• Title/Summary/Keyword: User interface Design

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The Study on the Analysis of Useful Daylight Illuminance in Care Facilities - By Dynamic Daylight Simulation Using Weather Data - (요양시설의 유용조도 분석에 관한 연구 -기상데이터 기반 동적 자연채광 시뮬레이션을 기반으로-)

  • Yun, Youngil;Cho, Juyoung;Lee, Hyowon
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.17 no.1
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    • pp.33-40
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    • 2011
  • Daylight is highly beneficial for improving the indoor environmental quality and reducing building energy consumption, daylighting applications are scarcely considered, especially during the care facility design process, because of lack of previous studies on elderly- light environment and complex simulation process. Therefore, daylighting process were performed using ECOTECT, which has various advantage such as easy user interface and simple simulation processes. Moreover, dynamic daylight simulation were performed using whether data. Static simulation are performed to compute static metrics such as daylight factor, whereas dynamic simulation are performed for dynamic metrics such as daylight autonomy and useful daylight illuminance using annual weather data On the basis of daylight autonomy and useful daylight illuminance analysis result, variations in annual daylight performances. A parametric and regression analysis of the window-to-wall ratio and visible transmittance showed that daylight factor, daylight autonomy increased with window-to-wall ratio and visible transmittance. It can be concluded that this new daylight criteria. useful daylight illuminance, will enable architect to obtain better fenestration design.

The Design and implementation of the game for improving disabled children's intelligence

  • Kim, Jong Kyum;Kweon, Soon Nyu
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.6
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    • pp.39-46
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    • 2016
  • In this paper, I proposed the general children's games and showed the design and implementation of children's games which are non-violent, emotionally helpful and good for the development of intelligence. I designed the user interface of the game for children, proposed relevant algorithms, and showed resultant screens of the game. Most of contemporary games are violent to children. To solve such problems, I designed and implemented the game which is not violent but educative and child-friendly. These days, entertainment games or Internet online games have been developed highly biased to children's interest and amusement rather than children's intellectual development. Usually, disabled children are inferior to normal children in movement of their hands and bodies. Therefore, it is hard for them to follow speedy games. This paper shows that the proposed intellectual development of the game can help disabled children not to be violent and to be more intelligent. That was proved by the results through the question investigation. According to the survey, disabled children's any violent actions were not reported after they played this game. Also, this game helped their intellectual development in accordance with the results of this study.

Design of a Medical Record and Radiographic Image Transmission System using High Speed Communication Network (초고속 통신망을 이용한 의무기록 및 방사선 사진 전달 시스템의 설계)

  • Yoo, S.K.;Kim, N.H.;Kim, S.H.;Kim, S.R.;Seo, M.H.;Bae, S.H.;Kim, K.M.
    • Proceedings of the KOSOMBE Conference
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    • v.1996 no.11
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    • pp.151-154
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    • 1996
  • A medical record and radiographic image transmission system has been developed using high speed communication network. The databases are designed to store and transmit the data acquired from the scanner. To maximally utilize the communication bandwidth, the medical records and radiographic images are compressed using the G3 facsimile and JPEG coding standard method respectively. TCP/IP, OOP and window based system software enables the modular design, future expandability, open system interconnectivity, and graphical user interface. In addition, the fast and easy data base access capability and diverse image manipulation functions are also implemented.

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The Design and Implementation of a Home Network Management System through a Web Browser (웹 브라우저를 이용한 홈 네트워크 관리 시스템의 설계 및 구현)

  • O, Bong-Jin;Kim, Chae-Gyu
    • The KIPS Transactions:PartA
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    • v.8A no.4
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    • pp.411-418
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    • 2001
  • This paper describes the design and implementation of a home network management system through a web browser. All digital devices are connected to a set-top box on which personal java environment is installed through an IEEE1394 serial bus. The embedded web server on the set-top box supports persistent-connection of HTTP1.1 and servlet engine for JSDK2.1. The home network management system is developed as the form of a servlet and uses JNI to access IEEE1394 device driver\`s APIs. When a client selects an icon related with a device the user interface applet of the device is downloaded into a client\`s web browser and communicates with a related servlet through TCP/IP APIs.

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Design and implement of the Educational Humanoid Robot D2 for Emotional Interaction System (감성 상호작용을 갖는 교육용 휴머노이드 로봇 D2 개발)

  • Kim, Do-Woo;Chung, Ki-Chull;Park, Won-Sung
    • Proceedings of the KIEE Conference
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    • 2007.07a
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    • pp.1777-1778
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    • 2007
  • In this paper, We design and implement a humanoid robot, With Educational purpose, which can collaborate and communicate with human. We present an affective human-robot communication system for a humanoid robot, D2, which we designed to communicate with a human through dialogue. D2 communicates with humans by understanding and expressing emotion using facial expressions, voice, gestures and posture. Interaction between a human and a robot is made possible through our affective communication framework. The framework enables a robot to catch the emotional status of the user and to respond appropriately. As a result, the robot can engage in a natural dialogue with a human. According to the aim to be interacted with a human for voice, gestures and posture, the developed Educational humanoid robot consists of upper body, two arms, wheeled mobile platform and control hardware including vision and speech capability and various control boards such as motion control boards, signal processing board proceeding several types of sensors. Using the Educational humanoid robot D2, we have presented the successful demonstrations which consist of manipulation task with two arms, tracking objects using the vision system, and communication with human by the emotional interface, the synthesized speeches, and the recognition of speech commands.

