• Title/Summary/Keyword: User tracking

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Current Status of Korean Fashion Design Sensibility Evaluation Methods and Their Application Overseas (국내 패션디자인 감성평가 연구방법의 현황과 해외 적용 방안에 대한 연구)

  • An, Hyosun;Lee, Inseong
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.4
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    • pp.660-668
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    • 2016
  • In the $21^{st}$ century of digital information society, design is changing from an analog era that focuses on logical and rational knowledge to a new paradigm of an era focused on sensible communications that can react fast. Design becomes to fulfill sensible needs; moreover, full efforts are being made in the academic research of sensibility evaluation for the conceptualization, quantization, and visualization of design sensibilities based on the measurement and evaluation of sensibility. This study provides insight into a sensibility evaluation method to understand the global user's sensibility in the fashion design field. As for research methods, first, measurement methods of physical, psychological, and physiological reactions to design sensibility were examined through written research on sensibility evaluation in both domestic and overseas research. Next, studies on sensibility during the past 15 years from 2000 to 2014 in the field of domestic fashion design were analyzed to grasp research trends in sensibility evaluation methods; subsequently, suitable sensibility evaluation methods for current fashion design were discussed. As a result of the study, it was shown that most sensibility evaluation studies in the field of domestic fashion design are based on surveys using sensibility terms. However, it requires the process of translating among different terms in different lingual cultures and within the limits of a uniformed evaluation. In this regard, recent cases of overseas design studies have been applying new methods to measure physiological reactions such as eye tracking methods combined with IT. The analysis of multilateral sensibility evaluation methods in this study have significant meaning for use as basic data to establish a planning for an evaluation scale to measure the sensibility of global consumers towards modern fashion design more quantitatively.

An Indoor Location Estimation Method Selection Algorithm based on environment of moving object (이동객체가 위치한 환경에 따른 실내 위치추정기법 선택 알고리즘)

  • Jeon, Hyeon-Sig;Yeom, Jin-Young;Park, Hyun-Ju
    • Journal of Internet Computing and Services
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    • v.12 no.2
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    • pp.19-28
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    • 2011
  • Recently, ubiquitous computing and related technologies is more and more growing concern about. Depending on the trend, the moving object recognition and tracking research have been required in order to meet the diverse needs of the user. In the location-based services, one of the most important issues in the indoor environment is to provide location-aware services. In this paper, the effective algorithm to help estimate the position of moving objects in an indoor environment is proposed. We propose an algorithm that combined the existing trilateration measurement and the improved measurement of environmental adaptation scene analysis. The proposed indoor location estimation algorithm use the trilateration measurement when we have enough anchor in the line-of-sight environment. Otherwise that use measurement of environmental adaptation scene analysis. Consequently, the proposed algorithm has been improved the localization accuracy of a moving object as well as was able to reduce complexity of the algorithm.

Method for Automatic Switching Screen of OST-HMD using Gaze Depth Estimation (시선 깊이 추정 기법을 이용한 OST-HMD 자동 스위칭 방법)

  • Lee, Youngho;Shin, Choonsung
    • Smart Media Journal
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    • v.7 no.1
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    • pp.31-36
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    • 2018
  • In this paper, we propose automatic screen on / off method of OST-HMD screen using gaze depth estimation technique. The proposed method uses MLP (Multi-layer Perceptron) to learn the user's gaze information and the corresponding distance of the object, and inputs the gaze information to estimate the distance. In the learning phase, eye-related features obtained using a wearable eye-tracker. These features are then entered into the Multi-layer Perceptron (MLP) for learning and model generation. In the inference step, eye - related features obtained from the eye tracker in real time input to the MLP to obtain the estimated depth value. Finally, we use the results of this calculation to determine whether to turn the display of the HMD on or off. A prototype was implemented and experiments were conducted to evaluate the feasibility of the proposed method.

A Study on fusion design development direction of the Flexible display base (플렉서블 디스플레이 기반의 융합형 디자인개발에 관한 연구 -Head-Up Display 가상시나리오 구현을 중심으로-)

  • Kim, Hwoi-Kwang
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.399-405
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    • 2016
  • Head-Up Display, an information-providing display, is a device that provides necessary information through a vehicle window for a driver when driving, with which the driver secures the visibility and acquires information necessary for driving. Head-up displays in early days were mostly installed in imported vehicles but increasingly, being installed in medium and large-sized domestic vehicles, they secures convenience of driving and information acquirement. The information display element of each of currently released brand cars not only has limits in consistency and in displaying interface but also reveals the limitation of a way to apply GUI, being applied to dot reflective form in terms of the technology type. Accordingly, this study draws real time information element described as necessary during driving through case survey and analysis, and aims to provide a user with new GUI guideline through transparent display technology recently developed based on results analyzed with priority of POI(Point of Interest) information.

