• Title/Summary/Keyword: Virtual Process

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Development of Multiple-Windows Manager using virtual Screen (가상 화면을 이용한 다중 윈도우즈 매니저 개발)

  • Won, Hui-Chul;Choi, Jae-Kyung;Kim, Soon-Cheol
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.5
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    • pp.53-59
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    • 2009
  • In this paper, we describe the problems which can happen during multi-tasking process in the Windows operating system (OS) environment. To cope with the problems, multiple-windows manager program is proposed in this paper. If we use the proposed multiple-windows manager program with three virtual screen, we can obtain the effect like using four Windows OS and thus we can improve the tardy speed and the high complexity for multi-tasking process.

Immersive Education System based on Virtual Reality (가상현실 기반 몰입형 기술교육 시스템)

  • Im, Sung-Min;Kim, Do-Yoon;Lee, Jae-Hyup;Kim, Sang-Youn
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.1 no.1
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    • pp.44-50
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    • 2009
  • Virtual reality is a technology for enabling users to interact with a computer generated environment which can be similar to the real world. A multi-channel display is one of the virtual reality platform for creating a high resolution image. In this paper, we develop a multi-channel display system which allows users to immersively understand the 3D educating contents and furthermore, we construct 3D educating contents for describing a semiconductor concept and process.

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Development of integrated scheduling system for virtual manufacturing system

  • Roh, Kyoungyun;Noh, Sangdo;Lee, Kyoil
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10a
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    • pp.354-357
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    • 1996
  • Virtual Manufacturing System(VMS) is an integrated computer based model which has physical, logical schema and behavior of real manufacturing system. In this paper, an integrated scheduling system is developed to simulate and control a Virtual Factory. A workflow model is constructed to define and analyze the structure of a VMS. On-line dynamic dispatching system is developed using MultiPass algorithm and scheduling system considering dynamic CAPP is carried out. Integrated scheduling system developed in this paper reduces the discrepancies between virtual model and real manufacturing system, and control of real shop floor is possible.

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Design of Virtual Machine for Vertex Shader (정점 셰이더의 가상 기계 구현)

  • Ha, Chang-Soo;Kim, Ju-Hong;Choi, Byeong-Yoon
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1003-1006
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    • 2005
  • Vertex shader of GPU in personal computer is advanced in functions as to be half of traditional fixed T&L functions. And, capacity of memory for saving resources to process instructions is unlimited. GPU that can be programmed by programmer is needed for mobile system as well as personal computer. In this paper, we implement software virtual machine for vertex shader using C++ Language. Our goal is designing hardware GPU that can apply to mobile system. The virtual machine consists of nVidia GPU instructions. Input Data to virtual machine is generated by Microsoft fxc compiler. That is to say, Input Data is compiled shader program written in HLSL, Cg, or ASM. The virtual machine will be a reference model for designing hardware GPU and can be used for Testbed to test added or modified instruction.

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DC Injection Control for Grid-Connected Single-Phase Inverters Based on Virtual Capacitor

  • Wang, Wei;Wang, Ping;Bei, Taizhou;Cai, Mengmeng
    • Journal of Power Electronics
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    • v.15 no.5
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    • pp.1338-1347
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    • 2015
  • DC injection is a critical issue in transformerless grid-connected inverters. DC injection control based on virtual capacitor has the advantages of low cost, low loss, high accuracy and easy implementation. In this paper, the principle of DC injection control based on virtual capacitor was analyzed. In addition, the applicable conditions, working process, steady state error and advantages were also discussed in detail. The design of the control parameters based on virtual capacitor was proposed in a grid-connected inverter with LCL filter. The robustness of the control parameters was also discussed. Simulation and experimental results verify the validity of the analysis and demonstrate that this research has a certain value in engineering applications.

Application of Virtual SEA for the Prediction of Acoustic Performance of Cockpit (칵핏 흡차음 성능 예측을 위한 Virtual SEA 의 활용)

  • Jeong, Won-Tae;Ko, Chang-Sung;Park, Hyung-Hwan
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.903-912
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    • 2007
  • One of the crucial factors which determine the quality and the accuracy of SEA model is how subsystems are defined. Experimental SEA technique had been a unique way to divide entire systems accurately for mid-frequency range, until FEA based virtual FRF response technique, virtual SEA method presented. Virtaul SEA has been developed for predictive SEA tool in early design process. In this study, Modal analysis results from modified crash FE model is used for Statistical transfer matrix. Observation nodes on the cockpit are grouped by attractive substructuring method based on point to point transfer and correlation matrix. Complex cockpit structure is divided into subsystems by automatic substructuring. Comparison with experimental SEA results validates the application of Virtual SEA to cockpit.

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Building a virtual art exhibition including various shapes and characteristics of contemporary art in Second Life (가상현실에서의 컨템포러리아트 전시 구축 방법론 연구 -세컨드라이프 내 가상미술 전시 구축 사례를 중심으로-)

  • Park, Ju-Hee;Kim, Jung-Wha
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1246-1251
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    • 2009
  • Second Life is a massive multi-user on-line environment; "a 3D virtual world where users can socialize, connect and create using voice and text chat" (http://www.secondlife.com). The paper explores the process and methods to establish a contemporary art exhibition that incudes various shapes and characteristics of art; paintings, 3D sculptures, time-based video arts, technical based arts, and so on. We have also discuss about the technical limitations to make virtual museums in the Second Life and recognitions between human and art works.

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Virtual Reference Input Generation Using Direct Learning Control (직접학습제어를 이용한 가상 기준입력 생성)

  • Ahn, Hyun-Sik;Jeong, Gu-Min
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.56 no.3
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    • pp.611-614
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    • 2007
  • In this paper, a Direct Learning Control (DLC) method is presented to generate a virtual reference input for linear feedback systems to improve the output tracking performance. The original reference input is effectively modified by the DLC without any iterative learning process. The presented DLC is designed based on the information on the relative degree of a system and previously generated virtual reference inputs. It is illustrated by simulations that the virtual reference input generated by the proposed DLC can achieve high tracking performance, although the reference input cannot be appropriately shaped by using existing DLC methods.

The Tolerance Stack Analysis of the Model Involving Position Tolerance (위치공차를 포함한 모형의 틈새분석 연구)

  • Kim, Young-Nam;Yoon, Kwang-Ho;Chang, Sung-Ho
    • Journal of Korean Institute of Industrial Engineers
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    • v.31 no.1
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    • pp.36-43
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    • 2005
  • It is the basic requirement of design process of parts assembly to specify geometric dimensions and tolerances of product characteristics. Among them, tolerance stack analysis is one of the important methods to specify tolerance zone. Tolerance stack analysis is to calculate gap using tolerances which includes geometric and coordinate dimensions. In this study, we suggested more general method called the virtual method to analyze tolerance stack. In virtual method, tolerance zone is formed by combination of dimensional tolerance, geometric tolerance and bonus tolerance. Also tolerance zone is classified by virtual boundary condition and resultant boundary condition. So gap can be defined by combination of virtual boundary and/or resultant boundary. Several examples are used to show the effectiveness of new method comparing to other methods.