• Title/Summary/Keyword: Videos

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Effects of Interactive Video on Mind Mapping Skills of Common First Year Students' at Umm Al-Qura University

  • Almalki, Mohammad Eidah Messfer
    • International Journal of Computer Science & Network Security
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    • v.21 no.12spc
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    • pp.365-374
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    • 2021
  • This study set off to explore the effect of interactive videos on developing mind mappings skills required for the common first-joint year students at Umm Al-Qura University. Towards this end, the experimental research design of a quasi-experimental of two experimental groups was adopted. The research tools consisted of an achievement test of the cognitive aspects of mind mapping skills and a product evaluation form of mind mapping skills. Results showed statistically significant differences at the significance level (α 0.05) between the mean scores of the two experimental groups who studied the educational video regardless of the type of video in the pre-post cognitive test of the mind mapping skills and the form of product evaluation. Besides, there are statistically significant differences at the significance level (0.05≥α) between the mean scores of the first experimental group who studied the conventional educational video and the mean scores of the second experimental group who studied the interactive educational video. This significant difference was in the posttest of mind mapping skills and in favor of the group who studied the interactive educational video. Nevertheless, there were no statistically significant differences at the significance level (0.05≥α) between the mean scores of the first and second experimental groups in the post-application of the product evaluation form of mind mapping skills. The researcher recommended using the interactive video in teaching courses to common first-year students. It also recommends organizing courses for the faculty members to train them on using interactive videos in their teaching.

Automatic Characters Analysis System in Broadcasting Videos (방송 비디오 등장 인물 자동 분석 시스템)

  • Kim, Ki-Nam;Lee, Heun-Jin;Kim, Hyoung-Joon;Jung, Byunghee;Ha, Myung-Hwan;Park, Sung-Choon;Kim, Whoi-Yul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.801-804
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    • 2004
  • 본 논문에서는 등장 인물 검출 및 인식과 함께 등장 인물의 출연 구간 분석이 가능한 시스템을 제안한다. 드라마, 스포츠와 같은 방송 비디오는 그 특성상 인물이 중심이 되며 각 시점에 등장하는 주요 인물은 방송용 비디오의 중요한 특징이 된다. 따라서 방송용 비디오의 중요한 특징인 등장 인물을 분석하여 효율적인 비디오 관리 시스템을 개발할 수 있다. 본 논문에서 제안된 ACAV(Automatic Characters Analysis in Videos) 시스템은 등장 인물을 검출하여 인물 DB에 등록하는 FAGIS(FAce reGIStration)와 생성된 인물 DB을 이용하여 등장 인물을 분석하는 FACOG(FAce reCOGnition)로 구성된다. 상용화된 등장 인물 분석 시스템인 FaceIt과의 성능 비교를 통해 ACAV의 성능을 검증하였다. 얼굴 검출 실험에서 ACAV의 얼굴 검출률은 84.3%로 FaceIt 보다 약 30% 높았고, 얼굴 인식 실험에서도 ACAV의 얼굴 인식률은 75.7%로 FaceIt 보다 27.5% 높은 성능을 보였다. ACAV 시스템은 방송 멀티미디어 공급자를 위한 대용량 비디오 관리 시스템으로 이용될 수 있으며 일반 사용자를 대상으로 한 PVR(Personal Video Recorder), 모바일 폰 등의 비디오 관리 시스템으로도 이용될 수 있다.

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Cultural Region-based Clustering of SNS Big Data and Users Preferences Analysis (문화권 클러스터링 기반 SNS 빅데이터 및 사용자 선호도 분석)

  • Rho, Seungmin
    • Journal of Advanced Navigation Technology
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    • v.22 no.6
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    • pp.670-674
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    • 2018
  • Social network service (SNS) related data including comments/text, images, videos, blogs, and user experiences contain a wealth of information which can be used to build recommendation systems for various clients' and provide insightful data/results to business analysts. Multimedia data, especially visual data like image and videos are the richest source of SNS data which can reflect particular region, and cultures values/interests, form a gigantic portion of the overall data. Mining such huge amounts of data for extracting actionable intelligence require efficient and smart data analysis methods. The purpose of this paper is to focus on this particular modality for devising ways to model, index, and retrieve data as and when desired.

