• Title/Summary/Keyword: User-defined Model

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Indoor Location Positioning System for Image Recognition based LBS (영상인식 기반의 위치기반서비스를 위한 실내위치인식 시스템)

  • Kim, Jong-Bae
    • Journal of Korea Spatial Information System Society
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    • v.10 no.2
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    • pp.49-62
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    • 2008
  • This paper proposes an indoor location positioning system for the image recognition based LBS. The proposed system is a vision-based location positioning system that is implemented the augmented reality by overlaying the location results with the view of the user. For implementing, the proposed system uses the pattern matching and location model to recognize user location from images taken by a wearable mobile PC with camera. In the proposed system, the system uses the pattern matching and location model for recognizing a personal location in image sequences. The system is estimated user location by the image sequence matching and marker detection methods, and is recognized user location by using the pre-defined location model. To detect marker in image sequences, the proposed system apply to the adaptive thresholding method, and by using the location model to recognize a location, the system can be obtained more accurate and efficient results. Experimental results show that the proposed system has both quality and performance to be used as an indoor location-based services(LBS) for visitors in various environments.

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An XML Query System in a Wrapper System for Integrating Heterogeneous Biological Databases (이질의 생물 정보원 통합을 위한 랩퍼 시스템에서의 XML 질의 처리 시스템)

  • Park Eun-Koung;Kang Dong-Wan;Jung Chai-Young;Kim Hyun-Ju;Bae Jong-Min
    • The KIPS Transactions:PartD
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    • v.12D no.4 s.100
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    • pp.553-568
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    • 2005
  • In order to integrate distributed biological information sources physically or virtually, it is necessary to overcome the heterogeneity of information sources and support a superior generality and adaptation in order to satisfy user's various demands. In this paper, we present a flexible and general XML query engine of a wrapper system in designing the middleware system to integrate data as well as application programs. Since this query engine applies user-defined XML view, it is possible to composite flexible integrated query. The query processing in a wrapper requires view composition, query translation into local sources, and generation of XML documents from local query results. We present a query processing model based on the view tree, where the n views and the XML queries are represented by the view tree. Moreover, to confirm the generality of our query processing model, we present a methodology of query processing for relational databases, web sources, and application programs whose return types of query results are relational tuples or XML documents.

An Auto Playlist Generation System with One Seed Song

  • Bang, Sung-Woo;Jung, Hye-Wuk;Kim, Jae-Kwang;Lee, Jee-Hyong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.10 no.1
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    • pp.19-24
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    • 2010
  • The rise of music resources has led to a parallel rise in the need to manage thousands of songs on user devices. So users have a tendency to build playlist for manage songs. However the manual selection of songs for creating playlist is a troublesome work. This paper proposes an auto playlist generation system considering user context of use and preferences. This system has two separated systems; 1) the mood and emotion classification system and 2) the music recommendation system. Firstly, users need to choose just one seed song for reflecting their context of use. Then system recommends candidate song list before the current song ends in order to fill up user playlist. User also can remove unsatisfied songs from the recommended song list to adapt the user preference model on the system for the next song list. The generated playlists show well defined mood and emotion of music and provide songs that the preference of the current user is reflected.

Visual Model of Pattern Design Based on Deep Convolutional Neural Network

  • Jingjing Ye;Jun Wang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.2
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    • pp.311-326
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    • 2024
  • The rapid development of neural network technology promotes the neural network model driven by big data to overcome the texture effect of complex objects. Due to the limitations in complex scenes, it is necessary to establish custom template matching and apply it to the research of many fields of computational vision technology. The dependence on high-quality small label sample database data is not very strong, and the machine learning system of deep feature connection to complete the task of texture effect inference and speculation is relatively poor. The style transfer algorithm based on neural network collects and preserves the data of patterns, extracts and modernizes their features. Through the algorithm model, it is easier to present the texture color of patterns and display them digitally. In this paper, according to the texture effect reasoning of custom template matching, the 3D visualization of the target is transformed into a 3D model. The high similarity between the scene to be inferred and the user-defined template is calculated by the user-defined template of the multi-dimensional external feature label. The convolutional neural network is adopted to optimize the external area of the object to improve the sampling quality and computational performance of the sample pyramid structure. The results indicate that the proposed algorithm can accurately capture the significant target, achieve more ablation noise, and improve the visualization results. The proposed deep convolutional neural network optimization algorithm has good rapidity, data accuracy and robustness. The proposed algorithm can adapt to the calculation of more task scenes, display the redundant vision-related information of image conversion, enhance the powerful computing power, and further improve the computational efficiency and accuracy of convolutional networks, which has a high research significance for the study of image information conversion.

