• Title/Summary/Keyword: Video editing

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Development of Digital Video-EEG Editing System (디지털 영상 뇌파계 편집 시스템 개발)

  • 김새별;이소진;김주한;이용희;김인영;김선일
    • Journal of Biomedical Engineering Research
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    • v.22 no.1
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    • pp.81-90
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    • 2001
  • 본 연구에서는 디지털 영상 뇌파계(digital video electroencephalogram, Digital VEEG)에서 비디오 영상과 뇌전도 파형의 동기화된 편집 시스템을 구성한다. 이 시스템은 기존 아날로그 영상 뇌파계(analog video electroencephalogram)의 동기화 문제와 디지털 영상 시스템에서의 영상편집 문제를 해결하기 위하여 MPEG-I(이하 MPEG) 고압축 기술을 이용한 MPEG 인코딩 보드(encoding board)와 MPEG 편집 엔진(editing engine)을 각각 사용하였다. 시스템은 디지털 영상뇌파계모듈과 디지털 편집 모듈로 구성되며, 뇌전도모듈에서는 환자에게 연결된 전극을 통해 들어온 뇌파를 생체신호증폭기를 이용하여 증폭한 후 AD 보드(analog to digital board)를 이용 디지털화한다. 디지털 카메라로 촬영된 환자영상의 아날로그 영상신호(NTSC 신호)는 MPEG 인코딩 보드를 이용하여 고압축 디지털화한다. 이후 디지털화된 뇌전도신호와 MPEG 형식의 영상을 시간 동기화하여 두 개의 모니터에 각각보여준다. 편집 모듈에서는 영상신호와 뇌파신호를 어느 부분이든 간단한 조작으로 오려 붙이기(cut and paste) 기능을 이용할 수 있다. 본 시스템은 사용된 데이터 모두 디지털 기술을 이용하여 영상과 뇌파신호의 정확한 동기화 및 각각의 데이터의 오려 붙이기 기능을 가능케 하였으며, 이는 환자의 데이터를 관리 및 보관하는데 있어, 임상의에게 의미 있는 자료만을 모아서 효율적으로 관리할 수 있게 해준다. 이와 같은 장점을 갖는 디지 영상뇌파계 편집시스템을 구현하였다.

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Automatic Video Editing Technology based on Matching System using Genre Characteristic Patterns (장르 특성 패턴을 활용한 매칭시스템 기반의 자동영상편집 기술)

  • Mun, Hyejun;Lim, Yangmi
    • Journal of Broadcast Engineering
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    • v.25 no.6
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    • pp.861-869
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    • 2020
  • We introduce the application that automatically makes several images stored in user's device into one video by using the different climax patterns appearing for each film genre. For the classification of the genre characteristics of movies, a climax pattern model style was created by analyzing the genre of domestic movie drama, action, horror and foreign movie drama, action, and horror. The climax pattern was characterized by the change in shot size, the length of the shot, and the frequency of insert use in a specific scene part of the movie, and the result was visualized. The model visualized by genre developed as a template using Firebase DB. Images stored in the user's device were selected and matched with the climax pattern model developed as a template for each genre. Although it is a short video, it is a feature of the proposed application that it can create an emotional story video that reflects the characteristics of the genre. Recently, platform operators such as YouTube and Naver are upgrading applications that automatically generate video using a picture or video taken by the user directly with a smartphone. However, applications that have genre characteristics like movies or include video-generation technology to show stories are still insufficient. It is predicted that the proposed automatic video editing has the potential to develop into a video editing application capable of transmitting emotions.

Education of media by production of image contents - Focusing on Non-Linear Editing (영상 콘텐츠 제작을 통한 미디어 교육 - 비선형 편집을 중심으로)

  • Park, Sung-Dae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.9
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    • pp.1096-1103
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    • 2019
  • Today the influence of digital video media grows bigger due to the development of information and telecommunication gradually and most of juveniles spend a number of image contents with their smart phones and computers. And they not only consume such image contents but also upload the videos they make at YouTube or Vimeo by recording and editing them by themselves. As we learned from such phenomenon, the education of media that uses and expresses the video in various environment such as making, reading and expressing video media is very important. The education of using the advance digital device and software of producing image contents is essential as current education of media cannot be discussed without that. This study treats the education of media based on the view point of education on image contents production. It discusses the education method that we can learn from the process of image contents production based on Non-Linear Editing System.

Shot Transition Effects for MPEG - 1 Video Stream in Compressed Domain (MPEG-1 비디오 스트림에 대한 압축 영역에서의 장면 전환 효과 처리)

  • Lee, Seung-Cheol;Nang, Jong-Ho
    • Journal of KIISE:Information Networking
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    • v.27 no.2
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    • pp.109-122
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    • 2000
  • As the full-motion videos in MPEG are widely available nowadays, an editor that could easily edit such kind of media data is required to develop various multimedia applications. In order to concatenate and apply a transition effect to two video streams encoded in MPEG, they should be decoded first since there are dependencies in the frames in MPEG-encoded video stream. Since this decode-edit-encode process requires a huge amount of computing/storage resources, a new editing scheme that could apply various transition effects to MPEG video streams directly while keeping the quality of video data is strongly required. This paper proposes a new editing scheme that could apply three transition effects (such as fade-in, fade-out, and dissolve) to MPEG video streams in a compressed domain. In the proposed scheme, an extension of previous method in which the frames are partially decompressed and transition effects are applied is adopted for I- and P-frames. In addition, a new processing scheme for B-frame that could apply the transition effects in DCT domain directly using an approximation of motion compensation based on the motion vector to reference frames. Since this processing scheme could apply the transition effects in a compressed domain directly, the editing process could be speed-up about $3{\sim}4$ times faster than previous decode-edit-encoding method while keeping the quality of video data as good as the source data. The proposed scheme could be used to build a software-only MPEG video editing system that helps to edit MPEG video data even on a low-cost desk-top computer.

