• Title/Summary/Keyword: Video Solution

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Multimedia data processing using object-orient theory (객체지향 이론을 적용한 멀티미디어 데이터 처리)

  • 김홍섭
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.2
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    • pp.1-6
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    • 2000
  • According as the Internet has expanded. technology of multimedia has developed, information has been expressed and provided in many ways, and users have been faced with various forms of data. However, data process probable has many problems from the developer's point of view. The Problem of compatibility caused by the different data structure in the media and multimedia such as sound, image, video and so forth. Even if they have the same structure requires the more task to the developers, makes developer work more. The object oriented theory has recently come to the fore as the effectual solution to this problem. This paper provides how to Proceed multimedia data more effectively by using inheritance and polymorphism, which come from the main concept of object oriented theory, and shows the example of then applied to the development of a game program.

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Motion Compensation by Affine Transform using Polygonal Matching Algorithm (다각형 정합 알고리듬을 이용한 affine 변환 움직임 보상)

  • Park, Hyo-Seok;Hwang, Chan-Sik
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.1
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    • pp.60-69
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    • 1999
  • Motion compensation by affine transform has been proposed as a solution to the artifact problems in very low bit rate video coding and a HMA(Hexagoanl Matching Algorithm) has been proposed for refine motions estimation. When dividing images with an affine transform, as image objects do not necessarily conform to triangle patterns. In this paper we propose a method that first divides an image into triangular patches according to its edge information and then further divides the image into more detailed triangular patches where more complicated edge information occurs. We image propose a PMA(Polygona Matching Algorithm) for refine motion estimation because of the different triangle pattern types of neighboring blocks and its performance is compared with H.263.

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Effective timing synchronization methods for femtocell (펨토 기지국의 효과적인 타이밍 동기방안)

  • Shin, Jun-Hyo;Kim, Jung-Hun;Jeong, Seok-Jong
    • 한국정보통신설비학회:학술대회논문집
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    • 2008.08a
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    • pp.237-241
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    • 2008
  • Femtocells are cellular access points that connect to a mobile operator's network using residential DSL or cable broadband connections. They have been developed to work with a range of different cellular standards including CDMA, GSM and UMTS. Like legacy base station, the frequency accuracy and phase alignment is necessary for ensuring the quality of service (QoS) for applications such as voice, real-time video, wireless hand-off, and data over a converged access medium at the femtocell. But, the GPS has some problem to be used at the femtocell, because it is difficult to set-up, depends on the satellite condition, and very expensive. So, some techniques are discussed to alternate with the legacy GPS system. NTP, PTP, Synchronous Ethernet use the ethernet to synchronize distributed clocks in packet networks. AGPS support reliable position information than the legacy GPS in poor signal conditions. But, These method also have some problems. So, hybrid timing method like A-GPS+PTP and TV+GPS was developed to make up the weak point of GPS. This paper introduces the each method and compare each other and y propose much better solution for timing synchronization at the Femtocell

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The Analysis of Priority Output Queuing Model by Short Bus Contention Method (Short Bus contention 방식의 Priority Output Queuing Model의 분석)

  • Jeong, Yong-Ju
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.2
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    • pp.459-466
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    • 1999
  • I broadband ISDN every packet will show different result if it would be processed according to its usage by the server. That is, normal data won't show big differences if they would be processed at normal speed. But it will improve the quality of service to process some kinds of data - for example real time video or voice type data or some data for a bid to by something through the internet - more fast than the normal type data. solution for this problem was suggested - priority packets. But the analyses of them are under way. Son in this paper a switching system for an output queuing model in a single server was assumed and some packets were given priorities and analysed. And correlation, simulating real life situation, was given too. These packets were analysed through three cases, first packets having no correlation, second packets having only correlation and finally packets having priority three cases, first packets having no correlation, second packets having only correlation and finally packets having priority and correlation. The result showed that correlation doesn't affect the mean delay time and the high priority packets have improved mean delay time regardless of the arrival rate. Those packets were assumed to be fixed-sized like ATM fixed-sized cell and the contention strategy was assumed to be short bus contention method for the output queue, and the mean delay length and the maximum 버퍼 length not to lose any packets were analysed.

