• 제목/요약/키워드: User space

검색결과 2,219건 처리시간 0.023초

커뮤니티 도서관의 사용자 중심 공간 구성에 관한 연구 - 미국과 영국의 커뮤니티 도서관을 중심으로 - (A Study on Composition of User-Centered Space in Community Library - Focused on Community Libraries in the United States and Britain -)

  • 등 등
    • 한국실내디자인학회논문집
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    • 제27권3호
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    • pp.62-70
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    • 2018
  • The rapid development of information technology makes people's lifestyles constantly changing, bringing great changes to the library building. As a product of the development of public libraries, community libraries have an important impact on community cohesion and revitalization through providing targeted learning and leisure services to residents. Under the trend of social and community development, the community library's user-centered space must adapt to the diverse needs of community users and make the self-improvement. First of all, this study summarizes the concept of community and community libraries through literature review, and then make a theoretical investigation on the composition of user-centered space. Finally this study bases on the cases of community library buildings in the United States and Britain, and initially explores the composition of user-centered space in these libraries, and then analyzes and summarizes the architectural characteristics of it. Exploring how community can be activated and cohesive through community libraries user-centered space. Hope that this study can provide some reference to the contemporary community library design.

ENHANCING UTILIZATION OF BUILDINGS THROUGH INTEGRATED ANALYSIS OF SPACE, USER, AND USER ACTIVITY

  • Tae Wan Kim;Martin Fischer
    • 국제학술발표논문집
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    • The 5th International Conference on Construction Engineering and Project Management
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    • pp.570-575
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    • 2013
  • Enhancing utilization of buildings is gaining in importance in response to a challenging economy; thus, there is a need for a method that analyzes space, user, and user activity in an integrated way to provide project stakeholders with utilization information to support their decision-making about buildings. Conventional methods, such as architectural programming and post-occupancy evaluation, lack a formal relationship between user activity and other information, and therefore, are coarse-grained. This relationship has been formalized by two relatively new methods that provide fine-grained utilization information: workplace planning and space-use analysis. We characterize these two methods with focuses on their usage in different phases (i.e., planning, design, occupancy), required information that needs to be gathered, and the achievement and limitations in terms of three criteria, i.e., consistency, efficiency, and transparency. This characterization would not only help project stakeholders select and use a method that best meets their purposes for enhancing utilization of their buildings, but also provide researchers with promising research topics regarding enhancing utilization of buildings.

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홈 스마트 미러의 효율적 활용을 위한 사용자 행태 및 니즈 분석 연구 (A Study on Analysis of User Behavior and Needs for Efficient Use of a Home Smart Mirror)

  • 오문석
    • 디지털산업정보학회논문지
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    • 제12권1호
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    • pp.119-129
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    • 2016
  • Rapid changes to the paradigm of smart media have created a communication environment through merging with various media such as IoT technology, which is internet of things. Among them, user' need for a start home, which is one of people living conditions, has been growing and values of the communication environment in a living space using a smart mirror have been growing. However, studies on figuring out behavior and analyzing needs of family members who actually use the living space are insufficient. This study is to draw the service system of the home smart mirror by analysis of behavior and needs of users of the living space. For a research method for analysis of behavior of family members, I wrote two kinds of user's experience maps, which are frequency of use of a quantitative space of a living space and space's important value scales by persona study and depth interview. Through this, applied spaces of the home smart mirror (living room, bathroom, powder room, dress room, porch, kitchen, room) and the types of user needs (type of providing information, entertainment type, control type, service type) have been drawn and statistical analysis methodology has been utilized for a research of user preferences in regard to correlation between living spaces and types of user needs based on a survey. As a result of analysis of ages and gender, types of user needs by space have been drawn and the service system of the home smart mirror has been drawn. It would be utilized as a basic material for various contents development and design using the smart mirror in the future.

