• Title/Summary/Keyword: Virtual design model

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Reusing Technique of Primitive Motions for Effective Implementation of Complex Action (복합적 행동들을 효율적으로 구현하기 위한 기본 동작의 재활용 기법)

  • Choi, Jun-Seong;Park, Jong-Hee
    • The Journal of the Korea Contents Association
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    • v.14 no.9
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    • pp.1-13
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    • 2014
  • Apart from the physical realism, the implementation of various physical actions of an agent to respond to dynamically changing situations is essential for the design of an agent in a cyber world. To achieve a maximum diversity in actions, we develop a mechanism that allows composite actions to be constructed by reusing a set of primitive motions and enables an agent to instantly react to changes in the ambient states. Specifically we model an agent's body in terms of joints, and a primitive or composite motion is performed in a real time. To implement this mechanism, we produce an animation for basic joint movements and develop a method to construct overall motions out of the primitive motions. These motions can be assembled into a plan by which an agent can achieve a goal. In this manner, diverse actions can be implemented without excessive efforts. This approach has conspicuous advantages when constructing a parallel action, e.g., eating while walking, that is, two or more parallel actions can be naturally merged into a parallel action according to their priority. We implement several composite and parallel actions to demonstrate the viability of our approach.

Assessment technology for spatial interaction of Artificial Monitoring System through 3-dimensional Simulation (3차원 시뮬레이션을 이용한 인위감시체계의 공간대응성능 평가기술)

  • Kim, Suk-Tae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.2
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    • pp.1426-1433
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    • 2015
  • CCTV-applied monitoring is an effective measure to suppress potential crimes and record objective relationship; however, there is no methodology that can quantitatively compare and assess the afore-mentioned effects. Thus, this study intended to construct the methodology and analysis application that can measure the changes in the space-corresponding performance of CCTVs depending on installation measures by using 3-dimenstional virtual simulation technology. For analysis, the raster-based Isovist theory was 3-dimensionally expanded and the amount of incident sight line to each point was accumulated. At the same time, the amount of overlapped monitoring in the CCTV cameras that were connected to each measurement node was accumulated for cross-analysis. By applying the examples and analyzing the results, it was possible to construct an analysis application in use of collision detection model and quantify the changes of monitoring performance depending on positioning alternative of the cameras. Moreover, it enabled intuitive review and supplementation by reproducing visible shadow areas in a graph.

Study on Improvement of Response Spectrum Analysis of Pile-supported Structure: Focusing on the Natural Periods and Input Ground Acceleration (잔교식 구조물의 응답스펙트럼 해석법 개선사항 도출 연구: 고유주기 및 입력지반가속도를 중점으로)

  • Yun, Jung-Won;Han, Jin-Tae;Kim, Jong-Kwan
    • Journal of the Korean Geotechnical Society
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    • v.36 no.6
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    • pp.17-34
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    • 2020
  • In response spectrum analysis of pile-supported structure, an amplified seismic wave should be used as the input ground acceleration through the site-response analysis. However, each design standard uses different input ground acceleration criteria, which leads to confusion in determining the appropriate input ground acceleration. In this study, the ground accelerations were calculated through dynamic centrifuge model test, and the response spectrum analysis was performed using the calculated ground acceleration. Then, the moments derived from the test and analysis were compared, and a method for determining the appropriate input ground acceleration in response spectrum analysis was presented. Comparison of the experimental and simulated results reveals that modeling of the ground using elastic springs allows proper simulation of the natural period of the structure, and the use of a seismic wave that is amplified at the ground surface as the input ground acceleration provided the most accurate results for the response analysis of pile-supported structures in sands.

Effects of Waveform Distribution of Tsunami-Like Solitary Wave on Run-up on Impermeable Slope (고립파(지진해일)의 파형분포가 불투과 경사면의 처오름에 미치는 영향)

