• Title/Summary/Keyword: Virtual Simulation Test

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Implementation of Virtual Maritime Environment for LWIR Homing Missile Test (원적외선 호밍 유도탄 시험을 위한 가상 해상 환경의 구현)

  • Park, Hyeryeong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.19 no.2
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    • pp.185-194
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    • 2016
  • It is essential for generating the synthetic image to test and evaluate a guided missile system in the hardware-in-the-loop simulation. In order to make the evaluation results to be more reliable, the extent of fidelity and rendering performance of the synthetic image cannot be left ignored. There are numerous challenges to simulate the LWIR sensor signature of sea surface depending on the incident angle, especially in the maritime environment. In this paper, we investigate the key factors in determining the apparent temperature of sea surface and propose the approximate formula consisting of optical characteristics of sea surface and sky radiance. We find that the greater the incident angle increases, the larger the reflectivity of sea surface, and the greater the water vapor concentration in atmosphere increases, the larger the amount of sky radiance. On the basis of this information, we generate the virtual maritime environment in LWIR region using the SE-WORKBENCH, physically based rendering software. The margin of error is under seven percentage points.

The Integrated Mechanism based on Object between Virtual Prototyping and Physical prototyping (객체 기반의 임베디드 실물 및 가상 프로토타입 통합 기법)

  • Kim, Jong-Il;Lee, Jeong-Bae;Yang, Jae-Soo;Lee, Young-Ran;Jung, Young-Jin;Han, Kang-Woo;Kang, Sin-Kwan;Kim, Dae-Eung
    • The KIPS Transactions:PartA
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    • v.14A no.4
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    • pp.227-234
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    • 2007
  • In the virtual prototyping environment, we can simulate details of a target model using many components and libraries provided in advance on a computer. The real prototyping environment provides the test simulation environment as a real product, but we can't do a detailed simulation of a real product in the virtual prototyping environment, and we can't do various simulations in the real prototyping environment. So, we made a integrated prototyping environment for linkage of the two types of prototyping environments. Also, in this paper, we developed the integrated prototyping environment based on objects. By this kind of embedded system development environment, we can have the advantages as reuse, flexibility, scalability, and more convenient of product making.

A Simulator Study on Yaw-checking and Course-keeping Ability of Directionally Unstable Ships (침로불안정한 선학의 변침 및 보침 성능에 관한 시뮬레이터 연구)

  • Sohn Kyoungho;Lee Dongsub
    • Proceedings of KOSOMES biannual meeting
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    • 2003.11a
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    • pp.141-148
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    • 2003
  • Yaw-checking and course-keeping ability in IMO's ship manoeuvrability standards is reviewed from the viewpoint cf sole navigation Three kinds of virtual series-ships, which have different course instability, are taken as test models. The numerical simulation on Z-test is carried out in order to examine the correlation between known manoeuvrability in spiral characteristics and various kinds of overshoot angle. Then simulator experiments are executed with series-ships in a curoed, narrow waterway by six operators(five active pilots and one ex-captain) in order to examine the correlation between known manoeuvrability and degree of manoeuvring difficulty. IMO criteria for yaw-checking and course-keeping ability are discussed and revised criteria are proposed.

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Development of A Haptic Steering System for a Low Cost Vehicle Simulator using Proving Ground Test Data (주행 시험 데이터를 이용한 저가형 차량시물레이터의 조향감 재현 장치 구현)

  • Kim, Sung-Soo;Jeong, Sang-Yoon;Lee, Chang-Ho
    • Transactions of the Korean Society of Automotive Engineers
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    • v.13 no.2
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    • pp.37-43
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    • 2005
  • A haptic steering system which reflects steering reaction torque has been developed for a fixed base vehicle simulator. The haptic steering system consists of a steering effort sensor, MR-clutch, AC servo motor and controller. In order to generate realistic steering torque feel to driver and at the same time to meet real-time simulation requirement, 3D torque map is constructed by experimental data and torque generation algorithm using the torque map has been also developed. 3D torque map is constructed using curve fitting and interpolation of the measured values of the steering angle, velocity and steering torque from actual slalom test on the proving ground. In order to carry out performance test of the developed haptic steering system, a fixed based vehicle simulator is constructed by integrating real time vehicle dynamics module, VR-video/audio module, and the haptic steering system. Steering torque and steering angle curves have been obtained from virtual testing in the vehicle simulator and performance of the haptic steering system has been evaluated.

Prediction of Draft Force of Moldboard Plow according to Travel Speed in Cohesive Soil using Discrete Element Method (이산요소법을 활용한 점성토 환경에서의 작업 속도에 따른 몰드보드 플라우 견인력 예측)

  • Bo Min Bae;Dae Wi Jung;Dong Hyung Ryu;Jang Hyeon An;Se O Choi;Yeon Soo Kim;Yong Joo Kim
    • Journal of Drive and Control
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    • v.20 no.4
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    • pp.71-79
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    • 2023
  • In the field of agricultural machinery, various on-field tests are conducted to measure design load for optimal design of agricultural equipment. However, field test procedures are costly and time-consuming, and there are many constraints on field soil conditions due to weather, so research on utilizing simulation to overcome these shortcomings is needed. Therefore, this study aimed to model agricultural soils using discrete element method (DEM) software. To simulate draft force, predictions are made according to travel speed and compared to field test results to validate the prediction accuracy. The measured soil properties are used for DEM modeling. In this study, the soil property measurement procedure was designed to measure the physical and mechanical properties. DEM soil model calibration was performed using a virtual vane shear test instead of the repose angle test. The DEM simulation results showed that the prediction accuracy of the draft force was within 4.8% (2.16~6.71%) when compared to the draft force measured by the field test. In addition, it was confirmed that the result was up to 72.51% more accurate than those obtained through theoretical methods for predicting draft force. This study provides useful information for the DEM soil modeling process that considers the working speed from the perspective of agricultural machinery research and it is expected to be utilized in agricultural machinery design research.

