• Title/Summary/Keyword: Video player system

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Implementation of a MPEG-4 Video Player for Embedded Systems (임베디드 시스템을 위한 MPEG-4 동영상 플레이어 구현)

  • Kim, Soo-Han;Lee, Myeong-Won;Jhang, Seong-Tae
    • The KIPS Transactions:PartD
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    • v.14D no.3 s.113
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    • pp.311-318
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    • 2007
  • A wearable computer has appeared as the next generation computer with the development of embedded system technique in our country, although it has not been applicable well since the hardware and software capabilities are limited for multimedia service. We have implemented a MPEG-4 video player to provide with such multimedia application service using the embedded systems. This paper illustrates the development of MPEG-4 video player operating on the wearable computer named WPS(Wearable Personal Station), the wristwatch PC developed at ETRI.

Video Player for Online SVC Stream in Android Platform (안드로이드 플랫폼에서 온라인 SVC 스트림을 재생하는 비디오 재생기의 설계 및 구현)

  • Hwang, Ki-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.157-164
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    • 2012
  • This paper introduces an implementation of SVC player which runs on Android platform and can play SVC video stream on line from SVC video server. SVC(Scalable Video Coding) is a scalable video encoding technique which supports three scalability such as temporal scalability, spatial scalability, and quality scalability. To implement the SVC player on Android, we implemented a SVC decoder using JSVM open source written in C/C++ as a native part on Android and developed Android UI in Java. Also we built an SVC encoding system off line and an SVC streaming server to conduct on-line SVC streaming experiments. Finally, after we installed the SVC player developed in this paper on Motoroi mobile phone, we evaluated and analyzed on-line streaming performance of the SVC player. The result showed that the player worked well and it had no jitter in streaming with the size of QCIF and 10fps from a fully encoded SVC video source.

Design and Implementation of a Realtime Video Player on Tiled-Display System (타일드-디스플레이 시스템에서 실시간 동영상 상영기의 설계 및 구현)

  • Choe, Gi-Seok;Yu, Jeong-Soo;Choi, Jeong-Hooni;Nang, Jong-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.4
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    • pp.150-157
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    • 2008
  • This paper presents a design and implementation of realtime video player that operates on a tiled-display system consisting of multiple PCs to provide a very large and high resolution display. In the proposed system, the master process transmits a compressed video stream to multiple PCs using UDP multicast. All slaves(PC) receive the same video stream, decompress, clip their designated areas from the decompressed video frame, and display it to their displays while being synchronized with each other. A simple synchronization mechanism based on the H/W clock of each slave is proposed to avoid the skew between the tiles of the display, and a flow-control mechanism based on the bit-rate of the video stream and a pre-buffering scheme are proposed to prevent the jitter The proposed system is implemented with Microsoft DirectX filter technology in order to decouple the video/audio codec from the player.

Research about VOD Client that use Internal net (Internet망을 이용한 VOD Client에 관한 연구)

  • Seo, Seung-Beom;Hong, Cheol-Ho;Sin, Dong-Uk;Kim, Seon-Ju;Lee, Mu-Jae
    • Proceedings of the KIEE Conference
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    • 2003.11b
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    • pp.211-214
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    • 2003
  • Current VOD embodiment way is embodied using PC base. However, achieved research that embody this by Embedded System that PC base is not. OS of this system used WindowsCE.net and x86core used having built-ined SC1200(National company's Geode's familys) by CPU and memory used 128MByte SDRAM. Used Mpeg Decoder for processing of video data, and used Enthernet Controller for Internet. Composite, component, S-Video of video output section of this system is and select one of these and connect on TV and did so that get into action. Actuality implementation manufactured necessary BIOS, WinodwsCE.NET Porting, DeviceDriver in system development and necessary simple Application in action confirmation, and Video Player used Window Media Player had included to WindowsCE.net. Therefore, treatise that see to supplement shortcomings of VOD service been embodying in current PC in Embedded System's form embody that there is sense do can.