  • Lee, Woo-Dong;Kim, Jung-Ouk;Hur, Dong-Soo
    • Journal of Ocean Engineering and Technology
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    • v.33 no.1
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    • pp.76-84
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    • 2019
  • For decades, solitary waves have commonly been used to simulate tsunami conditions in numerical studies. However, the main component of a tsunami waveform acts at completely different spatial and temporal distributions than a solitary waveform. Thus, this study applied a 2-D numerical wave tank that included a non-reflected tsunami generation system based on Navier-Stokes equations (LES-WASS-2D) to directly simulate the run-up of a tsunami-like solitary wave on a slope. First, the waveform and velocity due to the virtual depth factor were applied to the numerical wave tank to generate a tsunami, which made it possible to generate the wide waveform of a tsunami, which was not reproduced with the existing solitary wave approximation theory. Then, to validate the applied numerical model, the validity and effectiveness of the numerical wave tank were verified by comparing the results with the results of a laboratory experiment on a tsunami run-up on a smooth impermeable 1:19.85 slope. Using the numerical results, the run-up characteristics due to a tsunami-like solitary wave on an impermeable slope were also discussed in relation to the volume ratio. The maximum run-up heights increased with the ratio of the tsunami waveform. Therefore, the tsunami run-up is highly likely to be underestimated compared to a real tsunami if the solitary wave of the approximation theory is applied in a tsunami simulation in a coastal region.

A Comparative Study on User Perception by Metaverse Worldview Using SPICE (SPICE를 활용한 메타버스 세계관 별 사용자 인식 비교 연구)

  • Kim, Ahyun;Kim, Yong Jin;Kim, Sang Soo
    • Knowledge Management Research
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    • v.23 no.2
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    • pp.61-82
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    • 2022
  • Metaverse is a combination of Meta and Universe, which refers to a world in which users or avatars engage in social, economic, and cultural activities. This study attempted to compare the four worldviews proposed by the Acceleration Studies Foundation (ASF) based on the five evaluation factors of SPICE, which are factors for promoting customer experience. 227 samples were used in the analysis, and as a result, seamlessness was the highest in augmented reality, interoperability in lifelogging, presence in the mirror world, and concurrence in virtual reality. This study is meaningful in that it presents a model design plan according to the classification of the metaverse platform and the worldview, and presents detailed strategic directions to existing metaverse platform operators or new entrants.

Digital Twin Model Design And Implementation Using UBS Process Data (UBS공정 데이터를 활용한 디지털트윈 모델 설계 및 구현)

  • Park, Seon-Hui;Bae, Jong-Hwan;Ko, Ho-Jeong
    • Journal of Internet of Things and Convergence
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    • v.8 no.3
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    • pp.63-68
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    • 2022
  • Due to COVID-19, many paradigm shifts in existing manufacturing facilities and the expansion of non-face-to-face services are accelerating worldwide. A representative technology is digital twin technology. Such digital twin technology, which existed only conceptually in the past, has recently become feasible with the construction of a 5G-based network. Accordingly, this paper designed and implemented a part of the USB process to enable digital twins based on OPC UA communication, which is a standard interlocking structure, between real object objects and virtual reality-based USB process in accordance with this paradigm change. By reflecting the physical characteristics of real objects together, it is possible to simulate real-time synchronization of these with real objects. In the future, this can be applied to various industrial fields, and it is expected that it will be possible to reduce costs for decision-making and prevent dangerous accidents.

Impact of viscoelastic foundation on bending behavior of FG plate subjected to hygro-thermo-mechanical loads

  • Ismail M. Mudhaffar;Abdelbaki Chikh;Abdelouahed Tounsi;Mohammed A. Al-Osta;Mesfer M. Al-Zahrani;Salah U. Al-Dulaijan
    • Structural Engineering and Mechanics
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    • v.86 no.2
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    • pp.167-180
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    • 2023
  • This work applies a four-known quasi-3D shear deformation theory to investigate the bending behavior of a functionally graded plate resting on a viscoelastic foundation and subjected to hygro-thermo-mechanical loading. The theory utilizes a hyperbolic shape function to predict the transverse shear stress, and the transverse stretching effect of the plate is considered. The principle of virtual displacement is applied to obtain the governing differential equations, and the Navier method, which comprises an exponential term, is used to obtain the solution. Novel to the current study, the impact of the viscoelastic foundation model, which includes a time-dependent viscosity parameter in addition to Winkler's and Pasternak parameters, is carefully investigated. Numerical examples are presented to validate the theory. A parametric study is conducted to study the effect of the damping coefficient, the linear and nonlinear loadings, the power-law index, and the plate width-tothickness ratio on the plate bending response. The results show that the presence of the viscoelastic foundation causes an 18% decrease in the plate deflection and about a 10% increase in transverse shear stresses under both linear and nonlinear loading conditions. Additionally, nonlinear loading causes a one-and-a-half times increase in horizontal stresses and a nearly two-times increase in normal transverse stresses compared to linear loading. Based on the article's findings, it can be concluded that the viscosity effect plays a significant role in the bending response of plates in hygrothermal environments. Hence it shall be considered in the design.

