• 제목/요약/키워드: Video industry

검색결과 511건 처리시간 0.03초

디지털 사이니지 기술 및 표준화 동향과 향후 활성화 방향 (The Recent Technology and Standardization Status and Future Vitalizations for Digital Signage)

  • 김범준
    • 한국전자통신학회논문지
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    • 제11권6호
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    • pp.545-552
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    • 2016
  • 디지털 디스플레이를 통해서 다양한 콘텐츠와 메시지를 전달하는 디지털 사이니지가 국가의 미래형 전략산업으로 주목받고 있다. 특히, 국내 디지털 사이니지 산업은 세계 최고 수준의 디스플레이 산업과 유무선 네트워크를 기반으로 국제적인 경쟁력을 보유하고 있다는 평가를 받고 있다. 본 논문은 디지털 사이니지 산업의 현황을 산업계 및 표준화 동향, 기술 개발 현황 등에 대해서 상세히 기술하고 미래형 디지털 사이니지에 적용될 수 있는 초고화질 영상 및 사용자 인식 기술에 대해서도 분석하였다. 그리고 최근 지적된 디지털 사이니지 산업의 문제점과 이를 해결하기 위한 활성화 방안을 도출하여 제시하였다.

Red5와 Node.js를 활용한 실시간 음성 및 영상 시스템의 설계 및 구현 (Design and Implementation of Real-time Audio and Video System Using Red5 and Node.js)

  • 김혁진;곽우영
    • 한국컴퓨터정보학회논문지
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    • 제19권10호
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    • pp.159-168
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    • 2014
  • 웹은 문서를 공유하고 전달하는 방식이다. 그러나 현재는 음성/영상 데이터를 실시간으로 전달이 가능하며, 더욱 발전하여 사물과 연동되는 사물 인터넷으로 발전이 되고 있다. 기존의 음성/영상 데이터를 전달하는 프로그램의 경우 이기종 시스템과의 인터페이스, 확장성, 비용에서 많은 제약이 따른다. 본 논문에서는 음성/영상 전달 시스템이 이기종 운영체제의 제약을 개선하며, 기존 ERP 시스템과 호환성 및 확장성이 좋은 오픈소스 기반 시스템을 연구하여 개발한다. 프로그램은 이기종 시스템과의 인터페이스, 확장성을 고려한 방법론으로 프로그램을 설계 및 개발 하며, 시스템 구성 또한 오픈소스 기반의 비용절감과 확장성을 고려한 시스템으로 구성한다. 그러므로 연구 개발된 시스템은 확장성 및 인터페이스에서 우수함을 보이며, 시스템의 설계 및 개발 방법론은 영상회의, 영상채팅, 실시간 HMI(Human Machine Interface), 영상 SNS 등 여러 분야에서 활용이 가능하다.

대전격투게임 SSF4의 한주리 (Han Ju-Ri, 韓蛛俐) 의상에 대한 연구 (Study on Competitive Fighting Game SSF4 Han Ju-Ri's Fashion)

  • 윤경희;조우현
    • 복식
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    • 제63권7호
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    • pp.121-133
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    • 2013
  • The globalization of the world, fueled by the Internet, made possible for individuals to access the cultures around the world, other than their own, easier than ever before. But among those rapidly sought out sub-cultures, the video gaming industry, once a niche market mostly for nerds and geeks, now has become one of the biggest entertainment businesses in the world. In a video game, one of the critical elements that could determine its success or failure is the characters featured in the game. And as the countless number of animated characters from many different video games from the past few years have become incredibly popular among the audiences around the world, the expectations from the fans also grow higher every time a new game comes out. Ultimately this has forced the video game developers to come up with more unique and interesting characters for their video games. And at this point, where a video game character is more than just fictional fantasy but a brand to be recognized, it is worth paying proper attention to the video game characters that represent Korea. Hence in this study, we will take a look at Han Ju-Ri, a Korean character featured in Super Street Fighter IV, a competitive fighting game developed by Capcom, one of the world's most recognized video game companies that started its life as an arcade video game, developer but eventually ventured its business into the online world. The study will propose a complete overhaul of the character by incorporating Korea's own traditional looks.

