• Title/Summary/Keyword: Virtual GIS

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Virtual Spatial Database Creation for Application of Three Dimensional GIS (3차원 GIS 적용을 위한 가상공간 데이터베이스 구축)

  • 안기원;신석효;김상철
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.1
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    • pp.53-60
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    • 2003
  • Generally, feature of real world as 2-dimensional information of point, line and polygon achieve a GIS function from 2-dimensional GIS. But at enduring the geography elements which exist when it is composed of 3-dimensional spatial information it is abstracted with 2-dimensional which will reach, the loss of many information and 2-dimensional GIS of existing the basic limit exists md, Accordingly, 3-dimensional geography elements of the real world even at the computer controlling with 3-dimensional geography element original it will be able to minimize the loss of information which it keeps, for 3-dimensional expression and the analysis against the natural facility and the artificial facility of the real world it is the actual condition whose 3-dimensional GIS of ultimate form are necessary. This study was 2-dimensional feature a point the line and polygon and 3-dimensional spatial data information as the method for to use the VRML(Virtual Reality Modeling Language), 3-dimensional virtual worlds for 3-dimensional GIS applications to create and hereafter various decision making of at connection web more efficient and the possibility of doing in vision in order to be, it drew up a spatial database.

Three Dimensional Spatial Data Creation for Application of Virtual GIS (Virtual GIS 적용을 위한 3차원 공간데이터 작성)

  • 신석효;안기원
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2002.04a
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    • pp.195-206
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    • 2002
  • 지리정보를 정보시스템에서 사용하기 위해서는 복잡한 실세계의 형상을 단순화, 일반화하여 전산적으로 처리할 수 있는 정보구조로 변환해야 한다. 기존의 2차원 GIS에서는 실세계의 형상을 점, 선, 면 등의 2차원적인 형상으로 수치 정보화 하여 GIS 기능을 수행하고 있다. 하지만 지구상에 존재하는 지리적인 요소들은 3차원적인 공간정보로 구성되므로 이를 2차원으로 추상화시키면 많은 정보의 손실이 일어나게 되며, 기존의 2차원 GIS는 근본적인 한계가 존재하게 된다. 따라서, 실세계의 3차원적인 지리요소는 컴퓨터 상에서도 3차원으로 처리하는 것이 지리요소가 원래 지니고 있는 정보의 손실을 최소화 할 수 있으며, 실세계의 자연물 및 인공 시설물에 대한 3차원적인 표현과 분석을 위해서는 궁극적인 형태의 3차원 GIS가 필요한 실정이다. 이에 본 연구에서는 점, 선, 면 등의 2차원적인 형상을 3차원 공간 데이터로 수치 정보화 하기 위한 수단으로 VRML(Virtual Reality Modeling Language)을 이용하여 Virtual GIS 적용을 위한 3차원 가상세계를 생성함으로서 각종 의사결정을 보다 효율적이고 시각적으로 행할 수 있는 공간데이터를 작성하고자 하였다.

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Developing the restoration method in forest fire damaged area using virtual GIS (Virtual GIS를 이용한 산불피해지 복원기법 개발기법)

  • 조명희;이명보;임주훈;김준범;김성재
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2004.03a
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    • pp.133-139
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    • 2004
  • 우리나라의 경우 1990년대에 들어와서 산불발생건수 및 피해지역이 지속적으로 증가하고 있으며 산불피해지 복원기술은 주로 사방복구와 조림 등 녹화기술에 집중되어 있는 실정이다. 본 연구에서는 동해안 산불피해지를 중심으로 산불특성, 임지환경을 고려한 내화수종의 선발 및 GIS 분석 기법을 적용하여 내화수림대를 조성하고 Virtual GIS의 활용을 통하여 공간정보자료가 산불피해지역 복원에 있어서의 경관생태학적 접근연구에 어떻게 활용될 수 있는 것인가에 대한 적용기법을 개발하고자 하였다. 본 연구에서는 GIS 분석기법을 적용하여 대형산불방지를 위한 산불 연소 특성을 고려한 내화수종을 GIS의 공간 분석을 이용하여 조성된 내화수림대에 적정 임분배치를 수행하였다. 아울러 연구 대상지의 나무 생장 모델을 이용하여 경년에 따른 산림경관을 조성하였으며 Virtual GIS를 활용하여 현실세계와 가장 유사한 3차원 지형을 구축하고 Tracking Simulation을 수행하였다.

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A study on Virtual-City system based on 3D-Web GIS for the disaster prevention of U-Eco city (U-Eco City내 체계적인 방재를 위한 3D-Web GIS기반의 가상도시 시스템 방안 연구)

  • Jo, Byung-Wan;Kim, Do-Keun;No, Seung-Hyun;Yoon, Kwang-Won
    • 한국방재학회:학술대회논문집
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    • 2008.02a
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    • pp.661-664
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    • 2008
  • U-Eco City is promoted nation-wide by development of recent IT technology, method of effective countermeasure disasters, which real-time wire/wireless communication network, and 3D-Web GIS shall be connected that massive database, intelligent service be perceived. U&V-City is the four-dimensional future city that actualizes an intelligent daily ubiquitous computing service by embodying 3D-Virtual City, the reproduction of real world U-City while using Digital map, satellite image, VRML(Virtual Reality Modeling Language), which are presentation tool to describe city components and by efficiently catch and cope about nature and human disasters while employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/service and also by employing GPS/LBS/Navigation in support of the world-wide orientation concept, and RTLS(Real Time Location System).

