• Title/Summary/Keyword: User reaction

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Developing the Disaster Plan for Materials in Library (도서관 장서를 위한 재난대책 수립)

  • 방준필
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.8 no.1
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    • pp.135-155
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    • 1997
  • The purpose of this study Is to recommand all kinds of library in Korea to develop a disaster plan. The materials in the library are apt to get damaged at once by such disasters as fire or flood etc. It is fortunate that we Have not found any big disaster at libraries in Korean. considering many cases of big disaster which distroy materials at library in foreign countries. In spite of the posibility of disaster any time, that will make librry loss of function, there are no library that have a disaster plan in Korea. Disaster plan is a guidance by which materials are conserved at ordinary times, protected and recoverd in contingency. It consists by four elements: prevention, preparedness, reaction and recovery. As libraries function by biblogrophic data and user data in automation system, it is also recommended to prepare system protection in the disaster plan.

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Comparison of User's Reaction Sound Recognition for Social TV (소셜 TV적용을 위한 사용자 반응 사운드 인식방식 비교)

  • Ryu, Sang-Hyeon;Kim, Hyoun-Gook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.06a
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    • pp.155-156
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    • 2013
  • 소셜 TV 사용 시, 사용자들은 TV를 시청하면서 타 사용자와의 소통을 위해 리모컨을 이용해서 텍스트를 작성해야하는 불편함을 가지고 있다. 본 논문에서는 소셜 TV의 이러한 불편함을 해결하기 위해 사용자 반응 사운드를 자동으로 인식하여 상대방에게 이모티콘을 전달하기 위한 시스템을 제안하며, 사용자 반응 사운드 인식에 사용되는 분류방식들을 비교한다. 사용자 반응 사운드 인식을 위해 사용되는 분류 방식들 중에서, Gaussian Mixture Model(GMM), Gaussian Mixture Model - Universal Background Model(GMM-UBM), Hidden Markov Model(HMM), Support Vector Machine(SVM)의 성능을 비교하였다. 각 분류기의 성능을 비교하기 위하여 MFCC 특징값을 각 분류기에 적용하여 사용자 반응 사운드 인식에 가장 최적화된 분류기를 선택하였다.

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The Effect of Operating Conditions on the Heat-flow Characteristics and Reforming Efficiency of Steam Reformer with Combustor (연소기가 장착된 수증기 개질기에서 운전조건이 열유동 특성 및 개질효율에 미치는 영향)

  • Kim, Ji-Seok;Lee, Jae-Seong;Kim, Ho-Young
    • Journal of the Korean Society of Combustion
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    • v.16 no.1
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    • pp.36-45
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    • 2011
  • The heat-flow characteristics and reforming efficiency of steam reformer with combustor are numerically investigated at various operating conditions. SCR(Steam to Carbon Ratio) and GHSV(Gas Hourly Space Velocity) are adopted as important operating conditions. User-Defined-Function(UDF) was used to simultaneously calculate reforming and combustion reaction. Numerical results show that hot burned gas rise by a buoyant force and heat exchange between reforming reactors and cocurrent flow occurs in the combustion region. The results also indicate that an increase of SCR leads to decrease the mole fraction of hydrogen at the reactor outlet. As GHSV increases, conversion rate decreases.

A Study on the Change of Game Form and the Reaction of User according to the Change of Platform (플랫폼 변화에 따른 게임 형식 변화와 사용자 반응에 대한 연구)

  • Hong, Sung-eun;Kim, Hyo-yong
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.157-158
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    • 2013
  • 게임 플랫폼은 패러다임의 변화에 맞추어 변화해왔으며, 앞으로도 계속하여 변화할 것이다. 초기에 나타난 게임은 사업자들이 운영하는 아케이드에서만 향유할 수 있었던 것이 대부분이었으나, 가정용 비디오 게임기의 보급과 퍼스널 컴퓨터의 보급을 통해 각 가정에서도 향유할 수 있게 되었다. 현재 기술의 발달로 등장한 스마트폰은 휴대성을 지닌 게임 플랫폼으로 각광받고 있다. 기술의 발전에 의해 새로운 플랫폼이 등장할 때마다 게임 콘텐츠는 어떻게 변화해 왔으며, 사용자들은 어떻게 반응하고 있는지 비교 분석하고자 한다. 이를 통해 향후 나타날 새로운 플랫폼에 적합한 형식의 게임 방향을 예측하고자 한다.

