• Title/Summary/Keyword: Virtual Enterprises

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Research on the limiting factors and countermeasures of the virtual asset industry (가상자산 산업의 한계요인과 대응방안 연구)

  • Yoo, Soonduck
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.1
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    • pp.19-26
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    • 2021
  • The purpose of this study is to provide an environment that can support the development of the virtual asset industry. The limiting factors and countermeasures currently possessed by the virtual asset industry were considered in terms of legal and institutional aspects, technical aspects, and market aspects.Small businesses classified as virtual asset operators have difficulty meeting the government's requirements.Accordingly, SMEs with insufficient funds and manpower are withdrawn from the market, creating an environment where only large-scale enterprises with capital power survive.It is difficult to develop desirable technologies and markets in the virtual asset technology industry. In addition, small and medium-sized companies may be expelled from the market, causing damage to current users. Therefore, in terms of legal and institutional aspects, there is a lack of an exact scope of virtual asset providers, and thus it is necessary to respond to the controversial elements of virtual asset providers. In terms of technology, it is necessary to cope with the slowdown of the P2P method, the difficulty in recovering errors, and the absence of operational experts. Therefore, technology standardization and stabilization are required, and efforts must be made to cultivate operational technical personnel who can support them.In terms of the market, it is necessary to prepare measures to protect users of virtual assets and to establish countermeasures for companies operating virtual assets against weak user protection, inadequate application of the AML method, and limitations of taxation. This study is expected to contribute to active utilization support or related policies in the virtual asset industry.

Exploring the Moderating Effect of Interdependence on Performance and Satisfaction in Virtual Work Environment (품질 관점에서 가상 데스크탑 인프라(VDI)의 만족과 성과, 그리고 업무 상호의존성의 조절효과)

  • Lee, Hyejung;Lee, Jungwoo;Park, Jun-Gi;Lee, Yoon Gun
    • Journal of Information Technology Services
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    • v.13 no.3
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    • pp.93-110
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    • 2014
  • With the explosive proliferation of smart devices that may be connected to the fast Internet, virtual desktop interfaces(VDI) are being implemented in enterprises allowing employees to work anywhere anytime in the same technological environment. As this kind of systems are intended to raise the work performance, a research model is constructed from the review of research literature on service quality and work design. The model consists of VDI system service quality (ubiquity, availability, compatibility, security and ease of use), system satisfaction, task performance and job satisfaction. As VDI is designed as a support system for cooperative work, the task interdependence adopted from the work design theory is postulated here as moderating the effect of user satisfaction on task performance and job satisfaction. 147 data points were collected by a survey of VDI users in a global firm and subjected to PLS analysis. Interestingly, ubiquity and compatibility seem to be not statistically significant for user satisfaction while availability, security and ease of use of VDI system are statistically significant. Task interdependence is found to be a relatively strong mediator between system user satisfaction and task performance, however, interestingly, the coefficient come out as negative. This may indicate that the influence of VDI user satisfaction on task performance would not be high in highly interdependent tasks. Considering that VDI is intended for supporting 'interdependence' in cooperative work, this finding is a bit surprising. In-depth discussions are made in the discussion followed by future research directions.

Application of Information Technologies to Improve the Quality of Services Provided to the Tourism Industry Under the COVID-19 Restrictions

