• Title/Summary/Keyword: User interface Design

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Developing the Design Guideline of Auditory User Interface for Domestic Appliances (가전제품의 청각 사용자 인터페이스(AUI) 설계를 위한 가이드라인 개발 연구)

  • Lee, Ju-Hwan;Jeon, Myoung-Hoon;Ahn, Jeong-Hee;Han, Kwang-Hee
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.1-8
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    • 2006
  • 본 연구는 가전제품의 제품군과 그 기능들에 따라 차별화 가능한 인지적, 감성적 '청각 사용자 인터페이스 디자인 가이드라인(Auditory User Interface Design Guideline)'을 마련하고, 가전제품의 작동기능 정보와 직관적으로 연합 가능한 청각신호(auditory signal)를 제작할 수 있는 지침을 제시하여 GUI 중심의 제품 설계에서 한 차원 확장되고 사용자의 다중감각적 특성이 적용된 디자인 방법을 실무에 적용하고자 하였다. 특히 AUI 에 대한 체계를 확립함으로써 브랜드 정체성(Brand Identity) 및 기업 이미지를 제고할 수 있다는 목적을 함께 고려하였다. 이러한 연구가 필요했던 이유는 가전제품에 대한 소비자의 심적 모형(mental model)과 감성 측면에서의 접근에 대한 요구 때문인데, 이는 AUI 의 체계적 적용이 아닌 임의적 연결(mapping)으로 인한 버저(buzzer) 청각신호의 짜증(annoying) 발생이 빈번한 사례들에서 출발한다. 또한 GUI 의 변화와 수준에 미치지 못하는 AUI 의 업그레이드 필요성과 가전제품에서의 감성 마케팅 경향을 반영하는 의미를 지니고 있다. 이와 함께 멀티미디어 환경의 급속한 확산으로 다중감각적 정보제시(multimodal display)가 요구되는 상황에 걸맞은 시도이다. 본 연구는 특정 가전제품이나 특정 기능이 지니고 있는 인지적, 감성적 차원의 속성을 청각신호(auditory signal)의 다양한 속성들로 유발하는 관계를 추출하고, 이를 형성하는 기본 메커니즘에 대한 경험적 자료를 제시하여, 가전제품의 AUI 디자인에 유용한 가이드라인을 제공하고자 하였다. 그러나 본 논문에서는 연구의 구체적이고 세부적인 결과보다는 전체적인 계획과 진행과정의 절차를 소개하여 관련분야 연구 진행의 참조적 틀을 마련하고자 한다.

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A Study of Universal Web USER INTERFACE Design for a Disabled (장애인을 위한 유니버설 웹 유저 인터페이스 디자인에 관한 연구)

  • Lee, Joong-Yeub
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.4
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    • pp.191-200
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    • 2007
  • This study was identify web interface design factors for increasing information processing and attention for mentally disabled men. Gaining information via the internet is becoming pivotal in today"s society as the internet is becoming the center of knowledge and information. The goal of this study is to present the guideline of web interface design for the disabled men who are alienated in gaining information from the Internet. If the internet were more user friendly to the disabled men, they would be able to spend more time in doing what they enjoy and also in self development, with the information gained on the internet. This study investigated current portal sites to understand the present situation, surveyed and interviewed the disabled men, and researched literatures on how the disabled men perceive various stimulants and also researched documents for previous guidelines on interface design for them. This study investigated internet sites which the disabled men use to gather information about products and which entice their purchasing desires. The conclusion is that the usability can be improved by eliminating visual dizzy elements in the pages, simplifying the layout and the menu designs which represent the information architecture.

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Implementation of FPGA Verification System with Slave FIFO Interface and FX3 USB 3 Bridge Chip (FX3 USB 3 브릿지 칩과 slave FIFO 인터페이스를 사용하는 FPGA 검증 시스템 구현)

  • Choi, Byeong-Yoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.2
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    • pp.259-266
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    • 2021
  • USB bus not only works with convenience but also transmits data fast and becomes a standard peripheral interface between FPGA development board and personal computer. In this paper FPGA verification system with slave FIFO interface for Cypress FX3 USB 3 bridge chip was implemented. The designed slave FIFO interface consists of host interface module based on FIFO structure, master bus controller and command decoder and supports streaming communication interface for FX3 bridge chip and memory-mapped input and output interface for user design circuit. The ZestSC3 board with Cypress FX3 USB 3 bridge chip and Xilinx Artix FPGA(XC7A35T-1C5G3241) was used to implement FPGA verification system. It was verified that the FPGA verification system for user design circuit operated correctly under various clock frequencies using GUI software developed by visual C# and C++ DLL. The designed slave FIFO interface for FPGA verification system has modular structure and can be applicable to the different user designs with memory-mapped I/O interface.

Developing a direct manipulation-based interface to OPAC system using term relevance feedback technique (용어적합성피드백기반-OPAC시스템에 대한 직접조작의 인터페이스 구축)

  • 이영자
    • Journal of Korean Library and Information Science Society
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    • v.26
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    • pp.365-400
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    • 1997
  • The interface design for most present query-base model of OPAC systems does not include the function to implement an iterative feedback process till the user arrives at satisfied search results through the interaction with the system. Also, the interface doesn't provide the help function for a user to select pertinent search terms. To formulate a query at the present OPAC system, a user should learn a set of syntax different from system to system. All of above mentioned things make an end-user feel difficult to utilize an OPAC system effectively. This experimental system is attempted to alleviate a few limitations of the present OPAC system by a n.0, pplying the direct-manipulation technique as well as the feedback principle. First, this system makes it unnecessary for a user to learn some syntax for query formulation by providing option buttons for access points. Second, this system makes it possible for a user to decide whether each displayed record is relevant or not, and for keywords included in the relevant records to be automatically stored in order to be used for later feedback. Third, in this system, the keywords stored in [sayongja yongeu bogyanham] can be deleted if unnecessary or can selected as search terms for a query expansion as well as a query modification. Fourth, in this system, after inputting the original query, the feedback process can be proceed without coming back to the previous search step until a user becomes satisfied with the search results. In conclusion, the searching behaviors of heterogeneous users should be continuously observed, analysed, and studied, the findings of which should be integrated into the design for the interface of the OPAC system.

