• Title/Summary/Keyword: Virtual Thread

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Performance evaluation of API Gateway in GraalVM and Virtual Thread environment (GraalVM 및 Virtual Thread 환경에서 API Gateway의 성능 평가)

  • Dong-il Cho
    • Journal of Internet Computing and Services
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    • v.25 no.4
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    • pp.39-46
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    • 2024
  • An API gateway is a high-availability component that provides a single entry point for API clients outside the cloud to connect with services inside the cloud. It has a high risk of creating bottlenecks and requires redeployment when services change. The Java language, in which several API gateways are implemented, announced technologies called GraalVM Native Image and Virtual Thread to overcome problems with deployment and operational performance. Applying these technologies to Java applications requires changes to the source code and deployment procedures. In this study, the performance of the API gateway was measured and analyzed when it operated based on GraalVM Native Image and Java Virtual Machine(JVM) and between Virtual Thread and Reactive thread processing methods. In this study, evaluation indicators were selected to evaluate deployment performance and operational performance, and the performance of the evaluation indicators was measured and evaluated in four environments.

Simulator development Using Information Visualization Into Virtual Reality Laboratory for KALIMER (비주얼 시뮬레이터를 이용한 KALIMER가상현실 구현)

  • Kwan-Seong Jeong;Young-min Kwon;Yong-Bum Lee;Won-Pyo Chang;Do-Hee Hahn
    • The Journal of Society for e-Business Studies
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    • v.6 no.2
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    • pp.13-24
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    • 2001
  • The Real-Time Best-Estimate simulator NPA4K is being developed for providing an efficient nuclear power, KALIMER, simulation environment for transient safety analyses using information visualization. The advanced features of NPA4K simulator are the Once-Through Running Environment, Functionalities of displaying the several X-Y Plot on one system, and Multi-thread Processing, The objective of NPA4K simulator is ta realize the Virtual Reality Environment through Network and Internet technology in Nuclear Power Plants.

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Construction of Virtual Environment for a Vehicle Simulator (자동차 시뮬레이터의 가상환경 구성에 대한 연구)

  • Chang, Chea-Won;Son, Kwon;Choi, Kyung-Hyun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.8 no.4
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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A Real-Time Graphic Driving Simulator Using Virtual Reality Technique (가상현실을 이용한 실시간 차량 그래픽 주행 시뮬레이터)

  • Jang, Jae-Won;Son, Kwon;Choi, Kyung-Hyun;Song, Nam-Yong
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.7
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    • pp.80-89
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    • 2000
  • Driving simulators provide engineers with a power tool in the development and modification stages of vehicle models. One of the most important factors to realistic simulations is the fidelity obtained by a motion bed and a real-time visual image generation algorithm. Virtual reality technology has been widely used to enhance the fidelity of vehicle simulators. This paper develops the virtual environment for such visual system as head-mounted display for a vehicle driving simulator. Virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Based on the object model, a three-dimensional graphic model is completed with CAD tools such as Rhino and Pro/ENGINEER. For real-time image generation, the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. The developed software for a virtual driving simulator offers an effective interface to virtual reality devices.

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Robust Multithreaded Object Tracker through Occlusions for Spatial Augmented Reality

  • Lee, Ahyun;Jang, Insung
    • ETRI Journal
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    • v.40 no.2
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    • pp.246-256
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    • 2018
  • A spatial augmented reality (SAR) system enables a virtual image to be projected onto the surface of a real-world object and the user to intuitively control the image using a tangible interface. However, occlusions frequently occur, such as a sudden change in the lighting environment or the generation of obstacles. We propose a robust object tracker based on a multithreaded system, which can track an object robustly through occlusions. Our multithreaded tracker is divided into two threads: the detection thread detects distinctive features in a frame-to-frame manner, and the tracking thread tracks features periodically using an optical-flow-based tracking method. Consequently, although the speed of the detection thread is considerably slow, we achieve real-time performance owing to the multithreaded configuration. Moreover, the proposed outlier filtering automatically updates a random sample consensus distance threshold for eliminating outliers according to environmental changes. Experimental results show that our approach tracks an object robustly in real-time in an SAR environment where there are frequent occlusions occurring from augmented projection images.

KITTEN: A Multi-thread Virtual Reality System (KITTEN: 다중 스레드 가상현실 시스템)

  • Kim, Dae-Won;Lee, Son-Ou;Whon, Kwang-Yun;Lee, Kwang-Hyung
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.3
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    • pp.275-287
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    • 2000
  • A virtual reality system must provide participants with a natural interaction, a sufficient immersion, and mostly, realistic images. To achieve this, it is crucial to provide a fast and uniform rendering speed regardless of the complexity of virtual worlds, or the complexity of simulation. In this paper, a virtual reality system which offers an improved rendering performance for complex virtual reality applications has been designed and implemented. The key idea of the proposed system is to exploit the multi-thread scheme in system module design, and execute each modules in parallel. Taking such design approach, rendering, simulation, and interaction can be executed independently. Hence, in applications where a simulation is complex or a scene is very large, this system can provide a more uniform and faster frame rates. The proposed method has been experimented under the various application environments in which scenes and simulations are very complex.