  • Iudina, Elena Vladimirovna;Balova, Suzana L.;Maksimov, Dmitrij Vasilievich;Skoromets, Elena Klimentinovna;Ponyaeva, Tatyana Anatolyevna;Ksenofontova, Ekaterina Andreevna
    • International Journal of Computer Science & Network Security
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    • v.22 no.6
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    • pp.7-12
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    • 2022
  • The modern stage of society's development is characterized by the rapid penetration of information technologies into all spheres of life. Their use contributes to improving the quality of tourism services, as well as the competitiveness of tourism industry enterprises. The role of information technology in tourism is growing more and more every year, which determines the relevance of the study of modern trends in the use of information technology in the tourism sector. The purpose of the study is to determine the possibilities of using information technologies to improve the quality of services provided to the tourism industry under the COVID-19 restrictions. The article systematizes the main approaches to the "cluster" category and provides an original definition of the "regional tourist cluster" concept. Based on an expert survey, the main trends in the introduction of information technologies in the tourism industry under the COVID-19 restrictions have been identified, which include virtual reality and augmented reality, speech recognition technologies, photo, video, audio (contactless control technologies), mobile IT applications and Big Data technologies. It has been concluded that the vast majority of improvements in the organization of tourism services under restrictions will be based on the organization of virtual solutions and online activities. The types of tourism services will also change, and information technology will help their development and dissemination.

The Study of Collaborative Work-Flow System Architecture for Optimization of Product Development in Enterprise (기업의 제품 개발업무 최적화를 위한 Collaborative Work-Flow System Architecture 연구)

  • Lee, Jae-Cheol;Bang, Heon;Ahn, Dae-Jung;Kim, Tae-Yun;Lee, Seung-Ho;Ryu, Yeong-Seon;Song, Byeong-Jae;Choi, Yeong-Jun;Ahn, Gye-Ho;Chang, Jeong-Ryeol;Cho, Sang-seok;Ryu Byeon-Gil;Hwang, Chang-Gyu
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2001.10a
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    • pp.25-28
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    • 2001
  • Today enterprises are bringing forward the strong needs for the Global Work Space that is able to realize the collaboration of the virtual enterprise in order to achieve the rapid entrance to market, the quality improvement as well as the cost reduction of their new products. Especially, they are building the efficient Product Management Infrastructure in parallel with the real-time knowledge management for the information generated in the course of a product lifecycle and the Process Innovation making the Concurrent Engineering possible. Building a system in the web environment cannot be the entire effort to realize the Global Work Space within an enterprise that is an essential factor for the reduction of a product development period which in turn contributes to Time to Market. Various work models and processes are found in enterprises and many different application programs are developed and utilized to support these. This study proposes a scheme for the optimized Collaborative Workflow System Architecture that is able to take in and apply various application programs accompanied by the product development work process. Through this, we are to examine various limits and problems existing in the real-time collaborative system between enterprises and to reform these.

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Building Feature Ontology for CAD System Interoperability (CAD 시스템 간의 상호 운용성을 위한 설계 특징형상의 온톨로지 구축)

  • 이윤숙;천상욱;한순흥
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.2
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    • pp.167-174
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    • 2004
  • As the networks connect the world, enterprises tend to move manufacturing activities into virtual spaces. Since different applications use different data terminology, it becomes a problem to interoperate, interchange, and manage electronic data among different systems. According to RTI, approximately one billion dollar has been being spent yearly for product data exchange and interoperability. As commercial CAD systems have brought in the concept of design feature for the sake of interoperability, terminologies of design feature need to be harmonized. In order to define design feature terminology for integration, knowledge about feature definitions of different CAD systems should be considered. STEP (Standard for the Exchange of Product model data) have attempted to solve this problem, but it defines only syntactic data representation so that semantic data integration is unattainable. In this paper, we utilize the ontology concept to build a data model of design feature which can be a semantic standard of feature definitions of CAD systems. Using feature ontology, we implement an integrated virtual database and a simple system which searches and edits design features in a semantic way. This paper proposes a methodology for integrating modeling features of CAD systems.

Cyber-Physical System for Energy Management (에너지 관리를 위한 가상-물리 시스템)

  • Oh, Se-Range;Bae, Young-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.2
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    • pp.279-286
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    • 2021
  • Recently, the effort of enterprises are visualized to correspond for 4th industrial revolution and climate change. Reaching the operation of industrial facilities are one of these efforts and is actively progressing under identical condition between real and virtual world through introduction of cyber-physical system (CPS). However, the problem on no unified definition for CPS still exists. Thus, in this paper, we review the previous concept of CPS. We propose new concept of CPS with four sections such as real world section, communication section, virtual world section and management section. We also propose definite concept by classifying the layer of each section. In order to confirm the possibility of application for proposed concept of CPS, we applied simple motor. We compare the result for torque between real motor and virtual motor. Finally we confirm that the applicability of proposed concept of CPS is very high.