DEVELOPMENT OF HARDWARE-IN-THE-LOOP SIMULATION SYSTEM AS A TESTBENCH FOR ESP UNIT

  • Lee, S.J.;Park, K.;Hwang, T.H.;Hwang, J.H.;Jung, Y.C.;Kim, Y.J.
    • International Journal of Automotive Technology
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    • v.8 no.2
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    • pp.203-209
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    • 2007
  • As the vehicle electronic control technology quickly grows and becomes more sophisticated, a more efficient means than the traditional in-vehicle driving test is required for the design, testing, and tuning of electronic control units (ECU). For this purpose, the hardware-in-the-loop simulation (HILS) scheme is very promising, since significant portions of actual driving test procedures can be replaced by HIL simulation. The HILS incorporates hardware components in the numerical simulation environment, and this yields results with better credibility than pure numerical simulations can offer. In this study, a HILS system has been developed for ESP (Electronic Stability Program) ECUs. The system consists of the hardware component, which that includes the hydraulic brake mechanism and an ESP ECU, the software component, which virtually implements vehicle dynamics with visualization, and the interface component, which links these two parts together. The validity of HIL simulation is largely contingent upon the accuracy of the vehicle model. To account for this, the HILS system in this research used the commercial software CarSim to generate a detailed full vehicle model, and its parameters were set by using design data, SPMD (Suspension Parameter Measurement Device) data, and data from actual vehicle tests. Using the developed HILS system, performance of a commercial ESP ECU was evaluated for a virtual vehicle under various driving conditions. This HILS system, with its reliability, will be used in various applications that include durability testing, benchmarking and comparison of commercial ECUs, and detection of fault and malfunction of ESP ECUs.

Verification and Validation of Dynamic Clearance in Digital Mockup Using Engine Movement Roll Data (엔진 거동을 고려한 DMU(Digital Mockup)에서의 다이나믹 간격 검증)

  • Kim, Yong-Suk;Jang, Dong-Young
    • Transactions of the Korean Society of Automotive Engineers
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    • v.18 no.5
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    • pp.56-61
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    • 2010
  • This paper presents dynamic clearance verification considering engine movement for vehicle engine room package and validates through physical vehicle test. Traditionally, static clearance guide has been used for engine room package, but it's only 2-dimension criteria that results in requiring unnecessary space and it's not possible to conduct engine movement with real driving conditions. Thus, the dynamic DMU considers engine movement based on 28 load cases that are Roll Data analyzed by CAE for maximum engine movement and visualizes part-to-part dynamic clearance into virtual space. The dynamic DMU enables to develop compact engine room package without unnecessary space. The result of comparison between simulation and physical test has 0.892 correlation coefficient.

Conceptual Design of Korea Aerospace Research Institute Lunar Explorer Dynamic Simulator

  • Rew, Dong-Young;Ju, Gwang-Hyeok;Kang, Sang-Wook;Lee, Sang-Ryool
    • Journal of Astronomy and Space Sciences
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    • v.27 no.4
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    • pp.377-382
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    • 2010
  • In lunar explorer development program, computer simulator is necessary to provide virtual environments that vehicle confronts in lunar transfer, orbit, and landing missions, and to analyze dynamic behavior of the spacecraft under these environments. Objective of simulation differs depending on its application in spacecraft development cycle. Scope of use cases considered in this paper includes simulation of software based, processor and/or hardware in the loop, and support of ground-based flight test of developed vehicle. These use cases represent early phase in development cycle but reusability of modeling results in the next design phase is considered in defining requirements. A simulator architecture in which simulator platform is located in the middle and modules for modeling, analyzing, and three dimensional visualizing are connected to that platform is suggested. Baseline concepts and requirements for simulator development are described. Result of trade study for selecting simulation platform and approaches of defining other simulator components are summarized. Finally, characters of lunar elevation map data which is necessary for lunar terrain generation is described.

Estimation of Color Translucency of Powder Coating using Multiple Artificial Skins and its Application to Makeup Simulation with Thickness Patterns (다수의 인조피부를 이용한 파우더 고유색 측정 및 도포 패턴 표현이 가능한 메이크업 시뮬레이션)

  • Kim, Myoung-Jun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.8
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    • pp.1859-1866
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    • 2015
  • This paper presents a novel makeup simulation method for powder application. We propose a color appearance model for powder coated skin that is simple but yet capable of producing realistic visual results. From the photos of several artificial skins before and after powder application, the translucency and thickness parameters are achieved by fitting the color model to the photos. Thickness patterns of powder application on actual human face skin is also extracted, and used in makeup simulations on photos of different human face to give more visually appealing results. From experiments, we found that the simulation results are quite realistic, and expect that the proposed makeup simulation can be used as a virtual coloring test in the cosmetic labs.

Virtual Development Scheme for Temperature Control System (온도 제어 시스템 설계를 위한 가상 개발 기법)

  • Jang, Yu-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.11
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    • pp.5202-5207
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    • 2011
  • A temperature control system is very important part in many industrial applications. Typical development procedures for temperature control system consist of several stages such as conceptual system design, construction of physical system, controller design based on the mathematical model for the system, and performance test. Since the mathematical model is usually obtained with the aid of system identification technique based on repeated experiments after construction of the physical system, the above procedures require very large amount of time and cost. It takes also large amount of time in the controller design and performance test procedures. In this paper, a virtual development scheme, which can predict the performance of the temperature control system prior to construction of physical system, for rapid validation of the initial system design is proposed. The effectiveness of the proposed scheme is shown by using SISO (Single Input Single Output) example.