• Title/Summary/Keyword: Virtual design model

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Spray Modeling: An Augmented Reality Based Tangible 3D Modeling Interface (스프레이 모델링: 증강현실 기반의 실체적인 3차원 모델링 인터페이스 제안)

  • Jung, Hee-Kyoung;Nam, Tek-Jin
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.119-128
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    • 2005
  • This paper presents an intuitive 3D modeling interlace based on a field study and prototype development. The process and tools of modeling were observed in workshops of professional design model making, day modeling, wood caning and glass crafting. The Spray Modeling interlace was developed from the observational analysis of the field study. It is a 3D modeling interface which combines particle spraying and day modeling in Virtual or Augmented Reality space. Virtual volume particles are sprayed on frames in Augmented Reality space as day modeling. It adopts a real air spay gun as a tangible interface device which provides coherent sound and air-force feedback. The prototype development and a user study showed that the interface supports new patterns of form development and expression. Control interfaces and requirements of auxiliary devices were found to be improved. This study examines the potential of the new interlace for designers working in 3D virtual and augmented reality. The new spraying interface is also expected to be used as an alternative interface in 3D computer workspace, games, education software and media art.

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Development of C2 Virtual Linked Simulator For Engineering and Engagement Level Battle Experimentation (공학-교전급 전투실험을 위한 C2 가상모의 연동 시뮬레이터 개발)

  • Lee, Sangtae;Lee, Seungyoung;Hwang, Kun-Chul;Kim, Saehwan;Lee, Kyuhyun
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.11-19
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    • 2013
  • The Korean naval weapon systems, combat experiments establish the concept of Battle operations, and create the future of the new weapons system. Doctrine development and training as well as ranging from experiments for evaluate the performance of mission operations for combat experiments are used. The battle lab is effectively support tool for the Korean Naval battle experiments. The battle lab is through a dedicated testing facility and to build efficient and effective simulation-based acquisition supporting environment. In this paper, the ship / submarines C2 operations virtual simulator was developed to support the concept of Battle operations of naval combat experiments in training and tactical development. The ship C2 operations virtual simulator makes the anti-ship and anti-aircraft the engagement scenario for performed experiments using the SADM. The submarines C2 operations virtual simulator makes the anti-submarine engagement scenario for performed experiments using EAS. EAS System was created before reuse. EAS system by modifying the additional interfaces HLA-RTI has been reused. Reflected in the tactics and training after analysis of the results through the battle experiment. Also increase training fidelity through operator involvement. The anti-ship and anti-aircraft system architecture (SADM) and anti-submarine system architecture (EAS) requires unique design of system framework since two separate architectures should be integrated into a system. An C2 virtual linked architecture was used to integrate different system architecture. A C2 virtual linked software framework, designed that have integrated protocol for battle experimental linkage and battlefield visualization environment.

Framework for Car Safety Education Virtual Reality Simulation (자동차 안전교육 VR 시뮬레이션 제작을 위한 프레임워크)

  • Xie, Qiao;Ding, Xiu Hui;Jang, Young-Jick;Yun, Tae-Soo
    • Journal of the Korea Convergence Society
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    • v.10 no.9
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    • pp.37-45
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    • 2019
  • In recent years, the emergence of virtual reality (VR Virtual Reality) technology has provided a new model of safety education, enabling users to learn and respond to disasters in a virtual safety education environment. However, the related VR products related to domestic and foreign R & D are relatively simple, there is no practical training on specific accident, and it is not practical enough to play a sufficient role in safety education. In this paper, the problems and disadvantages of VR technology applied in the field of automobile safety education as an example of automobile accident among the types of disasters are examined, and a system framework of automotive safety education based on VR technology is proposed. The vehicle safety education system proposed in this paper will help users to improve driving safety consciousness, to acquire safety knowledge in driving, and to acquire driving safety skill which is very important for automobile safety education. In addition, the design and production methods of safety education based on VR technology are considered to have important reference implications for the application of modern teaching and teaching theory by integrating with VR technology and developing related teaching materials products and finally introducing education.

Design for Database Retrieval System using Virtual Database in Intranet (인트라넷에서 가상데이터베이스를이용한 데이터베이스 검색 시스템의 설계)

  • Lee, Dong-Wook;Park, Young-Bae
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.6
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    • pp.1404-1417
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    • 1998
  • Currently, there exists two different methods for database retrieval in the internet. First is to use the search engine and the second is to use the plug-in or ActiveX technology, If a search engine, which makes use of indices built from keywords of simple text data in order to do a search, is used when accessing a database, first it is not possible to access more than one database at a time, second it is also not possible to support various conditional retrievals as in using query language, and third the set of data received might include many unwanted data, in other words, precision rate might be relatively low. Plug in or Active technology make use of Web browset to execute chents' query in order to do a database retrieval. Problems associated with this is that it is not possible to activate more than one DBMS simultaneously even if they are of the same data model. sefond it is not possible to execute a user query other than the ones thai arc previou sly defined by the client program In this paper, to resolve those aforementioned problems we design and implement database retrieval system using a virtual database, which makes it possible to provide direct query jntertacc through the conventional Web browser. We assume that the virtual database is designed and aggregated from more than one relational database using the same data model.

