• Title/Summary/Keyword: Virtual Sound

Search Result 248, Processing Time 0.033 seconds

3D Graphic Nursery Contents Developed by Mobile AR Technology (모바일 기반 증강현실 기술을 활용한 3D전래동화 콘텐츠 연구)

  • Park, Young-sook;Park, Dea-woo
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.20 no.11
    • /
    • pp.2125-2130
    • /
    • 2016
  • In this paper, we researched the excellency of 3D graphic nursery contents which is developed by mobile AR technology. AR technology has currently people's attention because of the potential to be core contents of future ICT industry. We applied AR nursery contents for kid's subtitle language selection in Korean, Chinese and English education. The original fairy tale consisted of 6~8 scenes for the 3D contents production, and was adapted and translated. Dubbing was dubbed by the native speaker using the standard pronunciation, and the effect sound was edited separately to fit the scene. After composing a scenario, constructing a 3D model, constructing a interaction, constructing a sound effect, and creating content metadata, the Unity 3D game engine is executed to create a project and describe it as a script. It provides a fun and informative tradition of fairy tales with abundant content that incorporates ICT technology, accepting advanced technology-based education, and having opportunities to perceive software in daily life.

Numerical comparative study on high-fidelity prediction of aerodynamic noise from centrifugal fan system (원심팬 시스템의 공력소음 고신뢰 예측을 위한 수치 비교 연구)

  • Seo-Yoon, Ryu;Minseung, Jung;Younguk, Song;Cheolung, Cheong
    • The Journal of the Acoustical Society of Korea
    • /
    • v.41 no.6
    • /
    • pp.713-722
    • /
    • 2022
  • In this paper, the flow performance and aero-acoustic noise generated by the target centrifugal fan system were investigated numerically and experimentally. Also, the numerical method for Computational Aero-Acoustics were evaluated by comparing each method. To analyze the performance of the centrifugal fan experimentally, the acoustic power level was measured in the semi-anechoic chamber using microphones, and the active frequency range for the noise performance was identified and that frequency range was applied for Computational Aero-Acoustics (CAA) techniques as sampling frequency. Then, Navier-Stokes equation and the Ffowcs Williams&Hawking equations were used to analyze the flow and sound power numerically, respectively, and a virtual acoustic radiation plane was designed and used for the implementation of the sound field. The accuracy and numerical characteristics of the numerical methods were validated by comparing simulated acoustic power levels with acoustic power levels measured.

Applet Control using Java Bytecode Modification on the Internet Communication (인터넷 통신상에서 자바 바이트 코드 수정을 이용한 애플릿 제어)

  • 김광준;나상동;배용근
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.7 no.1
    • /
    • pp.90-99
    • /
    • 2003
  • Java applets are downloaded from web server through internet and executed in Java Virtual Machine of clients' browser. Before execution of java applets, JVM checks bytecode program with bytecode verifier and performs runtime tests with interpreter. However, these tests will not protect against undesirable runtime behavior of java applets, such as denial of service attack, email forging attack, URL spoofing attack, and annoying sound attack. In order to protect malicious applets, a technique used in this paper is java bytecode modification. This technique is used to restrict applet behavior or insert code appropriate to profiling or other monitoring efforts. Java byte modification is divided into two general forms, class-level modification involving subclassing non-final classes and method-level modification used when control over objects from final classes or interface. This paper showed that malicious applets are controlled by java bytecode modification using proxy server. This implementation does not require any changes in the web sever, JVM or web browser.

A Study on the Development of Hybrid National Union Catalog (하이브리드 방식 국가종합목록 구축에 관한 연구)

  • 한혜영;조재인;이지원;오정선;김성혁
    • Journal of the Korean Society for information Management
    • /
    • v.15 no.3
    • /
    • pp.151-173
    • /
    • 1998
  • National Union Catalog presupposes an information infrastructure which permits users to identify and locate materials of all the domestic libraries and to share materials among libraries. Recently, there have been developed national union catalog projects in many countries using Z39.50 protocol implementation. In Korea, multi-union catalogs based on the types of libraries, i.e., public, academic, and special libraries, have been constructed separately. The virtual national union catalog which is a decentralized electronically accessible catalog unified by linking the databases of several institutions using Z39.50 is preferable to a union catalog implemented by a single centralized database. In this paper, hybrid union catalog is suggested with mixtures of centralized union catalogs and Z39.50-based distributed search systems for the development of a national union catalog. It is also suggested that the roles of a national library and centers for union catalog, and relationships between two types of institution for making sound ground for implementing the virtual Korean union catalog.