이용행태특성에 따른 도시 공개공지의 공공성에 대한 의식차이 연구 (The User's Consciousness of the Publicity in the Private Open Space of Urban High-Rise Buildings, based on the Personal Behavior's Characteristics)

  • 김기수
    • KIEAE Journal
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    • 제12권3호
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    • pp.47-52
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    • 2012
  • The purpose of this research is to analyze the publicity of the private open space of high-rise office buildings in seoul. The contents of this research consist of two main parts. The first part is to classify the personal behavior's characteristics and to investigate the user's satisfaction of the publicity in the private open space through the case study of samples in seoul. The second part is to analyze the correlations between the personal behavior's characteristics and the user's satisfaction of the publicity in the private open space of high-rise office buildings. In conclusion, this research will contribute to establish the planning methods of the private open space of high-rise office buildings and to promote the quality of urban residential environment in Korea.

화면 활용과 사용자 입력을 위한 모바일 웹 사용자 인터페이스 패턴 (Mobile Web User Interface Patterns for Screen Usage and User Input)

  • 최종명;이영호;조용윤
    • 디지털산업정보학회논문지
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    • 제8권1호
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    • pp.183-190
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    • 2012
  • Mobile web applications are different from desktop web applications because of their small screen size and small user input devices. Therefore user interface designers have spent their effort and time to re-design the user interface of mobile web applications to meet these differences. In this paper, we introduce five user interface patterns for mobile web applications to reduce their effort and time. Two of them are for utilizing small screen size efficiently, and they are space overloading pattern and data filtering pattern. These patterns enable designers to reduce screen usage. The other three patterns - data suggestion pattern, input reuse pattern, and incremental data input pattern - are for helping users' data input on mobile devices. These three patterns enable users to reduce direct data input. Our work will help user interface designers develop mobile web interface to utilize screen space efficiently and get data with less errors and less efforts from users.

시스템조명 통합평가 및 사용자 맞춤형 가이드라인 개발 연구 - 사무공간 설계방법을 중심으로 - (A Study of Integrated Evaluation of System Lighting and User Centered Guideline Development - Focused on the Lighting Design Method for Office Space -)

  • 김주현;고재규;조미령
    • 한국실내디자인학회논문집
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    • 제23권6호
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    • pp.78-86
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    • 2014
  • Lighting in indoor space is being changed to system lighting converged with IT technology. Office space lighting with incandescent lamps and fluorescent lamps was completed through overall lighting plan by illumination in most cases, but convergence between LED lighting and IT technology enables the technology of responding to user requirements to be realized. Optical physical quantity suitable for humans and the lighting environment in accordance with user's sensibility, based on space function and user's behavior, would contribute to the improvement of service productivity, energy reduction, and enhancement of emotional satisfaction by providing user optimized lighting solution. Thus, user-customized system lighting guidelines to be applied with integration indicators of optics and sensibility are required. For the design elements required by users, environmental factors, product characteristics, optical characteristics, and sensibility factors are drawn from the design cases for office space and the survey, and the design check list and evaluation indicators are considered to reflect the requirements in the design and requirement indicators to give integrated satisfaction for optics and sensibility are developed. Purpose-centered design method from the user's viewpoint is applied to function-focused design through scenario, and it should be applied flexibly, as the new lightning design method solutions, to the concept design stage of space lighting design and device development. This paper, therefore, presents user-customized guidelines by pursuing the optics and sensibility evaluation and design method combining the requirement conditions and scenario, to be used for lighting content development and design.

체험 공간 스토리텔링의 중첩 구조 및 특성에 관한 연구 - 뮤지엄 공간을 대상으로 - (A Study on the Structure and Characteristic of Overlapping of Storytelling about Experience Space - Focus on the Museum space -)

  • 안현정
    • 한국실내디자인학회논문집
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    • 제22권4호
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    • pp.41-51
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    • 2013
  • Lately in many cases, Spaces are designed by stimulating user's sensibility, emotion, psychological software over based on the user behavior and purpose of space. Because space is not only practical using and use purpose but also the place for expressing ourselves by experiences. But space is a physical thing. so we need to arrange a structure of abstract and formless source of design by sophisticated grammaticalization. Especially storytelling of that abstract thing have characteristics of relation, process among users and space. because storytelling is focused on the discourse of stories and relationship record of that discourses. So this is used by expression device for user's emotion things and subjects in numerous cases. And storytelling is the basic, important element for user's experience in a space. By the way, Overlapping is also basic element for being possible to make experiences by concrete thing. that is because, Overlapping is layering phenomenon of some objects. Overlapping is made distance, distance make depth, and this relations take us an experience. Finally storytelling, Overlapping and space of experience are relation of cause and effect. So in this thesis, researcher looks for the relation characteristics between storytelling and overlapping by experience. and makes the abstract source into concrete and sophisticated formular.