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A Technology on the Framework Design of Virtual based on the Synthetic Environment Test for Analyzing Effectiveness of the Weapon Systems of Underwater Engagement Model (수중대잠전 교전모델의 무기체계 효과도 분석을 위한 합성환경기반 가상시험 프레임워크 설계 기술)

  • Hong, Jung-Wan;Park, Yong-Min;Park, Sang-C.;Kwon, Yong-Jin(James)
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.291-299
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    • 2010
  • As recent advances in science, technology and performance requirements of the weapons system are getting highly diversified and complex, the performance requirements also get stringent and strict. Moreover, the weapons system should be intimately connected with other systems such as watchdog system, command and control system, C4I system, etc. However, a tremendous amount of time, cost and risk being spent to acquire new weapons system, and not being diminished compared to the rapid pace of its development speed. Defense Modeling and Simulation(M&S) comes into the spotlight as an alternative to overcoming these difficulties as well as constraints. In this paper, we propose the development process of virtual test framework based on the synthetic environment as a tool to analyze the effectiveness of the weapons system of underwater engagement model. To prove the proposed concept, we develop the test-bed of virtual test using Delta3D simulation engine, which is open source S/W. We also design the High Level Architecture and Real-time Infrastructure(HLA/RTI) based Federation for the interoperation with heterogeneous simulators. The significance of the study entails (1)the rapid and easy development of simulation tools that are customized for the Korean Theater of War; (2)the federation of environmental entities and the moving equations of the combat entities to manifest a realistic simulation.

A Study on Modeling Automation of Human Engineering Simulation Using Multi Kinect Depth Cameras (여러 대의 키넥트 뎁스 카메라를 이용한 인간공학 시뮬레이션 모델링 자동화에 관한 연구)

  • Jun, Chanmo;Lee, Ju Yeon;Noh, Sang Do
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.1
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    • pp.9-19
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    • 2016
  • Applying human engineering simulation to analyzing work capability and movements of operators during manufacturing is highly demanded. However, difficulty in modeling digital human required for simulation makes engineers to be reluctant to utilize human simulation for their tasks. This paper addresses such problem on human engineering simulation by developing the technology to automatize human modeling with multiple Kinects at different depths. The Kinects enable us to acquire the movements of digital human which are essential data for implementing human engineering simulation. In this paper, we present a system for modeling automation of digital human. Especially, the system provides a way of generating the digital model of workers' movement and position using multiple Kinects which cannot be generated by single Kinect. Lastly, we verify the effects of the developed system in terms of modeling time and accuracy by applying the system to four different scenarios. In conclusion, the proposed system makes it possible to generate the digital human model easily and reduce costs and time for human engineering simulation.

Effect of Punch Shapes on Failure Instability of Expansion Tube (펀치형상이 팽창튜브의 파단불안전성에 미치는 영향)

  • Choi, Won-Mok;Kwon, Tae-Su;Jung, Hyun-Sung;Kim, Jing-Sung
    • Transactions of the Korean Society of Automotive Engineers
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    • v.19 no.2
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    • pp.125-132
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    • 2011
  • The rupture of an expansion tube is mainly affected by the expansion ratio and the external shape of the punch used to expand the tube. In order to prevent the tube from rupture, the effect of the external shape of the punch should be considered in the design. The aim of this paper is to confirm the effect of key design parameters of the punch on rupture of the tube using a finite element analysis with a ductile damage model. The results of the analysis indicated that the expansion ratio of the tube was mainly affected by variation of the radius of the punch. However, the rupture was more affected by variation of the punch angle than the radius of the punch. The existence of a specific punch angle at which rupture did not occur, even if the radius of the punch was increased, was found from the results.

Design of Messaging System′s Architecture and QoS Engineering Model for Global Community Services (광역 커뮤니티서비스를 위한 메시징 시스템의 구조 및 QoS엔지니어링 모델의 설계)

  • 궁상환
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.4 no.4
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    • pp.380-386
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    • 2003
  • As Internet is spreaded widely, the virtual communities among people with the same interest and hobby are dynamically created. The exchange of fruitful opinion and information makes them to be closed, not only with the help of the messaging system but also wireless terminals. The messaging system is a core technology supporting the global community services like chatting, messenger, short message services, and file sharing services. The paper focus on the design of software architecture for messaging system and the engineering model for QoS support.

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The Development of a Translater for the VRML Implementation Model from the ADL Model (ADL 모델로부터 VRML 구현 모델을 위한 변환기 개발)

  • Kim Chi-Su
    • The KIPS Transactions:PartD
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    • v.13D no.2 s.105
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    • pp.235-240
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    • 2006
  • Software architectures may be described using text-based architecture description language(ADL). The key goals of an ADL are to communicate alternate designs between different stakeholders, to detect reusable structures, and to record design decisions. This paper provided a solution to the representation problem by creating a tool for three-dimensional representation of architectural viewpoints. The tool consisted of an architecture description language(VTADL) to first describe the software architectures and viewpoints on the architectures; and a VTADL-to-VRML translator to translate each viewpoint into a separate virtual reality world The goal of the paper was to devise algorithms for translating an ADL into effective VRML representations based on the desired viewpoint. The VRML representations were intended to enhance comprehension on the overall design and to improve communications between diverse stakeholders.

A Study on the Photo-realistic 3D City Modeling Using the Omnidirectional Image and Digital Maps (전 방향 이미지와 디지털 맵을 활용한 3차원 실사 도시모델 생성 기법 연구)

  • Kim, Hyungki;Kang, Yuna;Han, Soonhung
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.3
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    • pp.253-262
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    • 2014
  • 3D city model, which consisted of the 3D building models and their geospatial position and orientation, is becoming a valuable resource in virtual reality, navigation systems, civil engineering, etc. The purpose of this research is to propose the new framework to generate the 3D city model that satisfies visual and physical requirements in ground oriented simulation system. At the same time, the framework should meet the demand of the automatic creation and cost-effectiveness, which facilitates the usability of the proposed approach. To do that, I suggest the framework that leverages the mobile mapping system which automatically gathers high resolution images and supplement sensor information like position and direction of the image. And to resolve the problem from the sensor noise and a large number of the occlusions, the fusion of digital map data will be used. This paper describes the overall framework with major process and the recommended or demanded techniques for each processing step.