• 제목/요약/키워드: Virtual map-based navigation

검색결과 31건 처리시간 0.03초

A New Mavigation Method in Virtual Environment

  • Koo, Eun-Young;Kon, Tae-Wook;Choy, Yoon-Chul
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2000년도 봄 학술발표논문집 Vol.27 No.1 (B)
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    • pp.643-645
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    • 2000
  • This paper puts emphasis on navigation in virtual environment, which is one of the major interfaces for the interactivity between human and virtual environment in virtual reality circumstances and worlds. It proposes a new navigation method: 2d Map-Based navigation, which prevents user's spatial lost in 3D Virtual Environment. The 2D Map-Based Navigation is composed of three major processes, Constant Velocity Navigation, Collision Detection and Avoidance, and Path Adjustment. The 2D Map-Based Navigation can reduce user's difficulties and improve user's sense of presence and reality in the virtual environments. The experiment study proved that the 2D Map-Based Navigation is a very natural, straightforward and useful navigation interface in the virtual environment.

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가상 환경에서의 효과적인 네비게이션을 위한 도구 분석 (Effective Navigation Aids in Virtual Environments)

  • 임동관;한성호;류종현;선미선
    • 대한인간공학회지
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    • 제23권1호
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    • pp.23-38
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    • 2004
  • This study examines different types of navigation aids when a navigator performs target search tasks in Virtual Environments. The factors manipulated in this study include target information (None/Landmark). navigational difficulty (Easy/Difficult). and map types (None/2D Map/3D Map). Navigation performance was measured by using task completion time and the number of target locations that was remembered by the navigator. In addition, user satisfaction on the navigation aids was also measured by using a 7-point Likert's scale. The results showed that the user satisfaction on the landmark was high when the 3D Map was provided. The task completion time shortened when navigational difficulty was set at "easy." The number of remembered target locations was large when there was no landmark. It was also large with an easy navigation task. or a map (20 or 3D) provided. Guidelines for selecting navigation aids were proposed based on the results.

스마트폰 증강현실 내비게이션의 인지능력과 호응도에 관한 연구 (Research on Cognitive Effects and Responsiveness of Smartphone-based Augmented Reality Navigation)

  • 손민국;이승태;이재열
    • 한국CDE학회논문집
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    • 제19권3호
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    • pp.272-280
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    • 2014
  • Most of the car navigation systems pzrovide 2D or 3D virtual map-based driving guidance. One of the important issues is how to reduce cognitive burden to the driver who should interpret the abstracted information to real world driving information. Recently, an augmented reality (AR)-based navigation is considered as a new way to reduce cognitive workload by superimposing guidance information into the real world scene captured by the camera. In particular, head-up display (HUD) is popular to implement AR navigation. However, HUD is too expensive to be set up in most cars so that the HUD-based AR navigation is currently unrealistic for navigational assistance. Meanwhile, smartphones with advanced computing capability and various sensors are popularized and also provide navigational assistance. This paper presents a research on cognitive effect and responsiveness of an AR navigation by a comparative study with a conventional virtual map-based navigation on the same smartphone. This paper experimented both quantitative and qualitative studies to compare cognitive workload and responsiveness, respectively. The number of eye gazing at the navigation system is used to measure the cognitive effect. In addition, questionnaires are used for qualitative analysis of the responsiveness.

장애물 격자지도 기반 가상차선 추정 기법 (A Method for Virtual Lane Estimation based on an Occupancy Grid Map)

  • 안성용
    • 제어로봇시스템학회논문지
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    • 제21권8호
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    • pp.773-780
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    • 2015
  • Navigation in outdoor environments is a fundamental and challenging problem for unmanned ground vehicles. Detecting lane markings or boundaries on the road may be one of the solutions to make navigation easy. However, because of various environments and road conditions, a robust lane detection is difficult. In this paper, we propose a new approach for estimating virtual lanes on a traversable region. Estimating the virtual lanes consist of two steps: (i) we detect virtual road region through road model selection based on traversability at current frame and similarity between the interframe and (ii) we estimate virtual lane using the number of lane on the road and results of previous frame. To improve the detection performance and reduce the searching region of interests, we use a probability map representing the traversability of the outdoor terrain. In addition, by considering both current and previous frame simultaneously, the proposed method estimate more stable virtual lanes. We evaluate the performance of the proposed approach using real data in outdoor environments.

New Map-Matching Algorithm Using Virtual Track for Pedestrian Dead Reckoning

  • Shin, Seung-Hyuck;Park, Chan-Gook;Choi, Sang-On
    • ETRI Journal
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    • 제32권6호
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    • pp.891-900
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    • 2010
  • In this paper, a map-matching (MM) algorithm which combines an estimated position with digital road data is proposed. The presented algorithm using a virtual track is appropriate for a MEMS-based pedestrian dead reckoning (PDR) system, which can be used in mobile devices. Most of the previous MM algorithms are for car navigation systems and GPS-based navigation system, so existing MM algorithms are not appropriate for the pure DR-based pedestrian navigation system. The biggest problem of previous MM algorithms is that they cannot determine the correct road segment (link) due to the DR characteristics. In DR-based navigation system, the current position is propagated from the previous estimated position. This means that the MM result can be placed on a wrong link when MM algorithm fails to decide the correct link at once. It is a critical problem. Previous algorithms never overcome this problem because they did not consider pure DR characteristics. The MM algorithm using the virtual track is proposed to overcome this problem with improved accuracy. Performance of the proposed MM algorithm was verified by experiments.