Design of An Automated Contract Match-making System for VE Implementation (가상기업 구현을 위한 계약중개 자동화 시스템의 설계)

  • 정동길
    • The Journal of Society for e-Business Studies
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    • v.6 no.1
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    • pp.1-16
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    • 2001
  • This paper describes a preliminary investigation of contracts with a view towards automating the process of contract match-making. A novel approach based on exploiting Standard Form Contracts(SFC) is described. The approach is shown to be implementable with current technology. A second approach based on Standard Contract Clauses(SCC) which overcomes some of the limitations of Standard Form Contracts, is briefly outlined. The flexibility offered by this approach however, is accompanied by a considerable increase in the complexity of contract match-making. Both Standard Form Contracts and Standard Contract Clauses based match-making point towards an exciting area of future research.

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CPC Framework for B2B Electronic Commerce (B2B 전자거래를 위한 협업적 제품거래 프레임워크)

  • 김형선;박진섭
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.26 no.2
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    • pp.29-34
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    • 2003
  • With the recent trends of electronic commerce moving from B2C to B2B, Collaborative Product Commerce (CPC) is widely adopted as a part of B2B in the virtual collaborative environment. This paper proposes an integrated CPC framework supporting collaborative works between businesses by sharing product data and collaborative process between global enterprises and their customers, who are related to product life cycle, and integrating application systems in order to realize a true B2B electronic commerce. To integrate into a loosely coupled structure, various web service technologies such as XML, SOAP, WSDL and UDDI are utilized as its fundamentals and on that basis, a CPC integration framework is implemented through the Internet to support real-time operation providing interoperability among all the different applications operated on various platforms which have been developed using different languages and adopted by different companies.

Selection of Suppliers with Minimum Costs in a Distributed Manufacturing Environment (분산제조환경 하에서 최소 비용을 갖는 공급자 선정)

  • 고창성;김태운
    • Journal of the Korean Operations Research and Management Science Society
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    • v.25 no.2
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    • pp.1-10
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    • 2000
  • With every passing month a number of new virtual enterprises emerge on the internet. Many companies have responded to the idea of distributed manufacturing in which the value adding activities comprising a finished product are dispersed geographically in a remote place. This study suggests an idea for selecting suppliers in a distributed manufacturing environment which enables machining companies to share their capacities. A mathematical model is constructed to show how to minimize the sum of the operation and transportation costs based on alternative process plans considering several kinds of operation characteristics in the real world. Four heuristic algorithms are developed to get an optimal or near-optimal solution using tabu search since the model is proven NP-hard. Example problems are tested to illustrate their procedure and performance.

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Web-Based Collaborative Design System for Concurrent Ship Design (동시공학적 선박설계를 위한 웹 기반의 협업설계 시스템)

  • LEE KYUNG-HO
    • Journal of Ocean Engineering and Technology
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    • v.18 no.6 s.61
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    • pp.37-43
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    • 2004
  • Under the concept of the global economy, the enterprises are assigning design and production environments around the world in various areas. In shipbuilding companies, a serious problem of information exchange has emerged as companies use traditional hardware and very distinct softwares that is tailored to their field of expertise. To overcome the decreased productivity resulting from the interruption of information, the concepts of simultaneous engineering and concurrent design become very significant. In this article, the concept of collaborative design based on Internet environments is described. Specifically, the core technologies necessary to achieve collaborative design environments among shipbuilding companies, ship owners, ship classification societies, model basin, and consulting companies are adopted.