• Title/Summary/Keyword: Video Adaptation

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Korean Children's Perception of English Language Acquisition and Cultural Adaptation in Australia

  • Park, Joo-Kyung
    • English Language & Literature Teaching
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    • v.13 no.4
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    • pp.127-152
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    • 2007
  • Recently, the number of students to choose to study in Australia has been increasing significantly. The purpose of this study is to examine how Korean primary school children perceive their own English language learning and cultural adaptation in Australia. A questionnaire survey was conducted with 34 Korean children aged 8-13 who were attending primary schools in Brisbane, Queensland. The study results show that they made diverse efforts to learn English language and culture in Australia, such as making English-speaking friends, watching TV/video/DVD, reading English books, and studying with a foreign tutor. Their English listening and writing abilities were thought to be improved most, followed by speaking, reading and cultural understanding after studying in Australia. The subjects were mostly satisfied with their study and life in Australia but they had difficulties with communicating in English, homesickness, foods, weather, insects, and discrimination. In particular, they had problems with understanding classes conducted all in English and participating in the classroom activities due to their low level of English ability and understanding of Australian classroom culture. The findings of this study have pedagogical implications for educators both in Australia and Korea.

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Multimedia Messaging Service Adaptation for the Mobile Learning System Based on CC/PP

  • Kim, Su-Do;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.11 no.6
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    • pp.883-890
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    • 2008
  • It becomes enabled to provide variety of multimedia contents through mobile service with the development of high-speed 3rd generation mobile communication and handsets. MMS (Multimedia Messaging Service) can be displayed in the presentation format which is unified the various multimedia contents such as text, audio, image, video, etc. It is applicable as a new type of ubiquitous learning. In this study we propose to design a mobile learning system by providing profiles which meets the standard of CC/PP and by generating multimedia messages based on SMIL language through the adaptation steps according to the learning environment, the content type, and the device property of learners.

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Efficient Video Streaming System over Heterogeneous Wireless Networks (이종 무선망 환경에서 효과적인 영상 스트리밍 시스템)

  • Joo, Hyun-Chul;Lee, Dong-Ju;Han, Sang-Chun;Song, Hwang-Jun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.2B
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    • pp.110-119
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    • 2012
  • In this paper, we propose an efficient video streaming system over heterogeneous wireless networks. The proposed system modifies fountain code for the video streaming service and maximizes the target video encoding rate using multiple paths while satisfying delay and block recovery failure rate constraints of fountain code. Finally, the proposed system provides the seamless video streaming service of high quality to subscribers by dynamic adaptation of control parameters based on the states of each path over heterogeneous wireless networks.

Adaptation for Object-based MPEG-4 Content with Multiple Streams (다중 스트림을 이용한 객체기반 MPEG-4 컨텐트의 적응 기법)

  • Cha Kyung-Ae
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.3
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    • pp.69-81
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    • 2006
  • In this paper, an adaptive algorithm is proposed in streaming MPEG-4 contents with fluctuating resource amount such as throughput of network conditions. In the area of adaptive streaming issue, a lot of researches have been made on how to represent encoded media(such as video) bitstream in scalable way. By contrast, MPEG-4 supports object-based multimedia content which is composed of various types of media streams such as audio, video, image and other graphical elements. Thus, it can be more effective to provide individual media streams in scalable way for streaming object-based content to heterogeneous environment. The proposed method provides the multiple media streams corresponding to an object with different qualities and bit rate in order to support object based scalability to the MPEG-4 content. In addition, an optimal selection of the multiple streams for each object to meet a given constraint is proposed. The selection process is adopted a multiple choice knapsack problem with multi-step selection for the MPEG-4 objects with different scalability levels. The proposed algorithm enforces the optimal selection process to maintain the perceptual qualities of more important objects at the best effort. The experimental results show that the set of selected media stream for presenting objects meets a current transmission condition with more high perceptual quality.

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SVC-based Adaptive Video Streaming over Content-Centric Networking

  • Lee, Junghwan;Hwang, Jaehyun;Choi, Nakjung;Yoo, Chuck
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.10
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    • pp.2430-2447
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    • 2013
  • In recent years, HTTP adaptive streaming (HAS) has attracted considerable attention as the state-of-the-art technology for video transport. HAS dynamically adjusts the quality of video streaming according to the network bandwidth and device capability of users. Content-Centric Networking (CCN) has also emerged as a future Internet architecture, which is a novel communication paradigm that integrates content delivery as a native network primitive. These trends have led to the new research issue of harmonizing HAS with the in-network caching provided by CCN routers. Previous research has shown that the performance of HAS can be improved by using the H.264/SVC(scalable video codec) in the in-network caching environments. However, the previous study did not address the misbehavior that causes video freeze when overestimating the available network bandwidth, which is attributable to the high cache hit rate. Thus, we propose a new SVC-based adaptation algorithm that utilizes a drop timer. Our approach aims to stop the downloading of additional enhancement layers that are not cached in the local CCN routers in a timely manner, thereby preventing excessive consumption of the video buffer. We implemented our algorithm in the SVC-HAS client and deployed a testbed that could run Smooth-Streaming, which is one of the most popular HAS solutions, over CCNx, which is the reference implementation of CCN. Our experimental results showed that the proposed scheme (SLA) could avoid video freeze in an effective manner, but without reducing the high hit rate on the CCN routers or affecting the high video quality on the SVC-HAS client.