가상공간지도 기반의 3차원 가상공간 저작도구의 개발 (The Development of Authoring Tool for 3D Virtual Space Based on a Virtual Space Map)

  • 정일홍;김은지
    • 한국컴퓨터정보학회논문지
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    • 제11권2호
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    • pp.177-186
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    • 2006
  • 이 논문은 입력 영상에 대해 기존의 영상기반 렌더링 기법을 적용하고 가상공간지도라는 개념을 도입하여 사실적인 3차원 가상공간을 구축할 수 있는 효율적인 저작도구 개발에 대한 연구를 기술하고 있다. TIP 같은 기존의 기법들은 단일 영상을 사용하여 작은 3D가상공간을 구축하는 반면 여기서 제안하는 저작도구는 복수의 영상을 사용하여 광범위한 가상공간을 구축한다. 이 저작도구는 입력영상 각각에 대해 작은 3차원 가상공간을 구축하고 먼저 정의된 가상공간지도를 사용하여 이 독립적인 3D가상공간을 서로 연결하여 광범위한 3D가상공간을 구축할 수 있게 설계되었다. 가상공간지도는 세 가지 구성요소와 세 가지 방향으로 구성되어있다. 세 가지 구성요소는 특정 공간, 연결점 및 통로이고, 세 가지 방향은 정방향, 역방향 및 양방향이다. 가상공간지도는 가상공간의 연결구조, 네비게이션 정보 등 다양한 정보를 가지고 있다. 또한 이 저작도구는 사용자가 광범위한 3차원 가상공간을 쉽게 구축할 수 있게끔 사용자 인터페이스를 제공하고 있다.

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모바일 장치용 MEMS 기반 보행항법시스템을 위한 맵매칭 알고리즘 (Map-Matching Algorithm for MEMS-Based Pedestrian Dead Reckoning System in the Mobile Device)

  • 신승혁;김현욱;박찬국;최상언
    • 제어로봇시스템학회논문지
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    • 제14권11호
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    • pp.1189-1195
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    • 2008
  • We introduce a MEMS-based pedestrian dead reckoning (PDR) system. A walking navigation algorithm for pedestrians is presented and map-matching algorithm for the navigation system based on dead reckoning (DR) is proposed. The PDR is equipped on the human body and provides the position information of pedestrians. And this is able to be used in ubiquitous sensor network (USN), U-hearth monitoring system, virtual reality (VR) and etc. The PDR detects a step using a novel technique and simultaneously estimates step length. Also an azimuth of the pedestrian is calculated using a fluxgate which is the one of magnetometers. Map-matching algorithm can be formulated to integrate the positioning data with the digital road network data. Map-matching algorithm not only enables the physical location to be identified from navigation system but also improves the positioning accuracy. However most of map-matching algorithms which are developed previously are for the car navigation system (CNS). Therefore they are not appropriate to implement to pedestrian navigation system based on DR system. In this paper, we propose walking navigation system and map-matching algorithm for PDR.

Navigation based on Multi Cylindrical Environment Map

  • Park, Youngsup;Hyekyung Ko;Cheungwoon Cho;Kyunghyun Yoon
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.167.6-167
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    • 2001
  • The cylindrical environment maps of image-based representation methods make high-quality, simple and low-price real-time navigation possible. In this paper, we propose a method to navigate from one viewpoint to the next in the virtual inside space, composed of several cylindrical environment maps. Our system is classified into the two modules. first of all, the panoramic image viewer that employs the rotation and zoom-in/out methods to navigate the virtual inside space, such as the Quicklime VR. The other is smooth real-time navigation using cubic mesh interpolation when the viewpoint moves from one environment map to another in the virtual space.

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An method for building 2D virtual environment for a remote controlled mobile robot

  • Kim, Woo-Kyoung;Hyun, Woong-Keun;Park, Jea-Yong;Yoon, In-Mo;Jung, Y.K.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1430-1434
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    • 2004
  • Recently, Virtual reality parts is applied in various fields of industry. In this paper we developed basic components for virtual robot control system interfaced with real environment. For this, a real robot with virtual interface module is developed and virtual robot of similar image with real robot is created by putting on 3D graphic texture to the real robot. To build an unknown environment to be linked with virtual environment, we proposed a hough transformation based algorithm. Our proposed algorithm consists of navigation module by using fuzzy engine and map building module. Experiments using a developed robot illustrate the method.

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2차원 Map 기반 3차원 가상공간 Navigation (2D Map-Based Navigation in 3D Virtual Environment)

  • 권태욱;최윤철
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제28권4호
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    • pp.327-337
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    • 2001
  • 이 논문에서 제시된 2D Map-Based Navigation (MBN)은 다중 사용자 환경의 가상공간을 이동할 때, 실세계와 유사한 이동방법을 제공하여 사용자로 하여금 가상공간에 대한 현장감 및 현실감의 제고에 초점을 두었다. MBN은 사용자들이 가상공간에서 발생하기 쉬운 spatial loss를 방지하고, 이동 시 부가적인 입력이 없이도 일정한 속도로 이동을 지원하는 Automatic Constant-velocity Navigation, 이동중 장애물 및 다른 사용자(아바타)와의 충돌현상을 감지 및 회피하는 Collision Detection and Avoidance, 그리고 충돌회피 후 기존 방향으로의 계속된 이동을 지원하는 Path Adjustment 등의 기능을 제공한다. MBN은 spatial loss의 방지, 사용자의 부가적인 노력의 감소 및 병행작업의 보장, 현실과 유사한 사용자 중심의 navigation 기법의 제공, 그리고 가상공간과 현실과의 괴리를 줄임으로써 가상현실이 추구하는 현실감 및 현장감을 높일 수 있도록 하였다. 실험을 통하여 본 연구에서 제안한 MBN이 사용자 중심의 매우 자연스럽소, 쉽고 편리한 가상공간 navigation 인터페이사라는 평가를 얻었다.

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