• Title/Summary/Keyword: Video Education

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The Perception on Video Material Making and the Effect on Science Teaching Ability of Non-face-to-face Teaching Material Making Activity for Elementary Pre-service Teachers (비대면 수업 자료 만들기 활동이 초등 예비교사들의 영상 자료 제작에 대한 인식 및 과학 교수 능력에 미치는 효과)

  • Shin, Ae-Kyung
    • Journal of the Korean Society of Earth Science Education
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    • v.15 no.1
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    • pp.103-116
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    • 2022
  • The purpose of this study is to investigate the perception on video material making and the effect on science teaching ability after conducting non-face-to-face teaching material making activity for elementary pre-service teachers. This activity consisted two processes. One is that elementary pre-service teachers conduct inquiry, understand related science concepts, analyze science textbooks and then make video material. The other is that they watch video materials produced by colleagues. This study was conducted on 89 elementary pre-service teachers for 8 weeks. After this activity was completed, the perception on video material making and the effect on science teaching ability of elementary pre-service teachers were investigated, and the results were analyzed. In the process of making and watching non-face-to-face teaching materials, elementary pre-service teachers showed positive results in teaching-learning, video production, and emotion and attitude toward video material making. In addition, it was found that they improved their science teaching ability through this activity and were very satisfied with this activity. However, they also mentioned several disappointments such as exclusion of learners' right to self-determination, lack of various communication channels, and errors in content of materials. This suggests that if these problems are solved, non-face-to-face classes can also be a good form of class.

A Comparison in Educational Effects Between Video Self-Instruction (VSI) and Basic CPR (Cardiopulmonary Resuscitation) among College Students in Some Areas (일부지역 대학생들의 VSI(Video Self-Instruction) 심폐소생술과 기본심폐소생술 교육 효과 비교)

  • An, Ju-Yeong;Park, Sang-Sub
    • The Journal of Korean Society for School & Community Health Education
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    • v.10 no.1
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    • pp.1-16
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    • 2009
  • Objectives: This study aims to perform comparative analysis of educational effects between video self-instruction (VSI) and basic cardiopulmonary resuscitation among college students in some areas. Methods: This study was conducted with 57 college students (28 for control group and 29 for experimental group) in U Metropolitan City from September 27 to October 5, 2007, and SPSS 14.0 Version was used for analysis. Results: As for differences in attitudes before and after cardiopulmonary resuscitation training, the experimental group (1.48) was higher than the control group (.91), which was significant (p<.001). The experimental group (9.56) also showed higher knowledge score than the control group (7.79) with significant differences (p<.05). The former (3.93) also showed higher concrete self-efficacy than the latter (2.17). with significant differences (p<.05). The experimental group (43.24) showed higher practical performance ability than the control group (34.48), with no significant difference. The former (30.93) also showed higher accuracy in chest compression skill than the control group (20.25). with no significant difference.

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A Case Study of Online Video Lecture : Focusing on 'Electromagnetism' Course at Junior College (온라인 동영상 수업 사례 : 전문대학 '전기자기학' 교과목을 중심으로)

  • Kim, Mi-ra
    • Journal of Engineering Education Research
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    • v.25 no.5
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    • pp.94-103
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    • 2022
  • In this study, we examined the cases of online video classes conducted under the COVID-19 situation for 46 first-year students majoring in electrical engineering at a 3-year college in Gyeongnam. The research was carried out according to the course development process so that classes could be conducted efficiently, focusing on electromagnetism(1) course in the second semester of the first year. The online class consisted of uploading PPT recorded videos and lecture materials to the LMS and giving assignments. The contents of the study were in the scope of examining learners' perceptions through online learning contents, assignment submission, mutual feedback between instructors and learners, university-level lecture evaluation, and free opinions on online video-based electromagnetism(1) classes. As a result of the study, it was confirmed that online lecture review and problem-solving are particularly important for understanding lecture materials, and also given the nature of engineering subjects that require plenty of mathematical expressions, the detailed and immediate feedback provided by instructor enhances learners' class satisfaction and understanding. Based on these, the direction of online classes to be developed after the COVID-19 pandemic and teaching and learning methods suitable for the characteristics of subjects were discussed.