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Connection Management Scheme using Mobile Agent System

  • Lim, Hee-Kyoung;Bae, Sang-Hyun;Lee, Kwang-Ok
    • Journal of Integrative Natural Science
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    • v.11 no.4
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    • pp.192-196
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    • 2018
  • The mobile agent paradigm can be exploited in a variety of ways, ranging from low-level system administration tasks to middle ware to user-level applications. Mobile agents can be useful in building middle-ware services such as active mail systems, distributed collaboration systems, etc. An active mail message is a program that interacts with its recipient using a multimedia interface, and adapts the interaction session based on the recipient's responses. The mobile agent paradigm is well suitable to this type of application, since it can carry a sender-defined session protocol along with the multimedia message. Mobile agent communication is possible via method invocation on virtual references. Agents can make synchronous, one-way, or future-reply type invocations. Multicasting is possible, since agents can be aggregated hierarchically into groups. A simple check-pointing facility has also been implemented. Another proposed solution is to use multi agent computer systems to access, filter, evaluate, and integrate this information. We will present the overall architectural framework, our agent design commitments, and agent architecture to enable the above characteristics. Besides, the each information needed a mobile agent system such as text, graphic, image, audio and video etc, constructed a great capacity multimedia database system. However, they have problems in establishing connections over multiple subnetworks, such as no end-to-end connections, transmission delay due to ATM address resolution, no QoS protocols. We propose a new connection management scheme in the thesis to improve the connection management involved of mobile agent systems.

Practical Suggestions for Promoting of Virtual Hearings in International Arbitration (국제중재에서 화상심리의 활성화를 위한 실무적 제언)

  • Kim, Yong Il;Hwang, Ji Hyeon
    • Journal of Arbitration Studies
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    • v.32 no.2
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    • pp.115-133
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    • 2022
  • This article examines the Practical Suggestions for Promoting of Virtual Hearings in International Arbitration. COVID-19 had an prompt and meaningful impact on the practice of international arbitration. Nevertheless arbitral institutions, arbitral tribunals, and other participants learned quickly how to deal with this new challenge. The use of virtual or online hearings has been gaining popularity during the COVID-19 pandemic. Either with the help of arbitral institutions or by themselves, the parties realized that the only way to safeguard a hearing at all was to run it virtually. In fact, hearings by video conference or other technical means seemed to be the magic solution. One of the leading arbitration institutions, i.e. the International Chamber of Commerce in Paris has amended its Arbitration Rules to accept the subjects of recent international arbitration practice. Other arbitral institutions have similarly amended their respective rules. Many recent and adaptable institutional arbitration rules, either expressly or implicitly, allow for hearings to be conducted remotely. The trend has already been set by the leading institutions as ICC, LCIA, ICSID, SCC SIAC, and many more will follow. In short, enthusiasts of virtual hearings even believe that virtual hearings are "the new normal".

Utility-Based Video Adaptation in MPEG-21 for Universal Multimedia Access (UMA를 위한 유틸리티 기반 MPEG-21 비디오 적응)

  • 김재곤;김형명;강경옥;김진웅
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.325-338
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    • 2003
  • Video adaptation in response to dynamic resource conditions and user preferences is required as a key technology to enable universal multimedia access (UMA) through heterogeneous networks by a multitude of devices In a seamless way. Although many adaptation techniques exist, selections of appropriate adaptations among multiple choices that would satisfy given constraints are often ad hoc. To provide a systematic solution, we present a general conceptual framework to model video entity, adaptation, resource, utility, and relations among them. It allows for formulation of various adaptation problems as resource-constrained utility maximization. We apply the framework to a practical case of dynamic bit rate adaptation of MPEG-4 video streams by employing combination of frame dropping and DCT coefficient dropping. Furthermore, we present a descriptor, which has been accepted as a part of MPEG-21 Digital Item Adaptation (DIA), for supporting terminal and network quality of service (QoS) in an interoperable manner. Experiments are presented to demonstrate the feasibility of the presented framework using the descriptor.

