• Title/Summary/Keyword: User tracking

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Object tracking algorithm through RGB-D sensor in indoor environment (실내 환경에서 RGB-D 센서를 통한 객체 추적 알고리즘 제안)

  • Park, Jung-Tak;Lee, Sol;Park, Byung-Seo;Seo, Young-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.248-249
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    • 2022
  • In this paper, we propose a method for classifying and tracking objects based on information of multiple users obtained using RGB-D cameras. The 3D information and color information acquired through the RGB-D camera are acquired and information about each user is stored. We propose a user classification and location tracking algorithm in the entire image by calculating the similarity between users in the current frame and the previous frame through the information on the location and appearance of each user obtained from the entire image.

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An Efficient Camera Calibration Method for Head Pose Tracking (머리의 자세를 추적하기 위한 효율적인 카메라 보정 방법에 관한 연구)

  • Park, Gyeong-Su;Im, Chang-Ju;Lee, Gyeong-Tae
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.1
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    • pp.77-90
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    • 2000
  • The aim of this study is to develop and evaluate an efficient camera calibration method for vision-based head tracking. Tracking head movements is important in the design of an eye-controlled human/computer interface. A vision-based head tracking system was proposed to allow the user's head movements in the design of the eye-controlled human/computer interface. We proposed an efficient camera calibration method to track the 3D position and orientation of the user's head accurately. We also evaluated the performance of the proposed method. The experimental error analysis results showed that the proposed method can provide more accurate and stable pose (i.e. position and orientation) of the camera than the conventional direct linear transformation method which has been used in camera calibration. The results of this study can be applied to the tracking head movements related to the eye-controlled human/computer interface and the virtual reality technology.

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User classification and location tracking algorithm using deep learning (딥러닝을 이용한 사용자 구분 및 위치추적 알고리즘)

  • Park, Jung-tak;Lee, Sol;Park, Byung-Seo;Seo, Young-ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.78-79
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    • 2022
  • In this paper, we propose a technique for tracking the classification and location of each user through body proportion analysis of the normalized skeletons of multiple users obtained using RGB-D cameras. To this end, each user's 3D skeleton is extracted from the 3D point cloud and body proportion information is stored. After that, the stored body proportion information is compared with the body proportion data output from the entire frame to propose a user classification and location tracking algorithm in the entire image.

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Wireless LAN-Based User Tracking Method and Experiment for Location-Based Services (위치기반서비스를 위한 무선 근거리통신망 기반의 사용자 추적방법 및 실험)

  • Yim, Jae-Geol;Joo, Jae-Hun;Jeong, Seun-Ghwan
    • The Journal of Society for e-Business Studies
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    • v.13 no.4
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    • pp.1-16
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    • 2008
  • LBS (Location Based Service) cannot be realized unless we can obtain the user's current location. Therefore, in order to realize indoor LBS, many researchers have been working on WLAN (Wireless Local Area Network) based indoor positioning and tracking. Meanwhile, Kalman filter has been widely used in the field of GPS based outdoor user tracking. The main purpose of this paper is proposing an extended Kalman filter method for indoor tracking. Our experimental results show that Kalman filter can be used to improve the accuracy of the measured tracks and the track can be further improved by making use of the map information.

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Location-aware visualization of VRML models in indoor location tracking system

  • Yang, Chi-Shian;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.3
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    • pp.220-228
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    • 2007
  • For many applications particularly in navigation system, a three-dimensional representation improves the usability of information. This paper introduces 3D Graphical User Interface (GUI) of indoor location tracking system, 3D Navigation View. The application provides users a 3D visualization of the indoor environments they are exploring, synchronized with the physical world through spatial information obtained from indoor location tracking system. It adopts widely used Virtual Reality Modeling Language (VRML) to construct, represent, distribute and render 3D world of indoor environments over Internet. Java, an all-purpose programming language is integrated to comprehend spatial information received from indoor location tracking system. Both are connected through an interface called External Authoring Interface (EAI) provided by VRML. Via EAI, Java is given the authority to access and manipulate the 3D objects inside the 3D world that facilitates the indication of user's position and viewpoint in the constructed virtual indoor environments periodically.