Use of Visual Digital Media to Develop Creativity: The Example of Video Games

  • V., Zabolotnyuk;S., Khrypko;I., Ostashchuk;D., Chornomordenko;A., Timchenko;T., Motruk;K., Pasko;O., Lobanchuk
    • International Journal of Computer Science & Network Security
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    • v.22 no.12
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    • pp.13-18
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    • 2022
  • In the post-information era, most of technologies have a visual part, or at least some functions related to visualization. It is also one of the popular means of presenting materials in education area. However, despite its popularity, the impact of visualization on the effectiveness of learning still remains controversial. Even more controversial is its usefulness in developing creativity, which is one of the most important skills for today's employee. The authors considered the use of visualization as a tool for the development of children's creativity on the example of learning video games, in particular, ClassCraft to distinguish features that, from the point of view of psychology, may lead to developing creativity even being not useful for educational purposes. It is concluded that video games useful for learning may have features, that are inappropriate in formal educational context, but important to develop creative thinking.

Factors influencing Video Display Terminal Syndrome in Clinical Nurses (임상간호사의 영상표시단말기 증후군 및 영향요인)

  • Kwon, Yunhee
    • The Journal of Korean Academic Society of Nursing Education
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    • v.22 no.4
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    • pp.485-494
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    • 2016
  • Purpose: The present research is a descriptive study aimed at understanding clinical nurses' Video display terminal (VDT) syndrome and identifying the factors that affect their VDT syndrome. Methods: Data were collected from 239 clinical nurses working in two metropolitan cities. Research tools included subject's VDT syndrome assessing musculoskeletal, ophthalmic, dermal, psychiatric, and whole body syndromes. The data were analyzed using frequency analysis, average and standard deviation, t-test, One-way ANOVA, and multiple regression analysis with the SPSS/WIN 20.0 program. Results: The subjects' VDT syndrome score was 1.34 out of 5. There were significant differences in participating subjects' VDT syndrome, hospital's size, working unit, health status, diagnosis of illness, having an Order Communication System (OCS), having an Electronic Medical Record (EMR) System, continuous VDT working for more than one hour, break time during VDT use, VDT use time, comfort of the chair, adjustability of the height of the chair, size of the VDT's desk, distance between the monitor and the user's eyes, resolution of the monitor, and frequency of eye exercise during VDT use. According to the research, influencing factors on VDT syndrome in clinical nurses included size of the VDT's desk, frequency of eye exercise during VDT use, having an EMR system, break time during VDT use, diagnosis illness, and having an OCS' system. Conclusion: The findings from this study can be used as a basis for future VDT syndrome prevention education and programs for clinical nurses.

Development of a reference information system for adding additional information to video (동영상 부가 정보 추가를 위한 참조 정보 시스템 개발)

  • Kim, Si-Jung;Kim, Hee-Jin;Jung, Hyo-Sook;Yoo, Su-Jin;Park, Seong-Bin
    • The Journal of Korean Association of Computer Education
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    • v.14 no.1
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    • pp.111-122
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    • 2011
  • In this paper, we develop a system that can add additional information to video for educational purposes by utilizing various Open APIs. Teachers can use the system to reconstruct general videos for educational purposes. Especially, teachers can use various Open APIs easily without programming by simply typing keywords. In addition, the system manages the information about keywords so that it can provide learning contents that are appropriate for the students. Using the proposed system, students can easily understand the contents of the video and extend the knowledge since the information about keywords are adaptively provided.