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Virtual Reality and Internet GIS for Highway Simulation Based on the ASE

  • Choi Hyun
    • Korean Journal of Remote Sensing
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    • v.21 no.5
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    • pp.433-443
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    • 2005
  • This paper show that, without installation of expensive VR (Virtual Reality) program, the sharing information is possible through posting three-dimensional road structures on the web, and avoiding the conventional top-down decision making method, fast bottom-up communication is possible base on the Virtual GIS (Geographic Information System). In this paper, using Viewpoint Scene Builder, internet-based software, the transformation was conducted to give pertinent type for web posting. In order to use the completed route at the scene builder, the output with ASCII Export is required, and ASE (ASCII Scene Export) contains the property information including the coordinate and frame of mesh vertex. Through in advance recognition of the problems regarding route design and petition due to environmental rights infringement, the time and cost due to design alteration can be reduced. It's difficult to provide VR based on the internet because file that embodied with internet GIS was complicated and its capacity comes to scores of mega-bites. But, this study provides VR with internet according to a basis by simplification of files.

Web-Based Media GIS Architecture Using the Virtual World Mapping Technique

  • Kim, Sung-Soo;Kim, Kyong-Ho;Kim, Kyoung-Ok
    • Korean Journal of Remote Sensing
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    • v.19 no.1
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    • pp.71-80
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    • 2003
  • In this Paper, we Propose web-based Media GIS architecture using 3D geographical database and GPS-related data resulted from 45-Van. We introduce a novel interoperable geographical data service concept; so-called, Virtual World Mapping (VWM) that can map 3D graphic world with real-world video. Our proposed method can easily retrieve geographical information and attributes to reconstruct 3D virtual space according to certain frame in video sequences. Our proposed system architecture also has an advantage that can provide geographical information service with video stream without any image processing procedures. In addition to, describing the details of our components, we present a Media GIS web service system by using GeoVideoServer, which performs VWM technique.

Basic Research about Building Data of Virtual Reality Space Using forborne LiDAR Data (LiDAR 자료를 이용한 가상현실공간 자료 구축에 관한 기초적 연구)

  • Choi, Hyun;Kim, Na-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.2
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    • pp.419-424
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    • 2009
  • This paper show about the possibility of practical application after building VR(virtual reality) data based on Airborne LiDAR data which determines complicated topography quickly for the 3D-GIS construction. In this paper, we collected Airborne LiDAR data, digital map, serial photo and a basic design. The results are expected some effective determination by 3D-GIS construction based on LiDAR data. Hereafter, because the research will be able to be given quickly topography information on ubiquitous environment the field of construction and GIS will be able to be helped.

Video Segmentation and Video Segment Structure for Virtual Navigation

  • Choi, Ji-Hoon;Kim, Seong-Baek;Lee, Seung-Yong;Lee, Jong-Hun
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.783-785
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    • 2003
  • In recent years, the use of video in GIS is considered to be an important subject and many related studies result in VideoGIS. The virtual navigation is an important function that can be applied to various VideoGIS applications. For virtual navigation by video, the following problems must be solved. 1) Because the video route may be not exactly coincided with route that user wants to navigate, parts of several video clips may be required for single navigation. Virtual navigation should allow the user to move from one video to another at the proper position. We suggest the video segmentation method based on geographic data combined with video. 2) From a point to a destination, the change frequency of video must be minimized. The frequent change of video make user to mislead navigation route and cause the wasteful use of computing resource. We suggest methods that structure video segments and calculate weight value of each node and link.

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Constructing Virtual Environment for Flight Simulators based on Digital Map (지리정보를 이용한 비행 시뮬레이터의 가상환경 구축)

  • 유병헌;한순흥
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.2
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    • pp.148-157
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    • 2004
  • Interactive simulators that simulate mechanical systems are being developed for the purpose of performance evaluation of product design, replacement of physical training, and entertainment game. Use of flight simulator is increasing to reduce risk and cost of physical training, and we need virtual environment which covers large area terrain. We need a method that can reduce development cost and construction time of virtual environment that simulate the real environment. There have been attempts to link GIS or remote sensing field with virtual reality. This paper examines a method that helps to construct virtual environment, and attempts to link geographic information with virtual reality. A construction method of virtual environment based on digital map and satellite image has been studied.

Developing Landscape Analysis Method for Forest Fire Damaged Area Restoration Using Virtual GIS (Virtual GIS를 이용한 산불피해지 복구 경관분석기법 개발)

  • Jo, Myung-Hee;Lee, Myung-Bo;Kim, Joon-Bum;Lim, Ju-Hun;Kim, Sung-Jae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.7 no.1
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    • pp.75-83
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    • 2004
  • In Korea the number of forest fire occurrence and its damaged area have increased drastically and the plans for afforestation such as sound erosion control restoration and forestation have performed to restore for forest fire damaged area. In this study fire resistant forest was developed by selecting fire resistance tree species and applying GIS analysis, considering the characteristic of forest fire and location environment in forest fire damaged area along the east coast. Moreover, it showed the possibility of how spatial information technology such as virtual GIS could be applied during restoring forest fire damaged area and approaching landscape ecology researches. Especially the fire resistant forest was established by using GIS analysis against large scaled forest fires then the best forest arrangement was performed through this fire resistant forest species and 3D modeling in study area. In addition, the forest landscape was established through site index on passing years and then 3D topography and tracking simulation, which is very similar to real world, were constructed by using virtual GIS.

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