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Development of a PC based Simulator for Excavator Manipulation using Virtual Reality (PC기반의 가상현실을 이용한 굴삭기 조작 시뮬레이터 개발)

  • Lee, Se-Bok;Kim, In-Shik;Cho, Chang-Hee;Kim, Sung-Soo
    • Proceedings of the KSME Conference
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    • 2000.04a
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    • pp.536-541
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    • 2000
  • A low cost PC based simulator for excavator manipulation has been developed using virtual reality technology. The simulator consists of two joystick input devices, server and client PCs, an excavator kinematics module, and a graphic rendering program Open Inventor. In order to use two joysticks in the PC window environment multi-thread programing with network protocol TCP/IP has been used. To provide realistic view to the operator, CAD program Pro/Engineer and 3D modeller have been employed to create 3D part geometry of tile manipulator and virtual environmental geometries. Those geometries also have been transformed and imported to the Open Inventor. The Simulator developed is to be improved for more realistic excavator operational training.

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Development of Digital 3D Textile Design - Focusing on the analysis of textile embroidery techniques by Maria Grazia Chiuri - (디지털 3D 텍스타일 디자인 개발 - 마리아 그라치아 치우리 작품의 텍스타일 자수 기법 분석을 중심으로 -)

  • Yunjun Wan;Jae Yoon Chung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.2
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    • pp.123-134
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    • 2023
  • Fashion design, CAD production, and the use of digital software can shorten the time and production processes in the fashion industry, but there are still many limitations in how to similarly express textile textures. Having this awareness, how to implement the visual effects of textile texture similar to that of the real world in the virtual world is one of the major exploration tasks in the fashion industry. Therefore, this study aims to analyze examples of embroidery techniques in Christian Dior collections and explore how embroidery techniques in 3D CLO fashion design can express the texture of real clothes more similarly by creating virtual works through 3D samples and 3D CLO software. First, the analysis criteria and theoretical basis of this study were derived through a literature review on fashion textile embroidery techniques, identifying types and characteristics of embroidery techniques, and classifying them into 12 types. Second, photos of the Dior 2017-2023 SS/FW Ready-to-Wear collections were collected and analyzed through the case analysis VOGUE site. Third, it presents the production of 3D CLO works by deriving a method of implementing embroidery techniques through the design of sample textile embroidery techniques using substances 3D sample software. The study's has some limitations. First, in 3D CLO fashion design, the needle gap for embroidery must be widened to see the thread pattern. Second, by reducing the number of needles, it is necessary to imitate the actual embroidery effect. Third, it is judged that it will be effective to lengthen the thread and adjust the thickness of the thread. Fourth, the thickness of the entire embroidery pattern must be increased to enable a three-dimensional texture.

Performance Evaluation and Development of Virtual Reality Bike Simulator (가상현실 바이크 시뮬레이터의 개발과 성능평가)

  • Kim, Jong-Yun;Song, Chul-Gyu;Kim, Nam-Gyun
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.51 no.3
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    • pp.112-121
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    • 2002
  • This paper describes a new bike system for the postural balance rehabilitation training. Virtual environment and three dimensional graphic model is designed with CAD tools such as 3D Studio Max and World Up. For the real time bike simulation, the optimized WorldToolKit graphic library is embedded with the dynamic geometry generation method, multi-thread method, and portal generation method. In this experiment, 20 normal adults were tested to investigate the influencing factors of balancing posture. We evaluated the system by measuring the parameters such as path deviation, driving velocity, COP(center for pressure), and average weight shift. Also, we investigated the usefulness of visual feedback information by weight shift. The results showed that continuous visual feedback by weight shift was more effective than no visual feedback in the postural balance control It is concluded this system might be applied to clinical use as a new postural balance training system.

Performance Evaluation of ARX Thread Library in Java Virtual Machine (자바 가상 머신을 통한 ARX 쓰레드 라이브러리의 성능 측정)

  • 서양민;박정근;김기정;홍기정
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10a
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    • pp.157-159
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    • 1998
  • 쓰레드는 프로그램의 동시성을 표현하는데 적합하고, 프로세서 모델에 비하여 동기화나 문맥교환의 비용을 줄일 수 있어 기존의 멀티 프로세스 프로그래밍을 대체하고 있다. 운영체계에서 멀티쓰레팅 환경의 제공은 이제 필수적이며, 좋은 성능을 위해서는 운영체계의 지원이 필요하다. ARX 실시간 운영체계는 유저 레벨 멀티쓰레팅을 지원하고 있으며 쓰레드의 성능을 높이고 유저 레벨에서 실시간 스케쥴링이 가능하도록 하기 위하여 동적 가상 쓰레드 바인딩(dynamic virtual stack binding)과 스케쥴링 이벤트 업콜(scheduling event upcall)등의 기법을 지원한다. 본 논문에서는 자바 가상 머신을 통하여 ARX 운영체계의 쓰레드 라이브러리의 성능을 측정하고 다른 운영체계의 멀티쓰레드 라이브러리와 성능 비교를 하였다. 실험결과 ARX 가 제공하는 쓰레드 라이브러리가 다른 운영체계에 비해 우수한 성능을 보여줌을 확인하였다.

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