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Design and Implementation of a Digital Storyboard System for Efficient Video Contents Production (효율적인 동영상 콘텐츠 제작을 위한 디지털 스토리보드 설계 및 구현)

  • Choi, Jun-Ho;Hwang, Myung-Gwon;Kim, Pan-Koo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.548-551
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    • 2008
  • Recently, general user is making a lots of contents but it's difficult what using professional video editing system. and also video editing system is consist of effect of contents so user can't make a video contents easily. Therefore, we construct a system and make a application that user can make a video oneself using each sample video elements in this paper. For the this one, we used the semantic property about each element and we also construct to story, the story is matching to low level data in video.

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A study on video production behavior of teenage creator (10대 크리에이터의 영상 제작 행태 연구)

  • Pyo, So-Hee;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.17 no.4
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    • pp.319-325
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    • 2019
  • The purpose of this study is to suggest ways to improve the competence and performance of teenage creators through the behavioral comparison. With the recent growth of video streaming services, the number of teenage creators is rapidly increasing. However, research on the video production behavior of teenagers is still limited. Therefore, in this study, we examined the video production behaviors of teenagers and assessed difficulties in each step. This study was conducted with the case study and the empirical study which interviewed the enthusiasts group and the creators group. Experimental results indicated that the editing stage was the most important but the lowest in both groups. In particular, the interest group had a greater burden on the editorial stage than the creator group. Therefore, in order to encourage teenage video production activities, it will be necessary to train them in editing programs or provide easy editing functions.

A video editing system for transition effects (화면 전환 효과를 위한 비디오 편집 시스템)

  • Kim, Jeong-Hun
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.33-42
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    • 1996
  • In this paper, I tried to take analog signal from LDP, VCR, Camcoder and to convert to digital data. Then I designed and implemented a system to edit the data and to reconvert the edited data to analog signal. For this study, I partiallyy used single image processing algorithms which were developped before my work and suggested algorithms of various transition effects which could be useful for video data editing. In conclusion, I compared the conventional professional video systems with mine and analyzed them.

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Desktop program production

  • Enami, Kazumasa;Fukui, Kazuo;Yagi, Nobuyuki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.77-81
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    • 1996
  • In order to conform to the needs of effective program production in multimedia era, we are studying Desk Top Program Production system. With the DTPP, users can easily produce multimedia program including video, sound, and ancillary data, and freely handle video images synthesizing video components retrieved from video database. This paper describes the new program production system, DTPP and its key technologies such as cooperative program production via multimedia network, indexing and utilization of attribute information of images, and image segmentation and spatio-temporal editing.

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Splicing Techniques in the PES System Layer for the Editing at a GOP Module of The MPEG-2 based Images (MPEG-2 기반영상 GOP 단위 편집을 위한 PES 시스템 영역에서의 스트림 접함 방법)

  • 김동준;최윤식
    • Journal of Broadcast Engineering
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    • v.7 no.4
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    • pp.355-361
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    • 2002
  • In this paper, several methods which guarantee the seamless editing when the splicing is applied to the MPEG-2 system streams are described. In the MPEG-2 system standard, it is recommended that the splicing technique is applied in the Transport Stream(TS) domain. However, in view of the video editing, the splicing at an arbitrary picture unit can not be guaranteed. The splicing in the PES domain is only considered in this paper because the PES is one of the MPEG-2 system streams and this result could be directly extended to the video splicing techniques in the TS or PS domain. Thus. the problems that might occur when different two PES streams are spliced and its effects to the video quality are compared and analyzed. Based on this analysis. several methods that can resolve these problems directly in the PES domain are proposed. Consequently, the computer simulation demonstrates that the splicing at a GOP modulo is guaranteed to have good video quality even without considering the state of the PES packet only if the PES_packet_length field of the PES packet header is used.

Job Analysis of Video Editors Based on the DACUM Method (DACUM 기법에 의한 영상편집자의 직무분석)

  • Song, Hwa-Sun
    • The Journal of the Korea Contents Association
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    • v.7 no.12
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    • pp.95-104
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    • 2007
  • As the broadcasting system rapidly migrates to the HD contents production, a broadcasting professional training program has increasingly requested, which provides a professional ability keeping up with new demands and a systematic well-organized education program. This paper utilized a DACUM(developing a curriculum) method for a video editor's job analysis and presented a job model of video editing. With a DACUM job analysis, we retrieved 9 essential job duties and 71 tasks, and then examined their importance, difficulty, frequency, and entry level tasks that are required before job hire. We also established a well-form structure of the job analysis results, completed a DACUM research chart, and consequently built a video editor's job model in TV broadcasting and video production areas. The proposed model is expected to be used as a fundamental material for a future job organization of video editors in TV broadcasting and video production areas, a development of the educational curriculum, and a priority decision of on-the-job training programs.