Cell Image Acquisition and Position Control of the Electron Microbeam System for Individual Cell Irradiation (마이크로 전자빔 개별 세포 조사장치의 세포 영상 획득 및 위치 제어)

  • Park, Seung-Woo;Lee, Dong-Hoon;Hong, Seung-Hong
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.42 no.6
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    • pp.49-56
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    • 2005
  • An electron microbeam system has been developed to investigate the biological effect of cells by irradiating cell-nuclei with low-energy and low-flux electrons. It is essential to discern the cell nucleus from its cytoplasm and the culture medium and to locateit exactly onto the beam exit. The irradiation speed at more than 10,000 cells per hour is another requisite for the observations on cellular response to have good statistics. Long-time labor with patience and high concentration is needed since the frames of $320{\times}240{\mu}m^2$ should be moved more than 500 times for irradiating more than 10,000 cells per an hour. This paper describes the electron microbeam system with a focus on the user interfaces concerning the process of automatically recognizing the cell nuclei and injecting electron beam into the target cell nuclei at the irradiation speed of more than 10,000 cell nuclei per hour.

Vehicle Crash Simulation using Trajectory Optimization (경로 최적화 알고리즘을 이용한 3차원 차량 충돌 시뮬레이션)

  • Seong, Jin-Wook;Ko, Seung-Wook;Kwon, Tae-Soo
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.11-19
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    • 2015
  • Our research introduces a novel system for creating 3D vehicle animation. Our system is for intuitively authoring vehicle accident scenes according to videos or based on user-drawn trajectories. Our system has been implemented by combining three existing ideas. The first part is for obtaining 3D trajectory of a vehicle from black-box videos. The second part is a tracking algorithm that controls a vehicle to follow a given trajectory with small errors. The last part optimizes the vehicle control parameters so that the error between the input trajectory and simulated vehicle trajectory is minimized. We also simulate the deformation of the car due to an impact to achieve believable results in real-time.

Real-time pupil motion recognition and efficient character selection system using FPGA and OpenCV (FPGA와 OpenCV를 이용한 실시간 눈동자 모션인식과 효율적인 문자 선택 시스템)

  • Lee, Hee Bin;Heo, Seung Won;Lee, Seung Jun;Yu, Yun Seop
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.393-394
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    • 2018
  • In this paper, the new system which improve the previously reported "Implementation to human-computer interface system with motion tracking using OpenCV and FPGA" is introduced and in this system, a character selection system for the physically uncomfortable patients is proposed. Using OpenCV, the eye area is detected, the pupil position is determined, and then the results are sent to the FPGA, and the character is selected finally. The method to minimize the pupil movement of the patient is used to output the character according to the user's intention. Using OpenCV, various computer vision algorithms can be easily applied, and using programmable FPGA, a pupil motion recognition and character selection system are implemented with a low cost.

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Design of a Background Image Based Multi-Degree-of-Freedom Pointing Device (배경영상 기반 다자유도 포인팅 디바이스의 설계)

  • Jang, Suk-Yoon;Kho, Jae-Won
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.6
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    • pp.133-141
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    • 2008
  • As interactive multimedia have come into wide use, user interfaces such as remote controllers or classical computer mice have several limitations that cause inconvenience. We propose a vision-based pointing device to resolve this problem. We analyzed the moving image from the camera which is embedded in the pointing device and estimate the movement of the device. The pose of the cursor can be determined from this result. To process in the real time, we used the low resolution of $288{\times}208$ pixel camera and comer points of the screen were tracked using local optical flow method. The distance from screen and device was calculated from the size of screen in the image. The proposed device has simple configurations, low cost, easy use, and intuitive handhold operation like traditional mice. Moreover it shows reliable performance even in the dark condition.

Mobile Device User Trajectory Analysis and Route Recommendation Method based on Intersection Region Indexing (교차점 기반 구역 인덱싱을 이용한 모바일 장치 사용자 이동 궤적 분석 및 경로 추천 방법)

  • Kwak, Kwangjin;Kim, Jeongjoon
    • The Journal of the Convergence on Culture Technology
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    • v.1 no.1
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    • pp.79-85
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    • 2015
  • According to the growing use of the personal GPS in the mobile device recently, the LBS (Local bases service), which processes and refines the GPS information, such as a position-tracking service, a public safety service, a local based information service, has increased steadily. Due to the refraction or reflection of GPS, however, it is impossible to use GPS around or in buildings. Therefore, it is necessary to correct the errors of GPS. We propose the method which corrects the errors of GPS and creates the refined trajectory using intersection region indexing. After analyzing the trajectory, receiving trajectories from many people and identifying the similarity between of trajectories, we will recommend the favorite route and useful information such as restaurant, convenience store, bus station and emergency call service.

A Study of Network Forensics related to Internet Criminal at UCC (UCC와 관련된 인터넷 범죄에 대한 네트워크 포렌식 연구)

  • Lee, Gyu-An;Park, Dea-Woo;Shin, Young-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.2
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    • pp.143-151
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    • 2008
  • 74% of Internet users use the UCC, and You Tube using firearms in a crime occurred. Internet crime occurred in the online, non-face transaction, anonymous, encapsulation. In this paper, we are studied a Network Forensic Way and a technique analyze an aspect criminal the Internet haying appeared at Internet UCC, and to chase. Study ID, IP back-tracking and position chase through corroborative facts collections of the UCC which used UCC search way study of the police and a public prosecutor and storage way and network forensic related to crimes of Internet UCC. Proof data encrypt, and store, and study through approach control and user authentication so that they are adopted to legal proof data through integrity verification after transmission and storages. This research via the Internet and criminal conspiracy to block the advance promotion, and for the criminal investigative agencies of the Internet will contribute to the advancement forensics research.

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