Using Geometric Constraints for Feature Positioning (특징형상 위치 결정을 위한 형상 구속조건의 이용)

  • Kim, S.H.;Lee, K.W.
    • Journal of the Korean Society for Precision Engineering
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    • v.13 no.9
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    • pp.84-93
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    • 1996
  • This paper describes the development of new feature positioning method which embedded into the top-down assembly modeling system supporting conceptual design. In this work, the user provides the geometric constraints representing the position and size of features, then the system calculates their proper solution. The use of geometric constraints which are easy to understand intuitively enables the user to represent his design intents about geometric shapes, and enables the system to propagate the changes automatically when some editing occurs. To find the proper solution of given constraints, the Selective Solving Method in which the redundant or conflict equations are detected and discarded is devised. The validity of feature shapes satisfying the constraints can be maintained by this technique, and under or over constrained user-defined constraints can also be estimated. The problems such as getting the initial guess, controlling the multiple solutions, and dealing with objects of rotational symmetry are also resolved. Through this work, the feature based modeling system can support more general and convenient modeling method, and keeps the model being valid during modifying models.

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An effective locally-defined time marching procedure for structural dynamics

  • Sofiste, Tales Vieira;Soares, Delfim Jr;Mansur, Webe Joao
    • Structural Engineering and Mechanics
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    • v.73 no.1
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    • pp.65-73
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    • 2020
  • The present work describes a new time marching procedure for structural dynamics analyses. In this novel technique, time integration parameters are automatically evaluated according to the properties of the model. Such parameters are locally defined, allowing the user to input a numerical dissipation property for each element, which defines the amount of numerical dissipation to be introduced. Since the integration parameters are locally defined as a function of the structural element itself, the time marching technique adapts according to the model, providing enhanced accuracy. The new methodology is based on displacement-velocity relations and no computation of accelerations is required. Furthermore, the method is second order accurate, it has guaranteed stability, it is truly self-starting and it allows highly controllable algorithm dissipation in the higher modes. Numerical results are presented and compared to those provided by the Newmark and the Bathe methods, illustrating the good performance of the new time marching procedure.

Emotion-aware Task Scheduling for Autonomous Vehicles in Software-defined Edge Networks

  • Sun, Mengmeng;Zhang, Lianming;Mei, Jing;Dong, Pingping
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.11
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    • pp.3523-3543
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    • 2022
  • Autonomous vehicles are gradually being regarded as the mainstream trend of future development of the automobile industry. Autonomous driving networks generate many intensive and delay-sensitive computing tasks. The storage space, computing power, and battery capacity of autonomous vehicle terminals cannot meet the resource requirements of the tasks. In this paper, we focus on the task scheduling problem of autonomous driving in software-defined edge networks. By analyzing the intensive and delay-sensitive computing tasks of autonomous vehicles, we propose an emotion model that is related to task urgency and changes with execution time and propose an optimal base station (BS) task scheduling (OBSTS) algorithm. Task sentiment is an important factor that changes with the length of time that computing tasks with different urgency levels remain in the queue. The algorithm uses task sentiment as a performance indicator to measure task scheduling. Experimental results show that the OBSTS algorithm can more effectively meet the intensive and delay-sensitive requirements of vehicle terminals for network resources and improve user service experience.

