• Title/Summary/Keyword: User-generated contents

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Convenient User Authentication Mechanism Using only User Identification (사용자 ID만을 활용한 간편한 사용자 인증 방안)

  • Kim, Seon-Joo;Jo, In-June
    • The Journal of the Korea Contents Association
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    • v.15 no.11
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    • pp.501-508
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    • 2015
  • Most web sites, information systems use the ID/Password technique to identify and authenticate users. But ID/Password technique is vulnerable to security. The user must remember the ID/Password and, the password should include alphabets, numbers, and special characters, not to be predicted easily. User also needs to change your password periodically. In this paper, we propose the user authentication method that the user authentication information stored in the external storage to authenticate a user. If another person knows the ID/Password, he can't log in a system without the external storage. Whenever a user logs in a system, authentication information is generated, and is stored in the external storage. Therefore, the proposed user authentication method is the traditional ID/Password security technique, but it enhances security and, increases user convenience.

Usability Evaluation of Informative Home Appliances OSD based on Conjoint Analysis (컨조인트 분석을 이용한 정보 가전 OSD의 사용성 평가)

  • 박정순
    • The Journal of the Korea Contents Association
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    • v.2 no.2
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    • pp.53-63
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    • 2002
  • As the microelectronics technology is developed, new types d smart intelligent produce are being emerged. OSD user interface is one of the critical factor in this kind of product, especially brown goods and information devices, as it is responsible for input and output function. OSD is being treated as accompaniment to hardware in spite of its importance, and therefore is developed from only simple and separate usability testing based on performance measurement. This study propose a usability evaluation method of OSD based on subjective preference to support existing usability testing. The purpose of this analysis is to make dear what is important factor and how its preference level is from the user's viewpoint. The various attributes of OSD are clarified from user's questionaire and interview, and orthogonal array is generated with specifed factor levels. The prototypes are generated from rapid prototyping tool and tested in natural simulation environment. The preference data which collected in this usability testing is analyzed with conjoint analysis module. This usability evaluation is not the final stage in user interface design process but the early famed and circulated stage.

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Exhibition support contents creation at large exhibition museum

  • Kim, Dae-Woong;Lee, Joong-Youp;Hoshino, Koushi
    • International Journal of Contents
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    • v.7 no.3
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    • pp.38-47
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    • 2011
  • The present research has created and evaluated contents capable of work appreciation visitors changing their viewpoints on their will by introducing mobile exhibition exposition devices (iPad) for large exhibition museum. Various exposition contents of usually invisible parts or those provided in accordance with user positions drew visitors' attentions and improved museum experience satisfaction. Utilization of digitalized exhibition information generated activeness in viewing and new communication between exhibition and a visitor instead of the conventional exhibition exposition.

A Case Study on the Knowledge & Information Contents Management of the financial Institution (금융기관의 지식정보콘텐츠관리에 관한 연구)

  • 장우권;김현희
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.14 no.1
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    • pp.25-44
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    • 2003
  • This study is to investigate and analyze on the status and problems of knowledge & information contents management in the financial institution of Korea. The domain of research was made of user library, and archives management. The result of the study was as follows: 1) to provided knowledge & information contents on user. 2) to generated the problems on utilization and production knowledge & information contents as the lack of understanding 3) to had little understanding on knowledge information share and management. For example, to differ archives management and library. So, the researcher proposed an active programs on the above problems.

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Service Mobility Scheme and Implementation for Multimedia Service in Home Network Environment (홈네트워크 환경에서 멀티미디어 서비스 이동성 기술 적용 방안 및 실증 시험)

  • Kim, Jong-Chan;Choi, Yun-Jin;Jung, Hee-Chang;Choi, Seong-Gon
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.28-36
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    • 2008
  • In this paper, a service mobility scheme using user's location & service information table management and user recognition skill is proposed to support the movement of the multimedia service user and provide the seamless multimedia service environment in home network. We analyzed the proposed scheme using queueing system and we built test bed for experiment onthe proposed scheme to verify the operation and performance. As a result, we can show the proposed scheme provides a seamless multimedia service through the new client terminal when a user move to the new location and shows the performance completing the service mobility through the new client terminal within the service delay time which is shorter than the service delay time generated in the previous scheme.

Development of Web-based User Script Linking System for Three-dimensional Robot Simulation (3차원 로봇 시뮬레이션 환경을 위한 웹 기반의 사용자 스크립트 연동 시스템 개발)

  • Yang, Jeong-Yean
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.469-476
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    • 2019
  • Robotic motion is designed by the rotation and the translation of multiple joint coordinates in a three-dimensional space. Joint coordinates are generally modeled by homogeneous transform matrix. However, the complexity of three dimensional motions prefers the visualization methods based on simulation environments in which models and generated motions work properly. Many simulation environments have the limitations of usability and functional extension from platform dependency and interpretation of predefined commands. This paper proposes the web-based three dimensional simulation environment toward high user accessibility. Also, it covers the small size web server that is linked with Python script. The non linearities of robot control apply to verify the computing efficiency, the process management, and the extendability of user scripts.

