• Title/Summary/Keyword: Virtual Simulation

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A Case Study of the Design of Robot Welding Station in an Excavator Factory Using 3D Simulation (굴삭기공장에서 로봇을 이용한 용접공정의 3D 시뮬레이션 사례 연구)

  • Moon, Dug-Hee;Cho, Hyun-Il;Baek, Seung-Geun
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.11a
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    • pp.113-121
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    • 2005
  • Virtual Manufacturing is a powerful methodology for developing a new product, new equipment and new production system. It enables us to check the errors in design before production. This paper deals with a case study of virtual manufacturing in an excavator factory. Boom and rotating table of upper body are selected for application. 3D models of parts and fixtures are developed with CATIA and 3D simulation models are developed with IGRIP. These models are used for the design of fixture to verify the motion of the equipment. As a result, the manual welding systems are replaced by automatic systems and many design errors are corrected in the design phase, which enables us to reduce the developing cost and time.

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Utilization of 3D Virtual Garment Simulation Program Proposed for the Evaluation of Movement Fitness - Focusing on the Men's Jean Pants - (동작 적합성 평가를 위한 3차원 가상착의 프로그램 활용 방안 - 남성 진 팬츠를 중심으로 -)

  • Kim, Kyung-A;Uh, Mi-Kyung;Hong, Eun-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.17 no.4
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    • pp.55-66
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    • 2015
  • The objective of this study is to propose a method by which movement fitness can be evaluated using a three-dimensional virtual garment simulation program. To this end, five types of jean pants for men were evaluated on the program by setting the avatars to make particular movements to examine the level of pressure on each body part. To verify whether the clothing pressure measurement produces valid and reliable results, virtual garment simulation program was utilized. The results indicated that there were significant differences in the levels of pressure on body parts depending on the type of test garment and motion. In addition, the clothing pressure measurement results were in line with the appearance evaluation results suggested by a previous study. Based on this set of results, the nomological validity of the clothing pressure measurement program used in this study was verified. Moreover, we employed an appearance evaluation along with the clothing pressure measurement to verify the reliability of the program; there was a high correlation between clothing pressure measurements and appearance evaluation measurements, indicating that measuring clothing pressures may well compensate for the limitations of appearance evaluation. We expect the results of this study to make valuable contributions in facilitating the digitalization of the fashion industry. Furthermore, this study also is significant in that it has suggested 3D virtual fitting programs as a solution to the long-criticized problem related to the evaluation of movement fitness in existing virtual garment simulation programs.

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Design and Implementation of Web-based Virtual Makeup Simulation System (웹 상에서의 가상 메이크업 시뮬레이션 시스템 설계 및 구현)

  • Shon, Hyung-Do;Lee, Jae-Hyub
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.2
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    • pp.167-173
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    • 2002
  • The VMSS(Virtual Makeup Simulation System) is a virtual simulation system which can apply makeup, hair style, accessory to user's own face image through internee connection. The simulation result can be stored to server side DB and also can be printed out on client side printer. It is implemented using Java so, clients don't need any other client program to run the VMSS except Web browser and Java Plug-in installed on browser. IIS (Internet Information Server) Web server of Window 2000 and MS-SQL 7 are used to develop the overall system. Commercial JDBC Driver Type 4 is used to connect the applet and DB. It suggests a new direction of Web-based contents service development and can be applied to many other areas.

Applied Research of Active Network to Control Network Traffic in Virtual Battlefield Environments (가상 전장 환경에서의 효율적인 네트워크 트래픽 처리를 위한 액티브 네트워크 응용방안)

  • 정창모;이원구;김성옥;이재광
    • The Journal of the Korea Contents Association
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    • v.3 no.3
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    • pp.19-33
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    • 2003
  • Computer simulation has used to a area of military training from about several years ago. War game mode(or computer simulation) endow a military man with lied training such as combat experience without operating combat strength or capabilities. To sanely construct simulation environment against actual combat environment associate among federates on network. us construct virtual combat environment enabling to efficiently manage network traffic among federates(or active nodes) by using active network technique on virtual military training space such as urgent combat field needed to rapidly transfer combat information including image and video, verify its validity by the help of simulation

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Corrective Surgery Using Virtual Surgical Simulation and a Three-Dimensional Printed Osteotomy Guide: A Case Report (가상 수술 시뮬레이션과 3차원 프린팅 절골술 가이드를 이용한 교정 수술: 증례 보고)

  • Gi Won Choi;Gi Jun Shin
    • Journal of Korean Foot and Ankle Society
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    • v.27 no.3
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    • pp.112-116
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    • 2023
  • A 74-year-old female patient, who underwent surgery for a left distal tibiofibular fracture 40 years earlier, visited the hospital with an ankle varus deformity due to malunion. The patient complained of discomfort while walking due to the ankle and hindfoot varus deformity but did not complain of ankle pain. Therefore, correction using supramalleolar osteotomy was planned, and through virtual surgical simulation, it was predicted that a correction angle of 24° and an osteotomy gap open of 12 mm would be necessary. An osteotomy guide and an osteotomy gap block were made using three-dimensional (3D) printing to perform the osteotomy and correct the deformity according to the predicted goal. One year after surgery, it was observed that the ankle varus was corrected according to the surgical simulation, and the patient was able to walk comfortably. Thus, for correction of deformity, virtual surgical simulation and a 3D-printed osteotomy guide can be used to predict the target value for correction. This is useful for increasing the accuracy of correction of the deformity.

