Implementation of Metaverse User-Avatar Interaction using Real-time Motion Data

실시간 모션 데이터를 활용한 메타버스 사용자-아바타 상호작용 구현

  • Gang In Lee (Dept. of Digital Content Engineering, Wonkwang University) ;
  • Eun Hye Noh (Dept. of Digital Content Engineering, Wonkwang University) ;
  • Young Jae Jo (Dept. of Computer Software Engineering, Wonkwang University) ;
  • Yong-Hwan Lee (Dept. of Digital Content Engineering, Wonkwang University)
  • 이강인 (원광대학교 디지털콘텐츠공학과) ;
  • 노은혜 (원광대학교 디지털콘텐츠공학과) ;
  • 조영재 (원광대학교 컴퓨터소프트웨어공학과) ;
  • 이용환 (원광대학교 디지털콘텐츠공학과)
  • Received : 2023.12.08
  • Accepted : 2023.12.18
  • Published : 2023.12.31

Abstract

With the expansion of metaverse content and hardware platforms, various interactions in the virtual world have been built, raising expectations for an increase in immersion which is a major element of the metaverse. However, among hardware platforms that increase virtual immersion elements, the typical HMD platform can be a barrier to new user inflows due to its high cost. Thus, this paper focused on improving virtual-to-real interactions by extracting motion data using relatively inexpensive webcam equipment in PC environments, utilizing Unity game engines, Photon unity network, multi-platform implementations, and Barracuda neural network inference libraries.

Keywords

Acknowledgement

본 논문은 2023 학년도 원광대학교의 교비 지원에 의해 수행됨.

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