• Title/Summary/Keyword: User interface Design

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Design and Implementation of Standard Metadata for Digital Forest Cover Type Map (수치임상도 표준 메타데이터 설계 및 구현)

  • Kim, Kyoung-Min;Kim, Cheol-Min;Kim, Tae-Kyun
    • Journal of the Korean Association of Geographic Information Studies
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    • v.11 no.4
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    • pp.51-63
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    • 2008
  • It is important to develop standard metadata to give more plentiful information about the forest cover type map and to promote distribution by National Geographic Information Clearinghouse. In this study metadata for the forest cover type map was designed based on TTAS.IS-19115 and it consisted of 10 packages and 50 elements. Also metadata editor was developed to implement metadata with standard schema and metadata viewer to service more user friendly interface. This work was about the first standard metadata for forest GIS data. So it would be a useful reference to develop metadata for other digital map concerning forest.

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The Design and Implementation of Sensor Data Processing Module Based on TinyOS Utilizing TinyDB and LineTracer (TinyDB와 라인트레이서를 활용한 TinyOS기반의 센서 데이터 처리 모듈 설계 및 구현)

  • Lee, Sang-Hoon;Moon, Seung-Jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.10B
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    • pp.883-890
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    • 2006
  • The study of sensor network database is beginning to liven up as we are interested in Ubiquitous Computing technology in hardware, communication, database and so on. Especially, as new smart sensors have capabilities of real-time information gathering and analysis of each sensor node, data processing becomes an important issue in Ubiquitous Computing. In thesis, we have applied TinyDB(query processing system) to carry sensor node with line tracer which can follow the fixed path. After we gathered data around path, we have processed data in TinyDB GUI, gathered data, displayed data on a web server. Also we have a web browser on an embedded board for convenient user interface and implemented touch screen such that users can operate with a finger.

A Study on filament Winding Process of A CNG Composite Pressure Vessel (필라멘트 와인딩 압력용기의 최적설계와 CNG자동차 연료 충진용기 개발)

  • Kim, Eui-Soo;Kim, Ji-Hoon;Park, Yoon-So;Kim, Chul;Choi, Jae-Chan
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.10a
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    • pp.933-937
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    • 2002
  • The fiber reinforced composite material is widely used in the multi-industrial field where the weight reduction of the infrastructure is demanded because of their high specific modulus and specific strength. Pressure vessels using this composite material in comparison with conventional metal vessels can be applied in the field where lightweight and the high pressure are demanded from the defense and aerospace industry to rocket motor case due to the merits which are energy cutdown the weight reduction and decrease of explosive damage preceding to the sudden explosion which is generated by the pressure leakage condition). In this paper, for nonlinear finite element analysis of E-glass/epoxy filament winding composite pressure vessel receiving an internal pressure, the standard interpretation model is developed by using the ANSYS, general commercial software, which is verified as the accuracy and useful characteristic of the solution based on Auto LISP and ANSYS APDL. Both the preprocessor for doing exclusive analysis of filament winding composite pressure vessel and postprocessor that simplifies result of analysis have been developed to help the design engineers.

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Mobile Business Model and its Introducing Strategy for Fashion Contents Distribution (패션 콘텐츠의 모바일 유통개선을 위한 비즈니스 모형과 도입전략)

  • Seo, Dong-Bok;Lee, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.461-469
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    • 2013
  • This research aimed to design and develop a mobile-website mixed business model and smartphone based mobile application for the purpose of mobile fashion content distribution. We have implemented a mobile interface and trading system supporting self production of content, use, share, and user's self-up. And we proposed its market access strategy for the expansion of fashion contents transactions. To do this, the existing status of research and benchmarking for mobile app of fashion contents related were studied. As a result of the study, Android, iOS-based mobile applications were developed, but there are some business problems such as low awareness, low entry barriers, and the poor fashion content compared to the size of industry. Because this system provide the fashion contents of affiliated companies to users, it needs to expand cooperation and to promote the partnership with fashion blog, cafes, and fashion magazines.

The Effect of Features and Motivators of Mobile Phone on Repurchasing Intention: Focusing on Difference Between Korea and Indonesia (휴대폰의 재구매 동기에 관한 국가간 비교 연구 : 한국과 인도네시아를 중심으로)

  • Lee, Jong-Oh;Whang, Jae-Hoon
    • Journal of Information Technology Applications and Management
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    • v.14 no.4
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    • pp.159-174
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    • 2007
  • The purpose of this research is to investigate the relationships among the perceived satisfaction, the perceived the trust, the commitment, the key features for mobile phone, the brand image, the switching cost and the repurchasing intention. We also examine the differences between Korean and Indonesian markets concerning the relationships of these key successfactors. The structural model is tested with the data form each of the sub-samples (i. e. Korean and Indonesian users taken separately). Properties of the casual paths, including standardized path coefficients, the significance of difference, and variance explained for trust, satisfaction, commitment and repurchasing in the hypothesized model, are presented. This study indicated that hardware (sound quality, LCD display, design) user interface (GUI, Menu, Key pad) and extra functions (camera phone, wireless internet, MP3 player) are the three important factors effecting the trust and the satisfaction. The proposed model has been newly tested from the technological prospective in order to get the more practical result. Following the model test, we conduct a test of the differences in path coefficients between Korean and Indonesian users. MSEM show that, compared to Korean market, Indonesian had more emphasized on extra-function for the mobile phone as well as giving more influence to the satisfaction from the brand image. It means Korean market consider the extra-function as basic or no-premium points. And the satisfaction has been effected by switching-cost in Korea but the trust in Indonesia. Other interesting result from the structural weight invariance indicate that, compared to Korean market, the brand-image has effected the satisfaction in addition to placing more the trust on determining the commitment in Indonesia.

