• 제목/요약/키워드: User data

검색결과 8,969건 처리시간 0.038초

Secure Healthcare Management: Protecting Sensitive Information from Unauthorized Users

  • Ko, Hye-Kyeong
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권1호
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    • pp.82-89
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    • 2021
  • Recently, applications are increasing the importance of security for published documents. This paper deals with data-publishing where the publishers must state sensitive information that they need to protect. If a document containing such sensitive information is accidentally posted, users can use common-sense reasoning to infer unauthorized information. In recent studied of peer-to-peer databases, studies on the security of data of various unique groups are conducted. In this paper, we propose a security framework that fundamentally blocks user inference about sensitive information that may be leaked by XML constraints and prevents sensitive information from leaking from general user. The proposed framework protects sensitive information disclosed through encryption technology. Moreover, the proposed framework is query view security without any three types of XML constraints. As a result of the experiment, the proposed framework has mathematically proved a way to prevent leakage of user information through data inference more than the existing method.

Examination of Required Functions in the PBNM Scheme for Multiple Domains as Cyber Physical System that Utilizes Data Science and AI

  • Kazuya Odagiri;Shogo Shimizu;Naohiro Ishii
    • International Journal of Computer Science & Network Security
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    • 제23권2호
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    • pp.31-38
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    • 2023
  • In the current Internet system, there are many problems using anonymity of the network communication such as personal information leaks and crimes using the Internet system. This is why TCP/IP protocol used in Internet system does not have the user identification information on the communication data, and it is difficult to supervise the user performing the above acts immediately. As a study for solving the above problem, there is the study of Policy Based Network Management (PBNM). This is the scheme for managing a whole Local Area Network (LAN) through communication control for every user. In this PBNM, two types of schemes exist. As one scheme, we have studied theoretically about the Destination Addressing Control System (DACS) Scheme with affinity with existing internet. By applying this DACS Scheme to Internet system management, we will realize the policy-based Internet system management. In this paper, required functions in the PBNM Scheme for multiple domains as cyber physical system that utilizes data science and AI is examined.

Performance Analysis on Strongest Channel Gain User for Intelligent Reflecting Surface NOMA

  • Kyuhyuk Chung
    • International journal of advanced smart convergence
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    • 제12권3호
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    • pp.19-24
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    • 2023
  • Recently, fifth generation (5G) networks are being deployed in phases all over the world, the paradigm has shifted to developing the next generation wireless technologies, which have grown exponentially in last few decades, wireless networks are promising for the demand to enormous connections. Non-orthogonal multiple access (NOMA) and intelligent reflecting surface (IRS) are considered as the key technoloies for next-generation beyond 5G (B5G) and sixth generation (6G) networks, in which IRS can play an important advance in the wireless propagation environment, and NOMA can effectively increase massive connectivity to improve user fairness. In this paper, we analyze a performance on the strongest channel user in terms of achievable data rates numerically. Then, with the achievable data rates, the signal-to-noise ratio (SNR) gain is calculated for the IRS-NOMA network over the conventional NOMA network. As a consequence, IRS-NOMA schemes have been considered as some key technologies.

실시간 모션 데이터를 활용한 메타버스 사용자-아바타 상호작용 구현 (Implementation of Metaverse User-Avatar Interaction using Real-time Motion Data)

  • 이강인;노은혜;조영재;이용환
    • 반도체디스플레이기술학회지
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    • 제22권4호
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    • pp.172-178
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    • 2023
  • With the expansion of metaverse content and hardware platforms, various interactions in the virtual world have been built, raising expectations for an increase in immersion which is a major element of the metaverse. However, among hardware platforms that increase virtual immersion elements, the typical HMD platform can be a barrier to new user inflows due to its high cost. Thus, this paper focused on improving virtual-to-real interactions by extracting motion data using relatively inexpensive webcam equipment in PC environments, utilizing Unity game engines, Photon unity network, multi-platform implementations, and Barracuda neural network inference libraries.

