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Development of Video Work Manual for Rock-Drill Data In Fire Service (소방에서의 도상훈련 기초자료 영상화작업 매뉴얼 개발)

  • Cho, Jae-Kwan;Park, Hee-Jin;Hwang, Inn;Kwon, Hayrran
    • The Korean Journal of Emergency Medical Services
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    • v.6 no.1
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    • pp.103-128
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    • 2002
  • As a result of trying the various manufacturing methods considering the reality of manpower and equipments with this manual, the following standardized procedures and contents can be suggested. (1) Since tools presenting Rock-Drill data must formalize the order of explanation although explainers are different, it will be valid that it is configured by existing power point method rather than by web document type. Composition of contents are selected on the basis of defence card and survey and then 8 items including initial screen, peripheral conditions, mobilization route, general conditions, use and structure by floor, department of vehicle consideration in activities and end screen are included. (2) Making methods and cautions of data included and used in power point are as follows ; - It was most effective that objects of fire fighting and location of neighboring fire fighting water were expressed by electronic map and drawing of inner building was made by scanning it after paining general architecture drawing(plan by each floor) rather than using drawing tools of EXCEL program or CAD drawing. And it was helpful to simplify contents of architecture drawing to wall, stairs and gate in understanding them. - Photographing of video data should be taken to show available fire fighting facilities in fire, use of planned space and the whole inner structure of each floor from the inside of fire fighting buildings and to display play time between 10 sec. and 1 min, for obstacles to distance from adjacent buildings or passage of special vehicles and fire fighting water from the outside of the building. - File format of video data taken in this way is most suitable to use wmv(window media video) or asf(advanced streaming format) type in consideration of time required for export, screen quality, file capacity and play type in Rock-Drill through network. - Still screen(photo) is more effective to express the department of fire fighting vehicles or other equipments than using video. (3) In configuration work of power point, hyper link was used most and configured to see any part at any situation like web document and then uniformity of presentation order of power point was complemented. (4) In case of sales facilities with the area of $35.557m^2$, the time of 22 hours and 30 minutes for five days was taken with five persons. Therefore, when eight-hour works a day were calculated, the whole process of video work for Rock-Drill can be finished with three day works.

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CHEMOSENSITIVITY TEST OF HUMAN OSTEOSARCOMA AND EPIDERMOID CARCINOMAS USING MTT ASSAY (MTT법을 이용한 사람 골육종과 상피암 세포주들에 대한 항암제 감수성 검사)

  • Park, Sung-Oh;Shin, Hyo-Keun;Kim, Oh-Whan
    • Maxillofacial Plastic and Reconstructive Surgery
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    • v.13 no.4
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    • pp.391-404
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    • 1991
  • Three anticncer agents which are different in time or dosage dependence as well as in phase specificity, namely mitomycin and adriamycin from natural products, and widely different cancer cell lines_Four epidermoid carcinomas originated from larynx, cervix, skin and gut were used toghether with one osteosarcoma as the target cell of single and combined administration of anticancer drugs. Semiautomated tetrazolium dye assay(MTT) appears to offer an attractive option for chemosensitivity of head and neck cancers since it is a simple, valid and inexpensive method of assessing chemosensitivity for large samples in a short time. The results obtained form this study were as follows. 1. Good correlations were obtained with the results of the MTT test and those of $^3H$ thymidine uptake assay. 2. $LD_{50}$ values of HIST and St.Ca. which showed relatively high doubling time on adriamycin were $30{\mu}g/ml$ and $15{\mu}g/ml$ while those of HeLa, Hep-2 and KHOS/NP were $2.1{\mu}g/ml$, $4.8{\mu}g/ml$, and $6.8{\mu}g/ml$ respectively. 3. The $LD_{50}$ value of 5-FU on five cancer cells were very high ranging from 15mg/ml to almost indefinite number, which means 5-FU is very resistant to epidermoid carcinomas or osteosarcoma examined in this study. 4. Mitomycin was relatively effective showing 80% cancer killing effect on HeLa, 70% on St. Ca. and 50% on Hep-2 at the high concentrations used. 5. Adriamycin was the most effective showing 90% cancer cell killing effect on KHOS/NP, 98% on HeLa, 80% both on Hep-2 and St. Ca. The least susceptible cancer cells toward adriamycin was HIST having only 55% cell killing effect at the high cincentration. 6. Combined therapy of adriamycin and 5-FU was more effective than single administration in all the cases examined. Most effective synergism was observed on St. Ca. at the low concentration, showing 21 times higher than each single administration.

