• Title/Summary/Keyword: User interface Design

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Efficient way to input text through eye gazing method. (시선입력 인터페이스 시스템의 효율적 문자입력 방법)

  • Kwon, O-Jae
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.289-298
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    • 2007
  • The EGI system is a new communication method in limelight for helping disabled users to input and handle information on the computer more easily. However, due to the EGI system's "JEM(Jittery Eye Movements)" generation, it actually increases heavy psychological and physiological stresses for the user to input or perceive the target information on a machine. This study illustrates how to resolve this "JEM" issue and suggests a method that is easy and simple to be controled by anyone. A demo tool was built and tested to find and prove the reasons for "JEM" This test shows that that the case with snap up is less stressful than without to input text as a final result of the test evaluation in both psychological snap up and physiological brain wave test. Postnatal or naturally acquired, it is found that the disabled can have opportunities for smoother communication, and a possible efficient system development for better communication.

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Selection of Media and Representation factor for Multimedia Information (멀티미디어 정보를 위한 매체와 표현 요소의 선택)

  • 이지수
    • Archives of design research
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    • v.13 no.4
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    • pp.195-201
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    • 2000
  • To find out media's function on the various effects in communication, this paper reviews studies that utilize multimedia as a device for conveying information. We discuss multimedia as an integrated symbol system with advantages and also problems in representing information. The cognitive dissimilarity of media could be explained by various attributes of medium that are about physical characteristics and even cognitive actions. With advantages from integrated media and interactivity, multimedia has negative results such as cognitive overload and in that reason systematic approach is needed. This paper shows the factors on media selection and relationship to interface components. To select appropriate media to the needs and situation, it should be considered the user's ${\circled1}$background ${\circled2}$knowledge / frequency of use / expertise, contents ${\circled1}$task nature ${\circled2}$type of knowledge and media ${\circled1}$representation format ${\circled2}$interaction techniques. Varying the media factors and varying the expression factors offers concrete design features.

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An Efficient Car Management System based on an Object-Oriented Modeling using Car Number Recognition and Smart Phone (자동차 번호판 인식 및 스마트폰을 활용한 객체지향 설계 기반의 효율적인 차량 관리 시스템)

  • Jung, Se-Hoon;Kwon, Young-Wook;Sim, Chun-Bo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.5
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    • pp.1153-1164
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    • 2012
  • In this paper, we propose an efficient car management system based on object-oriented modeling using car number recognition and smart phone. The proposed system perceives car number of repair vehicle after recognizing the licence plate using an IP camera in real time. And then, existing repair history information of the recognized car is be displayed in DID. In addition, maintenance process is shooting video while auto maintenance mechanic repairs car through IP-camera. That will be provide customer car identification and repairs history management function by sending key frames extracted from recorded video automatically. We provide user graphic interface based on web and mobile for your convenience. The module design of the proposed system apply software design modeling based on granular object-oriented considering reuse and extensibility after implementation. Car repairs center and maintenance companies can improve business efficiency, as well as the requested vehicle repair can increase customer confidence.

Embedded System Integrated Prototyping Mechanism Based on Reusable Component (재사용 가능한 컴포넌트 기반의 임베디드 시스템 통합 프로토타이핑 기법)

  • Sukmana, Husni Teja;Lee, Jeong-Bae;Rim, Kee-Wook;Hwang, Young-Sup;Kim, Young-Jin;Ahn, Sung-Soon
    • The KIPS Transactions:PartA
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    • v.16A no.3
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    • pp.199-208
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    • 2009
  • Recently, there are many embedded system prototyping tools for helping embedded system designers to trial their product before it releases to the market. A prototype is very important for early embedded system design to grasp the desire functions, to get a good performance, to create delightful user interface, and to increase the valuable of the product. Prototyping tools can be classified by three categories: Physical, Virtual and Modeling prototyping. The integration of these prototyping tools becomes valuable for speed up time-to-market and for decrease design cost when design embedded system. The problem comes up because these tools sometime do not provide an instrument for communicating each other. In this paper, we propose a flexible and reusable mechanism for integrate these tools base on JavaBeans and ActiveX technology. We show how this mechanism can be employed in various prototyping tools.

Design and Implementation of the Endoscope Image Store System in the Orthopedics (정형외과 관절경 영상 저장 시스템의 설계 및 구현)

  • 심갑식;정태영
    • Journal of the Korea Society of Computer and Information
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    • v.7 no.4
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    • pp.8-15
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    • 2002
  • This Paper proposes designing and implementing the database system storing the medical images. This system collects the medical image when doctors operate and diagnose the patients using the endoscope in the orthopedics, then stores the medical image data to database. Therefore. system avoids duplicated medical data, retrieves and updates the medical data effectively. The medical image data can be shared to the multiple users and application programs. This system consists of the five components. that is, the input module acquiring the medical image from the endoscope. the modulo storing the medical image. the database design and implementation storms the patient's disease history and the medical image data, user friendly interface design and implementation, and the simple data retrieval engine. The features of the system are followed. The image catcher program using DirectShow is portable any image catcher board And because the image catcher algorithm is implemented as a public module, The throughput can be increased during the development of video and audio contents on internet.