User Behavior Model Based on Shooting Photograph Interaction for Funology ; Focused on 'PhoDoSee' Kiosk (퍼놀로지를 위한 사진 촬영 인터랙션 기반에서의 사용자 행태 모델 ; '포도씨' 키오스크를 중심으로)

  • Kim, Hanjae;Kwon, Jieun
    • Cartoon and Animation Studies
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    • s.36
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    • pp.643-667
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    • 2014
  • Recently, shooting photographs have become highly popular among general public and been used by various media such as digital camera, mobile, and kiosk. We could find that users prefer to Funology which is combined by fun and hardware technology on emotional point of view. Shooting photographs attracts user participation and makes effect of design to expand. The goal of this study is to classify user actions in a electronic kiosk which includes digital photography function based on the perspective of Funology and to bulit user behaviors model. Therefore user group model will be defined, and then interaction design guidelines of shooting photographs will be proposed. For this research, first of all, the concepts of Funology and user interaction with taking photographs are classified to three types which is based on literature investigation. Secondly, "Phodosee" kiosk is examined with Funology design elements which have been categorized beforehand. Then user's behaviors which are shown their interaction with "Phodosee" kiosk are observed and analyzed using video ethnography based on Funology perspectives. Finally, four persona models are suggested based on user's behaviors as follows; 1) to avoid being taken photography, 2) to try to shoot photography, 3) to participate shooting photography and 4) to lead others to take photography. To summarize this study, effects and limitations of Funology design elements using digital photography are discussed and guideline is suggested to improve user experience design.

A Study of User-Oriented Storytelling Based on Enneagram (에니어그램을 활용한 사용자 중심 스토리텔링에 관한 연구)

  • Kang, Jeong-Hwa;Oh, Gyu-Hwan;Lee, Yun-Jin;Suk, Hae-Jung
    • The Journal of the Korea Contents Association
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    • v.17 no.12
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    • pp.34-48
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    • 2017
  • The narratives of the digital age have attempted interactions, and the interactive storytelling represented by the Branch Narratives has a problem of the expensive production cost of many optional implementations and poor narrative compared to linear story. As an alternative to this, this study proposes a user-oriented storytelling using user's personality traits. Using the Enneagram, a model of human psyche, and the Actantial model of the semiotician Greimas, when stories and characters are the same, the story could be reconstructed by deriving different topics from the same story according to the user's Enneagram personality type. The theme is determined by defining the axis of the desire of the Actantial model by respectively setting the character with the user's Enneagram type as the subject and the core value in the type as the object. The axis of Power could be defined by the stress and security points in Enneagram. In this way, we can derive the themes of 9 Enneagram types and the corresponding Actantial model and make plots. The users will appreciate one of these reconstructed plots in different perspectives and themes, depending on their personality type. In this study, we applied the above methodology to the story of the pansori novel "Tokkijeon". User-centered storytelling is a new attempt to predict user's choice and reconstruct the story based on the user's personality and perspective.

An Analysis of the Factors Influencing the Satisfaction and Intention of Job Information Websites (취업정보 웹사이트의 만족도와 이용의도에 미치는 영향요인 분석)

  • Chang, Rosa;Kim, Seonghee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.29 no.2
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    • pp.127-148
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    • 2018
  • This study defined the influence of the quality of job information websites and of user characteristic factors on the user satisfaction and on the intention of the use thereof based on the technical acceptance model to activate research on job information or job information websites in the category of Library and Information Science, amid studies on the Fourth Industrial Revolution in various disciplines emerging. 230 users experienced in job information websites were surveyed. The surveyed data were analyzed by applying the structural equation model. The results are as follows. Accuracy, security, self-efficacy, the perceived easiness of use had a positive effect on the perceived usefulness. Up-to-dateness, self-efficacy, individual innovation had a significant effect on the perceived easiness of use. The perceived usefulness and the perceived easiness of use had a positive effect on user satisfaction, and the user satisfaction had a significant effect on the intention of use.