• Title/Summary/Keyword: Virtual Driver

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A Study on Propulsion/Brake Model for KTX-II Driving Simulator (KTX-II 운전훈련용 시뮬레이터 추진/제동모델에 대한 연구)

  • Park, Seong-Ho;Kim, Chul-Ho;Yun, Woo-Kyoung
    • Proceedings of the KSR Conference
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    • 2009.05a
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    • pp.1172-1178
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    • 2009
  • The Training using a simulator comes into the spotlight as effective and safety training tool in a lot of fields. Driving simulator of KTX-II is for driver's actual training using virtual reality to be improved their ability of operation against when they are faced with urgent situation and various accidents. This paper describes the construction of the propulsion and brake model for KTX-II driving simulator and the utility of the model as a result in comparison with the design data of the real train.

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Research on Cognitive Effects and Responsiveness of Smartphone-based Augmented Reality Navigation (스마트폰 증강현실 내비게이션의 인지능력과 호응도에 관한 연구)

  • Sohn, Min Gook;Lee, Seung Tae;Lee, Jae Yeol
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.3
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    • pp.272-280
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    • 2014
  • Most of the car navigation systems pzrovide 2D or 3D virtual map-based driving guidance. One of the important issues is how to reduce cognitive burden to the driver who should interpret the abstracted information to real world driving information. Recently, an augmented reality (AR)-based navigation is considered as a new way to reduce cognitive workload by superimposing guidance information into the real world scene captured by the camera. In particular, head-up display (HUD) is popular to implement AR navigation. However, HUD is too expensive to be set up in most cars so that the HUD-based AR navigation is currently unrealistic for navigational assistance. Meanwhile, smartphones with advanced computing capability and various sensors are popularized and also provide navigational assistance. This paper presents a research on cognitive effect and responsiveness of an AR navigation by a comparative study with a conventional virtual map-based navigation on the same smartphone. This paper experimented both quantitative and qualitative studies to compare cognitive workload and responsiveness, respectively. The number of eye gazing at the navigation system is used to measure the cognitive effect. In addition, questionnaires are used for qualitative analysis of the responsiveness.

A Study on the Compensation of the Difference of Driving Behavior between the Driving Vehicle and Driving Simulator (가상주행과 실차주행의 운전자 주행행태 차이에 관한 연구)

  • Park, Jinho;Lim, Joonbeom;Joo, Sungkab;Lee, Soobeom
    • International Journal of Highway Engineering
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    • v.17 no.2
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    • pp.107-122
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    • 2015
  • PURPOSES : The use of virtual driving tests to determine actual road driving behavior is increasing. However, the results indicate a gap between real and virtual driving under same road conditions road based on ergonomic factors, such as anxiety and speed. In the future, the use of virtual driving tests is expected to increase. For this reason, the purpose of this study is to analyze the gap between real and virtual driving on same road conditions and to use a calibration formula to allow for higher reliability of virtual driving tests. METHODS : An intelligent driving recorder was used to capture real driving. A driving simulator was used to record virtual driving. Additionally, a virtual driving map was made with the UC-Win/Road software. We gathered data including geometric structure information, driving information, driver information, and road operation information for real driving and virtual driving on the same road conditions. In this study we investigated a range of gaps, driving speeds, and lateral positions, and introduced a calibration formula to the virtual record to achieve the same record as the real driving situation by applying the effects of the main causes of discrepancy between the two (driving speed and lateral position) using a linear regression model. RESULTS: In the virtual driving test, driving speed and lateral position were determined to be higher and bigger than in the real Driving test, respectively. Additionally, the virtual driving test reduces the concentration, anxiety, and reality when compared to the real driving test. The formula includes four variables to produce the calibration: tangent driving speed, curve driving speed, tangent lateral position, and curve lateral position. However, the tangent lateral position was excluded because it was not statistically significant. CONCLUSIONS: The results of analyzing the formula from MPB (mean prediction bias), MAD (mean absolute deviation) is after applying the formula to the virtual driving test, similar to the real driving test so that the formula works. Because this study was conducted on a national, two-way road, the road speed limit was 80 km/h, and the lane width was 3.0-3.5 m. It works in the same condition road restrictively.

