• Title/Summary/Keyword: Virtual Team Performance

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A Study on Adopting an Ex Post Facto Management System and Reforming the Maritime Traffic Safety Audit Scheme (해상교통안전진단 사후관리제도의 도입 및 제도개선에 관한 고찰)

  • Kim, Inchul
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.22 no.7
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    • pp.807-813
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    • 2016
  • The Maritime Traffic Safety Audit Scheme was institutionalized in 2009 to provide for professional surveys, measurement and the evaluation of navigational hazards that might occur in coastal waters in the course of marine work. Related researches that dealt with the reform of the Maritime Traffic Safety Audit Scheme found that there were no rules or regulations for verifying whether marine work conformed to audit results and reviewing the exactitude of ship handling simulations which were a crucial part of the scheme. According to the necessity of adopting an ex post facto management system in the field of maritime traffic, this study analyzed the similar audit acts such as the Natural Environment Impact Audit Scheme and the Road Traffic Safety Audit Scheme, and proposed specific articles for revising Maritime Safety Act in order to break out from the institutional inertia of the current Maritime Traffic Safety Audit Scheme. It is expected that a newly proposed legal system for verifying the performance of audit results and the exactitude of audits will help improve maritime traffic safety by eradicating potentially hidden hazards related to marine work.

Developing an XR based Hyper-realistic Counter-Terrorism, Education, Training, and Evaluation System (확장현실(XR) 기반 초실감 대테러 교육훈련체계 구축 방안 연구)

  • Shin, Kyuyong;Lee, Sehwan
    • Convergence Security Journal
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    • v.20 no.5
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    • pp.65-74
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    • 2020
  • Recently, with the rapid development of eXtended Reality(XR) technology, the development and use of education and training systems using XR technology is increasing significantly. In particular, in areas that involve great risks and high costs such as military training and counter-terrorism training, the use of XR based simulators is preferred because they can improve training performance, reduce training costs, and minimize the risk of safety issues that may occur in actual training, by creating a training environment similar to actual training. In this paper, we propose a plan to build and evaluate an XR based hyper-realistic counter-terrorism education, training, and evaluation system to improve the ROK police's ability to respond to terrorist situations using the 5G and AR based Integrated Command and Control Platform previously developed by the Korea Military Academy. The proposed system is designed to improve counter-terrorism capabilities with virtual training for individual and team units based on hyper-realistic content and training scenarios. Futhermore, it can also be used as a on-site command and control post in connection with a simulation training site and an actual operation site.

BUSINESS PROCESS ENGINEERING IN THE CONSTRUCTION INDUSTRY

  • Brenda L. P. Yip;Ping Yung
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.622-627
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    • 2009
  • Business process engineering (BPE) is a top-down management approach for increasing efficiency and productivity through radical and fundamental changes to the business processes of the organization. BPE requires firms to initially develop a model of the existing business processes of the firm to distinguish functional tasks from processes used for coordinating inputs, activities and outputs. The model is used for understanding the business processes in the organization and to simulate the effect of changes to the processes. The model can also be used to justify business processes, which involves assessing whether the business process provides value to the customer in its current configuration. Justification requires a careful examination of the key business processes used by the firm to identify systemic shortcomings in the process and to create a new business process to produce greater efficiency. BPE also considers automating as many business processes as possible to increase operational efficiency and the integration of business process tasks. The construction industry has been slow to adopt BPE because of its project approach in which a major firm contracts with various functional service providers and regards each project as unique. The industry focuses on functional task efficiency rather than business process efficiency. There is no formal methodology or criteria for determining whether a business process is effective for a construction firm in its current configuration. The use of performance measures such as costs, task duration times or other metrics can be useful in evaluating the effectiveness of an existing business process and for modeling the possible outcome of a fundamental and radical change to the process.

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Design and Implementation of OBCP Engine based on Lua VM for AT697F/VxWorks Platform (AT697F/VxWorks 플랫폼에서 Lua 가상머신 기반의 OBCP 엔진 설계 및 구현)

  • Choi, Jong-Wook;Park, Su-Hyun
    • Journal of Satellite, Information and Communications
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    • v.12 no.3
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    • pp.108-113
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    • 2017
  • The OBCP called 'operator on board' is that of a procedure to be executed on-board, which can be easily be loaded, executed, and also replaced, without modifying the remainder of the FSW. The use of OBCP enhances the on-board autonomy capabilities and increases the robustness to ground stations outages. The OBCP engine which is the core module of OBCP component in the FSW interprets and executes of the procedures based on script language written using a high-level language, possibly compiled, and it is relying on a virtual machine of the OBCP engine. FSW team in KARI has studied OBCP since 2010 as FSW team's internal projects, and made some OBCP engines such as Java KVM, RTCS/C and KKOMA on ERC32 processor target only for study. Recently we have been studying ESA's OBCP standard and implementing Lua and MicroPython on LEON2-FT/AT697F processor target as the OBCP engine. This paper presents the design and implementation of Lua for the OBCP engine on AT697F processor with VxWorks RTOS, and describes the evaluation result and performance of the OBCP engine.

