• Title/Summary/Keyword: Virtual Laboratory System

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A Hybrid Cloud Testing System Based on Virtual Machines and Networks

  • Chen, Jing;Yan, Honghua;Wang, Chunxiao;Liu, Xuyan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.4
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    • pp.1520-1542
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    • 2020
  • Traditional software testing typically uses many physical resources to manually build various test environments, resulting in high resource costs and long test time due to limited resources, especially for small enterprises. Cloud computing can provide sufficient low-cost virtual resources to alleviate these problems through the virtualization of physical resources. However, the provision of various test environments and services for implementing software testing rapidly and conveniently based on cloud computing is challenging. This paper proposes a multilayer cloud testing model based on cloud computing and implements a hybrid cloud testing system based on virtual machines (VMs) and networks. This system realizes the automatic and rapid creation of test environments and the remote use of test tools and test services. We conduct experiments on this system and evaluate its applicability in terms of the VM provision time, VM performance and virtual network performance. The experimental results demonstrate that the performance of the VMs and virtual networks is satisfactory and that this system can improve the test efficiency and reduce test costs through rapid virtual resource provision and convenient test services.

Dynamic Resource Allocation and Scheduling for Cloud-Based Virtual Content Delivery Networks

  • Um, Tai-Won;Lee, Hyunwoo;Ryu, Won;Choi, Jun Kyun
    • ETRI Journal
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    • v.36 no.2
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    • pp.197-205
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    • 2014
  • This paper proposes a novel framework for virtual content delivery networks (CDNs) based on cloud computing. The proposed framework aims to provide multimedia content delivery services customized for content providers by sharing virtual machines (VMs) in the Infrastructure-as-a-Service cloud, while fulfilling the service level agreement. Furthermore, it supports elastic virtual CDN services, which enables the capabilities of VMs to be scaled to encompass the dynamically changing resource demand of the aggregated virtual CDN services. For this, we provide the system architecture and relevant operations for the virtual CDNs and evaluate the performance based on a simulation.

Implementation of Cloud-Based Virtual Laboratory using SOI and CIMP on Virtual Machines

  • Ferdiansyah, Doddy;Hwang, Mintae
    • Journal of information and communication convergence engineering
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    • v.20 no.1
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    • pp.16-21
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    • 2022
  • In this research, we create a network infrastructure based on a service-oriented infrastructure (SOI) for the virtualization technology and integrate it with a cloud technology that applies the cloud integration management platform (CIMP) concept. In CIMP, the server and storage will be separated. The server will be adopted for virtualization while the storage will be used by students and teachers to store data. As long they save their data in the storage module, every time, everywhere, and on every device, they can access their data. This research will implement the design of the network infrastructure and be applied to the remote practical learning system in the laboratory. Students and teachers will ultimately adopt this network infrastructure for remote practice using their respective devices without physically meeting in the laboratory. In the future, if the implementation phase is successful, then in addition to laboratory environments, it can be implemented in all learning activities at our campus.

A New Starting Potential Fair Queuing Algorithm with O(1) Virtual Time Computation Complexity

  • Kwak, Dong-Yong;Ko, Nam-Seok;Kim, Bong-Tae;Park, Hong-Shik
    • ETRI Journal
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    • v.25 no.6
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    • pp.475-488
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    • 2003
  • In this paper, we propose an efficient and simple fair queuing algorithm, called new starting potential fair queuing (NSPFQ), which has O(1) complexity for virtual time computation and also has good delay and fairness properties. NSPFQ introduces a simpler virtual time recalibration method as it follows a rate-proportional property. The NSPFQ algorithm recalibrates the system virtual time to the minimum virtual start time among all possible virtual start times for head-of-line packets in backlogged sessions. Through analysis and simulation, we show that the proposed algorithm has good delay and fairness properties. We also propose a hardware implementation framework for the scheduling algorithm.

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Virtual Reality Applications with Haptic Feedback (헵틱 피드백을 갖는 가상현실 응용 사례)

  • Yoon-Sang Kim;Do-Hoe Kim
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.25 no.6
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    • pp.12-16
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    • 2002
  • Virtual reality (VR) opened the possibility of moving beyond the 2-D world of conventional desktop systems to an immersive, multi-sensory environment generated by computer graphics. Haptic feedback (Haptics) is now starting to get recognition and use in intensive applications for manipulation, while smell and taste feedback are at the stage of early research. This paper reviews some current works on increased haptic feedback augmentation in virtual reality applications.

