• Title/Summary/Keyword: Video distribution

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Reducing Decoding Complexity by Improving Motion Field Using Bicubic and Lanczos Interpolation Techniques in Wyner-Ziv Video Coding

  • Widyantara, I Made O.;Wirawan, Wirawan;Hendrantoro, Gamantyo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.9
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    • pp.2351-2369
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    • 2012
  • This paper describes interpolation method of motion field in the Wyner-Ziv video coding (WZVC) based on Expectation-Maximization (EM) algorithm. In the EM algorithm, the estimated motion field distribution is calculated on a block-by-block basis. Each pixel in the block shares similar probability distribution, producing an undesired blocking artefact on the pixel-based motion field. The proposed interpolation techniques are Bicubic and Lanczos which successively use 16 and 32 neighborhood probability distributions of block-based motion field for one pixel in k-by-k block on pixel-based motion field. EM-based WZVC codec updates the estimated probability distribution on block-based motion field, and interpolates it to pixel resolution. This is required to generate higher-quality soft side information (SI) such that the decoding algorithm is able to make syndrome estimation more quickly. Our experiments showed that the proposed interpolation methods have the capability to reduce EM-based WZVC decoding complexity with small increment of bit rate.

Socially Aware Device-to-multi-device User Grouping for Popular Content Distribution

  • Liu, Jianlong;Zhou, Wen'an;Lin, Lixia
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.11
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    • pp.4372-4394
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    • 2020
  • The distribution of popular videos incurs a large amount of traffic at the base stations (BS) of networks. Device-to-multi-device (D2MD) communication has emerged an efficient radio access technology for offloading BS traffic in recent years. However, traditional studies have focused on synchronous user requests whereas asynchronous user requests are more common. Hence, offloading BS traffic in case of asynchronous user requests while considering their time-varying characteristics and the quality of experience (QoE) of video request users (VRUs) is a pressing problem. This paper uses social stability (SS) and video loading duration (VLD)-tolerant property to group VRUs and seed users (SUs) to offload BS traffic. We define the average amount of data transmission (AADT) to measure the network's capacity for offloading BS traffic. Based on this, we formulate a time-varying bipartite graph matching optimization problem. We decouple the problem into two subproblems which can be solved separately in terms of time and space. Then, we propose the socially aware D2MD user selection (SA-D2MD-S) algorithm based on finite horizon optimal stopping theory, and propose the SA-D2MD user matching (SA-D2MD-M) algorithm to solve the two subproblems. The results of simulations show that our algorithms outperform prevalent algorithms.

Reconsideration on the Agglomeration Factors of Cultural Industries

  • Hanzawa, Seiji
    • Journal of the Economic Geographical Society of Korea
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    • v.11 no.3
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    • pp.375-388
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    • 2008
  • The early studies on the cultural industries had mainly emphasized the viewpoint of "efficiency" based on the "flexible specialization" theory, but they have gradually shed light on the viewpoint of "creativity": creative human resources and various networks generating creative energies. Despite the importance of these studies, it is impossible to explain every cultural industrial agglomeration phenomena from specific and few viewpoints due to the diversity of each cultural industry. This study describes the dissimilarity of agglomeration factors between the Japanese animation and home video game industries which form salient agglomeration in the same region. Both industries share similar characteristics with industrial agglomeration of SMEs in Tokyo and close inter-firm relationships. However, they differ in their historical development paths and each firm's behavior and strategy because of their own distribution systems and production processes. In particular, the difference in distribution systems clearly affects whether a company values "efficiency" factors of agglomeration advantage or "creativity" factors of that in case of locational choice. The distribution sector of the cultural industry, compared with the production sector, has a tendency to value profitability rather than creation itself. Therefore, a cultural industry with the strong distribution sector tends to form the industrial system emphasizing profitability. The Japanese animation firm is apt to choose its location from the perspective of efficiency, which easily contributes to profitability, because television broadcasting stations are strong distribution sector. Conversely, the Japanese game firm chooses its location from the perspective of creativity due to the absence of strong distribution sector.

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Analysis of Aggregated HTTP-based Video Traffic

  • Biernacki, Arkadiusz
    • Journal of Communications and Networks
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    • v.18 no.5
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    • pp.826-836
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    • 2016
  • Increase of hypertext transfer protocol (HTTP)-based video popularity causes that broadband and Internet service providers' links transmit mainly multimedia content. Network planning, traffic engineering or congestion control requires understanding of the statistical properties of network traffic; therefore, it is desirable to investigate the characteristic of traffic traces generated, among others, by systems which employ adaptive bit-rate streaming. In our work, we investigate traffic originating from 120 client-server pairs, situated in an emulated laboratory environment, and multiplexed onto a single network link. We show that the structure of the traffic is distinct from the structure generated by first and second generation of HTTP video systems, and furthermore, not similar to the structure of general Internet traffic. The obtained traffic exhibits negative correlations, anti-persistence, and its distribution function is skewed to the right. Furthermore, we show that the traffic generated by clients employing the same or similar play-out strategies is positively correlated and synchronised (clustered), whereas traffic originated from different play-out strategies shows negative or no correlations.

Analysis and Evaluation of Video Search Services of Korean Search Portals: Naver versus Google Korea (검색 포털들의 동영상 검색 서비스 분석 평가: 네이버와 구글을 중심으로)

  • Park, Soyeon
    • Journal of the Korean Society for information Management
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    • v.31 no.3
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    • pp.181-200
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    • 2014
  • This study aims to analyze and evaluate video search services of major search portals, Naver and Google Korea. In particular, this study analyzed characteristics such as collection distribution, yearly distribution, the ratio of redundant search results, the ratio of advertising, and the quality of videos. This study also evaluated relevance, credibility, and currency of video search results, and investigated the factors that influence relevance and credibility. Finally, types and characteristics of error results were analyzed. The results of this study show that the relevance of Google's video search results is higher than those of Naver, whereas currency of Naver's search results is somewhat higher than those of Google. Google has more high resolution videos than Naver, and Naver has more advertising than Google. Both Google and Naver return many redundant videos in the search results. The results of this study can be implemented to the portal's effective development of video search services.