주문형 비디오 서버를 위한 소프트웨어 RAID의 설계 및 성능 분석 (Design and Performance Evaluation of Software RAID for Video-on-Demand Servers)

  • 고정국
    • 한국산업융합학회 논문집
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    • 제3권2호
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    • pp.167-178
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    • 2000
  • Software RAID(Redundant Arrays of Inexpensive Disks) is defined as a storage system that provides capabilities of hardware RAID, and guarantees high reliability as well as high performance. In this paper, we propose an enhanced disk scheduling algorithm and a scheme to guarantee reliability of data. We also design and implement software RAID by utilizing these mechanism to develop a storage system for multimedia applications. Because the proposed algorithm improves a defect of traditional GSS algorithm that disk I/O requests arc served in a fixed order, it minimizes buffer consumption and reduces the number of deadline miss through service group exchange. Software RAID also alleviates data copy overhead during disk services by sharing kernel memory. Even though the implemented software RAID uses the parity approach to guarantee reliability of data, it adopts different data allocation scheme. Therefore, we reduce disk accesses in logical XOR operations to compute the new parity data on all write operations. In the performance evaluation experiments, we found that if we apply the proposed schemes to implement the Software RAID, it can be used as a storage system for small-sized video-on-demand servers.

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비디오투시연하검사 스크리닝을 위한 근적외선 기술 조사 (Investigation of Near Infrared Radiation Based Screening for Video-Fluoroscopy Swallowing Studies)

  • 박지수;정영진
    • 대한방사선기술학회지:방사선기술과학
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    • 제44권1호
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    • pp.9-14
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    • 2021
  • With the recent advances in radiological science, there was radiographic techniques development and several researches to diagnosing dysphagia. We proposed the new Imaging technology based on Near Infrared radiation (NIR) for video fluoroscopic swallowing study (VFSS). To reduce the risk of the VFSS examination for swallowing rehabilitation, multi-NIR camera system comprised. Based on the multi-NIR camera imaging system, Computational simulation was conducted to identify the potential of the multi-NIR camera imaging system as a clinical tool (screening system). As a result of the simulation applied in this study, the proposed system has a potential to be a clinical solution although there is a few of limitations. we believe that it will be a good tool to support the VFSS as a screening technology in clinical fields.

A Web-GIS Based Monitoring Module for Illegal Dumping in Smart Cities

  • Han, Taek-Jin
    • 한국산업융합학회 논문집
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    • 제25권6_1호
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    • pp.927-939
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    • 2022
  • This study was conducted to develop a Web-GIS based monitoring module of smart city that can effectively respond, manage and improve situation in all stages of illegal dumping management on a city scale. First, five technologies were set for the core technical elements of the module configuration. Five core technical elements are as follows; video screening technology based on motion vector analysis, human behavior detection based on intelligent video analytics technology, mobile app for receiving civil complaints about illegal dumping, illegal dumping risk model and street cleanliness map, Web-GIS based situation monitoring technology. The development contents and results for each set of core technical elements were evaluated. Finally, a Web-GIS based 'illegal dumping monitoring module' was proposed. It is possible to collect and analyze city data at the local government level through operating the proposed module. Based on this, it is able to effectively detect illegal dumpers at relatively low cost and identify the tendency of illegal dumping by systematically managing habitual occurrence areas. In the future, it is expected to be developed in the form of an add-on module of the smart city integration platform operated by local governments to ensure interoperability and scalability.