  • PDF

A Study on Applet Control on the Internet Communication using Java Bytecode (자바 바이트 코드를 이용한 인터넷 통신의 애플릿 제어)

  • 김문환;나상동
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.28 no.5C
    • /
    • pp.523-531
    • /
    • 2003
  • Java applets are downloaded from web server through internet and executed in Java Virtual Machine of clients'browser. Before execution of java applets, JVM checks bytecode program with bytecode verifier and performs runtime tests with interpreter. However, these tests will not protect against undesirable runtime behavior of java applets, such as denial of service attack, email forging attack, URL spoofing attack, or annoying sound attack. In order to protect malicious applets, a technique used in this paper is java bytecode modification. This technique is used to restrict applet behavior or insert code appropriate to profiling or other monitoring efforts. Java byte modification is divided into two general forms, class-level modification involving subclassing non-final classes and method-level modification used when control over objects from final classes or interface. This paper showed that malicious applets are controlled by java bytecode modification using proxy server. This implementation does not require any changes in the web sever, JVM or web browser.

An Algorithm for Generating Suitable Accompaniment in Score-writers (사보 프로그램의 적절한 반주 생성을 위한 알고리즘)

  • Nam, Yong-Wook;Kim, Yong-Hyuk
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.6 no.3
    • /
    • pp.31-39
    • /
    • 2016
  • As the computer technology is developed, score-writers that can edit music have more improved functions. A user not only can insert notes, chords, and musical symbols conveniently, but also can listen to music displayed in the score. Existing commercial score-writers make scores look good and play notes through VSTi(Virtual Studio Technology instrument). However chord accompaniment function is so vulnerable that it is hard to know whether or not displayed chords are suitable for music. If a score-writer has a proper function that plays chord sound good to hear, it will be a good reference to band music sheet writers. In this paper, to improve chord playback function in existing score-writers, we propose an algorithm that selects suitable chord tones for chord playback and implemented a program. If we apply this algorithm, the chord play function of a score-writer will be strengthened and resultantly a music sheet writer who makes a band music can make scores more conveniently.

Interaction Contents for Reconsidering Visually Disabled Parents

  • Hong, Joo-Bong;Lee, Chan-Kyu;Lim, Chan
    • International journal of advanced smart convergence
    • /
    • v.9 no.1
    • /
    • pp.54-62
    • /
    • 2020
  • According to the Ministry of Health and Welfare, "Status of Registered Persons with Disabilities", the number of people with disabilities is 2,494,460 as of 2015. The lowest rates of children with disabilities were intellectual disabilities (23%) and mental disorders (33.3%). The highest rates of screening were blindness (97%), heart failure (94.4%), and hearing impairment (92.7%). 65.2% of visually impaired people who have already had a disability at the time of marriage, and the remaining 34.8% can be thought to be the cause of high incidence of disability after marriage. 'SID (Seed in the Dark)' project was designed to recapture the visually impaired parent's desire for attachment and the space difficulties of the blind who want to be a normal parent to their children through a visual impairment of a father with 7-year-old daughter. Using Gear VR(Virtual Reality), the general public was able to feel the surroundings as if they had no vision and focused on the hearing. Especially, We expressed the sound wave visually and added the hilarious game element which grasps the terrain of the maze by sound wave like a 'blind person who perceives the surroundings by sound' and catches up with daughter. People with disabilities who are far from mental illness often have a form of family with children. The fact that the rate of childbirth is high means that there is relatively little problem in daily life. It is wondered that the rate of blindness among the visually impaired, which accounts for 10% of the total disabled, is the highest at 97%. This is because, in the case of the visually impaired, the obstacle is often caused by aging, accidents, or diseases due to inherited causes rather than the visual disorder. In particular, However, the fact that there is an obstacle in vision that accounts for 83% of the body's sensory organs causes other difficulties in the nursing process of children who are non-disabled. Parents do not know the face of child when their visual impairment is severe. Parents are extremely anxious about worry that they will be lost or abducted if their children are not by their side. And that the child recognizes the disability of his or her parents other than the other parents easily and takes it as a deficiency. Since visually impaired parents are mentally mature parents with non-disabled people, they may want their children not to feel deprived of their disability. The number of people with visual impairments has been increasing since 2001, and people with impairments often become disabled. In addition, there is much research on the problem of nondisabled parents who have children with disabilities, while there is relatively little interest and research on the problem of nondisabled child rearing of parents with disabilities.