Estimation of the distribution density of snow crab, Chionoecetes opilio using a deep-sea underwater camera system attached on a towing sledge (예인식 심해용 비디오카메라를 이용한 대게의 서식밀도 추정)

  • An, Heui-Chun;Lee, Kyoung-Hoon;Bae, Jae-Hyun;Bae, Bong-Seong;Shin, Jong-Keun
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.45 no.3
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    • pp.151-156
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    • 2009
  • This study shows that the distribution density of snow crab, Chionoecetes opilio, was estimated using an underwater video monitoring system attached on the towing sledge. The field experiments were carried out at the coastal waters around Chuksan, East Sea, where ranged from 110 to 130m depth during September and October 2007. The sledge was towed for 40 minutes and the towing speed was controlled between 1.5 to 1.7 knot and each research areas were calculated to multiply towed distance by the detection width of the video monitoring system(1.2m), and then, distribution density of snow crab in each observations were estimated as a counted number of crab per 1,000$m^2$. The result shows that their survey, taken between two months, reflected similar results during survey period, and the maximum and mean distribution densities in September estimated to be 77.0(number/1,000$m^2$) and 19.9, respectively, and those of October were 36.0 and 21.8, respectively.

SPMLD: Sub-Packet based Multipath Load Distribution for Real-Time Multimedia Traffic

  • Wu, Jiyan;Yang, Jingqi;Shang, Yanlei;Cheng, Bo;Chen, Junliang
    • Journal of Communications and Networks
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    • v.16 no.5
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    • pp.548-558
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    • 2014
  • Load distribution is vital to the performance of multipath transport. The task becomes more challenging in real-time multimedia applications (RTMA), which impose stringent delay requirements. Two key issues to be addressed are: 1) How to minimize end-to-end delay and 2) how to alleviate packet reordering that incurs additional recovery time at the receiver. In this paper, we propose sub-packet based multipath load distribution (SPMLD), a new model that splits traffic at the granularity of sub-packet. Our SPMLD model aims to minimize total packet delay by effectively aggregating multiple parallel paths as a single virtual path. First, we formulate the packet splitting over multiple paths as a constrained optimization problem and derive its solution based on progressive approximation method. Second, in the solution, we analyze queuing delay by introducing D/M/1 model and obtain the expression of dynamic packet splitting ratio for each path. Third, in order to describe SPMLD's scheduling policy, we propose two distributed algorithms respectively implemented in the source and destination nodes. We evaluate the performance of SPMLD through extensive simulations in QualNet using real-time H.264 video streaming. Experimental results demonstrate that: SPMLD outperforms previous flow and packet based load distribution models in terms of video peak signal-to-noise ratio, total packet delay, end-to-end delay, and risk of packet reordering. Besides, SPMLD's extra overhead is tiny compared to the input video streaming.

Blind Video Fingerprinting Using Temporal Wavelet Transform (시간축 웨이블릿 변환을 이용한 블라인드 비디오 핑거프린팅)

  • Kang Hyun-Ho;Park Ji-Hwan;Lee Hye-Joo;Hong Jin-Woo
    • Journal of Korea Multimedia Society
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    • v.7 no.9
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    • pp.1263-1272
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    • 2004
  • In this paper, we present a novel video fingerprinting implementation method to identify the source of illegal copies. The video fingerprinting is achieved by the insertion of uniform distributed random number is made by seller and buyer's identification key-in the video wavelet coefficients by their temporal wavelet transform. The proposed fingerprinting is able to detect unique fingerprint of video contents even if they have been distorted by collusion attacks and MPEG2 compression. Especially, we use characteristics of the temporal wavelet transform to assign user's embedding area. Experimental results show the traceability of unauthorized distribution of video contents and its robustness to various collusion attacks and MPEG2 compression.

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Research on Online Video Content Distributors in China (중국 온라인 동영상 플랫폼의 발전 현황과 사례 분석)

  • Park, Sung-Eun;Lee, Gun-Woong
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.137-147
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    • 2016
  • The Online video content service developed into one of the most popular network service of internet and mobile users. The number of online video content distributors are rapidly increasing in China. But, at present, Online video content distributors in china has the following problems: severe similar content, copyright infringement issue and profit model absence. The purpose of this study is to analyze the development of these distributors, especially YoukuTudou and iQiyiPPS. This study also reviews the stage of development and current situation of online video content market in china.

Development of the Full color LED displays using the control algorithm of histogram distribution (히스토그램 분포 제어가 가능한 풀칼라 LED 디스플레이장치 개발)

  • Ha, Young-Jae;Jin, Byung-Yun;Kim, Sun-Hyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.7
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    • pp.1708-1714
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    • 2010
  • In this paper, the full color LED billboard or a general quality improvement methods of quality gamma correction, brightness, and brightness adjustment, etc., regardless of the overall color of images uniformly bright or dark have been taken care of. The video itself, but simply expressed as a uniform brightness of a certain size, how to adjust the brightness of input video signal does not reflect the characteristics of the entire screen with just a lighter or darker line is only feeling was brought. So, unlike conventional video transmission system with new LED display technology in the histogram analysis of image data is input by the input image data by determining the luminance values of the attributes are reflected, as appropriate based on the histogram of the distribution of brightness values By controlling the LED display is expressed in the uniform image can improve the brightness control, histogram distribution of the image as full color billboards driven processing technology is proposed.