• 제목/요약/키워드: Video Distortion

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MPEG-4 Rate Control Using GOV Structure (GOV구조를 이용한 MPEG-4 비트율 제어기법)

  • 박지호;김종호;정제창
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2056-2059
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    • 2003
  • The rate control is very important to solve the difficulties arising from bit-rate on transmission through channel and to improve video quality. It is very important to point out that the amount of output bit obtained the encoding process using rate controller brings many problems on the transmission of channels and furthermore output bitstream decoded affects directly on the visual quality of displayed subject. In this paper, the effective rate control algorithm by rate-distortion modeling using MPEG-4 encoder is proposed. The proposed rate control has applied different weighting by VOP prediction type and even in the same VOP prediction type, the predicted reference allocates more bit. Through these bit allocation the minimization of distortion can be achieved preventing propagation of quantization error The amount of saved bitstream obtained by the proposed algorithm in this thesis is allocated to I-VOP using region of interest(ROI) selective enhancement on the next GOV encoding process and this process brought the improvement of visual quality.

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Hybrid Multiple Description Video Coding Using SD/MD Switching (SD/MD 전환을 이용한 하이브리드 다중 표현 동영상 압축 방법)

  • Kim Il Koo;Cho Nam Ik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.27-30
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    • 2003
  • 본 논문에서는 하이브리드 다중 표현(hybrid multiple description) 개념을 이용하여 에러가 발생하기 쉬운 환경에서 사용될 수 있는 강인한 동영상 압축 알고리듬을 제안한다. 다중 표현 압축은 단일 표현 압축(single description coding. SDC) 보다 패킷 손실 율(packet loss rate, PLR)이 높은 환경에서 에러에 더 강인성을 갖는다. 그러나 PLR 이 낮은 환경에서는 과도한 중복량(redundancy) 때문에 성능이 저하되는 문제가 발생한다 이러한 MDC 의 문제를 해결하기 위해서 채널 환경에 따라 SD/MID 를 전환할 수 있는 방법을 제안한다. 좀더 자세히 설명하면, 낮은 PLR 에서는 압축 효율을 위하여 SDC 를 사용하고 높은 PLR 환경에서는 에러에 대한 강인성을 위해 MDC 를 사용한다. SD/MD 전환을 최적화시키기 위해 비트율-왜곡 최적화 프레임웍(rate-distortion optimization framework)을 사용한다. 부호화시에 복호기에서의 왜곡(distortion)을 정확히 예측하기 위해서 ROPE(recursive optimal per-pixel estimate) 방법을 사용한다. 모의 실험 견과 제안된 SD/MD 전환 방법이 기존의 SDC-ROPE 와 MDC-ROPE 보다 모든 에러 환경에서 더 효과적임을 알 수 있다.

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A Study about the Users's Preferred Playing Speeds on Categorized Video Content using WSOLA method (WSOLA를 이용한 동영상 미세배속 재생 서비스에 대한 콘텐츠별 배속 선호도 분석 연구)

  • Kim, I-Gil
    • Journal of Digital Contents Society
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    • v.16 no.2
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    • pp.291-298
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    • 2015
  • In a fast-paced information technology environment, consumption of video content is changing from one-way television viewing to VOD (Video on Demand) playing anywhere, anytime, on any device. This video-watching trend gives additional importance to videos with fine-speed-control, in addition to the strength of the digital video signal. Currently, many video players provide a fine-speed-control function which can speed up the video to skip a boring part, or slow it down to focus on an exciting scene. The audio information is just as important as the visual information for understanding the content of the speed-controlled video. Thus, a number of algorithms for fine-speed-control video-playing technologies have been proposed to solve the pitch distortion in the audio-processing area. In this study, well-known techniques for prosodic modification of speech signals, WSOLA (Waveform-Similarity-Based Overlap-Add), have been applied to analyze users' needs for fine-speed-control video playing. By surveying the users' preferred speeds on categorized video content and analyzing the results, this paper proposes that various fine-speed adjustments are needed to accommodate users' preferred video consumption.