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Location Based Routing Service In Distributed Web Environment

  • Kim, Do-Hyun;Jang, Byung-Tae
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.340-342
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    • 2003
  • Location based services based on positions of moving objects are expanding the business area gradually. The location is included all estimate position of the future as well as the position of the present and the past. Location based routing service is active business application in which the position information of moving objects is applied efficiently. This service includes the trajectory of past positions, the real-time tracing of present position of special moving objects, and the shortest and optimized paths combined with map information. In this paper, we describes the location based routing services is extend in distributed web GIS environment. Web GIS service systems provide the various GIS services of analyzing and displaying the spatial data with friendly user - interface. That is, we propose the efficient architecture and technologies for servicing the location based routing services in distributed web GIS environment. The position of moving objects is acquired by GPS (Global Positioning System) and converted the coordinate of real world by map matching with geometric information. We suppose the swapping method between main memory and storages to access the quite a number of moving objects. And, the result of location based routing services is wrapped the web-styled data format. We design the schema based on the GML. We design these services as components were developed in object-oriented computing environment, and provide the interoperability, language-independent, easy developing environment as well as re - usability.

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Development of radar cross section analysis system of naval ships

  • Kim, Kook-Hyun;Kim, Jin-Hyeong;Choi, Tae-Muk;Cho, Dae-Seung
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.4 no.1
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    • pp.20-32
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    • 2012
  • A software system for a complex object scattering analysis, named SYSCOS, has been developed for a systematic radar cross section (RCS) analysis and reduction design. The system is based on the high frequency analysis methods of physical optics, geometrical optics, and physical theory of diffraction, which are suitable for RCS analysis of electromagnetically large and complex targets as like naval ships. In addition, a direct scattering center analysis function has been included, which gives relatively simple and intuitive way to discriminate problem areas in design stage when comparing with conventional image-based approaches. In this paper, the theoretical background and the organization of the SYSCOS system are presented. To verify its accuracy and to demonstrate its applicability, numerical analyses for a square plate, a sphere and a cylinder, a weapon system and a virtual naval ship have been carried out, of which results have been compared with analytic solutions and those obtained by the other existing software.

Design of Dynamic Service Management Model for Context-Aware Service Applications (상황인식 서비스 응용을 위한 동적 서비스 관리 모델 설계)

  • Jung Heon-Man;Lee Jung-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.4 s.42
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    • pp.165-174
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    • 2006
  • As context aware service supports a process of context acquisition and reasoning, there are many studies to facilitate the implementation of context aware service. However, these studies have not supported efficiently a user or service mobility that should be supported necessarily in ubiquitous computing environment. Therefore, this study proposes a dynamic context aware service model which supports a dynamic management of context information, service retrieval and composition for interactions between services, and service mobility. Then we design a middleware based on this model and implement the middleware. As the middleware is implemented on the OSGi framework. it can have an interoperability between the devices such as computers, PDA, home appliances, and sensors, because of using the standard interface technologies like UPnP. Jini and so on.

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Design and Implementation of Smart Pen based User Interface System for U-learning (U-Learning 을 위한 스마트펜 인터페이스 시스템 디자인 및 개발)

  • Shim, Jae-Youen;Kim, Seong-Whan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.1388-1391
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    • 2010
  • In this paper, we present a design and implementation of U-learning system using pen based augmented reality approach. Student has been given a smart pen and a smart study book, which is similar to the printed material already serviced. However, we print the study book using CMY inks, and embed perceptually invisible dot patterns using K ink. Smart pen includes (1) IR LED for illumination, IR pass filter for extracting the dot patterns, and (3) camera for image captures. From the image sequences, we perform topology analysis which determines the topological distance between dot pixels, and perform error correction decoding using four position symbols and five CRC symbols. When a student touches a smart study books with our smart pen, we show him/her multimedia (visual/audio) information which is exactly related with the selected region. Our scheme can embed 16 bit information, which is more than 200% larger than previous scheme, which supports 7 bits or 8 bits information.

Design and Implementation of Ganga Plugins for Grid Interoperability (그리드 상호 운용을 위한 Ganga 플러그인 설계 및 구현)

  • Kim, Han-Gi;Hwang, Soon-Wook;Lee, Yoon-Ki;Kim, Eun-Sung;Yeom, Heon-Y.
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.12
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    • pp.881-890
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    • 2009
  • To solve big problem in high energy physics or bioinformatics, it needs a large number of computing resources. But it hard to be provided by one grid environment. While user can submit each job by using it's own user interface in each grid environment, it may need many cost and efforts to manage several hundred jobs conserved in each grid environment separately. In this paper, to solve this problem we develop Ganga's Gridway backend and InterGrid backend. Therefore as we provide the same grid user interface between different grid environments. We developed a Gridway backend module that provide users with access to globus-based grid resources as well. We have also developed an InterGrid backend that allows users to submit jobs that have access to both glite-based resources and globus-based resources. In order to demonstrate the practicality of the new backend plugin modules, we have integrated the AutoDock application used by WISDOM project into Ganga as a new built-in application plugin for Ganga. And we preformed interoperability experiment between PRAGMA grid based on Globus and EGEE grid based on gLite.