• Title/Summary/Keyword: Virtual System

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Development of Parameter-based 3D Object Generation System by Using Virtual Reality for Construction Project Design Phase (가상현실을 이용한 건설공사 설계단계의 파라미터기반 3D객체 생성체계 구축방안)

  • Kang, Leen-Seok;Kwon, Jung-Hui;Moon, Jin-Seok;Moon, Hyoun-Seok;Gi, Sang-Bok
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2008.04a
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    • pp.108-113
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    • 2008
  • Virtual construction (VC) system enables project manager to visually check mistakes in design materials by using virtual reality technology. In using VC system, to make 3D object by each construction element is still tedious work. This study suggests an improved method to make 3D object by using parameter-based 3D generation function. The IDEFO model to organize the process for the function. A VC system by this function was developed in this study and the function was verified by a bridge project in this system.

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Virtual Acoustics Field Simulation System for the Soundscape Reproduction in Public (공공장소의 음풍경 재현을 위한 가상음장현장재현시스템 개발)

  • Song, Hyuk;Kook, Chan;Jang, Gil-Soo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.14 no.4
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    • pp.319-326
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    • 2004
  • The soundscape is a novel attempt to offer comfortable sound environments at the urban public spaces by adding pleasant sounds and removing unagreeable ones. Most important factors to be considered therein are to determine what kind of sounds to offer and how to adjust them to the changing circumstances. But, installing, maintaining and adjusting the soundscape system directly in the field will ensue numerous problems as well as high costs. Thus, it is essential to devise a test method to analyse and verify the outcome before the actual installation in the field takes place. This study aims at devising the instrument system that enables to control. with a great ease, numerous variables. reproduce most agreeable sound sources, and can verify the effects on the virtual simulatory settings, which is named as Virtual Acoustic Field Simulation System (VAFSS).

Fish Schooling Animation System for Constructing Contents of Cyber Aquarium

  • Kim, Jong-Chan;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.2 no.3
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    • pp.157-162
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    • 2007
  • The goal of researching a proper crowd animation is to design system that is satisfied with the reality of scenes, performance of system, and interaction with users to show the crowd vividly and effectively in virtual underwater world. In this paper, we smartly expressed the behavior patterns for flocks of fish in virtual underwater and we made up for the weak points in spending time and cost to produce crowd animation. We compared with the number of mesh, the number of fish, the number of frame, elapsed time, and resolution and analyzes them with the fish behavior simulating system. We developed a virtual underwater simulator using this system.

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Analysis for the Stability of a Haptic System with the Computational Time-varying Delay (가변적인 계산시간지연에 의한 햅틱 시스템에서의 안정성 영향 분석)

  • Lee, Kyungno
    • Journal of Institute of Convergence Technology
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    • v.5 no.2
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    • pp.37-42
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    • 2015
  • This paper presents the effects of the computational time-varying delay on the stability of the haptic system that includes a virtual wall and a first-order-hold method. The model of a haptic system includes a haptic device model with a mass and a damper, a virtual wall model, a first-order-hold model and a computational time-varying delay model. In this paper, the maximum of the computational time-varying delay is assumed to be as much as the sampling time. Using the simulation, it is analyzed how the sample-hold methods and the computational time-varying delay affect the maximum available stiffness. As the maximum of computational time-varying delay increases, the maximal available stiffness of a virtual wall model is reduced.

Internet Virtual Reality-based Remote Control and Monitoring System and Implementation of Integrated Development Environment (인터넷 가상 현실 기반 원격 제어 및 감시 시스템과 통합 개발 환경의 구현)

  • Im, Hyeon-U;Kim, Yeong-Mo
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11S
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    • pp.3243-3250
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    • 1999
  • There are many problems to be satisfied the various commercial demand in the present VRML node, and the VRML-based system by the contact with other technology is burdened with the direct participation of developer related with it. In this study, remote control and monitoring system using EAI(External Authoring Interface) is reposed to overcome the limit of VRML. In other words, This study is about mechanism of interaction between control and monitoring subject in real world and object in virtual world mapped with it. Object oriented method by one to one mapping of the Java class which have VRML virtual world and the object control is proposed. Introduction method of video monitoring through method of image synthesis and the integrated development environment is described. Finally automobile-gate control system based on the development method of Internet virtual reality-based system which is proposed in this study is described.