Information Hiding Technique in Smart Phone for the Implementation of GIS Web-Map Service (GIS 웹 맵 서비스 구현을 위한 스마트 폰에서의 정보은닉 기법)

  • Kim, Jin-Ho;Seo, Yong-Su;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.710-721
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    • 2010
  • Recently, for the advancement of embedded technology about mobile device, a new kind of service, mash-up is appeared. It is service or application combining multimedia content making tool or device and web-GIS(geographic information system) service in the mobile environment. This service can be ease to use for casual user and can apply in various ways. So, It is served in web 2.0 environment actively. But, in the mashup service, because generated multimedia contents linked with web map are new type of multimedia contents which include user's migration routes in the space such as GPS coordinates. Thus, there are no protection ways for intellectual property created by GIS web-map service users and user's privacy. In this paper, we proposed a location and user information hiding scheme for GIS web-map service. This scheme embeds location and user information into a picture that is taken by camera module on the mobile phone. It is not only protecting way for user's privacy but is also tracing way against illegal photographer who is peeping person through hidden camera. And than, we also realized proposed scheme on the mobile smart phone. For minimizing margin of error about location coordinate value against contents manipulating attacks, GPS information is embedded into chrominance signal of contents considering weight of each digit about binary type of GPS coordinate value. And for tracing illegal photographer, user information such as serial number of mobile phone, phone number and photographing date is embedded into frequency spectrum of contents luminance signal. In the experimental results, we confirmed that the error of extracted information against various image processing attacks is within reliable tolerance. And after file format translation attack, we extracted embedded information from the attacked contents without no damage. Using similarity between extracted one and original templete, we also extracted whole information from damaged chrominance signal of contents by various image processing attacks.

A Study on the Commercialization of a Blockchain-based Cluster Infection Monitoring System (블록체인 기반의 집단감염 모니터링 시스템의 상용화 연구)

  • Seo, Yong-Mo;Hwang, Jeong-Hoon
    • The Journal of the Korea Contents Association
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    • v.21 no.10
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    • pp.38-47
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    • 2021
  • This study is about a blockchain-based collective quarantine management system and its commercialization model. The configuration of this system includes a biometric information transmission unit that generates biometric information based on measured values generated from wearable devices, a biometric information transmission unit that transmits biometric information generated here from a quarantine management platform, and action information transmitted from the community server. is a system including an action information receiving unit for receiving from the quarantine management platform. In addition, a biometric information receiving unit that collects biometric information from the terminal, an encryption unit that encodes biometric information generated through the biometric information receiving unit based on blockchain encryption technology, and a database of symptoms of infectious diseases to store symptom information and an infection diagnosis database. The generated database includes a location information check unit that receives from the terminal of the user identified as a symptomatic person and determines whether the user has arrived in the community based on the location information confirmation unit and the location of the user after the location is confirmed. It includes a community arrival judgment unit that judges. And, the community server helps the interaction between the generated information. Such a blockchain based collective quarantine management system can help to advance the existing quarantine management system and realize a safer and healthier society.

Hair-Blending Method for 2D Virtual Color Hairstyler Based on Semi-automatic Field Morphing (반자동 필드 모핑에 기반한 2D 가상 컬러 헤어스타일러의 모발 블렌딩 방법)

  • Kwak, Noyoon
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.3-9
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    • 2008
  • This paper is related to hair-blending for 2D virtual color hairstyler based on the semi-automatic field morphing. The proposed 2D virtual color hair-styler is characterized as generating virtual hairstyles using the variable morphing mask instead of the fixed one for the semi-automatic morphing, and then hair-blending the generated virtual hairstyles using sigmoid function around the boundary region of the variable morphing mask. The proposed method is able to generate the virtual hairstyles with an easy-to-use interface based on semi-automatic field morphing. According to the proposed method, a user can shorten the working time and even an unskilled user can obtain natural hairstyles as he or she designates a small number of external user inputs.

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Design and Implementation of NUI-based Athletic Scene Generation System

  • Choi, Jong-In
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.115-120
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    • 2019
  • In this paper, we propose a system and an intuitive interface that can create an athletic scene among athletes. We allow you to enter motion as if you were playing a game, so that the user's action becomes the player's action. The user can take various actions in front of the motion sensor and control the object flying to him. When a user specifies an opponent to pass or attack, and takes appropriate action in front of the motion sensor, the movement trajectory of the object is automatically generated by the physical optimization technique in accordance with the motion. In this way, you can create scenes where multiple players play together in a virtual environment. The method of this paper will be very useful for rapid prototyping for cinematic trailers of based on athletics games or animations.