Spray Modeling: An Augmented Reality Based Tangible 3D Modeling Interface (스프레이 모델링: 증강현실 기반의 실체적인 3차원 모델링 인터페이스 제안)

  • Jung, Hee-Kyoung;Nam, Tek-Jin
    • Archives of design research
    • /
    • v.18 no.4 s.62
    • /
    • pp.119-128
    • /
    • 2005
  • This paper presents an intuitive 3D modeling interlace based on a field study and prototype development. The process and tools of modeling were observed in workshops of professional design model making, day modeling, wood caning and glass crafting. The Spray Modeling interlace was developed from the observational analysis of the field study. It is a 3D modeling interface which combines particle spraying and day modeling in Virtual or Augmented Reality space. Virtual volume particles are sprayed on frames in Augmented Reality space as day modeling. It adopts a real air spay gun as a tangible interface device which provides coherent sound and air-force feedback. The prototype development and a user study showed that the interface supports new patterns of form development and expression. Control interfaces and requirements of auxiliary devices were found to be improved. This study examines the potential of the new interlace for designers working in 3D virtual and augmented reality. The new spraying interface is also expected to be used as an alternative interface in 3D computer workspace, games, education software and media art.

  • PDF

Dental Surgery Simulation Using Haptic Feedback Device (햅틱 피드백 장치를 이용한 치과 수술 시뮬레이션)

  • Yoon Sang Yeun;Sung Su Kyung;Shin Byeong Seok
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.12 no.6
    • /
    • pp.275-284
    • /
    • 2023
  • Virtual reality simulations are used for education and training in various fields, and are especially widely used in the medical field recently. The education/training simulator consists of tactile/force feedback generation and image/sound output hardware that provides a sense similar to a doctor's treatment of a real patient using real surgical tools, and software that produces realistic images and tactile feedback. Existing simulators are complicated and expensive because they have to use various types of hardware to simulate various surgical instruments used during surgery. In this paper, we propose a dental surgical simulation system using a force feedback device and a morphable haptic controller. Haptic hardware determines whether the surgical tool collides with the surgical site and provides a sense of resistance and vibration. In particular, haptic controllers that can be deformed, such as length changes and bending, can express various senses felt depending on the shape of various surgical tools. When the user manipulates the haptic feedback device, events such as movement of the haptic feedback device or button clicks are delivered to the simulation system, resulting in interaction between dental surgical tools and oral internal models, and thus haptic feedback is delivered to the haptic feedback device. Using these basic techniques, we provide a realistic training experience of impacted wisdom tooth extraction surgery, a representative dental surgery technique, in a virtual environment represented by sophisticated three-dimensional models.

Development and Evaluation of a Web-based Education Program for Nursing Students on Control of Vancomycin-resistant Enterococcus Infection (간호학생을 위한 웹기반 VRE 감염관리 교육프로그램의 개발 및 효과)

  • Gong, Ju;Kang, Ji-Yeon
    • Journal of Korean Academy of Fundamentals of Nursing
    • /
    • v.19 no.1
    • /
    • pp.122-133
    • /
    • 2012
  • Purpose: The purpose of this study was to develop a web-based education program on control vancomycin-resistant enterococci (VRE) infections and to identify the effects of the program on knowledge and performance of nursing students. Methods: The web-based VRE infection control education program was developed by using the network-based instructional systems design model. The nursing students in the experimental group could access this web-based education program at any time, and as many times as they wanted, during the clinical training period. Effects were evaluated by assessing knowledge and performance of VRE infection control measures during the clinical training period. Results: The contents of the education program included diagnosis, transmission, and treatment of VRE, contact precautions, hand washing, personal protective equipment, environment management, and quizzes. The lecture portion was filmed in a virtual screen studio using flash animation, video, and sound effects, and it was uploaded on an internet site. The knowledge and performance scores of the experimental group after using the education program were significantly higher than those of the control group. Conclusion: The results suggest that the web-based VRE infection control education program is an effective educational method to enhance knowledge and performance of VRE infection control measures.