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Implementation of the virtual reforestation system using spatial data

  • Kim Sung-Jae;Jo Myung-Hee;Kim Joon-Bum;Lee Myung-Bo;Lim Joo-Hoon
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.77-80
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    • 2004
  • In this study the spatial distribution characters of burnt forest site was first considered by analyzing spatial data and monitoring forest landscape before/after lire to restore the site. Then suitable tree species on each forest site should be selected through the weighted score analysis of GIS analysis methods. Finally. the best forest stand arrangement method could be simulated on the system for the advanced reforestation technology in Korea. For this purpose, the virtual reforestation system was implemented by using the concept of virtual GIS and CBD (Component Based Development) method. By use of this system the change of forest landscape of burnt forest area some years after reforestation practice could be detected and monitored by applying the site index and 3D modeling method.

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A Virtual Bike Simulator System for Balance Rehabilitation Training using Virtual Reality

  • Kim, Jong-Yun;Song, Chul-Gue;Kim, Nam-Gyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.153.1-153
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    • 2001
  • This paper describes a development of rehabilitation training system for the postural balance control. A new rehabilitation training system, designated as a virtual cycling system, was developed to improve postural balance control by combining virtual reality technology with an unfixed bicycle. In this experiment, 20 normal adults were tested to investigate the influencing parameters of postural balance control. In order to evaluate the usefulness and the training effects of the system, several parameters Including path deviation, cycling velocity, cycling time, center of pressure, and head movement were evaluated and analyzed quantitatively. Also, to improve the effect of balance training, the visual feedback information related to the subject´s weight shift was ...

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A Case Study on Developing the Virtual Safety Driving System for Training (가상 안전운전 체험교육)

  • 기재석
    • Proceedings of the Safety Management and Science Conference
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    • 2002.11a
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    • pp.171-177
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    • 2002
  • In the real environment, it is very limited for the trainees to participate the effective training using actual training equipments by themselves and also to simulate several hazard situations for safety because of the direct exposure to the hazards of the actual system. But the virtual environment(VE) can help the trainees to get the effective training participating by themselves and to simulate all kind of possible situation without the exposure to the hazards of the actual system. In this paper, the new idea is proposed for developing the virtual driving system to provide a realistic driving experience for safety driving. The proposed idea contains the contents of a virtual driving system.

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A Case Study on Developing the Virtual Safety Driving System for Training (가상 안전운전 체험교육)

  • 기재석
    • Journal of the Korea Safety Management & Science
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    • v.4 no.4
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    • pp.45-52
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    • 2002
  • In the real environment, it is very limited for the trainees to participate the effective training using actual training equipments by themselves and also to simulate several hazard situations for safety because of the direct exposure to the hazards of the actual system. But the virtual environment(VE) can help the trainees to get the effective training participating by themselves and to simulate all kind of possible situation without the exposure to the hazards of the actual system. In this paper, the new idea is proposed for developing the virtual driving system to provide a realistic driving experience for safety driving. The proposed idea contains the contents of a virtual driving system.

Optical System Design and Evaluation for an Augmented Reality Head-up Display Using Aberration and Parallax Analysis

  • Kim, Kum-Ho;Park, Sung-Chan
    • Current Optics and Photonics
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    • v.5 no.6
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    • pp.660-671
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    • 2021
  • We present a novel optical system for an augmented reality head-up display (AR HUD) with two virtual images at different conjugates by employing a confocal off-axis two-mirror and introducing the horopter circle. For a far virtual image with large asymmetrical aberrations, we initially obtain an off-axis two-mirror system corrected for these aberrations and compensated for the down angle by configuring its parameters to satisfy the confocal and Scheimpflug conditions, respectively. In addition, this system is designed to reduce the biocular parallax by matching Petzval surface into the longitudinal horopter circle in a near virtual image. This design approach enables us to easily balance the residual aberrations and biocular parallax when configuring the optical system with two different conjugates, which results in an AR HUD available for near and far virtual images together.