Practical Implementation Methodology of a Web-based Virtual Laboratory in the Electrical and Electronic Fields (웹기반 전기전자 가상실험일 구현방법)

  • Kim Dong-Sik;Seo Sam-Jun
    • Journal of Engineering Education Research
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    • v.4 no.1
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    • pp.20-25
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    • 2001
  • This paper presents the practical implementation methodology of a web-based Virtual Laboratory in the field of electrical and electronic engineering, in which efficient self-learning can be available due to high interactivities between a teacher and a learner. Now that the proposed Virtual Laboratory is composed of 3 learning classrooms and their management system, the learners can understand easily the several important electrical concepts and make an experiment in the cyberspace through simple mouse manipulations. The results of this research are to allow the implementation of an efficient Virtual Laboratory system, and are also expected to make a contribution to the activation of educational system in cyberspace.

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Coordinated Virtual Inertia Control Strategy for D-PMSG Considering Frequency Regulation Ability

  • Shi, Qiaoming;Wang, Gang;Ma, Weiming;Fu, Lijun;Wu, You;Xing, Pengxiang
    • Journal of Electrical Engineering and Technology
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    • v.11 no.6
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    • pp.1556-1570
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    • 2016
  • In the process of virtual inertia control (VIC), the frequency regulation capability of the directly-driven wind turbine with permanent-magnet synchronous generator (D-PMSG) on wind farm is related to its rotor kinetic energy and capacity margin. This paper proposes the method for assessing the D-PMSG frequency regulation capability and defining its coefficient according to the operating state of wind power generators. In addition, the calculating method of parameters in VIC is also discussed according to the principles of primary frequency regulation and inertia response of synchronous generators. Then, by introducing the capability coefficient into the proportion-differential virtual inertia control (PD-VIC) for power coordination, a coordinated virtual inertia control (C-VIC) strategy is developed, with the consideration of the difference in frequency regulation capability between wind power generators. The proposed control method can not only give full play to the frequency regulation capability of wind power generators, decrease the movements of the pitch angle control system but also bring some self-coordination capability to different wind power generators thus to avoid a secondary drop in system frequency. The simulations and experiments prove the proposed method to be effective and practicable.

Comparison of Dynamic Characteristics between Virtual Synchronous Machines Adopting Different Active Power Droop Controls

  • Yuan, Chang;Liu, Chang;Zhang, Xueyin;Zhao, Tianyang;Xiao, Xiangning;Tang, Niang
    • Journal of Power Electronics
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    • v.17 no.3
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    • pp.766-776
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    • 2017
  • In modern power systems, high penetration of distributed generators (DGs) results in high stress on system stability. Apart from the intermittent nature of DGs, most DGs do not contribute inertia or damping to systems. As a result, a new control method named virtual synchronous machine (VSM) was proposed, which brought new characteristics to inverters such as synchronous machines (SMs). In addition, different active power droop controls for VSMs are being proposed in literatures. However, they are quite different in terms of their dynamic characteristics despite of the similar control laws. In this paper, mathematical models of a VSM adopting different active power droop controls are built and analyzed. The dynamic performance of the VSM output active power and virtual rotor angular frequency are presented for different models. The influences of the damping factor and droop coefficient on the VSM dynamic behaviors are also investigated in detail. Finally, the theoretical analysis is verified by simulations and experimental results.

PI Controller of BLDC Motor System embodied in Virtual laboratory (가상실험실 상에 구현한 BLDC 모터 시스템의 PI 제어기 설계)

  • Myoung, N.Y.;Baek, S.H.;Kim, Y.;Choi, J.S.
    • Proceedings of the KIEE Conference
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    • 2001.07b
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    • pp.825-827
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    • 2001
  • In this paper, we made mathematical modeling of BLDC motor system and design of PI controller. Using Apache web-server and PHP web-programming, we embodied virtual laboratory for PI controller design of BLDC Motor system by using proportional constants$(K_P)$ and constants of integration$(K_I)$.

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New Image Mapping Algorithm for 3D Integral Imaging Display System used in Virtual Reality

  • Suk, Myung-Hoon;Min, Sung-Wook
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07a
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    • pp.41-45
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    • 2005
  • A new algorithm of the image mapping which is a technique of the elemental image generation is proposed. The proposed method is based on the characteristics of the lens array such as the number, the size and the focal length of the elemental lens. The 3D image generated by 3D graphic API such as OpenGL can be directly adopted without the complex adaptation. Since the image mapping using the proposed method can enhance the speed of the elemental image generation, the computer- generated integral imaging system can be applied to virtual reality system.

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