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Curve- Fitting Program for Reaction Progress Curves (Curve-Fitting Program을 이용한 반응진행곡선의 예측에 관한연구)

  • 홍정화;최진호;변대석
    • Journal of the Korean Society of Food Science and Nutrition
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    • v.19 no.3
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    • pp.215-218
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    • 1990
  • Saturation growth model was evaluated to predict the formation of product as a function of time. Good agreement was observed with homogenous and heterogenous reactions, Prediction of product yield can be made reasonably using this model. In addition accuracy of measured values can be roughly evaluated by this model. User-friendly computer program in BASIC was written to evaluate the constants Pmax and K as well as averages of relative errors.

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Sentiment Analysis on Movie Reviews Using Word Embedding and CNN (워드 임베딩과 CNN을 사용하여 영화 리뷰에 대한 감성 분석)

  • Ju, Myeonggil;Youn, Seongwook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.1
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    • pp.87-97
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    • 2019
  • Reaction of people is importantly considered about specific case as a social network service grows. In the previous research on analysis of social network service, they predicted tendency of interesting topic by giving scores to sentences written by user. Based on previous study we proceeded research of sentiment analysis for social network service's sentences, which predict the result as positive or negative for movie reviews. In this study, we used movie review to get high accuracy. We classify the movie review into positive or negative based on the score for learning. Also, we performed embedding and morpheme analysis on movie review. We could predict learning result as positive or negative with a number 0 and 1 by applying the model based on learning result to social network service. Experimental result show accuracy of about 80% in predicting sentence as positive or negative.

Numerical Analysis of Molten Carbonate Fuel Cell Stack Using Computational Fluid Dynamics (CFD를 이용한 용융탄산염 연료전지 스택의 수치모사)

  • Lee, Kab-Soo;Cho, Hyun-Ho
    • Journal of the Korean Electrochemical Society
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    • v.8 no.4
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    • pp.155-161
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    • 2005
  • In this paper, commercial CFD program FLUENT v5.3 is used for simulation of MCFC stack. Besides using conservation equations included in FLUENT by default, mass change, mole fraction change and heat added or removed due to electrochemical reactions and water gas shift reaction are considered by adding several equations using user defined function. The stacks calculated are 6 and 25 kW class coflow stack which are composed of 20 and 40 unit cells respectively. Simulation results showed that pressure drop took place in the direction of gas flow, and the pressure drop of cathode side is more larger than that of anode side. And the velocity of cathode gas decreased along with the gas flow direction, but the velocity of anode gas increased because of the mass and volume changes by the chemical reactions in each electrodes. Simulated temperature profile of the stack tended to increase along with the gas flow direction and it showed similar results with the experimental data. Water gas shift reaction was endothermic at the gas inlet side but it was exothermic at the outlet side of electrode respectively. Therefore water gas shift reaction played a role in increasing temperature difference between inlet and outlet side of stack. This results suggests that the simulation of large scale commercial stacks need to consider water gas shift reaction.

Investigation on Perceptions, Attitudes, and Contributing Factors to Spontaneous Adverse Drug Reaction Reporting among Community Pharmacists: Results from a Web-based Survey (지역 약사의 자발적 부작용 보고에 대한 인식 및 태도와 영향요인 조사: 설문조사 결과를 중심으로)