The Development of a Ship Firefighting Drill Simulator (선박소화훈련 시뮬레이터 개발에 관한 연구)

  • Kim, Won-Ouk;Kim, Dae-Hee
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.22 no.5
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    • pp.410-416
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    • 2016
  • After the Sewol Ferry accident, the importance of maritime safety has been emphasized in Korea. In particular, educational and experience training are not only being conducted for maritime personnel but also in schools and at maritime-related organizations in order to broadly instill maritime safety awareness. Based on SOLAS regulations, safety education for sailors conducted every 10 days passenger boats, and fire-fighting drills and abandon-ship training should be conducted once a month on merchant ships. After the Sewol Ferry accident, the maximum number of trainees was reduced from 40 to 20 in order to improve the effectiveness of these training sessions by requiring all trainees to participate in the actual training. The current training process consists of two steps: textbook-based theoretical training and actual practice. Current training environment provides limited capability from human and facility recourses which limit the numbers of trainee participated and system operation time. By introducing the simulation training, it will improve the trainee skill and performance prior to the on-site training and allow the more effective and rapid progress on actual practice. Therefore, it will be proposed the three-step training method in order to improve the effectiveness on fire-fighting drill in Maritime Safety Education on this study. This study suggests a three step training method that would increase the efficiency of maritime safety education. An image-training step to enhance individual task awareness and equipment usage via simulation techniques after theoretical training has been added. To implement this simulation, a virtual training session will be conducted before actual training, based on knowledge obtained from theoretical training, which is expected to increase the speed with which trainees can adapt during the practical training session. In addition, due to the characteristics of the simulation, repeated training is possible for reaction drills in emergency circumstances and other various scenarios that are difficult to replicate in actual training. The efficiency of training is expected to improve because trainees will have practiced before practical training takes place, which will decrease the time needed for practical training and increase the number of training sessions that can be executed, increasing the efficiency of training overall. This study considers development methods for fire-fighting drill simulations using virtual reality techniques.

A Study on the Solutions of Guided Missile Attacks using 3-D RCS Data of Maritime Ship (함정의 3차원 RCS 측정 데이터를 활용한 유도탄 대응 기법 연구)

  • Gwak, Sang-Yell
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.4
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    • pp.552-557
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    • 2020
  • The Radar Cross Section (RCS) is a virtual region indicating the strength of a wavelength at which a radar signal is reflected and received. As the ship's RCS represents its own stealth performance and survivability, efforts have been made in various areas from design to construction to reduce the RCS. The RCS can be predicted using design drawings and CAD models, but it is necessary to measure the RCS at sea since sea clutter and multipath reflections occur in the sea environment. However, such RCS predictions and measured values provide only a simple relative magnitude to the user, and there has not been much research on this topic. In this paper, a missile countermeasure technique was studied using 3D RCS measurement data in an operating environment. The elevation and azimuth angle of the ship viewed from the missile were estimated using the location information of the missile, and the RCS value was inverted by mapping it to previously measured 3D RCS measurement data. In addition, by using the movement information of the missile, the RCS observed by the missile could be predicted in advance, and this method can be used to propose a response plan based on the maneuvering and chaff system.

A Study on the Development of an Indoor Positioning Support System for Providing Landmark Information (랜드마크 정보 제공을 위한 실내위치측위 지원 시스템 구축에 관한 연구)

  • Ock-Woo NAM;Chang-Soo SHIN;Yun-Soo CHOI
    • Journal of the Korean Association of Geographic Information Studies
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    • v.26 no.4
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    • pp.130-144
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    • 2023
  • Recently, various positioning technologies are being researched based on signal-based positioning and image-based positioning to obtain accurate indoor location information. Among these, various studies are being conducted on image positioning technology that determines the location of a mobile terminal using images acquired through cameras and sensor data collected as needed. For video-based positioning, a method of determining indoor location is used by matching mobile terminal photos with virtual landmark images, and for this purpose, it is necessary to build indoor spatial information about various landmarks such as billboards, vending machines, and ATM machines. In order to construct indoor spatial information on various landmarks, a panoramic image in the form of a road view and accurate 3D survey results were obtained through c 13 buildings of the Electronics and Telecommunications Research Institute(ETRI). When comparing the 3D total station final result and the terrestrial lidar panoramic image coordinates, the coordinates and distance performance were obtained within about 0.10m, confirming that accurate landmark construction for use in indoor positioning was possible. By utilizing these terrestrial lidar achievements to perform 3D landmark modeling necessary for image positioning, it was possible to more quickly model landmark information that could not be constructed only through 3D modeling using existing as-built drawings.