• 제목/요약/키워드: User analysis

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다중 사용자 다중 입출력 시스템을 위한 Block Tomlinson-Harashima 전처리 기법의 전력 손실 분석 (Power Loss Analysis of Block Tomlinson-Harashima Precoder for Multi-user MIMO Systems)

  • 김준두;이충용
    • 대한전자공학회논문지TC
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    • 제49권8호
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    • pp.12-18
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    • 2012
  • 본 논문에서는 하향링크 다중사용자(multi-user, MU) 다중입출력(multi-input multi-ouput, MIMO) 시스템에 블록 Tomlinson-Harashima 전처리기(block Tomlinson-Harashima precoder, BTHP)를 적용했을 때, 시스템의 송신 전력에 대한 정확한 분석 결과를 제공하였다. 각 사용자별로 상위 사용자들로부터 전달되는 간섭신호를 BTHP를 통해 제거하는 과정에서 큰 간섭신호 가정을 이용한 기존의 분석과는 달리, 실제로 전달되는 간섭신호의 통계적 특성을 분석함으로써 향상된 정확도를 갖는 분석 방법을 제안하였고, 모의실험을 통해 제안한 분석 결과가 기존 결과보다 정확함을 확인하였다.

질의 응답 시스템을 위한 질의문 심층 분석 (Deep Analysis of Question for Question Answering System)

  • 신승은;서영훈
    • 한국콘텐츠학회논문지
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    • 제6권3호
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    • pp.12-19
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    • 2006
  • 본 논문에서는 질의 응답 시스템의 성능 향상을 위한 질의문 심층 분석을 제안한다. 일반적인 질의응답 시스템들은 사용자의 자연언어 질의의 의미를 분석하지 않기 때문에 정확한 정답을 제공하는 것이 어렵다. 질의문 심층 분석은 의미자질 추출 문법과 자연언어 질의 특성을 이용하여 사용자의 질의를 의미적으로 분석하고, 의미자질들을 추출한다. 의미자질 추출 문법과 자연언어 질의 특성은 사용자 질의의 의미와 구문 구조를 반영하기 위해 의미자질과 형식형태소로 표현된다. 웹에서 추출한 세부 정답 유형이 '인물'인 100개의 질의에 대한 실험을 통해, 비교적 짧지만 사용자의 질의 의도를 충분히 표현하고 있는 자연언어 질의에 대해 질의문 심층 분석을 수행함으로써 사용자의 질의 의도를 분석하고, 의미자질들을 추출할 수 있음을 보였다.

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Connectivity Analysis of Cognitive Radio Ad-hoc Networks with Shadow Fading

  • Dung, Le The;An, Beongku
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권9호
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    • pp.3335-3356
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    • 2015
  • In this paper, we analyze the connectivity of cognitive radio ad-hoc networks in a log-normal shadow fading environment. Considering secondary user and primary user's locations and primary user's active state are randomly distributed according to a homogeneous Poisson process and taking into account the spectrum sensing efficiency of secondary user, we derive mathematical models to investigate the connectivity of cognitive radio ad-hoc networks in three aspects and compare with the connectivity of ad-hoc networks. First, from the viewpoint of a secondary user, we study the communication probability of that secondary user. Second, we examine the possibility that two secondary users can establish a direct communication link between them. Finally, we extend to the case of finding the probability that two arbitrary secondary users can communicate via multi-hop path. We verify the correctness of our analytical approach by comparing with simulations. The numerical results show that in cognitive radio ad-hoc networks, high fading variance helps to remarkably improve connectivity behavior in the same condition of secondary user's density and primary user's average active rate. Furthermore, the impact of shadowing on wireless connection probability dominates that of primary user's average active rate. Finally, the spectrum sensing efficiency of secondary user significantly impacts the connectivity features. The analysis in this paper provides an efficient way for system designers to characterize and optimize the connectivity of cognitive radio ad-hoc networks in practical wireless environment.