영상처리에 의한 교통류 계측에 관한 연구 (A Study on Measurement of Traffic Flow with Processing of Video Signal)

  • 황병원;고우정웅
    • 대한교통학회지
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    • 제12권4호
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    • pp.119-129
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    • 1994
  • This paper describes system and its algorithm which can measure traffic flow on the road by using industrial television applied in industry. This algorithm is using the real-time processing of dynamic scenes. The processing algorithm of dynamic scenes is developed and proved its validity by designing VISC (Video Information Sampler and Converter). The accuracy of this algorithm is enhanced by allocating sampling points in cross-direction of the vehicles.

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1채널 비디오 서버의 다중 채널 네트워크 카메라 처리를 위한 영상 스위칭 시스템 (Video switching system for multiple channel network camera processing of 1 channel video server)

  • 손오섭;장종욱
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2010년도 춘계학술대회
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    • pp.76-79
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    • 2010
  • 인터넷 웹 기반의 Home Securiy, ITS(Intelligent Traffic System), 관광산업, 생산현장 등 여러 분야에서 네트워크 카메라를 이용한 영상정보 시스템이 각광을 받고 있으며, 이에 따른 네트워크 카메라의 수요가 급속하게 증가하고 있다. 또한 이를 제어하기 위해서 비디오 서버가 복잡해짐에 따라 많은 비용이 드는 문제를 가지고 있다. 따라서 본 논문에서는 카메라 수의 증가에 따른 비디오 서버의 복잡성과 비용 문제를 해결하고자 다중 채널을 통해 입력되는 카메라의 영상 정보를 1채널 멀티플랙스 스위칭 처리를 하고 또한 영상 데이터를 자동으로 스위칭하는 시스템을 구현 하였다.

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Real-time Camera and Video Streaming Through Optimized Settings of Ethernet AVB in Vehicle Network System

  • An, Byoungman;Kim, Youngseop
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권8호
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    • pp.3025-3047
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    • 2021
  • This paper presents the latest Ethernet standardization of in-vehicle network and the future trends of automotive Ethernet technology. The proposed system provides design and optimization algorithms for automotive networking technology related to AVB (Audio Video Bridge) technology. We present a design of in-vehicle network system as well as the optimization of AVB for automotive. A proposal of Reduced Latency of Machine to Machine (RLMM) plays an outstanding role in reducing the latency among devices. RLMM's approach to real-world experimental cases indicates a reduction in latency of around 41.2%. The setup optimized for the automotive network environment is expected to significantly reduce the time in the development and design process. The results obtained in the study of image transmission latency are trustworthy because average values were collected over a long period of time. It is necessary to analyze a latency between multimedia devices within limited time which will be of considerable benefit to the industry. Furthermore, the proposed reliable camera and video streaming through optimized AVB device settings would provide a high level of support in the real-time comprehension and analysis of images with AI (Artificial Intelligence) algorithms in autonomous driving.

Perceived Authenticity through Short Video: Audience Perceptions of Emerging Independent Fashion Designers Self-Presentations

  • YAO, JIAHUI;KIM, SEHWA
    • International Journal of Contents
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    • 제17권4호
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    • pp.101-118
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    • 2021
  • The prevalence of We-Media short videos has attracted emerging independent fashion designers (EIFD), a new force in the fashion industry directing their brand promotion to We-Media for amassing online followers. However, compared to famous content generators, EIFDs' creative, design-based visual appeal has not provided them with the significant edge. The former's success is admittedly supported by the platform backstage algorithm. Yet, the content is the cornerstone for building relationship between the sender and the reception. The authentic perception of the content is one of the basic appeals for which the audience chooses to follow the source. Therefore, with the EIFD short video as the research content, this study is established from the audience's perspective to understand the different dimensions of their authentic perceptions of EIFDs short video. The study was conducted mainly in the form of the Q method. The collection of 52 Q samples were realized through the Focus Group Interview and literature review on multidimensional authenticity. Thirty-six subjects participated in the sorting of the Q-sets. Finally, four dimensions of audience authenticity perceptions of EIFDs were derived: 'ingenuity', 'relevant', 'transparent', and 'experiential'. The corresponding short video content design strategies are suggested for effective communication of EIFDs and their personal brands.