  • Lee, Mo-Se;Choi, Ah-Hyung;Jang, Bo-Hyun;Kim, Na-Young;Lee, Jung-Min;Shin, Ju-Young;Jeon, Ha-Lim
    • Korean Journal of Clinical Pharmacy
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    • v.29 no.2
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    • pp.125-132
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    • 2019
  • Objective: To examine the perceptions and attitudes toward spontaneous adverse drug reaction (ADR) reporting system among community pharmacists and identify factors that influence reporting, by implementing a survey. Methods: A structured questionnaire was developed and distributed online. Request for the survey was posted on the website of pharmacy's billing program, and the survey was conducted for 8 days. We collected the participants' response on their work environment, experience of ADR reporting, and their perception and attitude on the reporting system. Multivariate logistic regression was used to evaluate factors influencing ADR reporting. Results: A total of 382 pharmacists participated in the survey. Significant contributing factors for reporting level were age (odds ratio [OR], 0.90; 95% confidence interval [CI], 0.84-0.96), knowledge of reporting method (OR, 53.56; 95% CI, 9.10-315.41), installation of reporting program (OR, 31.92; 95% CI, 4.16-244.75), and encouragement from the Korean pharmaceutical association (OR, 4.13; 95% CI, 1.11-15.35). Regarding the attitude toward spontaneous ADR reporting system, 'lack of time for reporting' (OR, 0.29; 95% CI, 0.15-0.53) and 'complexity of reporting procedure' (OR, 0.51; 95% CI, 0.31-0.84), were associated with a low likelihood of reporting. Conclusion: Our results indicated that the knowledge of ADR reporting method, installation of the reporting program, and encouragement from the Korean Pharmaceutical Association contribute to active reporting. It is necessary to simplify the reporting method, make the ADR reporting program user-friendly, and provide educational interventions to increase participation in spontaneous reporting by the community pharmacists.

Development for Multi-modal Realistic Experience I/O Interaction System (멀티모달 실감 경험 I/O 인터랙션 시스템 개발)

  • Park, Jae-Un;Whang, Min-Cheol;Lee, Jung-Nyun;Heo, Hwan;Jeong, Yong-Mu
    • Science of Emotion and Sensibility
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    • v.14 no.4
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    • pp.627-636
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    • 2011
  • The purpose of this study is to develop the multi-modal interaction system. This system provides realistic and an immersive experience through multi-modal interaction. The system recognizes user behavior, intention, and attention, which overcomes the limitations of uni-modal interaction. The multi-modal interaction system is based upon gesture interaction methods, intuitive gesture interaction and attention evaluation technology. The gesture interaction methods were based on the sensors that were selected to analyze the accuracy of the 3-D gesture recognition technology using meta-analysis. The elements of intuitive gesture interaction were reflected through the results of experiments. The attention evaluation technology was developed by the physiological signal analysis. This system is divided into 3 modules; a motion cognitive system, an eye gaze detecting system, and a bio-reaction sensing system. The first module is the motion cognitive system which uses the accelerator sensor and flexible sensors to recognize hand and finger movements of the user. The second module is an eye gaze detecting system that detects pupil movements and reactions. The final module consists of a bio-reaction sensing system or attention evaluating system which tracks cardiovascular and skin temperature reactions. This study will be used for the development of realistic digital entertainment technology.

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A Design and Implementation of Application based on HTML5 of N-Screen Service (N-Screen Service를 위한 HTML5 기반의 Application 설계 및 구현)

  • Kim, Jeong-Jae;Seo, Joo-Hyun;Choi, Hyun-Woo;Lee, Jun-Ho;Kim, Jun-su;Cho, Kuk-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.671-674
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    • 2012
  • Recently, depending on the development of smart devices, a variable services have been offered to meet user's convenience. Due to these advance, the needs of users are extremely being diversified and more specific. In that situation, the needs for the N-Screen system has been varied and gradually evolved. An existing N-Screen system that use the way of video streaming upload its multimedia contents to their own cloud server so that might take a long play-reaction time and the number of user is limited by the server's performance. Because of the web based protocol adopted by existing N-Screen system, there are many different problems like high delay, overhead and something caused by simplex data communications. Therefore, to solve the problems above, this study proposes an application based on HTML5. This application supports Video tag and Progressive download via HTML5 so that improves the play-reaction time for multimedia contents. This system can also get rid of the chronic problems such as an access limitation for lots of users as per video streaming encoding. Also, through web sockets, this study proposes a system that has lower delay than the existing system and communicates in full duplex to be able to link dynamically.

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