Design of the Virtual SD Memory Card System on the Embedded Linux (임베디드 리눅스에서의 가상 SD 메모리 카드 시스템 설계)

  • Moon, Ji-Hoon;Oh, Jae-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.1
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    • pp.77-82
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    • 2014
  • SD memory cards are widely used in portable digital devices, and most of them exploit NAND flash memory as their storage, so that they have a feature of storing users' important data safely with low costs. In case of using NAND flash memory as storage, however, there is no method to store users' data if memory capacity is insufficient when transferring a large volume of data. This paper proposes a virtual SD memory card system. It used a SD memory card device driver to process data requested from a host by exploiting external storage rather than by exploiting flash memory as a memory core for storing data to the SD memory card. For experiment, it used the FPGA-based SD card slave controller IP on the SMC controller with a S3C2450 ARM CPU to test.

A Study on the Dynamics of Police Motorcycle Simulator (경찰 오토바이 시뮬레이터의 동역학에 관한 연구)

  • Ahn, Dong-Hyuk;Cho, Sung-Hyun;Kim, Hee-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.3
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    • pp.533-542
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    • 2020
  • In this study, we developed a PC - based motorcycle simulator based on the development technology of the virtual patrol motorcycle training system. In order to get the impression that the motorcycle simulator is operating in a realistic way, it is important to have a reliable signal transmission and operation feeling between the driver and the simulator. In order to achieve this, we developed a system that can apply the sub-systems of the actual vehicle to the motorcycle simulator in order to generate the same operation feeling as the actual vehicle. Based on these results, We have developed a method for generating a feedback queue. Vehicle dynamics simulates real-time vehicle motion by receiving input from a steering wheel, accelerating / decelerating pedal, etc. operated by a driver on a vehicle simulator and transmitting the result to a visual and acoustic system, It is the central element of the simulator to generate. I want to summarize the main requirements of simulation dynamics.

Lane Detection for Adaptive Control of Autonomous Vehicle (지능형 자동차의 적응형 제어를 위한 차선인식)

  • Kim, Hyeon-Koo;Ju, Yeonghwan;Lee, Jonghun;Park, Yongwan;Jeong, Ho-Yeol
    • IEMEK Journal of Embedded Systems and Applications
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    • v.4 no.4
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    • pp.180-189
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    • 2009
  • Currently, most automobile companies are interested in research on intelligent autonomous vehicle. They are mainly focused on driver's intelligent assistant and driver replacement. In order to develop an autonomous vehicle, lateral and longitudinal control is necessary. This paper presents a lateral and longitudinal control system for autonomous vehicle that has only mono-vision camera. For lane detection, we present a new lane detection algorithm using clothoid parabolic road model. The proposed algorithm in compared with three other methods such as virtual line method, gradient method and hough transform method, in terms of lane detection ratio. For adaptive control, we apply a vanishing point estimation to fuzzy control. In order to improve handling and stability of the vehicle, the modeling errors between steering angle and predicted vanishing point are controlled to be minimized. So, we established a fuzzy rule of membership functions of inputs (vanishing point and differential vanishing point) and output (steering angle). For simulation, we developed 1/8 size robot (equipped with mono-vision system) of the actual vehicle and tested it in the athletics track of 400 meter. Through the test, we prove that our proposed method outperforms 98 % in terms of detection rate in normal condition. Compared with virtual line method, gradient method and hough transform method, our method also has good performance in the case of clear, fog and rain weather.