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An Implementation of Mathematics Editor Using SGML Notation (SGML 표기법을 이용하는 수식 편집기의 설계 및 구현)

  • Kim, Tae-Hoon;Hyun, Deuk-Chang;Lee, Soo-Youn
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.5
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    • pp.1082-1092
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    • 1996
  • The design of distrbuted systems is difficult to achieve as the execution patterns of distrbuted systems are typically more complex than those of non- distributed systems. Thus, research toward the development of design methods for distributed systems is quitely needed. As object-oriented systems and distrbuted systems share similar properties, the combination of these two is somehow natural. In this work, a design of distributed systems is introduced. The goal of the method in this paper is to provide assistance to the process of specifying a formal object- oriented specification from graphical representation specification inputs such as data flow diagrams, state transition diagrams and Petri nets. It addresses the extraction of objects, operations and reationshipsfrom the problem domain with emphasis on the specification of the characteristics of distributed systems. This object identification method is supported by a knowledge base that provides for the automated analysis and reasoning about objects and their relationsships. The final object model is represented in a format which provides a formal mechanism for reprsenting the object information.

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Design and Implementation of Server-Based Web Reader kWebAnywhere (서버 기반 웹 리더 kWebAnywhere의 설계 및 구현)

  • Yun, Young-Sun
    • Phonetics and Speech Sciences
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    • v.5 no.4
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    • pp.217-225
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    • 2013
  • This paper describes the design and implementation of the kWebAnywhere system based on WebAnywhere, which assists people with severely diminished eye sight and the blind people to access Internet information through Web interfaces. The WebAnywhere is a server-based web reader which reads aloud the web contents using TTS(text-to-speech) technology on the Internet without installing any software on the client's system. The system can be used in general web browsers using a built-in audio function, for blind users who are unable to afford to use a screen reader and for web developers to design web accessibility. However, the WebAnywhere is limited to supporting only a single language and cannot be applied to Korean web contents directly. Thus, in this paper, we modified the WebAnywhere to serve multiple language contents written in both English and Korean texts. The modified WebAnywhere system is called kWebAnywhere to differentiate it with the original system. The kWebAnywhere system is modified to support the Korean TTS system, VoiceText$^{TM}$, and to include user interface to control the parameters of the TTS system. Because the VoiceText$^{TM}$ system does not support the Festival API used in the WebAnywhere, we developed the Festival Wrapper to transform the VoiceText$^{TM}$'s private APIs to the Festival APIs in order to communicate with the WebAnywhere engine. We expect that the developed system can help people with severely diminished eye sight and the blind people to access the internet contents easily.

An Empirical Study of Minimum Required Size and the Minimum Number of Targets for Pen Input on the Small Display (소형 정보기기의 화면 디자인에서 최적의 펜입력을 위한 구성요소의 크기와 개수에 대한 경험적 연구)

  • Park, Jeong-Soon
    • Archives of design research
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    • v.17 no.4
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    • pp.61-68
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    • 2004
  • A great variety of handheld device are coming onto the market. Some have advanced features compacted into very small sized hardware. In order to maximize the capability of these devices, we need to understand the characteristics of different input methods and utilize them in a sufficient way. Our study aims to understand characteristics of each device, so that we can design user interfaces more effectively. Two experiments were conducted to compare target pointing performance with a pen and with a hardware key on small displays. In experiment 1, we examined participants' performance of target pointing with both input methods at different target sizes. It was found that pen operation is more erroneous than key based operation when target size is smaller than 5mm, but at a target size of 5mm, the error rate decreased to the same level as for key input. In experiment 2, we examined the effect of the number of targets. The results showed, with a target size of 5mm, the pen could point to targets quicker than with key input, when the distance to the target exeeds a path length of 3 steps.

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The Study of an Extended Cultural Dimensions Index based on the Content (콘텐츠 중심의 확장형 문화 차원 지수 연구)

  • Oh, Jung-Min;Moon, Nammee
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.9
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    • pp.77-84
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    • 2013
  • There are lots of tries to make a combination between the technology development which is fast arisen and cultural phenomenon which imply in it. We called this research area as the cultural computing or cultural modeling. In this paper, we examine the cultural user interface design, especially cultural design structure based on the contents considering the research trend of the cultural modeling. To design of the contents based on the culture, there is a need to draw a structure of the cultural feature for the contents. To do this, we combine Hofstede's cultural dimensions model with the data of contents and then we suggest cultural index of content(CiCo). Furthermore, we draw national index of cultural content(NiCC), through conjoining CiCo with preference pattern of content consumption for the nations. Suggested CiCo and NiCC are based on Hofstede's model, however they are improved approximately 10% of the explanatory of model than the Hofstede's.

Development of an Artificial Neural Network Expert System for Preliminary Design of Tunnel in Rock Masses (암반터널 예비설계를 위한 인공신경회로망 전문가 시스템의 개발)

  • 이철욱;문현구
    • Geotechnical Engineering
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    • v.10 no.3
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    • pp.79-96
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    • 1994
  • A tunnel design expert system entitled NESTED is developed using the artificial neural network. The expert system includes three neural network computer models designed for the stability assessment of underground openings and the estimation of correlation between the RMR and Q systems. The expert system consists of the three models and the computerized rock mass classification programs that could be driven under the same user interface. As the structure of the neural network, a multi -layer neural network which adopts an or ror back-propagation learning algorithm is used. To set up its knowledge base from the prior case histories, an engineering database which can control the incomplete and erroneous information by learning process is developed. A series of experiments comparing the results of the neural network with the actual field observations have demonstrated the inferring capabilities of the neural network to identify the possible failure modes and the support timing. The neural network expert system thus complements the incomplete geological data and provides suitable support recommendations for preliminary design of tunnels in rock masses.

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