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Design and Implementation of FPGA-based High Speed Multimedia Data Reassembly Processor (FPGA 기반의 고속 멀티미디어 데이터 재조합 프로세서 설계 및 구현)

  • Kim, Won-Ho
    • Journal of the Institute of Convergence Signal Processing
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    • v.9 no.3
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    • pp.213-218
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    • 2008
  • This paper describes hardware-based high speed multimedia data reassembly processor for remote multimedia Set-Top-Box(MSTB) of interactive satellite multimedia communication system. The conventional multimedia data reassembly scheme is based on software processing of MSTB. As increasing of transmission rate for multimedia data services, the CPU load of remote MSTB is increased and reassembly performance of MSTB is limited. To provide high speed multimedia data service to end user, we proposed hardware based high speed multimedia data reassembly processor. It is implemented by using an FPGA, a PCI interface chip, and RAMs. And it is integrated in MSTB and tested. It has been confirmed to meet required all functions and processing rate up to 116Mbps.

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Design and Implementation of a Stealth Game featuring Avoidance (회피를 이용한 잠입 액션 게임의 기획 및 구현)

  • Choi, Yoonji;Han, Sang-Goo;Moon, Gyu-Song;Paik, Doowon;Oh, Kyoungsu
    • Journal of Korea Game Society
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    • v.16 no.4
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    • pp.25-34
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    • 2016
  • Recent stealth games are mainly action games with frontal confrontation or combat features. In this paper, we designed and implemented an stealth game, where characters are weak person and play is conducted by avoiding the situation, not by frontal confrontation. We chose the light as the key factor for the avoidance. The players can survive and fulfill the missions by blocking the enemy's vision. After implementing the first version, we found that the game using only the avoidance is not as fun as expected. To make the game more interesting, we added limited attack function, provided mini map for better user interface, and this paper describes the options we had and experiences of the decision making process to make the better game.

Middleware on Hanuri/C as a Multimedia Client-Server Application Development Tool (멀티미디어 클라이언트-서버 응용 개발 도구인 한우리/C의 미들웨어)

  • Im, Chae-Deok
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.5
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    • pp.797-806
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    • 1995
  • The Client-Server model is a computing technique that efficiently uses distributed resources via networks. But, generating an application using Client- Server model requires many different expertises to developers in comparison to that of using the centralized computing method. That is, and application developer must be familiar with network programming and GUI(Graphical User Interface) techniques in addition to conventional programming skills. Accordingly, the time and man power have been issued for building a Client-Server system. To alleviate these problem, the Client-Server applications development tools are needed To meet such a need, we developed a GUI based tool, called Hanuri/C, for generating Client-Server application programs. In comparison to existing Client-Server tools, Hanuri/C is reinforced Multimedia facilities, Hanuri/C is reinforced Multimedia facilities. Hanuri/C is considered as a front-end part of distributed system software. That is, Hanuri/C is a Client-Server tool similar to Forth Generation Language(4GL) supporting multimedia application on top of the Distributed Computing environment(DCE). In this paper, we present the design and implementation method of the middleware part of Hanuri/c.

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A Study on a Two-Axis Solar Tracking System Based on Fuzzy Logic Control (퍼지 논리 제어를 기반으로 한 2축 태양광 추적시스템에 관한 연구)

  • Ahn, Byeongwon;Lee, Hui-Bae;Bae, Cherl-O
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.21 no.5
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    • pp.531-537
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    • 2015
  • In order to maximize power output from the solar panels, one needs to keep the panels aligned with the sun. So solar tracker having high reliability must be designed. This paper cares about the design and evaluation of a two-axis solar tracker system based on fuzzy logic control with LabVIEW. The research focus on planning mechanical parts, making an intelligent controller which controls and monitors all parameters via user interface implemented of a fuzzy decision support system for control of photovoltaic panel movement. We also develop a real solar tracker system and analyze the influence indexes such as environment, weather, season, and light condition. The solar tracker is tested in real condition and all parameters related to the system operation are recorded and analyzed. The developed solar tracking system got a much higher efficiency about 38 % compare to fixed solar panel although the weather condition is affected a lot to the solar panel. So we confirmed the our auto tracking system is more effective and can allow more energy to be produced.

Implementation of Embedded Educational Router System (임베디드 교육용 라우터 실습장비의 구현)

  • Park, Gyun Deuk;Chung, Joong Soo;Jung, Kwang Wook
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.5
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    • pp.9-17
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    • 2013
  • This paper presents the design of the educational router system. This system is designed and implemented to support network configuration and embedded programming technology of the user on Internet. Not only Static routing protocol but also a kind of dynamic routing protocols such as OSPF and RIP and firewall have been programmed for education based on ethernet interface. ADS 1.2 as debugging environment, uC/OS-ii as RTOS and C language as development language are used. The educational procedures is compile, loading of static routing protocol, a kind of dynamic routing protocols such as OSPF and RIP and firewall program already supplied. Thereafter the verification is checked by using "ping" test to allow for demo operation such as hands-on training procedure. Finally programming procedure similar with demo operation of static routing protocol, a kind of dynamic routing protocols such as OSPF and RIP and packet filtering function is educated step by step.