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Basic System Design in the PBNM Scheme for Multiple Domains as Cyber Physical System Using Data Science and AI

  • Kazuya Odagiri;Shogo Shimizu;Naohiro Ishii
    • International Journal of Computer Science & Network Security
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    • 제23권11호
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    • pp.1-7
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    • 2023
  • In the current Internet system, there are many problems using anonymity of the network communication such as personal information leaks and crimes using the Internet system. This is why TCP/IP protocol used in Internet system does not have the user identification information on the communication data, and it is difficult to supervise the user performing the above acts immediately. As a study for solving the above problem, there is the study of Policy Based Network Management (PBNM). This is the scheme for managing a whole Local Area Network (LAN) through communication control for every user. In this PBNM, two types of schemes exist. As one scheme, we have studied theoretically about the Destination Addressing Control System (DACS) Scheme with affinity with existing internet. By applying this DACS Scheme to Internet system management, we will realize the policy-based Internet system management. In this paper, basic system design for PBNM scheme for multi-domain management utilizing data science and AI is proposed.

U-Net-based Recommender Systems for Political Election System using Collaborative Filtering Algorithms

  • Nidhi Asthana;Haewon Byeon
    • Journal of information and communication convergence engineering
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    • 제22권1호
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    • pp.7-13
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    • 2024
  • User preferences and ratings may be anticipated by recommendation systems, which are widely used in social networking, online shopping, healthcare, and even energy efficiency. Constructing trustworthy recommender systems for various applications, requires the analysis and mining of vast quantities of user data, including demographics. This study focuses on holding elections with vague voter and candidate preferences. Collaborative user ratings are used by filtering algorithms to provide suggestions. To avoid information overload, consumers are directed towards items that they are more likely to prefer based on the profile data used by recommender systems. Better interactions between governments, residents, and businesses may result from studies on recommender systems that facilitate the use of e-government services. To broaden people's access to the democratic process, the concept of "e-democracy" applies new media technologies. This study provides a framework for an electronic voting advisory system that uses machine learning.

스마트폰 가속도 센서를 이용한 사용자 인증 방법 연구 (A Study on User Authentication with Smartphone Accelerometer Sensor)

  • 서준석;문종섭
    • 정보보호학회논문지
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    • 제25권6호
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    • pp.1477-1484
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    • 2015
  • 스마트폰 기반 금융 산업의 발달로 스마트폰을 이용한 인증 기법에 관심이 높아지고 있다. 다양한 생체 기반 사용자 인증 방식이 존재하지만 아직까지 스마트폰 기반 사용자의 걸음 패턴(gait) 인증 방식은 뚜렷한 발전을 보이고 있지 않다. 본 논문에서는 스마트폰에 기본적으로 탑재된 가속도 센서를 이용해 사용자를 인증하는 방법을 제안한다. 구체적으로, 스마트폰에서 수집한 데이터를 3D 변환하여 자세를 교정하고, 변환된 데이터에서 특징을 추출한 뒤 주성분 분석, 가우시안 혼합 모델링 과정을 거쳐 데이터를 학습 시킨다. 다음으로, 신뢰구간 검증 방식을 사용해 사용자 데이터를 검증했다. 그 결과, 통제 요인과 한계점이 많았던 선행 가속도 연구들과 달리 최소한의 통제 요인과 높은 정확도(약 96%)로 사용자 인증이 가능함을 입증했다.

스노우보드 게임 시뮬레이터 개발 (The Development of Game Simulator for Snowboard)