Interactive Experience Room Using Infrared Sensors and User's Poses

  • Bang, Green;Yang, Jinsuk;Oh, Kyoungsu;Ko, Ilju
    • Journal of Information Processing Systems
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    • 제13권4호
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    • pp.876-892
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    • 2017
  • A virtual reality is a virtual space constructed by a computer that provides users the opportunity to indirectly experience a situation they have not experienced in real life through the realization of information for virtual environments. Various studies have been conducted to realize virtual reality, in which the user interface is a major factor in maximizing the sense of immersion and usability. However, most existing methods have disadvantages, such as costliness or being limited to the physical activity of the user due to the use of special devices attached to the user's body. This paper proposes a new type of interface that enables the user to apply their intentions and actions to the virtual space directly without special devices, and test content is introduced using the new system. Users can interact with the virtual space by throwing an object in the space; to do this, moving object detectors are produced using infrared sensors. In addition, the users can control the virtual space with their own postures. The method can heighten interest and concentration, increasing the sense of reality and immersion and maximizing user's physical experiences.

사용자 참여 설계에 의한 학교 공간디자인 개발에 대한 연구 (A study on the Development of School Space Design by User Participation Design)

  • 최진식
    • 융합정보논문지
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    • 제11권10호
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    • pp.27-35
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    • 2021
  • 본 연구의 목적은 최근 다양성이 접목된 융합적이고 창의적인 교육이 가능한 공간의 필요성이 강조됨에 따라, 학교공간혁신사업의 하나로 사용자 참여설계에 의한 공간의 재구조화 수행을 목적으로 한다. 연구 내용은 부산 Y초등학교를 대상으로 사용자가 함께 참여하는 과정을 통해 소통하면서 다양한 요구사항과 구체적인 아이디어, 방안을 도출하고 적용해나가는 과정을 거쳐 최종 디자인에 이르는 과정을 거쳤다. 연구 결과 1~6학년의 획일화된 교육공간에서 벗어나 공간의 다양성을 추구하였으며, 혁신으로 만들어진 공간의 만족도를 위해 그 공간을 사용하는 다양한 사람들의 사용자 참여설계가 필수적임을 알 수 있다. 본 연구는 학년별 특성이 반영된 다양한 공간디자인 개발에 중점을 두고 있으며, 1인 1 캐비닛을 빌트인하여 개인적 공간을 확보했다는 것이 특징이다. 이와 같은 사용자 참여의 과정에서 다양한 의견을 수렴하여 조율하고 함축시킨 후 디자인으로 구체화시켜 공간에 적용함으로서 학교공간의 가장 바람직한 변화를 가져올 수 있을 것이다.

수직형 복합상영관의 퇴장공간에 관한 연구 (A study on the Exit Areas in Vertical Type of Multiplex Cinema)

  • 이미숙;곽재훈;한혜련
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2004년도 춘계학술발표대회 논문집
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    • pp.60-65
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    • 2004
  • This dissertation is focalized on examining research on the actual condition and problem in the exit-space-form of Multiplex Cinema and mutual relation of user and finding more efficient and reasonable project method through valuation of design elements which the user can feel. In result, 4 place which is newly opened after 1990's is analyzed in Seoul. It is researched that Many user feel inconvenience and discomfort when they recognize exit-space. In order to improve itthey want to feel at ease naturally with light-embeded sign and landscape space. The exit-space should be recognized that it is a part of cinema which have to be developed and planed for the inner part of cinema and security of user. Not death-space.

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