• Title/Summary/Keyword: Video distribution

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Design Of a Video-Base Fire Detection System Using Texture and Color Spatial Distribution Information (질감 및 색채의 공간 분포 정보를 이용한 비디오 기반 화재감지 시스템)

  • Piao, Feng-Ji;Ryu, Ji-Goo;Moon, Kwang-Seok;Kim, Jong-Nam;Ung, Jang-Dae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.331-334
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    • 2010
  • This paper proposes a new design of a video-base fire detection system using texture and color spatial distribution information. The video sequences used are taken in different days with different lighting conditions having different backgrounds. The time complexity of most previous vision-based fire detection techniques are very high due to lengthy programing. To overcome the problems of lengthy codes and time complexity, in this algorithm, at first we normalize the video image frames by size and color information. Then the spatial distribution of the color information is used to extract the candidate regions, later using visual texture of the fire, we detect the fire regions. The experimental results show an real-time fire detection over thousands of image frames, and have higher detection rate when compared to the conventional fire detection techniques.

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Efficient Correlation Channel Modeling for Transform Domain Wyner-Ziv Video Coding (Transform Domain Wyner-Ziv 비디오 부호를 위한 효과적인 상관 채널 모델링)

  • Oh, Ji-Eun;Jung, Chun-Sung;Kim, Dong-Yoon;Park, Hyun-Wook;Ha, Jeong-Seok
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.3
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    • pp.23-31
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    • 2010
  • The increasing demands on low-power, and low-complexity video encoder have been motivating extensive research activities on distributed video coding (DVC) in which the encoder compresses frames without utilizing inter-frame statistical correlation. In DVC encoder, contrary to the conventional video encoder, an error control code compresses the video frames by representing the frames in the form of syndrome bits. In the meantime, the DVC decoder generates side information which is modeled as a noisy version of the original video frames, and a decoder of the error-control code corrects the errors in the side information with the syndrome bits. The noisy observation, i.e., the side information can be understood as the output of a virtual channel corresponding to the orignal video frames, and the conditional probability of the virtual channel model is assumed to follow a Laplacian distribution. Thus, performance improvement of DVC systems depends on performances of the error-control code and the optimal reconstruction step in the DVC decoder. In turn, the performances of two constituent blocks are directly related to a better estimation of the parameter of the correlation channel. In this paper, we propose an algorithm to estimate the parameter of the correlation channel and also a low-complexity version of the proposed algorithm. In particular, the proposed algorithm minimizes squared-error of the Laplacian probability distribution and the empirical observations. Finally, we show that the conventional algorithm can be improved by adopting a confidential window. The proposed algorithm results in PSNR gain up to 1.8 dB and 1.1 dB on Mother and Foreman video sequences, respectively.

A case study of blockchain-based public performance video platform establishment: Focusing on Gyeonggi Art On, a new media art broadcasting station in Gyeonggi-do (블록체인 기반 공연영상 공공 플랫폼 구축 사례 연구: 경기도 뉴미디어 예술방송국 경기아트온을 중심으로)

  • Lee, Seung Hyun
    • Journal of Service Research and Studies
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    • v.13 no.1
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    • pp.108-126
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    • 2023
  • This study explored the sustainability of a blockchain-based cultural art performance video platform through the construction of Gyeonggi Art On, a new media art broadcasting station in Gyeonggi-do. In addition, the technical limitations of video content transaction using block chain, legal and institutional issues, and the protection of personal information and intellectual property rights were reviewed. As for the research method, participatory observation methods such as in-depth interviews with developers and operators and participation in meetings were conducted. The researcher participated in and observed the entire development process, including designing and developing blockchain nodes, smart contracts, APIs, UI/UX, and testing interworking between blockchain and content distribution services. Research Question 1: The results of the study on 'Which technology model is suitable for a blockchain-based performance video content distribution public platform?' are as follows. 1) The blockchain type suitable for the public platform for distribution of art performance video contents based on the blockchain is the private type that can be intervened only when the blockchain manager directly invites it. 2) In public platforms such as Gyeonggi ArtOn, among the copyright management model, which is an art based on NFT issuance, and the BC token and cloud-based content distribution model, the model that provides content to external demand organizations through API and uses K-token for fee settlement is suitable. 3) For public platform initial services such as Gyeonggi ArtOn, a closed blockchain that provides services only to users who have been granted the right to use content is suitable. Research question 2: What legal and institutional problems should be reviewed when operating a blockchain-based performance video distribution public platform? The results of the study are as follows. 1) Blockchain-based smart contracts have a party eligibility problem due to the nature of blockchain technology in which the identities of transaction parties may not be revealed. 2) When a security incident occurs in the block chain, it is difficult to recover the loss because it is unclear how to compensate or remedy the user's loss. 3) The concept of default cannot be applied to smart contracts, and even if the obligations under the smart contract have already been fulfilled, the possibility of incomplete performance must be reviewed.

Reversible Watermarking based Video Contents Management and Control technique using Biological Organism Model (생물학적 유기체 모델을 이용한 가역 워터마킹 기반 비디오 콘텐츠 관리 및 제어 기법)

  • Jang, Bong-Joo;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.16 no.7
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    • pp.841-851
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    • 2013
  • The infectious information hiding system(IIHS) is proposed for secure distribution of high quality video contents by applying optimized watermark embedding and detection algorithms to video codecs. And the watermark as infectious information is transmitted while target video is displayed or edited by codecs. This paper proposes a fast and effective reversible watermarking and infectious information generation for IIHS. Our reversible watermarking scheme enables video decoder to control video quality and watermark strength actively for by adding control code and expiration date with the watermark. Also, we designed our scheme with low computational complexity to satisfy it's real-time processing in a video codec, and to prevent time or frame delay during watermark detection and video restoration, we embedded one watermark and one side information within a macro-block. Experimental results verify that our scheme satisfy real-time watermark embedding and detection and watermark error is 0% after reversible watermark detection. Finally, we conform that the quality of restored video contens is almost same with compressed video without watermarking algorithm.