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Study Service Ontology Design Scheme Using UML and OCL (UML 및 OCL을 이용한 서비스 온톨로지 설계 방안에 관한 연구)

  • Lee Yun-Su;Chung In-Jeoung
    • The KIPS Transactions:PartD
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    • v.12D no.4 s.100
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    • pp.627-636
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    • 2005
  • The Intelligent Web Service is proposed for the purpose of automatic discovery, invocation, composition, inter-operation, execution monitoring and recovery web service through the Semantic Web and the Agent technology. To accomplish this Intelligent Web Service, the Ontology is a necessity for reasoning and processing the knowledge by the computer. However, creating service ontology, for the intelligent web service, has two problems not only consuming a lot of time and cost depended on heuristic of service developer, but also being hard to be mapping completely between service and service ontology. Moreover, the markup language to describe the service ontology is currently hard to be learned by the service developer In a short time. This paper proposes the efficient way of designing and creating the service ontology using MDA methodology. This proposed solution reuses the creating model in terms of desiEninE and constructing Web Service Model using UML based on MDA. After converting the Platform-Independent Web Service Model to the dependent model of OWL-S which is a Service Ontology description language, it converts to OWL-S Service Ontology using XMI. This proposed solution has profits, oneis able to be easily constructed the Service Ontology by Service Developers, the other is enable to be created the both service and Service Ontology from one model. Moreover, it can be effective to reduce the time and cost as creating Service Ontology automatically from a model, and calmly dealt with a change of outer environment like as the platform change. This paper cites an instance for the validity of designing Web Service model and creating the Service Ontology, and validates whether the created Service Ontology is valid or not.

An Efficient Cache Maintenance Scheme for Long Disconnected Mobile Clients (장기간 접속 단절된 이동 클라이언트를 위한 효과적 캐시 유지 기법)

  • Park Kwangjin;Song Moonbae;Kang Sangwon;Hwang Chongsun
    • Journal of KIISE:Databases
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    • v.32 no.3
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    • pp.276-284
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    • 2005
  • In the mobile computing environment, caching data at the client's side is a useful technique for improving the performance. For caching to be effective, the cache contents must be consistent with those stored in the server. That is, unfortunately, difficult to enforce due to the frequent disconnection and mobility of clients. In the literature, the basic approach adopted is for the sever to periodically broadcast invalidation reports(IRs) that contain information about objects that have been updated recently. However IR-based cache maintenance scheme has a main drawback. Any client who has been disconnected longer than w seconds has to discard all cached items even some of them may still be valid. In this paper, we propose two main schemes which can adapt clients' losing IR messages by long disconnection. First, the client sends its disconnection time when connection is re-established, and the server uses this information to decide the size of broadcast window w dynamically. Second, the server maintains IR messages for a given period of time and a client who has been disconnected longer than w seconds can verify its cache consistency individually. Compared to previous IR-based schemes, our schemes can significantly reduce cache missing and uplink request and improve the throughput by reducing response time.

Integration and Decision Algorithm for Location-Based Road Hazardous Data Collected by Probe Vehicles (프로브 수집 위치기반 도로위험정보 통합 및 판단 알고리즘)

  • Chae, Chandle;Sim, HyeonJeong;Lee, Jonghoon
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.17 no.6
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    • pp.173-184
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    • 2018
  • As the portable traffic information collection system using probe vehicles spreads, it is becoming possible to collect road hazard information such as portholes, falling objects, and road surface freezing using in-vehicle sensors in addition to existing traffic information. In this study, we developed a integration and decision algorithm that integrates time and space in real time when multiple probe vehicles detect events such as road hazard information based on GPS coordinates. The core function of the algorithm is to determine whether the road hazard information generated at a specific point is the same point from the result of detecting multiple GPS probes with different GPS coordinates, Generating the data, (3) continuously determining whether the generated event data is valid, and (4) ending the event when the road hazard situation ends. For this purpose, the road risk information collected by the probe vehicle was processed in real time to achieve the conditional probability, and the validity of the event was verified by continuously updating the road risk information collected by the probe vehicle. It is considered that the developed hybrid processing algorithm can be applied to probe-based traffic information collection and event information processing such as C-ITS and autonomous driving car in the future.