시스템 개발시 사용자 참여와 태도가 시스템의 실행 성과에 미치는 영향 (The Effect of Participation and Attitude in the Process of System Development on the Implementation of Information System)

  • 김준석;이해승
    • Asia pacific journal of information systems
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    • 제4권2호
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    • pp.247-263
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    • 1994
  • This paper reports the results of a field study investigating the effect of user participation and attitude on the success of information system implementation during the system development process. The theoretical framework for this research is based on the organizational change theory, in which the attitude affects the effects of user's participation. User participation and attitude were defined as independent variables and the performance of system implementation as dependent variable. User participation was defined as a direct participation by end users in the process of the new information system development. This was measured by user's participation/non-participation. User attitude refers to user's opinions or feelings before a new system is developed. This was measured by user's favor toward a system. The performance of system implementation was measured by the surrogate variable, the degree of individual satisfaction on developed system. To achieve the objective of this research, a field research method utilizing questionnaires were employed. They were distributed to 221 users present during and/or after system development. Among 185 questionnaires returned, 175 questionnaires were used for analysis. The major findings can be summarized as follows: First, there was no significant effect of user participation on user satisfaction. Second, there was a significant effect of user attitude on user satisfaction. Third, there was no significant interaction effect of user participation and attitude on user satisfaction. It is worth to note that the user's participation did not have any significant effect on the user's satisfaction. It seems the reason for the above result is due to user's involuntary participation. In fact, the user does not have much leverage in the process of system development, which may result in poor performance of user participation. Since user attitude is an important factor in the success of system implementation, however, a method to overcome unfavorable attitude of user should proceed all others.

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User Experience Validation Using the Honeycomb Model in the Requirements Development Stage

  • Kim, Neung-Hoe
    • International journal of advanced smart convergence
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    • 제9권3호
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    • pp.227-231
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    • 2020
  • Recently, the importance of user experience (UX) has been rapidly increasing. Its utilization is emphasized for development of systems, products, and services. User experience is widely used across industries including services, products, processes, society, and culture. Therefore, if it is unsatisfactory, it is likely to have a direct negative impact on the corresponding system, product, or service. The failure to analyze user experience causes significant damage to the project, which may lead to its failure or redevelopment; it is hence necessary to prioritize the verification of UX in the earliest stages of development. The requirements development stage, which is a preceding stage, is an appropriate stage for the verification of user experience because the identification of user needs is completed and prototypes can be implemented. In this paper, we proposed a systematic requirements development stage; it adds user experience verification activities to the requirements development stage, using the Honeycomb model, which is a widely used tool for verifying the overall UX. User experience verification was added to the existing requirements development activities, which consisted of three steps: model definition and requirements placement, discussions between external and internal stakeholders, and review by internal stakeholders. By easily validating the user experience through this systematic requirements development stage, we expect to minimize the damage to the project due to the failure of the user experience analysis and increase the possibility of success.

User Reputation computation Method Based on Implicit Ratings on Social Media

  • Bok, Kyoungsoo;Yun, Jinkyung;Kim, Yeonwoo;Lim, Jongtae;Yoo, Jaesoo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권3호
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    • pp.1570-1594
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    • 2017
  • Social network services have recently changed from environments for simply building connections among users to open platforms for generating and sharing various forms of information. Existing user reputation computation methods are inadequate for determining the trust in users on social media where explicit ratings are rare, because they determine the trust in users based on user profile, explicit relations, and explicit ratings. To solve this limitation of previous research, we propose a user reputation computation method suitable for the social media environment by incorporating implicit as well as explicit ratings. Reliable user reputation is estimated by identifying malicious information raters, modifying explicit ratings, and applying them to user reputation scores. The proposed method incorporates implicit ratings into user reputation estimation by differentiating positive and negative implicit ratings. Moreover, the method generates user reputation scores for individual categories to determine a given user's expertise, and incorporates the number of users who participated in rating to determine a given user's influence. This allows reputation scores to be generated also for users who have received no explicit ratings, and, thereby, is more suitable for social media. In addition, based on the user reputation scores, malicious information providers can be identified.

User Modeling Using User Preference and User Life Pattern Based on Personal Bio Data and SNS Data

  • Song, Hyejin;Lee, Kihoon;Moon, Nammee
    • Journal of Information Processing Systems
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    • 제15권3호
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    • pp.645-654
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    • 2019
  • The purpose of this study was to collect and analyze personal bio data and social network services (SNS) data, derive user preference and user life pattern, and propose intuitive and precise user modeling. This study not only tried to conduct eye tracking experiments using various smart devices to be the ground of the recommendation system considering the attribute of smart devices, but also derived classification preference by analyzing eye tracking data of collected bio data and SNS data. In addition, this study intended to combine and analyze preference of the common classification of the two types of data, derive final preference by each smart device, and based on user life pattern extracted from final preference and collected bio data (amount of activity, sleep), draw the similarity between users using Pearson correlation coefficient. Through derivation of preference considering the attribute of smart devices, it could be found that users would be influenced by smart devices. With user modeling using user behavior pattern, eye tracking, and user preference, this study tried to contribute to the research on the recommendation system that should precisely reflect user tendency.