Development of Video Transfer System using LTE/WiFi for Small UAV (LTE/WiFi 기반 소형 무인기용 영상 전송 시스템 개발)

  • Bae, Joong-Won;Lee, Sang-Jeong
    • Journal of Aerospace System Engineering
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    • v.13 no.2
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    • pp.10-18
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    • 2019
  • In this paper, we present the results of a developed LTE/Wi-Fi-based video transmission system which can be applied in small unmanned aerial vehicles of 25kg or less. The developed video transmission system comprised of airborne datalink terminal, ground datalink terminal, and used LTE and Wi-Fi wireless data communication technologies to transmit videos of resolution higher than HD (720p/30fps, 1080p/30fps) taken by small UAV. The airborne device is designed to efficiently transmit real-time streaming video through the incorporation of H.264 video processing board. Ground tests and evaluation indicated the possibility of the developed system to transmit real-time videos from close distance in regards to non-line-of-sight area.

Analysis of speech in game marketing video using text mining techniques (텍스트 마이닝 기법을 이용한 게임 마케팅 비디오에서의 스피치 분석)

  • Lee, Yeokyung;Kim, Jaejik
    • The Korean Journal of Applied Statistics
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    • v.35 no.1
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    • pp.147-159
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    • 2022
  • Nowadays, various social media platforms are widely spread and people closely use such platforms in daily life. By doing so, social influencers with a large number of subscribers, views, and comments have huge impact in our society. Following this trend, many companies are actively using influencers for marketing purpose to promote their products and services. In this study, we extract the speeches of influencers from videos for game marketing and analyze them using various text mining techniques. In the analysis, we distinguish game videos leading to successful marketing and failed marketing, and we explore and compare the linguistic features of the influencers for successful and failed marketings.

A Case Study of Online Video Lecture : Focusing on 'Electromagnetism' Course at Junior College (온라인 동영상 수업 사례 : 전문대학 '전기자기학' 교과목을 중심으로)

  • Kim, Mi-ra
    • Journal of Engineering Education Research
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    • v.25 no.5
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    • pp.94-103
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    • 2022
  • In this study, we examined the cases of online video classes conducted under the COVID-19 situation for 46 first-year students majoring in electrical engineering at a 3-year college in Gyeongnam. The research was carried out according to the course development process so that classes could be conducted efficiently, focusing on electromagnetism(1) course in the second semester of the first year. The online class consisted of uploading PPT recorded videos and lecture materials to the LMS and giving assignments. The contents of the study were in the scope of examining learners' perceptions through online learning contents, assignment submission, mutual feedback between instructors and learners, university-level lecture evaluation, and free opinions on online video-based electromagnetism(1) classes. As a result of the study, it was confirmed that online lecture review and problem-solving are particularly important for understanding lecture materials, and also given the nature of engineering subjects that require plenty of mathematical expressions, the detailed and immediate feedback provided by instructor enhances learners' class satisfaction and understanding. Based on these, the direction of online classes to be developed after the COVID-19 pandemic and teaching and learning methods suitable for the characteristics of subjects were discussed.

The Role of Visual Communication for Emotional Marketing Strategy

  • HAN, Jung-Im
    • The Journal of Industrial Distribution & Business
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    • v.13 no.11
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    • pp.39-46
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    • 2022
  • Purpose: Visual communication is the act of using elements and components that can be seen. Some of the elements include images, illustrations, drawings, and videos. The purpose of this research is to check if there is the meaningful role of visual communication for emotional marketing plan. Research design, data and methodology: The present author firstly tried to obtain prior knowledge based on numerous previous literature through qualitative content method, investigating and searching related topic in 'Scopus' and 'Google Scholar' which is one of the most famous database. This methodology has already been proved the credibility and conformability by prior researchers. Results: The current study looks at four basic aspects that will assist in analyzing the findings and results from different peer-review articles. The section will cover social media, videos, podcasts, and ads. Conclusions: Several studies also affirmed that increased use of the internet and internet for marketing causes psychological issues among adolescents. Only adults should view some of the marketing ads, but if they pop into an adolescent browser, it may cause some harmful effects. Therefore, the study concluded that moderation of online visual adverts should be done to ensure only the targeted customers view the advert.