Flexible Video Authentication based on Aggregate Signature

  • Shin, Weon;Hong, Young-Jin;Lee, Won-Young;Rhee, Kyung-Hyune
    • Journal of Korea Multimedia Society
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    • v.12 no.6
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    • pp.833-841
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    • 2009
  • In this paper we propose a flexible video authentication scheme based on aggregate signature, which provides authenticity of a digital video by means of cryptographic signature to guarantee right of users. In contrast to previous works, the proposed scheme provides flexible usages on content distribution system, and it allows addition of new contents to the signed contents and deletion of some parts of the signed contents. A modification can be done by content owner or others. Although contents are modified by one or more users, our scheme can guarantee each user's right by aggregation of the each user's signatures. Moreover, proposed scheme has half size of Digital Signature Algorithm (DSA) with comparable security.

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Scalable Video Coding and its Application to AT-DMB (스케일러블 비디오 부호화와 AT-DMB)

  • Kim, Jae-Gon;Kim, Jin-Soo;Choi, Hae-Chul;Kang, Jung-Won
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.45-48
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    • 2008
  • This paper presents a brief overview of scalable video coding (SVC) with a focus on spatial scalability and its application to Advanced Terrestrial-DMB (AT-DMB). By adopting SVC with two spatial-layers and hierarchical modulation, AT-DMB provides standard definition (SD)-level video while maintaining compatability with the existing CIF-level video. In this paper, we suggest a layer-configuration and coding parameters of SVC which are well suit for an AT-DMB system. In order to reduce extremely large encoding time resulted by an exhaustive search of a macroblock coding mode in spatial scalability, we propose a fast mode decision method which excludes redundant modes in each layer. It utilizes the mode distribution of each layer and their correlations. Experimental results show that a simplified encoding model with the method reduces the computational complexity significantly with negligible coding loss.

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Robust 3D Wavelet Watermarking for Video

  • Jie Yang;Kim, Young-Gon;Lee, Moon-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2002.11a
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    • pp.173-176
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    • 2002
  • This paper proposes a new approach for digital watermarking and secure copyright protection of video. the principal aim being to discourage illicit copying and distribution of copyrighted material. The method presented here is based on the three dimensional discrete wavelet transform of video scene. The watermark is a copyright information encoded in the form of a spread spectrum signal to ensure the system security and is embedded in the 3D DWT magnitude of video chunks. The performance of the presented technique is evaluated experimentally.

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Statistical Model for Emotional Video Shot Characterization (비디오 셧의 감정 관련 특징에 대한 통계적 모델링)

  • 박현재;강행봉
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.12C
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    • pp.1200-1208
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    • 2003
  • Affective computing plays an important role in intelligent Human Computer Interactions(HCI). To detect emotional events, it is desirable to construct a computing model for extracting emotion related features from video. In this paper, we propose a statistical model based on the probabilistic distribution of low level features in video shots. The proposed method extracts low level features from video shots and then from a GMM(Gaussian Mixture Model) for them to detect emotional shots. As low level features, we use color, camera motion and sequence of shot lengths. The features can be modeled as a GMM by using EM(Expectation Maximization) algorithm and the relations between time and emotions are estimated by MLE(Maximum Likelihood Estimation). Finally, the two statistical models are combined together using Bayesian framework to detect emotional events in video.

A design of session management for video conference services (개방형 통신망에서 화상 회의 서비스 세션 관리 설계)

  • 신영석
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.11
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    • pp.2498-2511
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    • 1997
  • Due to the recent advances in computer technologies and high-speed networks, telecommunication services and provision of multimedia services will be considered a new software architecture adapting networking infrastructure on information networking architecture. In this paper, the video conference services has been selected as a target service example because it is expected to become one of the most important services on the full service network. In fact, it can be viewed as the basis for providing telecommunication services such as video telephony and video conferencing. This paepr presents the prototyping of TINA(Telecommunication Information Networking Architecture) based desktop video conference system using the concepts of session management. The prototyping of deskop video conference system aims at assessing TINA concepts and refinement of the mapping between session graph and connection graph, and provides support of open service platform towards distribution and objected-orientation.

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Fast Hierarchical Search Method for Multi-view Video Coding (다시점 비디오 부호화를 위한 고속 계층적 탐색 기법)

  • Yoon, Hyo-Sun;Kim, Mi-Young
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.7
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    • pp.495-502
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    • 2013
  • Motion estimation (ME) that limits the performance of image quality and encoding speed has been developed to reduce temporal redundancy in video sequences and plays an important role in digital video compression. But it is computational demanding part of the encoder. Multi-view video is obtained by capturing one three-dimensional scene with many cameras at different positions. ME for Multi-view video requires high computational complexity. To reduce computational complexity and maintain the image quality, a fast motion estimation method is proposed in this paper. The proposed method uses a hierarchical search strategy. This strategy method consists of modified diamond search patten, multi gird diamond search pattern, and raster search pattern. These search patterns place search points symmetrically and evenly that can cover the overall search area not to fall into the local minimum or exploits the characteristics of the distribution of motion vectors to place the search points. Experiment results show that the speedup improvement of the proposed method over TZ search method (JMVC) can be up to 1.2 ~3 times faster while maintaining similar video quality and bit rates.