• Title/Summary/Keyword: Value-Added Information

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New Growth Power, Economic Effect Analysis of Software Industry (신성장 동력, 소프트웨어산업의 경제적 파급효과 분석)

  • Choi, Jinho;Ryu, Jae Hong
    • Journal of Information Technology Applications and Management
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    • v.21 no.4_spc
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    • pp.381-401
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    • 2014
  • This study proposes the accurate economic effect (employment inducement coefficient, hiring inducement coefficient, index of the sensitivity of dispersion, index of the power of dispersion, and ratio of value added) of Korea software industry by analyzing the inter-industry relation using the modified inter-industry table. Some previous studies related to the inter-industry analysis were reviewed and the key problems were identified. First, in the current inter-industry table publishedby the Bank of Korea, the output of software industry includes not only the output of pure software industry (package software and IT services) but also the output of non-software industry due to the misclassification of the industry. This causes the output to become bigger than the actual output of the software industry. Second, during rewriting the inter-industry table, the output is changing. The inter-industry table is the table in the form of rows and columns, which records the transactions of goods and services among industries which are required to continue the activities of each industry. Accordingly, if only an output of a specific industry is changed, the reliability of the table would be degraded because the table is prepared based on the relations with other industries. This possibly causes the economic effect coefficient to degrade reliability, over or under estimated. This study tries to correct these problems to get the more accurate economic effect of the software industry. First, to get the output of the pure software section only, the data from the Korea Electronics Association(KEA) was used in the inter-industry table. Second, to prevent the difference in the outputs during rewriting the inter-industry table, the difference between the output in the current inter-industry table and the output from KEA data was identified and then it was defined as the non-software section output for the analysis. The following results were obtained: The pure software section's economic effect coefficient was lower than the coefficient of non-software section. It comes from differenceof data to Bank of Korea and KEA. This study hasa signification from accurate economic effect of Korea software industry.

Relationship between the infrastructure level of the 6th industrialization and its outlook

  • Kim, Sounghun;Han, Jae Hwan
    • Korean Journal of Agricultural Science
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    • v.44 no.4
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    • pp.613-619
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    • 2017
  • In Korea, the government introduced the $6^{th}$ industrialization policy for the agricultural sector in 2013, to increase farmers' incomes and the value-added of agricultural products. Although some research has been done on the $6^{th}$ industrialization of agriculture, the relationship between the level of consumers' awareness and the $6^{th}$ industrialization of agriculture has not yet been discussed. The purpose of this paper is to analyze the effect of consumers' awareness levels on the development of the $6^{th}$ industrialization of agriculture. The results of a survey and seemingly unrelated bivariate probit model present the following findings: an increased consumers' awareness of the $6^{th}$ industrialization of agriculture positively affects the agricultural sector. More particularly, it was found that consumers who agree that the $6^{th}$ industrialization increases farmers' income and creates value-added agricultural products will also have an optimistic prospect for a successful $6^{th}$ industrialization. In addition, consumers who like to experience agro-tourism type activities give higher scores to the infrastructure level of the $6^{th}$ industrialization. Consumers who think that production section should take lead the $6^{th}$ industrialization of the agricultural sector will also have an optimistic prospect for a successful $6^{th}$ industrialization. However, consumers who think that farmers or farmers' organizations, should take lead the $6^{th}$ industrialization have a more pessimistic prospect for a successful $6^{th}$ industrialization. Consumers who got information on the $6^{th}$ industrialization from the internet think that the infrastructure of the $6^{th}$ industrialization is not good enough.

A Study on the Decoration of Men's Western Costume (서양복식사에 나타난 남성복 장식에 관한 연구)

  • Jeong, Hwa-Yeon
    • Journal of the Korea Fashion and Costume Design Association
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    • v.9 no.2
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    • pp.31-48
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    • 2007
  • The purpose of the this study is to make a historical review of changes in the structural decorations of men's costume from ancient times to modern times and to provide basic materials for developing handicraft decoration techniques and sewing methods in contemporary fashion. Their gorgeousness of collars and sleeves reached its peak along with the exaggerated expression of the human body during the Renaissance when people were free from Christian traditions of the Middle Ages and pursued human pleasures. Huge and decorative collars gave great dignity and formality to the wearer. Sleeves were slim and cuffs were small or nonexistent after the French Revolution. Various decorated pockets had been developed since pockets began to be attached to coats in the 17th century. Pockets were at the bottom of coat in the late 17th century, but they were gradually placed much higher on the coat. Buttons began to be used as the tool for sticking fast body to clothes in the 12th century and became extremely sumptuous accessories in the $16th{\sim}18th$ centuries. Men's clothes were simpler and more practical after the French Revolution. The result was that decorative buttons begun to disappear and metal buttons came out for practical purpose. The number of buttons worn on sleeves was also noticeably reduced. This research suggested the possibility that various decoration techniques could create the unique details in the each part of clothes. In order to develop high value-added products, we need to study various decoration-sewing methods and put to practical use them for creative fashion design.