SNS 관광정보 서비스품질이 사용자 만족과 재이용의도에 미치는 영향: 가치의 매개효과를 중심으로 (An Effect of SNS Tourism Information Service Quality on User Satisfaction and Reuse Intention: Focusing on Mediating Effect of Value)

  • 김태경;조철호
    • 품질경영학회지
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    • 제43권2호
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    • pp.185-200
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    • 2015
  • Purpose: Present study was designed to examine the casual relationships among tourism information service quality, value, user satisfaction, and reuse intention in social network service(SNS). Also, we intended to testify the mediating role of value in causal model. We applied path analysis model in order to test the hypotheses and research model. Methods: Survey tool, that is, questionnaire has obtained validity through literature survey, exploratory survey and pretest and sample 272 was selected. For statistical treatment of pretest and main analysis, SPSS18.0 and AMOS18.0 were employed and structural equation model was employed as analysis method. Results: Result of this study shows as follows. Two factors(ease of understanding and structure) have an effect on user satisfaction and reuse intention, and we found that value played a significant and important role in causal relationship. Therefore, value was empirically confirmed as t he import ant fact or preceding user satisfaction and reuse intention. Conclusion: Present study shows that two factors(ease of understanding and structure) in via of value, were important factors that related business companies have to emphasize to raise performance. However, present study has some limitations to additionally research in the future.

수용자 집단별 혁신제품 확산 및 지속사용의도에 대한 영향 (Analysis on the Diffusion and the Intention to Use among Technology Adopter Categories)

  • 한상연;배성주;박세범;마은정;한혜나
    • 한국IT서비스학회지
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    • 제13권3호
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    • pp.25-50
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    • 2014
  • The purpose of this study is to examine factors affecting the diffusion and the intention to use, and how these factors differ among adopter categories. A survey was done to analyze the diffusion of smart-phone, the most popular and innovative product nowdays. We collected 197 survey questionnaires from smart-phone user and analyzed the data using SPSS 18.0 and Smart PLS 2.0. PLS (Partial Least Square) analysis was implemented before multiple group-innovator, early adopter, eraly majority- analysis which is categoriezed by Innovation Diffusion Model of Rogers (1995). The results show that firstly, in innovator group (n=63), the functional and the safety value have significantly positive effect on user satisfaction. In addition, we found that user satisfaction and the brand loyalty are significatly associated with the intention of use. Secondly, in early adopter group (n = 67), the design value has significantly positive effect on user satisfaction and it has significantly positive effect on brand loyalty. Finally, in early majority group (n = 67), the design value has significantly positive effect on the user satisfaction and it has stronger effect on the intention of use and brand loyalty. We conclude this paper with the implication of this study to both academia, business practice, and policy making.

MMORPG 사용자 분석을 통한 북미진출 전략 (The Advance Strategy into North America through MMORPG User Analysis)

  • 노창현;손한성
    • 한국콘텐츠학회논문지
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    • 제7권11호
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    • pp.215-222
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    • 2007
  • 국내 온라인 게임시장이 포화됨에 따라 많은 회사들이 미국 시장 진출을 시도하고 있다. 해외 시장에서 성공하려면 그 나라의 사용자 특성을 이해하는 것이 가장 중요하다. 그러므로 본 연구에서는 미국에서 서비스 중인 게임 A와 게임 B의 DB로부터 사용자 데이터를 추출하여 사용자 특성을 분석하였다. 이 분석 결과로부터 한국 MMORPG 게임을 북미 시장에 진출할 때 고려해야할 사항을 제시하였다. 이용시간, 결제, 게임에 대한 충성도 등을 결과로 제시하였다. 본 연구 결과는 상용중인 게임 DB로부터 추출된 데이터를 바탕으로 이루어진 최초의 연구이며 본 연구 결과가 향후 미국 진출을 앞둔 둔 국내 기업에게 매우 유용하게 쓰일 것이다.