  • 김동진;윤평원
    • 한국산학기술학회논문지
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    • 제20권4호
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    • pp.510-516
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    • 2019
  • 본 논문에서는 사용자의 동작을 측정하고 물리적인 변화를 사용자에게 느끼게 하여 실제 스노우보드를 즐기는 것 같은 스노우보드 시뮬레이터를 개발하였다. 스노우보드는 사용자의 무게중심에 따라 속도와 방향이 결정된다. 개발된 시뮬레이터는 스노우보드 플레이트에 4개의 스프링을 장착하여 사용자의 무게 중심의 변화에 따라 기울기를 변화시켜 스노우보드의 기울기 변화를 직접 느낄 수 있게 하였다. 사용자의 무게중심의 변화에 따른 기울기는 3축 가속도센서를 사용하여 측정하였다. 스노우보드의 회전에 따라 발생하는 슬로프의 마찰을 BLDC 모터를 사용하여 사용자가 느낄 수 있도록 하였고, 스노우보드의 회전은 홀센서를 사용하여 측정하였다. 시뮬레이터의 빠른 데이터 처리를 위해 두 개의 MCU를 사용하여 가속도 센서와 모터를 별도로 사용하여 측정된 데이터를 PC로 전송하였다. 개발된 시뮬레이터는 슬로프의 경사 및 마찰을 직접 경험할 수 있으며, 측정된 데이터와 HMD를 착용하여 보다 현실감이 있는 스노우보드를 즐길 수 있도록 하였다.

플랫폼 기반 의사결정 품질 요인의 영향력 연구 (Impact of Quality Factors on Platform-based Decisions)

  • 윤성복;송호준;신완선
    • 산업경영시스템학회지
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    • 제46권3호
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    • pp.109-122
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    • 2023
  • As platforms become primary decision making tools, platforms for decision have been introduced to improve quality of decision results. Because, decision platforms applied augmented decision-making process which uses experiences and feedback of users. This process creates a variety of alternatives tailored for users' abilities and characteristics. However, platform users choose alternatives before considering significant quality factors based on securing decision quality. In real world, platform managers use an algorithm that distorts appropriate alternatives for their commercial benefits. For improving quality of decision-making, preceding researches approach trying to increase rational decision -making ability based on experiences and feedback. In order to overcome bounded rationality, users interact with the machine to approach the optional situation. Differentiated from previous studies, our study focused more on characteristics of users while they use decision platforms. This study investigated the impact of quality factors on decision-making using platforms, the dimensions of systematic factors and user characteristics. Systematic factors such as platform reliability, data quality, and user characteristics such as user abilities and biases were selected, and measuring variables which trust, satisfaction, and loyalty of decision platforms were selected. Based on these quality factors, a structural equation research model was created. A survey was conducted with 391 participants using a 7-point Likert scale. The hypothesis that quality factors affect trust was proved to be valid through path analysis of the structural equation model. The key findings indicate that platform reliability, data quality, user abilities, and biases affect the trust, satisfaction and loyalty. Among the quality factors, group bias of users affects significantly trust of decision platforms. We suggest that quality factors of decision platform consist of experience-based and feedback-based decision-making with the platform's network effect. Through this study, the theories of decision-making are empirically tested and the academic scope of platform-based decision-making has been further developed.

냉장고 설계의 인간요소와 인간공학적 평가방법 (Human Factors and Evaluation methods of Refrigerator Design)

  • 박재희;황민철;박세진;김명석;안영진
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1998년도 춘계학술대회논문집
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    • pp.19.1-24
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    • 1998
  • Designers often hesitate to decide the shape, size, and layout of a product. Though ergonomic principles and data are absolutely needed in this process, they don't have enough guidelines to refer. For the refrigerator designers, they also are not convinced of their decision: the vertical position of the freezing and refrigerating rooms, the height of shelves, the shape of door-handle, and etc. To support the refrigerator design, we applied several ergonomic methods to the evaluation of a refrigerator. EMG measurement was used to evaluate the load of user's lumbar muscle. Based upon the experimental EMG data, we developed a model to predict the relative load according to the height of refrigerator shelves. Two different layouts of a refrigerator, R/F and F/R style, were compared with the model. A three-dimenaional motion analysis method was used to evaluate the user's motion of using a refrigerator. Ten door-handles with the different shapes and positions were evaluated by tracking the rotations of the user's arm. Video protocol analysis was used to evaluate the user interface of a control panel in a refrigerator. Finally, we made several ergonomic design guidelines based on the facts found in this research and the anthropometric data of the Korean adults. The results of this study can be applied to the ergonomic design of a refrigerator.

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