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Design and Implementation of Middleware supporting translation of EDI using XML (XML기반의 EDI 문서교환을 위한 미들웨어 설계 및 구현)

  • Choi, Gwang-Mi;Park, Su-Young;Jung, Chai-Yeoung
    • The KIPS Transactions:PartB
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    • v.9B no.6
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    • pp.845-852
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    • 2002
  • Electronic document processing using EDl (Electronic Data Interchange) must exchange documents using VAN (Value Added Network). However. the use of exclusive software needs alteration of a new document and the use of VAN(Value Added Network) demands an exchange of document and high cost for maintenance. Due to these problems, the existing EDI (Electronic Data Interchange) is turning into Web-based EDI (Electronic Data Interchange). This paper suggests techniques that change EDI (Electronic Data Interchange) messages which exist in two relational databases into XML (extensible Markeup Language) using the JDBC bridge. Also this paper proposes a method that recovers schema using converted XML (extensible Markeup Language) file, and a method which inserts an original record into a declared table. This solves the limitation of an original method that have to use sane database management system and also overcomes the problem in certain circumstances where the EDI (Electronic Data Interchange) exchange does not work.

Studying a Regulation for Real-time Broadcasting Services in Smartphone - the Case of CJ's Tving Service (스마트폰에서 제공되는 실시간 방송서비스 규제방안에 관한 연구 - CJ 티빙서비스를 중심으로)

  • Lee, Chi Hyung;Park, Seong Won
    • Journal of Internet Computing and Services
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    • v.13 no.6
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    • pp.25-32
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    • 2012
  • There is a growing controversy on whether and how to regulate real-time broadcasting services carried on smartphone. Some advocates strict regulation on them but the others minimal regulation. This study aims to suggest guiding rules for how to regulate broadcasting services in smartphone. For this, the study interviewed fourteen (14) executives of broadcasting companies, content providers, policy research center and regulatory body. The analysis indicates that linear channel service in smartphone is similar in form to traditional broadcasting but they should not be regulated at this moment. The supporting reasons are 1) regulating them is technically not effective, 2) they were already regulated in their primary service platforms, 3) they don't have a significant impact on a society. Consequently, the study suggests that the service providers are categorized as value added common carriers as defined in the Telecommunication Business Act.

The Estimation of the Economic Impact of Handset Subsidies Using Input-Output Tables (단말기보조금의 경제적 파급효과에 대한 산업연관분석)

  • Kim, Yongkyu;Kang, Imho
    • Informatization Policy
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    • v.17 no.2
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    • pp.86-103
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    • 2010
  • This paper computes the economic impact of handset subsidies using the recent Input-Output Tables and compares the results with other alternatives which telecommunications companies can choose. The first scenario is that telecommunications companies give handset subsidies to consumers and sales agents. The second is that the companies do not give the subsidies to them, but instead spend the same amount of subsidy on facility investment. The third is that the companies lower the prices of their mobile communications services and consumers spend the saved expenses on other goods and services. The result is that the production, value added, import, job, employment inducement coefficients of the first scenario is larger than those of the second and third scenarios. The reason is as follows. The handset subsidy results in the incentive to consumers for handset purchase or the incentive for sales agents to sell the telecommunication services of the companies. The former has larger production and import inducement effect, and the latter also has larger value-added, job, and employment inducement effect than those of other scenarios.

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Development of Decision-Making Process on Technology Selection for Aged-Housing Remodeling (노후 공동주택 평면확장 공법 선정을 위한 의사결정 시스템 구축방안)

  • Lee, Dong-Gun;Cha, Hee-Sung;Kim, Kyung-Rai;Shin, Dong-Woo
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2006.11a
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    • pp.448-452
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    • 2006
  • Remodeling is deemedto be very important from the perspective of the recycling of resources, instead of scrapping the existing structure, and the creation of 'value added' which is equivalent to the 'value added' from the new construction. In addition, the selection of the appropriate construction method assures the saving of construction cost, the shortening of construction period, and the improvement of quality. Moreover, the selection of the construction method for the remodeling construction is far more important than the current new construction work, considering that the characteristicsof construction site and the structure have a great effect on the construction in case of the remodelingconstruction. Current selection of the construction method, however, does not reflect the construction information, but just adheres to the construction method which was commonly applied previously. Therefore, this study proposes the measure to embody the tool that assists the decision making in selecting the construction method.