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A study on driver experience to railway crossings in driving simulator (차량 시뮬레이터를 이용한 철도건널목 운전행태에 관한 연구)

  • Kim, Inhi;Lee, Seonha
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.13 no.2
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    • pp.57-67
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    • 2014
  • In the last decade, various situations were simulated through virtual environment due to rapid improvement of computer capability and technology. Transportation engineering also has adopted the virtual environment facility in order to identify drivers behaviour under various circumstances. This study aims to evaluate driver reactions to the introduction of new ITS interventions at railway crossings (RLX) in driving simulator. Three ITS safety devices were used to figure out how drivers reacted to them. In addition, a survey was conducted to find participants' work load and acceptance of the technology. The ultimate purpose of this paper is to evaluate ITS safety devices in various aspects. Each participant made 3 runs (2 baselines, 1 ITS randomly) for approximately 20 minutes each. The participants answered that current railway crossings did not look safe prior to experiment. They responded that the use of ITS technologies were easy and the technologies were more effective on passive railway crossings.

A Study of Controller's Output Characteristics for Hatic Interface System (촉각시스템용 제어기의 출력특성연구)

  • Kim Y.S.;Kim A.H.;Bae C.;Kang W,C.;Kim Y.D.
    • Proceedings of the KIPE Conference
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    • 2003.07a
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    • pp.410-414
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    • 2003
  • In this paper, the virtual-reality system is tried to developed, which controls not only the sense of sight and hearing but also the sense of touch, In order to develope the sense of touch in this study, the stable tactual transaction-system, based on summing up the basic algorithm and theory, is embodied. The hardware of this system consists of the 6DOF haptic interface, a controller and a driver In the case of the software, the proxy algorithm is applied for the force-transaction and the mopping algorithm is used for graphic transaction. In addition to this, the imaginary-device driver is utilized for controlling the system and manager-class is also included in this system to manage the position-change and the like. Consequently, the proxy algorithm Is applied, which makes the system possible to be more stable and prompt with and imaginary object. Moreover, the impulse-algorithm is applied to work out a problem which the tactual transaction-period is different from the graphic transaction-period.

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Practical Malware Development And Analysis Method (실전 악성코드 개발 및 분석 방법)

  • Kim, Kyung-min
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.434-437
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    • 2017
  • After the first malware, the brain virus, was founded in 1986, various types of malwares have been created Including worm, dropper, trojan, backdoor, rootkit and downloader. Especially in recent years, driver-type malware have made then more difficult to analyze. therefore, malware analyst require competitive skills. To analyze malware well, you need to know how it works and have to do it by yourself. So in this paper, we develop the dropper, backdoor, trojan, rootkit and driver similar to malware distributed in the real world. It shows the execution behavior on the virtual environment system We propose a method to analyze malware quickly and effectively with static analysis and dynamic analysis.

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Cognitive Evaluation of Geometrical Structure on Express Highway with Driving Simulator (차량시뮬레이터를 이용한 고속도로 복합선형구간에서의 운전자 감성평가)

  • 이병주;박민수;이범수;남궁문
    • Journal of Korean Society of Transportation
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    • v.21 no.4
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    • pp.91-101
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    • 2003
  • This study modeled 4-lane highway in three-dimensional virtual reality in order to overcome difficulties of field experiment. and the research subject was placed in a driving simulator. We survey the driver's cognitive characteristics to the alignment changes in the three-dimensional virtual reality highway. Especially, maximizing the identity of driving movements and virtual scenery on the basis of the data obtained by dynamic analysis module. we minimized simulator sickness for the graphic module of driving simulator. And we carried out cognitive evaluation on the basis of adjective words extracted by dictionary and the opinion of specialist. In this study LISREL model was used to detect the causal relation between geometry and safety in cognitive side, and found that geometric change affects the safety of drivers by static and dynamic road safety model in three-dimensional combined alignments. As the result, for constructing safety road. we consider drivers' cognitive characteristics as human factors in road design, and we think that they are very important factors to improve road safety.