Static buckling analysis of bi-directional functionally graded sandwich (BFGSW) beams with two different boundary conditions

  • Berkia, Abdelhak;Benguediab, Soumia;Menasria, Abderrahmane;Bouhadra, Abdelhakim;Bourada, Fouad;Mamen, Belgacem;Tounsi, Abdelouahed;Benrahou, Kouider Halim;Benguediab, Mohamed;Hussain, Muzamal
    • Steel and Composite Structures
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    • v.44 no.4
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    • pp.503-517
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    • 2022
  • This paper presents the mechanical buckling of bi-directional functionally graded sandwich beams (BFGSW) with various boundary conditions employing a quasi-3D beam theory, including an integral term in the displacement field, which reduces the number of unknowns and governing equations. The beams are composed of three layers. The core is made from two constituents and varies across the thickness; however, the covering layers of the beams are made of bidirectional functionally graded material (BFGSW) and vary smoothly along the beam length and thickness directions. The power gradation model is considered to estimate the variation of material properties. The used formulation reflects the transverse shear effect and uses only three variables without including the correction factor used in the first shear deformation theory (FSDT) proposed by Timoshenko. The principle of virtual forces is used to obtain stability equations. Moreover, the impacts of the control of the power-law index, layer thickness ratio, length-to-depth ratio, and boundary conditions on buckling response are demonstrated. Our contribution in the present work is applying an analytical solution to investigate the stability behavior of bidirectional FG sandwich beams under various boundary conditions.

A Study on 3D Character Design for Games (About Improvement efficiency with 2D Graphics) (3D Game 제작을 위한 Character Design에 관한 연구 (3D와 2D Graphics의 결합효율성에 관하여))

  • Cho, Dong-Min;Jung, Sung-Hwan
    • Journal of Korea Multimedia Society
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    • v.10 no.10
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    • pp.1310-1318
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    • 2007
  • First of all, What was the modeling technique used to model 3D-Game character? It's a technique developed along several years, by experience... here is the bases Low polygons characters I always work in low polygon for two reasons -You can easily modify a low-poly character, change shapes, make morph for facial expressions etc -You can easily animate a low-poly character When the modeling is finished, Second, In these days, Computer hardware technologies have been bring about that expansion of various 3D digital motion pictured information and development. 3D digital techniques can be used to be diversity in Animation, Virtual-Reality, Movie, Advertisement, Game and so on. Besides, as computing power has been better and higher, the development of 3D Animations and Character are required gradually. In order to satisfy the requirement, Research about how to make 3D Game modeling that represents Character's emotions, sensibilities, is beginning to set its appearance. 3D characters in 3D Games are the core for the communications of emotion and the informations through their facial expression and characteristic motions, Sounds to Users. All concerning about 3D motion and facial expression are getting higher with extension of frequency in use. Therefore, in this study we suggest the effective method of modeling for 3D character and which are based on 2D Graphics.

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A SoC Design Synthesis System for High Performance Vehicles (고성능 차량용 SoC 설계 합성 시스템)

  • Chang, Jeong-Uk;Lin, Chi-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.3
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    • pp.181-187
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    • 2020
  • In this paper, we proposed a register allocation algorithm and resource allocation algorithm in the high level synthesis process for the SoC design synthesis system of high performance vehicles We have analyzed to the operator characteristics and structure of datapath in the most important high-level synthesis. We also introduced the concept of virtual operator for the scheduling of multi-cycle operations. Thus, we demonstrated the complexity to implement a multi-cycle operation of the operator, regardless of the type of operation that can be applied for commonly use in the resources allocation algorithm. The algorithm assigns the functional operators so that the number of connecting signal lines which are repeatedly used between the operators would be minimum. This algorithm provides regional graphs with priority depending on connected structure when the registers are allocated. The registers with connecting structure are allocated to the maximum cluster which is generated by the minimum cluster partition algorithm. Also, it minimize the connecting structure by removing the duplicate inputs for the multiplexor in connecting structure and arranging the inputs for the multiplexor which is connected to the operators. In order to evaluate the scheduling performance of the described algorithm, we demonstrate the utility of the proposed algorithm by executing scheduling on the fifth digital wave filter, a standard bench mark model.