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Effects of Sports Video using Motion Estimation and Image Characteristics (움직임추정 및 영상특성을 이용한 스포트 영상효과)

  • 이상길;팔목신행
    • Journal of Broadcast Engineering
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    • v.1 no.1
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    • pp.55-61
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    • 1996
  • We propose an algorithm for video effects of sports broadcasting that informs TV viewers of a sports player's sequential performing forms and locus in detail when gymnastic game such as 'vault' is broadcasted. It records the image sequences while a player is performing, extracts only the player's performing forms from background scenes by a proposed algorithm, superposes them sequentially on a background scene, and broadcasts them with slow speed. This system named as 'Multi-Motion' has ever been used in NHK live broadcasting for 1995 World Gymnastics Championships held in Japan.

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Docking Station Implementation using Portable Media Player (이동식 미디어 플레이어를 이용한 도킹 스테이션 설계)

  • Jung, Eun-Sug;Ryu, Conan K.R.
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.938-941
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    • 2011
  • A docking station design using portable media player for receiving and storing in digital broadcasting is presented in this paper. The receiving and storing for digital broadcasting contents is equipped with setup box. That enables to be removable and portable with multimedia player, and the portable media player is driving by Android operating system. The results of the implementation, this system enables to receive digital broadcasting, DMB, satellite broadcasting and territory broadcasting, and to store video image in real time.

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Design and Implementation of Multi-View 3D Video Player (다시점 3차원 비디오 재생 시스템 설계 및 구현)

  • Heo, Young-Su;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.258-273
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    • 2011
  • This paper designs and implements a multi-view 3D video player system which is operated faster than existing video player systems. The structure for obtaining the near optimum speed in a multi-processor environment by parallelizing the component modules is proposed to process large volumes of multi-view image data at high speed. In order to use the concurrency of bottleneck, we designed image decoding, synthesis and rendering modules in a pipeline structure. For load balancing, the decoder module is divided into the unit of viewpoint, and the image synthesis module is geometrically divided based on synthesized images. As a result of this experiment, multi-view images were correctly synthesized and the 3D sense could be felt when watching the images on the multi-view autostereoscopic display. The proposed application processing structure could be used to process large volumes of multi-view image data at high speed, using the multi-processors to their maximum capacity.

Analysis of Power Consumption Patterns for Commercial Portable Multimedia Players (상용 휴대형 멀티미디어 재생기 전력소모 패턴 분석)

  • Nam, Young-Jin;Yang, Eun-Ju;Lee, Jong-Yuol;Kim, Seong-Ryul;Seo, Dae-Wha
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.3
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    • pp.95-103
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    • 2007
  • Portable multimedia Player (PMP) devices have been gaining in its popularity with the emerging digital convergence of data, video, audio, etc. Since the PMP devices are typically equipped with DSP, a bigger LCD screen, and a hard disk, efficient power management has become more crucial than the other portable devices. This paper builds up a hardware/software-based power measurement system based on data acquisition devices. Subsequently, it measures and analyzes the power consumed in commercial PMP devices under different types of events: the system boot & shutdown, video playback, and the use of different video-coding types. Finally, our analysis of the measured power consumption patterns reveals useful information for the design of low-power PMP devices.

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New Interactive TV Service Model based on the MPEG-4 System

  • Kim, Jongho;Jechang Jeong
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.125-128
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    • 2002
  • In this paper, a new interactive TV service model is proposed. The MPEG-4 system is specified for composing and managing various object streams including user interactions. The data broadcasting model supporting user interactions is designed using MPEG-4 system in our proposal. We evaluate possibility of proposed service model using simulation player. This player supports MPEG-2 TS which contains MPEG-2 video and AC-3 audio streams as a main service and MPEC-4 system data as interactive services as well as user specific EPG information, and XML data, etc as supplemetary services. The player also supports a multi-channel environment. The synchronization between audio and visual data is achieved by DTS and PTS in TS.

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Implementation of Energy-Efficient Multimedia Embedded System using PXA270 processor (PXA270 프로세서를 사용한 저전력 멀티미디어 임베디드 시스템의 구현)

  • Kim, Sang-Duck;Lee, Hoo-Sung;Park, Seong-Su
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.945-948
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    • 2005
  • In wireless and handheld platforms area, performance, power and cost are key metrics for product success. This is driving increasing levels of on-chip integration in state-of-the-art application processors. The purpose of this project is to optimize and design the energy-efficient embedded system that properly displays video and audio in real time. The requirements are for the media player to be capable of decoding real-time streaming video and audio with the least possible energy consumption for a variety of different clips at different resolutions. We implemented this Linux based multimedia player on Intel's PXA27x platform.

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