Construction of Logic Trees and Hazard Curves for Probabilistic Tsunami Hazard Analysis (확률론적 지진해일 재해도평가를 위한 로직트리 작성 및 재해곡선 산출 방법)

  • Jho, Myeong Hwan;Kim, Gun Hyeong;Yoon, Sung Bum
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.31 no.2
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    • pp.62-72
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    • 2019
  • Due to the difficulties in forecasting the intensity and the source location of tsunami the countermeasures prepared based on the deterministic approach fail to work properly. Thus, there is an increasing demand of the tsunami hazard analyses that consider the uncertainties of tsunami behavior in probabilistic approach. In this paper a fundamental study is conducted to perform the probabilistic tsunami hazard analysis (PTHA) for the tsunamis that caused the disaster to the east coast of Korea. A logic tree approach is employed to consider the uncertainties of the initial free surface displacement and the tsunami height distribution along the coast. The branches of the logic tree are constructed by reflecting characteristics of tsunamis that have attacked the east coast of Korea. The computational time is nonlinearly increasing if the number of branches increases in the process of extracting the fractile curves. Thus, an improved method valid even for the case of a huge number of branches is proposed to save the computational time. The performance of the discrete weight distribution method proposed first in this study is compared with those of the conventional sorting method and the Monte Carlo method. The present method is comparable to the conventional methods in its accuracy, and is efficient in the sense of computational time when compared with the conventional sorting method. The Monte Carlo method, however, is more efficient than the other two methods if the number of branches and the number of fault segments increase significantly.

A Study on the Data Availability Statements of Researchers Affiliated with Korean Institutions: Focusing on the PLOS ONE (국내 기관 소속 연구자의 데이터 가용성 진술 (Data Availability Statements) 현황 연구: PLOS ONE 학술지를 중심으로)

  • Byoung-Goon An;Jeayeon Byun
    • Journal of the Korean Society for information Management
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    • v.40 no.1
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    • pp.225-258
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    • 2023
  • The purpose of this study is to investigate the current status and characteristics of research data sharing by domestic researchers by analyzing the data sharing mechanism and repository specified in DAS of papers authored by domestic researchers. To this end, in this study, papers of researchers belonging to domestic institutions published in PLOS ONE from 2014 to 2022 were selected as the subject of the study. First of all, the status of DAS's existence in the papers was identified, the types of data-sharing mechanisms were analyzed using precedent studies, and the trend of changes in each data-sharing mechanism over time was investigated. As a result, it was found that DAS was written in 99.6% of the target papers, and the types of data-sharing mechanisms were similar to international patterns, but preferred types were changing over time. Afterward, focusing on repositories among data sharing mechanisms, the number and ratio of repositories mentioned in DAS were identified, and the trend of changes in use of the five repositories mentioned a lot was analyzed in a time series. In addition, the presentation method, type, and validity of the data access point mentioned along with the repository were also investigated. It was confirmed that the top five frequently mentioned repositories account for 60% of all repository mentions, and the use of a repository dealing with data codes is increasing; in addition, it was found that most of the data access points presented with the repository were valid.

The Effect of using Computer & Smart-phone on Decreased Work Efficiency due to Musculoskeletal Disorders ; Mediating Effect of Perceived Musculoskeletal Disorders (컴퓨터 및 스마트폰 사용이 근골격계질환으로 인한 업무능력 저하에 미치는 영향 : 근골격계 질환의 매개효과)

