many inputs, and it is not easy to be implemented in 3D virtual system. In this paper, both the surface trimming and multi-resolution surface are used for the detailed sculpting including sharp edges of NURBS surface. QuadTree is used to separate cleanly the target surface with the surface for sculpting effect. Simple user strokes are also used for the sculpting target curves and GOMS(Goals, Operators, Methods, Selection Rules) model is applied to verify the efficiency of the proposed sculpting process.