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Design and Implementation of an Adaptive User Interface for Home Network Environments (홈 네트워크 환경을 위한 적응형 사용자 인터페이스 설계 및 구현)

  • Jung, Jae-Hwan;Jang, Hyun-Su;Ko, Kwang-Sun;Kim, Gu-Su;Eom, Young-Ik
    • The KIPS Transactions:PartB
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    • v.15B no.1
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    • pp.37-44
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    • 2008
  • With the growing proliferation of mobile computing devices, several industrial and academic research groups have a vigorous studying to remote control for various appliances with mobile devices such as Notebooks, PDAs, and Smartphones in home network environments. We can utilize the good points of mobile devices such as portability and usability so that we can remote control and manage the mobile devices connected on home networks anytime, anywhere. However, mobile devices use different languages. Therefore, they cause some problems because their interfaces and the methods of operation are different each other. To solve these problems, there are two consideration. First, we may be solved development of the user interface and difficulty of maintenance in order to control various heterogeneous devices. Second, we may provide the user interface which is dynamically adapting user's preferences and device characteristics. To satisfy these considerations, we describe the design of an adaptive user interface for home network environments using the UIML (User Interface Markup Language) based on XML (eXtensible Markup Language) and the profile information of the user and device. Therefore, we present several implementation examples that show how the framework can form the basis of prototypical applications.

A Usability Testing for the Verification of User Mental Model in Using Multifunction Printer (프린터 복합기의 사용자 심성모형 검증을 위한 사용성 평가)

  • Chung, Sung-Jae;Kim, Bong-Gun;Ha, Kwang-Soo;Jung, Hye-Heon;Lim, Bong-Uk
    • Science of Emotion and Sensibility
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    • v.13 no.1
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    • pp.1-10
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    • 2010
  • This study is about what process and methodology could make UI designer be able to achieve the interface which considers user's mental model through implementing corporate line-up model, when people design an interface between product of multi-function printer and user. The most important concern of UI designers who are dealing with an interface between product and user is how they can make product system image match user's mental model so that users can utilize products without any confusion and discomfort. If concept model which designers bring up and mental model which users expect and recognize could be of one accord, then users can feel ease of use toward products. The understanding and observation for user behavior and use pattern is prerequisite to develop user-centered interface between product and user. However, UI designers do design interface from their own perspective and assumption in many business areas, and users do not react as designers assumed and intended in many cases or examples. This study is to find inappropriate system images against users' mental model on basic function of multi-function printer, and the relationship of system image and user's mental model is diagramed to build up a hypothesis. The hypothesis from this study is validated through evaluation of domestic and international users. In addition, two suggestions to improve usability problems revealed from user test are proposed. The optimal solution is designed based on the result of user evaluation and consideration of many user environments, and then it is implemented to line-up product. In conclusion, this study considers how UI designers can create system image which is close to user's mental model.

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Functional verification method of OLED driver IC using PLI (PLI를 이용한 OLED 드라이버 IC의 기능 검증 방법)

  • Kim, Jung-Hak;Kim, Seok-Yoon
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.6 s.360
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    • pp.83-88
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    • 2007
  • In this paper, we propose the function verification method of the OLED(Organic Light Emitting Diode) drive IC using PLI verification method. This method uses the HDL(Hardware Description Language) simulator, PLI(Programing Language Interface), and GUI (Graphic User Interface) image viewer. This method improves the execute efficiency 40 times than conventional function verification methods. The proposed method can be used efficiently for function verification of DDI(display driver IC) design step.

An Efficient Camera Calibration Method for Head Pose Tracking (머리의 자세를 추적하기 위한 효율적인 카메라 보정 방법에 관한 연구)

  • Park, Gyeong-Su;Im, Chang-Ju;Lee, Gyeong-Tae
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.1
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    • pp.77-90
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    • 2000
  • The aim of this study is to develop and evaluate an efficient camera calibration method for vision-based head tracking. Tracking head movements is important in the design of an eye-controlled human/computer interface. A vision-based head tracking system was proposed to allow the user's head movements in the design of the eye-controlled human/computer interface. We proposed an efficient camera calibration method to track the 3D position and orientation of the user's head accurately. We also evaluated the performance of the proposed method. The experimental error analysis results showed that the proposed method can provide more accurate and stable pose (i.e. position and orientation) of the camera than the conventional direct linear transformation method which has been used in camera calibration. The results of this study can be applied to the tracking head movements related to the eye-controlled human/computer interface and the virtual reality technology.

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Design of Kiosk System Interface for Increase of Availability (활용성 증대를 위한 키오스크 시스템 인터페이스 설계)

  • Lee, Hyo-sang;Lim, Chang-seop;Oh, Am-suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.90-92
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    • 2022
  • This paper proposes an interface improvement design to improve accessibility of kiosks introduced in various fields in Korea. Kiosks are unmanned systems using touch-type screens and are particularly specialized in the field of dining out. However, due to the lack of intuition of kiosks, more and more people are giving up using kiosks. To solve this problem, the purpose of this is to increase the convenience of those who avoid using existing kiosks by increasing intuition and learning of use at the interface stage, and to increase the accessibility of kiosks through this.

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