Visual Structure Web of Mashup of the GPIS Tracking Mechanism (GPIS Tracking 메커니즘의 Mashup 시각구조 웹)

  • Ahn, Sung-Eun;Tcha, Hong-Jun
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.2 no.2
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    • pp.79-85
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    • 2009
  • This research study and design, implement the digital multi-media description technique of Mashup Web which will be evolved into visible visual structure in form of cooperation studying. This technique is study user connect location information and service using pattern, then this information description technique of Mashup pre-operate inference data by tracking user service data.

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A Study on MTL Device Design and Motion Tracking in Virtual Reality Environments

  • Oh, Am-Suk
    • Journal of information and communication convergence engineering
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    • v.17 no.3
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    • pp.205-212
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    • 2019
  • Motion tracking and localization devices are an important building block of motion tracking systems in a virtual reality (VR) environment. This study is about improving the accuracy of motion and location for enhancing user immersion in experience type VR environment to position tracking technique. In this study, we propose and test a design of such a device. The module data test of the attitude and heading reference system shows that the implementation with the MPU-9250 sensor is successful and adequate to be used with short operation time. We consider various sensor hardware dependencies of VR, and compare various correction methods and filtering methods to lower the motion to photon (MTP) time that user movement is fully reflected on the display using sensor devices. The Kalman filter is used to combine the accelerometer with the gyroscope in the sensing unit.

Performance Analysis of Optimal Tracking Load Balance Scheme in Hierarchical LTE Networks (계층적 LTE 네트워크에서 최적의 트래킹 로드밸런스 기법의 성능분석)

  • Jeon, Minsu;Jeong, Jongpil
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.6
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    • pp.9-21
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    • 2013
  • Tracking is a process which explores user equipment (UE) in the area of tracking in terms of cells. In this paper, two tracking schemes based on macrocell-microcell tiers in hierarchical LTE networks, PMMT and IMMT, are evaluated. In this network, UE can receive a signal from macrocells and overlapping microcells, and can be called from each macrocell or microcell-tier in the PMMT. Also, the UE can be called from the combined macrocell-tier and microcell-tier in the IMMT. Finally, we analyze the optimization of load balance between marcocell-tier and microcell-tier, and an analytical model is developed to evaluate those two arrangements.

Location Tracking based on MS-Based/Assisted Location Trigger Model with Context-Awareness

  • Park, Sung-Suk;Lee, Yon-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.6
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    • pp.63-69
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    • 2016
  • In this paper, we proposed the location tracking system based on MS-Based/Assisted(Mobile Station-Based and Assisted) location trigger service model with context-awareness for the intelligent location tracking of moving objects. It provides the proper resulting value that matches the context of users through the analysis about the situation of the user, physical environment, computing resource and the existing information on user input. In order to provide real-time data, we proposed the location tracking system which realizes the intelligent information such as the expecting arrival time and passing the specific area of the moving object by adopting the location trigger. So, it derives to minimize the costs of communication for the mobile object tracking applications. The proposed location tracking system based on context-awareness can be used for realtime monitoring, intelligent alarm/action, setting up of the optimized moving path, dynamic adjustment of strategies and policies. So it has the advantage to develop the application system which is aimed at optimization of the object tracking and movement.

The Educational Games' UI Study from the Point of View of UX by Eye-tracking (UX관점에서 Eye-tracking을 이용한 교육용 게임 UI연구)

  • Shin, Won-Sub;Shin, Donghoon;Jhun, Youngseok
    • Journal of The Korean Association of Information Education
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    • v.17 no.2
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    • pp.211-224
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    • 2013
  • The purpose of this study was to find the effective way of composition in terms of UX(user experience) when configuring UI(user interface) of educational game by utilizing ET(eye-tracking). Experimental material was a game related to the middle school 'force and motion'. SMI (SensoMotoric Instruments)' iView X TM RED was used in order to collect eye movement data. The results of this study was as follows. First, the lead element for fast visual attention should be placed in the center when the educational game UI is configured. Second, burton that changes character's features and the information about them should be placed close to each other. Third, learning quiz caught visual attention faster when it was placed on the left side of UI. Fourth, when one UI was overlapped by another, parts that were not overlapped was fixated, too.

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