Development and Usefulness Evaluation of Virtual Reality Simulator for Education of Spatial Dose Rate in Radiation Controlled Area (방사선관리구역의 공간선량률 교육을 위한 가상현실 시뮬레이터의 개발과 유용성 평가)

  • Jeong-Min Seo
    • Journal of radiological science and technology
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    • v.46 no.6
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    • pp.493-499
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    • 2023
  • This study developed education contents of measuring spatial dose with virtual reality simulation and applied to students majoring radiological science. The virtual reality(VR) contents with measuring spatial dose rate in the radiation controlled area was developed based on the simulation from pilot study. In this simulation, the tube voltage and tube current can be set from 60 to 120 kVp in 10 kVp steps and 10 to 40 mAs in 10 mAs increments, and the distance from source can be set from 30 to 400 cm continuously. Iron and lead shields can be placed between the source and the detector, and shielding thickness can be set by 1 mm increments ranging from 1 to 20 mm. We surveyed to students for evaluating improvement of understanding spatial dose rate between before and after education by VR simulation. The survey was conducted with 5 questions(X-ray exposure factors, effects by distance from the source, effects from using shield, depending on material and thickness of shield, concept and measuring of spatial dose rate) and all answers showed significant improvement. Therefore, this VR simulation content will be well used in education for spatial dose rate and radiation safety environments.

Virtual Acoustics Field Simulation System for the Soundscape Reproduction in Public (공공장소의 음풍경 재현을 위한 가상음장현장재현시스템 개발)

  • Song, Hyuk;Kook, Chan;Jang, Gil-Soo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.14 no.4
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    • pp.319-326
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    • 2004
  • The soundscape is a novel attempt to offer comfortable sound environments at the urban public spaces by adding pleasant sounds and removing unagreeable ones. Most important factors to be considered therein are to determine what kind of sounds to offer and how to adjust them to the changing circumstances. But, installing, maintaining and adjusting the soundscape system directly in the field will ensue numerous problems as well as high costs. Thus, it is essential to devise a test method to analyse and verify the outcome before the actual installation in the field takes place. This study aims at devising the instrument system that enables to control. with a great ease, numerous variables. reproduce most agreeable sound sources, and can verify the effects on the virtual simulatory settings, which is named as Virtual Acoustic Field Simulation System (VAFSS).

Walking gait generation and walking stability for the quadruped robot (4족 로봇의 보행 걸음새 생성 및 보행 안정성 판별)

  • 유창범;박검모;김영배
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.989-992
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    • 2004
  • In general, it is known that walking stability of a quadruped is determined by its COG(Center of Gravity). In this paper, in order to know whether our virtual quadruped robot is applicable to the real quadruped robot, we simulated our virtual model using the data from the real robot‘s walking. We were able to evaluate the stride of quadruped based on direct and inverse kinematics and compared the stride of the simulation with real robot’s it. During the simulation we calculated the COG of the virtual model and evaluated the walking stability of real model.

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Collaborative Authoring based on Physics Simulation

  • Shahab, Qonita M.;Kwon, Yong-Moo;Ko, Hee-Dong
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.612-615
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    • 2007
  • This research studies the Virtual Reality simulation of Newton's physics law on rigid body type of objects for physics learning. With network support, collaborative interaction is enabled so that people from different places can interact with the same set of objects in Collaborative Virtual Environment. The taxonomy of the interaction in different levels of collaboration is described as: distinct objects and same object, in which there are same object - sequentially, same object - concurrently - same attribute, and same object - concurrently - distinct attributes. The case studies are the interaction of users in two cases: destroying and creating a set of arranged rigid bodies. We identify a specific type of application for contents authoring with modeling systems integrated with real-time physics and implemented in VR system. In our application called Virtual Dollhouse, users can observe physics law while constructing a dollhouse using existing building blocks, under gravity effects.

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A Study and Application of Methodology for Applying Simulation to Car Body Assembly Line using Logical Model (Logical 모델을 활용한 자동차 차체 조립 라인의 시뮬레이션 적용을 위한 방안 연구 및 적용)

  • Koo, Lock-Jo;Park, Snag-Chul;Wang, Gi-Nam
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.4
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    • pp.225-233
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    • 2009
  • The objective of this paper is to examine a construction method and verify PLC logic using the logical modeling and simulation of a virtual plant has complex manufacturing system and the domain of application is car body assembly line of automotive industrial operated by PLC Program. The proposed virtual plant model for the analysis of the construction method consists of three types of components which are virtual device, intermediary transfer and controller is modeled by logical model but it the case of the verification of PLC program, HMI and PLC logic in the field substitute for the controller. The implementation of the proposed virtual plant model is conducted PLC Studio which is an object-oriented modeling language based on logical model. As a result, proposed methods enable 3D graphics is designed in the analysis step to use for verification of PLC program without special efforts.