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Economic Effects of Sewage and Wastewater Treatment Service Sector: An Inter-industry Analysis (산업연관분석을 활용한 하수처리 부문의 경제적 파급효과 분석)

  • Park, So-Yeon;Lim, Seul-Ye;Yoo, Seung-Hoon
    • Journal of Korean Society of Water and Wastewater
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    • v.29 no.2
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    • pp.171-182
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    • 2015
  • The economic effects of sewage and wastewater treatment service (SWTS) sector on other sectors have been rarely investigated in the literature. This paper attempts to apply an inter-industry analysis to looking into the economic effects of the SWTS sector. To this end, the most recently published 2012 input-output table is used here. In particular, the SWTS sector is specified as exogeneous to identify the economic effects of the SWTS sector on other sectors. Production-inducing effect, value-added creation effect, and employment-inducing effect are quantified based on demand-driven model. Supply shortage effect and price pervasive effect are also analyzed employing supply-driven model and Leontief price model, respectively. The results show that production-inducing effect and value-added creation effect of a unit of investment or production in SWTS sector are estimated to be 1.7076 and 0.7392, respectively. The employment-inducing effect of one billion of investment or production in the SWTS sector is computed to be 11.0498 persons. The shortage effect of the SWTS sector amounts to 0.8417 won. The overall price effect of the 10% increase in the price of SWTS sector is calculated to be 0.0115%. This quantitative information can be utilized in predicting the economic effects of the SWTS sector-related activities or policy-making.

Study of Measures to Expand Mobile Payment by Enhancing the Payment Infrastructure for Merchant : Focus on Bluetooth Low Energy(BLE) Technology (가맹점 결제 인프라 개선을 통한 모바일 결제 확대 방안 연구 : 블루투스(BLE) 기술 중심)

  • Bok, Joonghyo;Kim, Byungsu;Gim, Gwangyong
    • Journal of Information Technology Services
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    • v.16 no.4
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    • pp.33-46
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    • 2017
  • Increasing popularity of smartphone is creating many changes in payment market sector also. The new fin-tech and simple mobile payment service have provided convenience as well as various benefits and value-added services to create new payment culture. However, the infrastructure of offline shops is too poor for users to use the simple mobile payment services in Korea. There are several reasons why the support of simple mobile payment services by offline shops has reached the limit in Korea. They include the reluctance of shop owners due to highly priced devices, the failure of NFC of the leading offline payment infrastructure to support iOS, the services that are biased to the specific manufacturers and smartphones (Samsung Pay and LG Pay), prefer large shops (SSG Pay and L PAY), and focus on online transactions. This study used the Bluetooth technology that is the standard feature built in all smartphone to expand the offline shops that accept the simple mobile payment services ensuring universality and scalability from the convenience of customer's and service provider's aspects. Applying the same payment scene as the existing NFC payment method from the user's aspect and the Bluetooth technology from the service provider's aspect enables support of all smartphones and offering value-added services such as electronic receipt and promotions through the large-capacity bidirectional data transfer. This study is intended to review the simple mobile payment services in Korea and other countries, propose the simple mobile payment service model for Korea by analyzing the Bluetooth technology and preceding studies of payment services using BLE technology, and develop the pilot system using the BLE technology to verify the proposed system with actual shops.

A R&D Model for Korean SI Companies' International Competitiveness (World Class SI 기업으로의 도약 : 핵심 경쟁력 확보를 위한 R&D 모델 개발)

  • Lee, Yeon-Hee;Choi, Jin-Young
    • Journal of Information Technology Services
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    • v.2 no.2
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    • pp.15-29
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    • 2003
  • This thesis suggests a R&D model for Korean SI companies who aggressively drive oversea business to overcome domestic market limitation and to become world class SI players. Even though there have been a lot of discussions on IT technologies and new business models, scientific approach to a R&D model for SI companies is rare due to its natural distinctiveness from manufacturing and general service domain. Therefore, this will be a flagship thesis to keep up our study. As business market environment gets more competitive, major Korean SI players will be confronted with much more keen competition among themselves. And as they are willing to expand their oversea market presence, they can not help struggling against global SI players. So, here we are presenting SI players the reinforcement of R&D as one of the key components to build up their own core competencies. That is, SI players have to adopt and evaluate fast changing and complicated IT technologies at the right time, and to apply them into a real business with cost-effective service delivery and operation processes internally. The ultimate purpose of all of these activities is to offer a SI company the value added business model based on its innovative technical capabilities and well refined service deliver model. For this purpose, we suggests, SI company's R&D has to play an important role of emerging technology verification/evaluation/utilization, value added business model creation, future innovation lead, standard body participation, and effective service delivery and quality system development. To become a more effective R&D organization, hybrid R&D, in which central R&D and divisional sub R&D work together, is considered as an idea model. The reliability of the R&D model for Korean SI companies', here we suggest, has been checked by SI companies R&D specialists and on-site business people.