  • Park, Jong-Ho
    • Journal of Distribution Science
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    • v.14 no.3
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    • pp.55-62
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    • 2016
  • Purpose - Average using time of smart-phone for Korean people is 3 hours 39 minutes and most people who are using a computer at home and their workplace can be affected over force to neck and shoulder due to unstable body posture. musculoskeletal disorders which caused by unstable body posture can affect strongly to decrease work efficiency. So this research is designed to measure the effect of using computer & smart-phone on decreased work efficiency due to musculoskeletal disorders and mediating effect between decreased work efficiency and musculoskeletal disorders. Research Design, Data, and Methodology - The author has developed a questionnaire with 6 hypothesis on the basis of previous research result with 5 constructs. The questionnaires were also made by interview and E-mail. 300 copies of questionnaires were distributed and 282 questionnaire were used for the analysis as valid data responses. SPSS ver.21.0 were used and made Cronbach's α and reliability test, correlation, Baron & Kenny 3 step mediated regression analysis. Result - Cronbach's α shows 0.770~0.954 and C.R. is 0.963~0.997 which is higher than 0.7. and AVE was 0.867~0.933. So the data are all acceptable condition. Using for a long time of a computer & smart-phone has a positive effect on musculoskeletal disorders. This means, it can cause musculoskeletal disorders if people use a computer & smart-phone for a long time due to unstable body posture. And musculoskeletal disorders can effect strongly decrease work efficiency. This study also found out that a long time of using computer can cause musculoskeletal disorders rather than using smart-phone a long time. To check mediate effect of musculoskeletal disorders between using a computer & smart-phone and Decreased Work Efficiency, author used 3-step mediated regression analysis of Baron & Kenny (1986). Using a computer for a long time mediate partially and using a smart-phone for a long time mediate completely. This means that using a smart-phone a long time is not the actual reason to decrease work efficiency. But using level of smart-phone is increasing rapidly day by day. So we need to make additional research about this matter seriously. Conclusion - Nowadays, people can not live on without a computer & smart-phone even a moment. But, using a computer for a long time will affect to cause musculoskeletal disorders and it will effect strongly to decrease work efficiency. Before, we thought over that musculoskeletal disorders were diseases of elder people. But, we found out from this study that musculoskeletal disorders can be happen to any people, even children, or workers in heavy industry or engaged in brain work. So we need to be careful when we use a computer for a long time. People also need to be careful to keep correct body posture when using both a computer and smart-phone since a smart-phone became more popular and using time level became longer. Due to increased income and living standard of people, physical growth of young people is so rapid. But the physical environment of society is not suitable for them since it can not follow up the speed of growth. Suitable work table is very important to prevent musculoskeletal disorder which can affect decrease work efficiency. For a person, a society or country, increased productivity is very important since it can directly connected to the job satisfaction. Education and reeducation for the people is also important, but to teach them how to keep good condition of health will be more important since it can increase the quality of work efficiency and quality of life. Computer and Smart-phone is one the best invention of modern society, but it can cause mental and physical disease which can affect decrease work efficiency and productivity. So it is necessary to observe attentively for the situation continually.

Motion Based Serious Game Using Spatial Information of Game and Web-cam (웹캠과 공간정보를 이용한 체감형 기능성게임)

  • Lee, Young-Jae;Lee, Dae-Ho;Yi, Sang-Hong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.9
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    • pp.1795-1802
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    • 2009
  • Motion based serious game is a new style of game and exercise using hands, arms, head and whole body. At that time gamer's reachable movement space is an important game space and interaction happening place. We propose efficient game spatial division and analysis algorithm that gives special information for collision avoidance of game objects. We devide into 9 parts of game space and check the enemy position and upper, down, left and right side movement information of gamer and calculate optimal path for collide avoidance of the enemy. To evaluate the method, we implemented a motion base serious game that consists of a web cam, a player, an enemy, and we obtained some valid results of our method for the collision avoidance. The resole demonstrated that the proposed approach is robust. If movement information is in front of enemy, then the enemy waits and finds the place and runs to avoid collision. This algorithm can be used basic development of level control and effective interaction method for motion based serious game.

MRQUTER : A Parallel Qualitative Temporal Reasoner Using MapReduce Framework (MRQUTER: MapReduce 프레임워크를 이용한 병렬 정성 시간 추론기)

  • Kim, Jonghoon;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.5
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    • pp.231-242
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    • 2016
  • In order to meet rapid changes of Web information, it is necessary to extend the current Web technologies to represent both the valid time and location of each fact and knowledge, and reason their relationships. Until recently, many researches on qualitative temporal reasoning have been conducted in laboratory-scale, dealing with small knowledge bases. However, in this paper, we propose the design and implementation of a parallel qualitative temporal reasoner, MRQUTER, which can make reasoning over Web-scale large knowledge bases. This parallel temporal reasoner was built on a Hadoop cluster system using the MapReduce parallel programming framework. It decomposes the entire qualitative temporal reasoning process into several MapReduce jobs such as the encoding and decoding job, the inverse and equal reasoning job, the transitive reasoning job, the refining job, and applies some optimization techniques into each component reasoning job implemented with a pair of Map and Reduce functions. Through experiments using large benchmarking temporal knowledge bases, MRQUTER shows high reasoning performance and scalability.