A Study on the Gamut Mapping Method of the Wide Gamut Display Device (광 색역 디스플레이 장치의 색역 사상에 관한 연구)

  • Um Jinsub;Shin Yoonchol;Kim Moonchol
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.2 s.302
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    • pp.69-80
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    • 2005
  • In these days, the technology development of the imaging/optic industry and the digital broadcasting replace the classic CRT with the new display devices that is getting slimmer and larger. Especially, when the general TV signal is applied directly to the wide gamut display using LED or laser, which can display higher chromatic colors that can't be reproduced on CRT, the color distortion occurs and it causes serious problems. Thus, in this paper the gamut mapping is studied, which gets rids of the color distortion and utilizes the wider color gamut than that of the CRT sufficiently. In the gamut mapping the general mapping concept is the increasement of the chroma on the same hue plane but it causes the over chromatic enhancement. So, the vector mapping, which increases the lightness md the chroma at the same time, is proposed to prevent the side effect. In the vector mapping the chromaticity is maintained constantly, hence the image can be seen more natural than that of the chroma mapping. By using the gamut fitting, it is compensated that the tone disappearance or the contour effect that is arose from the geometric properties of the input and the output color gamut. These gamut mapping and gamut fitting can prevent the color distortion and reproduce the natural image on the wide gamut displays.

Fast Prediction Unit Decision Using Quantized Transform Coefficient (양자화된 트랜스폼 계수를 이용한 고속 Prediction Unit 결정방법)

  • Gweon, Ryeong-Hee;Lee, Yung-Lyul
    • Journal of Broadcast Engineering
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    • v.17 no.5
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    • pp.725-733
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    • 2012
  • MPEG and VCEG have constituted a collaboration team called JCT-VC(Joint Collaborative Team on Video Coding) and have been developing the HEVC(High Efficiency Video Coding) standard. The next generation video coding standard HEVC shows higher compression rate compared with the H.264/AVC standard, but the encoder computational complexity of the HEVC encoder is significantly high. In order to reduce this computational complexity in the HEVC encoder, a fast prediction unit decision is proposed. The proposed fast prediction unit decision method reduces the encoder complexity by skipping the remaining prediction units if the current prediction unit does not have any non-zero quantized transform coefficient. The proposed method reduces the encoder computational complexity by 50.3% comparing with HM6.0 but it maintains the same level of coding efficiency.

Dependent Quantization for Scalable Video Coding

  • Pranantha, Danu;Kim, Mun-Churl;Hahm, Sang-Jin;Lee, Keun-Sik;Park, Keun-Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.127-132
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    • 2006
  • Quantization in video coding plays an important role in controlling the bit-rate of compressed video bit-streams. It has been used as an important control means to adjust the amount of bit-streams to at]owed bandwidth of delivery networks and storage. Due to the dependent nature of video coding, dependent quantization has been proposed and applied for MPEG-2 video coding to better maintain the quality of reconstructed frame for given constraints of target bit-rate. Since Scalable Video Coding (SVC) being currently standardized exhibits highly dependent coding nature not only between frames but also lower and higher scalability layers where the dependent quantization can be effectively applied, in this paper, we propose a dependent quantization scheme for SVC and compare its performance in visual qualities and bit-rates with the current JSVM reference software for SVC. The proposed technique exploits the frame dependences within each GOP of SVC scalability layers to formulate dependent quantization. We utilize Lagrange optimization, which is widely accepted in R-D (rate-distortion) based optimization, and construct trellis graph to find the optimal cost path in the trellis by minimizing the R-D cost. The optimal cost path in the trellis graph is the optimal set of quantization parameters (QP) for frames within a GOP. In order to reduce the complexity, we employ pruning procedure using monotonicity property in the trellis optimization and cut the frame dependency into one GOP to decrease dependency depth. The optimal Lagrange multiplier that is used for SVC is equal to H.264/AVC which is also used in the mode prediction of the JSVM reference software. The experimental result shows that the dependent quantization outperforms the current JSVM reference software encoder which actually takes a linear increasing QP in temporal scalability layers. The superiority of the dependent quantization is achieved up to 1.25 dB increment in PSNR values and 20% bits saving for the enhancement layer of SVC.