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A Video based Traffic Light Recognition System for Intelligent Vehicles (지능형 자동차를 위한 비디오 기반의 교통 신호등 인식 시스템)

  • Chu, Yeon Ho;Lee, Bok Joo;Choi, Young Kyu
    • Journal of the Semiconductor & Display Technology
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    • v.14 no.2
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    • pp.29-34
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    • 2015
  • Traffic lights are common in cities and are important cues for the path planning of intelligent vehicles. In this paper, we propose a robust and efficient algorithm for recognizing traffic lights from video sequences captured by a low cost off-the-shelf camera. Instead of using color information for recognizing traffic lights, a shape based approach is adopted. In learning and detection phase, Histogram of Oriented Gradients (HOG) feature is used and a cascade classifier based on Adaboost algorithm is adopted as the main classifier for locating traffic lights. To decide the color of the traffic light, a technique based on histogram analysis in HSV color space is utilized. Experimental results on several video sequences from typical urban environment prove the effectiveness of the proposed algorithm.

Factors of Video Display Terminal Syndrome in Elementary School Students Who Use Digital Textbooks (디지털교과서를 활용하는 초등학생의 VDT증후군 자각증상과 관련요인)

  • SeoMoon, Gyeong-Ae;Kim, Eun-Young
    • The Journal of Korean Academic Society of Nursing Education
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    • v.18 no.1
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    • pp.141-148
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    • 2012
  • Purpose: The purpose of this study was to determine the factors associated with video display terminal (VDT) syndrome in students who use digital textbooks. Methods: A descriptive survey design was used, and 515 students were selected in 6 out of 20 designated as digital textbook research schools by the Ministry of Education, Science and Technology (MEST). Results: The subjective symptoms of VDT and their degree of severity in participants were similar to those in general students. Approximately 12.5% of the participants were classified as a potential risk group for VDT syndrome. In the potential risk group, the mean of the subjective symptoms of VDT was above normal ($2.53{\pm}0.52$). Related factors were identified using logistic regression analysis and included being female (odds ratio [OR]= 2.57, p=.002), communication time with family (<30 min) (OR=2.70, p=.006),moderate satisfaction with school life (OR=2.57, p=.003),and dissatisfaction with school life (OR=14.92, p<.001). Conclusion: In order to prevent the occurrence of VDT syndrome in students, it is necessary to urgently establish a preventative program and monitor the use of digital textbooks.

Development and Application of Evaluation Tool for Sexual Educational Materials (성교육 자료 평가도구 개발과 적용)

  • Yang Soon-Ok;Jeong Geum-Hee
    • Child Health Nursing Research
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    • v.9 no.4
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    • pp.408-419
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    • 2003
  • Purpose: This study was done to develop a reliable and appropriate evaluation tool for sexual educational materials and to apply it to video materials for recommendation of excellent materials. Method: The items of the content for evaluation were based on the previous studies on the sexual education and evaluation tools. After testing validity and reliability of tool, final evaluation tool for sexual educational materials was developed. The evaluation tool was applied to 84 video materials and the excellent materials were recommended. Result: The final evaluation tool for sexual educational materials which consisted of two parts was developed. One is the evaluation of basic information which includes 8 items: target population, type of materials, producer, year of production, subject, theme, running time, and guide book. The other is the evaluation of content which includes 36 items related to characteristics of material, purpose, efficiency and scope of content. After applying the tool to 84 video materials, 39 excellent sexual education materials were suggested. Conclusion: The systematic development of materials for sexual education appropriate to the specific subjects should be done. Producers should describe the basic information on the outside of materials. For recommending the excellent materials, the periodical standardized evaluation of sexual educational materials should be done, and the database of the excellent materials should be provided for further utilization.

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Qualitative Exploration on Children's Interactions in Telepresence Robot Assisted Language Learning (원격로봇 보조 언어교육의 아동 상호작용 질적 탐색)

  • Shin, Kyoung Wan Cathy;Han, Jeong-Hye
    • Journal of the Korea Convergence Society
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    • v.8 no.3
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    • pp.177-184
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    • 2017
  • The purpose of this study was to explore children and robot interaction in distant language learning environments using three different video-conferencing technologies-two traditional screen-based videoconference technologies and a telepresence robot. One American and six Korean elementary school students participated in our case study. We relied on narratives of one-on-one interviews and observation of nonverbal cues in robot assisted language learning. Our findings suggest that participants responded more positively to interactions via a telepresence robot than to two screen-based video-conferencings, with many citing a stronger sense of immediacy during robot-mediated communications.