MPEG-21 DIP based Video Summary Service Framework (MPEG-21 DIP 기반 비디오 요약 서비스 프레임워크)

  • 류지웅;김문철;김종남;김경수;박근수
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1843-1846
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    • 2003
  • In MPEG-21 Multimedia Framework, Digital Item (DI) is the minimum unit fur processing and delivering the multimedia contents. So how to process, manipulate and represent DI is a very important problem in the standpoint of interoperability for each terminal and provide., and Digital Item Processing (DIP) regarding this issue. This paper suggests technologies which are concerning how DIP should interact with other parts of MPEG-21 (Digital Item Adaptation (DIA), Intellectual Property Management and Protection (IPMP), etc.). For this concept, this paper uses the video summary contents which can describe the hierarchical structures of original multimedia contents. In MPEG-21 environment, the usage of this summary video is very useful delivery and consumption way in view of network burden, efficient accessing to contents.

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STEREOSCOPIC SERVICE OF MULTIVIEW VIDEO FOR MOBILE ENVIRONMENTS

  • Kwon, Jun-Sup;Kim, Man-Bae;Choi, Chang-Yeol
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.13-16
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    • 2009
  • Multi-view video broadcasting have been conducted with a variety of different system architectures. However, the previous systems have focused on wired broadcasting. On the contrary, our system is designed to be applied to mobile 3DTV broadcasting. We present a service framework adaptable to mobile clients where the load on the client is reduced as much as possible. MPEG-21 multiview DIA description schemes are presented for the efficient adaptation between the serer and client. Furthermore, we examine the feasibility of the proposed framework by analyzing the frame rate that a client device can process.

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Proxy Design for Improving the Efficiency of Stored MPEG-4 FGS Video Delivery over Wireless Networks

  • Liu, Feng-Jung;Yang, Chu-Sing
    • Journal of Communications and Networks
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    • v.6 no.3
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    • pp.280-286
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    • 2004
  • The widespread use of the Internet and the maturing of digital video technology have led to an increase in various streaming media application. However, new classes of hosts such as mobile devices are gaining popularity, while the transmission became more heterogeneous. Due to the characteristics of mobile networks such as low speed, high error bit rate, etc., the applications over the wireless channel have different needs and limitations from desktop computers. An intermediary between two communicating endpoints to hide the heterogeneous network links is thought as one of the best approaches. In this paper, we adopted the concept of inter-packet gap and the sequence number between continuously received packets as the error discriminator, and designed an adaptive packet sizing mechanism to improve the network efficiency under varying channel conditions. Based on the proposed mechanism, the packetization scheme with error protection is proposed to scalable encoded video delivery. Finally, simulation results reveal that our proposed mechanism can react to the varying BER conditions with better network efficiency and gain the obvious improvement to video quality for stored MPEG-4 FGS video delivery.

Design and Implementation of Distributed QoS Management Architecture for Real-time Negotiation and Adaptation Control on CORBA Environments (CORBA 환경에서 실시간 협약 및 작응 제어를 위한 분사 QoS 관리 구조의 설계 및 구현)

  • Lee, Won-Jung;Shin, Chang-Sun;Jeong, Chang-Won;Joo, Su-Chong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.1C
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    • pp.21-35
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    • 2002
  • Nowadays, in accordance with increasing expectations of multimedia stream service on the internet, a lot of distributed applications are being required and developed. But the models of the existing systems have the problems that cannot support the extensibility and the reusability, when the QoS relating functions are being developed as an integrated modules which are suited on the centralized controlled specific-purpose application services. To cope with these problems, it is suggested in this paper to a distributed QoS management system on CORBA, an object-oriented middleware compliance. This systems we suggested can provides not only for efficient control of resources, various service QoS, and QoS control functions as the existing functions, but also QoS control real-time negotiation and dynamic adaptation in addition. This system consists of QoS Control Management Module(QoS CMM) in client side and QoS Management Module(QoS MM) in server side, respectively. These distributed modules are interfacing with each other via CORBA on different systems for distributed QoS management while serving distributed streaming applications. In phase of design of our system, we use UML(Unified Modeling Language) for designing each component in modules, their method calls and various detailed functions for controlling QoS of stream services. For implementation of our system, we used OrbixWeb 3.1c following CORBA specification on Solaris 2.5/2.7, Java language, Java Media Framework API 2.0 beta2, Mini-SQL 1.0.16 and the multimedia equipments, such as SunVideoPlus/Sun Video capture board and Sun Camera. Finally, we showed a numerical data controlled by real-time negotiation and adaptation procedures based on QoS map information to GUIs on client and server dynamically, while our distributed QoS management system is executing a given streaming service.