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Control of HD Video Streaming Using IEEE802.11e MAC Parameters (IEEE802.11e의 MAC 파라미터를 이용한 적응적인 HD급 비디오 스트리밍 제어)

  • Park, Chun-Bae;Lee, Yong-Hyun;Park, Gwang-Hoon;Kim, Kyu-Heon;Chung, Young-Sik;Huh, Jae-Doo;Suh, Doug-Young
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.696-706
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    • 2008
  • In this paper we show the performance of the network-adaptive high-definition scalable video streaming using QWLAN board with IEEE 802.11e MAC monitoring and control. Realtime collected MAC parameters are used to determine which video data is extracted for the predicted available bandwidth. To achieve performance, extraction through R-D is proposed instead of the standard video packet extraction. It is shown through experiments that streaming video quality can be enhanced by fast adaptation to network conditions by using the proposed method.

Efficient H.264/AVC Video Scrambling Methods for Digital Rights Management (디지털 저작권 관리를 위한 효율적인 H.264/AVC 비디오 스크램블링 방법)

  • Kim, Soojin;Park, Geun;Cho, Kyeongsoon
    • KIPS Transactions on Computer and Communication Systems
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    • v.1 no.3
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    • pp.187-192
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    • 2012
  • This paper describes efficient H.264/AVC video scrambling methods for digital rights management. The proposed scrambling methods are to scramble level and suffix in entropy encoding and MVD in motion estimation of the H.264 video compression process. Other scrambling methods have been proposed but they degrade the compression efficiency or make it difficult to achieve real-time processing due to the large amount of computational efforts. Since the proposed scrambling methods resolve the drawbacks of other approaches, they do not cause image distortion and the original compression efficiency is maintained. We verified our scrambling methods and evaluated the performance by conducting several experiments with H.264 reference program. Finally, we implemented video player system using USB dongle in order to apply the proposed scrambling/descrambling methods to H.264 video compression.

Hybrid Blending for Video Composition (동영상 합성을 위한 혼합 블랜딩)

  • Kim, Jihong;Heo, Gyeongyong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.2
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    • pp.231-237
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    • 2020
  • In this paper, we provide an efficient hybrid video blending scheme to improve the naturalness of composite video in Poisson equation-based composite methods. In image blending process, various blending methods are used depending on the purpose of image composition. The hybrid blending method proposed in this paper has the characteristics that there is no seam in the composite video and the color distortion of the object is reduced by properly utilizing the advantages of Poisson blending and alpha blending. First, after blending the source object by the Poisson blending method, the color difference between the blended object and the original object is compared. If the color difference is equal to or greater than the threshold value, the object of source video is alpha blended and is added together with the Poisson blended object. Simulation results show that the proposed method has not only better naturalness than Poisson blending and alpha blending, but also requires a relatively small amount of computation.

A Fast Algorithm for Region-Oriented Texture Coding

  • Choi, Young-Gyu;Choi, Chong-Hwan;Cheong, Ha-Young
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.9 no.6
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    • pp.519-525
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    • 2016
  • This paper addresses the framework of object-oriented image coding, describing a new algorithm, based on monodimensional Legendre polynomials, for texture approximation. Through the use of 1D orthogonal basis functions, the computational complexity which usually makes prohibitive most of 2D region-oriented approaches is significantly reduced, while only a slight increment of distortion is introduced. In the aim of preserving the bidimensional intersample correlation of the texture information as much as possible, suitable pseudo-bidimensional basis functions have been used, yielding significant improvements with respect to the straightforward 1D approach. The algorithm has been experimented for coding still images as well as motion compensated sequences, showing interesting possibilities of application for very low bitrate video coding.