Fuzzy Decision Making-based Recommendation Channel System using the Social Network Database (소셜 네트워크 데이터베이스를 이용한 퍼지 결정 기반의 추천 채널 시스템)

  • Ma, Linh Van;Park, Sanghyun;Jang, Jong-hyun;Park, Jaehyung;Kim, Jinsul
    • Journal of Digital Contents Society
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    • v.17 no.5
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    • pp.307-316
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    • 2016
  • A user usually gets the same suggesting results as everyone else in most of the multimedia social services, nowadays. To address the challenging problem of personalization in the social network, we propose a method which exploits user's activities, user's moods, and user's friend relationships from the social network to build a decision-making system. Depending on a current state of the user's mood, this system infers the most appropriated video for the user. In the system, the user evaluates a set of the given recommendation methods which extract from the user's database social network and assigns a vague value to each method by a weight. Then, we find the fuzzy collection solution for the system and classify the set of methods into subsets, and order the subsets based on its local dominance to choose the best appropriate method. Finally, we conduct an experiment using the YouTube API with a lot of video types. The experiment result shows that the channel recommendation system appropriately affords the user's character, it is more satisfying than the current YouTube based on an evaluation of several users.

A Locomotive Analysis on Forelimbs' Movement According to Change in Velocity of Horses' Quadruped Cadence (말의 4족 보법에서 속도변화에 따른 전족 움직임의 운동능력 분석)

  • Hyun, Seung-Hyun;Ryew, Che-Cheong
    • Korean Journal of Applied Biomechanics
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    • v.25 no.4
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    • pp.483-488
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    • 2015
  • Objective : The purposes of this study was to analyze the locomotive movement of forelimbs according to changes in velocities in the quadruped cadence of horses. Methods : Horses selected as subjects consisted of Jeju pony horses (heights of withers: $1.23{\pm}0.51$). Two camcorders (HDR-HC7/HDV 1080i, Sony Corp, Japan) were used to capture the movement of the horses' forelimbs at a rate of 60 frames/sec. Additionally, raw data was collected from Kwon3D XP motion analysis package ver 4.0 program (Visol, Korea) with DARTFISH (DFKREA., Korea) video software solution. The variables analyzed consisted of 1 step lengths, 1 stride lengths, stance time, swing time, 1 stride time, velocity while walking, and trot of the horses. A two-way ANOVA and paired t-test of the variables by velocity and phase were treated at .05 level of significant difference, statistically. Results : The time elapsed of walk(stance: 0.63 sec[63.86%], swing: 0.35 sec[36.14%], 1 stride time: 0.99 sec respectively) showed significant difference with more delay than that of trot(stance: 0.29 sec[45.73%], swing: 0.34 sec[54.27% ], 1 stride time: 0.63 sec respectively), and also showed significant difference at trot in interaction (stance time>tort swing>walk swing>walk stance). The 1 step lengths and stride lengths in trot showed significant difference with longer than that of walk. Velocity of Trot showed significant difference statistically with higher than that of walk Conclusion : The horses' velocity during 1 step lengths and 1 stride lengths showed a proportional relationship, but the correlation between the horses' velocity and stance time showed a negative relationship during the quadruped cadence.

The Influence of Instrumentalization of Computer Algebra System(CAS) on the Sequence of Mathematics Curriculum in the Optimization Problem Solving Activities of CAS (최적화 문제해결 활동에서 "CAS의 도구화"가 교육과정 내용제시 순서에 미치는 영향)

  • Han, Se-Ho
    • Journal of Educational Research in Mathematics
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    • v.20 no.2
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    • pp.185-202
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    • 2010
  • This study was designed to investigate the possibility that the optimization problem solving activities based on the instrumented CAS can have an influence on the sequence of mathematics curriculum in secondary mathematics education. Some optimization problem solving activities based on CAS were constructed and executed to eleventh grade(the penultimate year of Korean high school) 7 students for nine class hours. They have experienced using CAS in mathematics class for three months, but never learned calculus. The data which consists of classroom observations(audio and video taped) and post-unit interviews with students were analyzed. In the analysis, with CAS, students can highly deal with the applied optimization problems made up of calculus, cubic equation, solution of radical equation, and graph analysis which never learned. This result shows CAS may have an influence on the sequence of mathematics curriculum in secondary mathematics education.

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