Behavior Pattern Prediction Algorithm Based on 2D Pose Estimation and LSTM from Videos (비디오 영상에서 2차원 자세 추정과 LSTM 기반의 행동 패턴 예측 알고리즘)

  • Choi, Jiho;Hwang, Gyutae;Lee, Sang Jun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.4
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    • pp.191-197
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    • 2022
  • This study proposes an image-based Pose Intention Network (PIN) algorithm for rehabilitation via patients' intentions. The purpose of the PIN algorithm is for enabling an active rehabilitation exercise, which is implemented by estimating the patient's motion and classifying the intention. Existing rehabilitation involves the inconvenience of attaching a sensor directly to the patient's skin. In addition, the rehabilitation device moves the patient, which is a passive rehabilitation method. Our algorithm consists of two steps. First, we estimate the user's joint position through the OpenPose algorithm, which is efficient in estimating 2D human pose in an image. Second, an intention classifier is constructed for classifying the motions into three categories, and a sequence of images including joint information is used as input. The intention network also learns correlations between joints and changes in joints over a short period of time, which can be easily used to determine the intention of the motion. To implement the proposed algorithm and conduct real-world experiments, we collected our own dataset, which is composed of videos of three classes. The network is trained using short segment clips of the video. Experimental results demonstrate that the proposed algorithm is effective for classifying intentions based on a short video clip.

Implementation of Video Mirroring System based on IP

  • Lee, Seungwon;Kwon, Soonchul;Lee, Seunghyun
    • International journal of advanced smart convergence
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    • v.11 no.2
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    • pp.108-117
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    • 2022
  • The recent development of information and communication technology has a great impact on the audio/video industry. In particular, IP-based AoIP transmission technology and AVB technology are making changes in the audio/video market. Video signal transmission technology has been introduced to the market through a network, but it has not replaced the video switcher function. Video signals in the conference room or classroom are still controlled by the switching device. In order to switch input/output video devices, a cable that is not limited by distance must be connected to the switcher. In addition, the control of the switching device must be performed by a person who has received professional training. In this paper, it is a technology that can be operated even by non-experts by replacing complex video cables (RGB, DVI, HDMI, DP) with LAN cables and enabling IP-based video switching and transmission (Video Mirroring over IP: VMoIP) to replace video switcher equipment. We are going to do this study, I/O videos were controlled in the form of matrix and high-definition videos were transmitted without distortion, and VMoIP is expected to become the standard for video switching systems in the future.

Cloth Product Recognition based on Siamese Network with Body Region Extraction method

  • Budiman, Sutanto Edward;Kurniawan, Edwin;Lee, Seung Heon;Lee, Jae Seung;Lee, Suk-Ho
    • International journal of advanced smart convergence
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    • v.11 no.2
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    • pp.128-134
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    • 2022
  • Nowadays, people consume a lot of content such as web dramas or K-pop videos through mobile devices such as smartphones, and the market for indirect advertisements through these web dramas or K-pop videos is also increasing every year. In order to lead to the immediate purchase of indirect products in web dramas, a system that allows consumers to purchase immediately at the time the products appear in the drama is needed. In this paper, we propose a system to allow viewers to purchase products worn by celebrities immediately when viewers see and click on them. When a user clicks on a video, it recognizes the product worn by the celebrity, and displays information on the screen on the most similar product corresponding to the recognized product, allowing them to go to the seller's site where they can purchase it. In order for such a system to operate stably, a pose estimation and siamese network-based system is proposed. The proposed system will primarily be released as a streaming service in the form of an app or web page that connects the products in web dramas or other K-pop video contents screened on the mobile with e-commerce. Furthermore, in the future, the technology is expected to be used globally in various industries such as smart mobility and display kiosks.