• Title/Summary/Keyword: User Scenario

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Analysis and Prospects of Spatial information Technologies using Scenario based Roadmapping (시나리오기반 로드맵을 이용한 국토정보기술의 분석 및 전망)

  • Lee, Sang-Hoon;Jang, Yong-Gu;Koo, Jee-Hee
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2007.04a
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    • pp.295-299
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    • 2007
  • Today, ubiquitous technology (e.g. computers or networked devices pervade everywhere we are) has enlarged by great advancement of information and communication technologies. If ubiquitous technologies is applied to, innovation of spatial information technology is expected. traditional spatial information technologies such as survey, GIS, GPS, LBS, and RS and ubiquitous technology gradual1y have been converged. The aim of this study is to create shared visions in spatial information technologies by scenario based roadmapping. So, we surveyed the state of the art in main spatial information technologies, market status and patent map. Consequently, prospects of spatial information technologies is suggested. The aim of 1st and 2nd NGIS project focused on map supplier was to develop digital map(e.g. framework data, various thematic map). As a result, the best technology of digital mapping is achieved in the world. But, there is not enough to develop GIS and LBS solution. Current market in GIS S/W and Telematics is about 384billon won and 250billion won. a patent is applied in the order, like a USA(1571case, 47%), Japan(883case, 26%), EU(478case, 14%), Korea(446case, 13%). In the future, spatial information technology fused on ubiquitous technology will be focused on user's demand and developing convenience context. The developing target will be realtime monitoring of 3D spatial data based on high resolution coordinate system, sharing and supplying multi-sensor data considered users demand, location service by ubiquitous technologies.

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Scenarios of HAPS Operation for frequency sharing between HAPS and Satellite (HAPS와 위성간 주파수 공유를 위한 HAPS 운용 시나리오)

  • Ku, Bon-Jun;Ahn, Do-Seob;Kim, Nam
    • Journal of Satellite, Information and Communications
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    • v.4 no.2
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    • pp.20-27
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    • 2009
  • In this paper, HAPS operation scenario is proposed to minimize the interference from HAPS user terminal(HUT) to geostationary earth orbit(GEO) satellite receiver. The conventional scenario has been assumed for fully operated situation of HUT. However, all the HUTs could not be fully operated in a real system operation. Therefore, in order to reduce the interference to other systems, multibeam operation scenarios such as time division and adaptive time division methods are proposed and the interference effect of HUT to satellite receiver is evaluated according to various operation rate of HUT.

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Mobile App Service of Disaster and Safety Accident Response Scenario (재난·안전 사고 대응 시나리오 모바일 앱 서비스)

  • Kim, Ki-Hwan;Song, Joon-Hyuk;Jungil, Deok-Gil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.254-257
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    • 2018
  • In this paper, we implement the mobile application for disaster and safety accident response that can be easily accessed through smart phones to prevent the loss of life and poor awareness of safety to the increased number of disasters and accidents. A few of related mobile applications for accident response are served, and the most of them have the manual interfaces. In this paper, we implement the mobile application for scenario of the disaster such as earthquake and safety accident that can occur in daily life. It is organized in a form of a clear action option with user-friendly visual characters and can be used regardless of age group.

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UI Design of the MMORPG using Storytelling (스토리텔링을 적용한 MMORPG UI 디자인)

  • Yoo, Wang-Yun
    • The Journal of the Korea Contents Association
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    • v.9 no.3
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    • pp.118-126
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    • 2009
  • The computer game has a narrative structure, which scenario is proceeded by player's consecutive interactive. The interaction is the core of game plays that is not only storytelling in itself, but also is implemented by interface. The UI of computer game is as a tool for communication between player and game, which has been designed by usability on use. However, is it the necessary for us to get synchronization of feelings about game scenario in terms of a psychological in order to deepen the pleasure that is the game's ultimate goal. Effectively, as a way to lead in this empathy. This study tries to application of storytelling to the UI that occurred player's interactive for the first time. Moreover, presented the result as the UI designs of casual MMORPG.

The Proposal of Truck driver's Support System using Purpose Oriented System

  • Oshima, Naoki;Harada, Akira
    • Proceedings of the Korea Society of Design Studies Conference
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    • 2001.10a
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    • pp.27.1-27
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    • 2001
  • The purpose of rhis research is proposing rhe sysrem which does information supporr as for a truck driver, and verifying the validity. First, it investigated by visiting the Transporr Company and interview for the present situation and the opinion on computerization from the operation administrator and truck drivers. Consequently, the problem of computerization could be found out to the present system. Next, the present system was considered. As for present machine system, human's "Choosing a function", srarts processing. Then this system is called "Function-Oriented-System". And three problems were extracted from this sysrem. As a solution of those problems, the Purpose-Oriented-System was proposed. In order to attain user's purpose, Agent that situation is perceived and works a function autonomously assumed that this system was inherent. 3D-Sceanrio-Expression was proposed as the description method of rhe task process. It consists of "Machine and Functional-Item axis", "Time axis", and "Situation-Item axis". And, the task execution process of Function-Oriented-System and Purpose-Oriented-System was compared using 3D-Sceanrio-Expression supposing the scene of truck business. As a resulr, rhe following two things could be found out. (1) The concepr of Purpose-Oriented-System that Agent is inherent is effective as siruarion correspondence machine. (2) A solid scenario can express the interaction rhar cannor be seen, in the relarion of rhe conventional Human and Machine.

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High-level Discrete-event Modeling-based Business Process Simulation for the Scheduling of the Ship Hull Production Design (조선 선체 생산설계 일정 계획을 위한 상세 이산사건 모델링기반 비즈니스 프로세스 시뮬레이션)

  • Son, Myeong-Jo;Kim, Tae-Wan
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.3
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    • pp.224-233
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    • 2013
  • For the scheduling and the job assignment of the ship hull production design which is a process-based work, we suggest the simulation-based scheduling using the discrete-event-based business process simulation. First, we analyze the ship hull production design process from the perspective of a job assignment to make it into the simulation model using DEVS (Discrete Event System Specification) which is the representative modeling method for a discrete-event simulation. Based on the APIs of the open-source discrete-event simulation engine, we implement the simulation using the Groovy script. We develop the scenario generator in which the user defines detail information of the construction drawing and its member blocks, and design engineers information, and the various setting for the simulation including the job assignment strategy. We use the XML files from this scenario generator as inputs of simulation so that we can get simulation result in forms of Gantt chart without changes of the simulation model.

The Future of College of Education By Adapting Future Research Methodology (미래예측기법을 활용한 사범대학의 미래)

  • LEE, Do-Yeong;LEE, Jin-Suk;KWON, Da-Nam;CHOI, Ryu-Mi;KIM, Dae-Hyun
    • Journal of Fisheries and Marine Sciences Education
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    • v.27 no.3
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    • pp.757-769
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    • 2015
  • The purpose of this study is to investigate the key factors affecting the future college of education and describe two scenarios for prospecting the future college of education. In these scenarios, two important factors are selected to influence the college of education : 'Expansion of the marketization' and 'Development of technology'. As a result, two different scenarios have been identified. Scenario 1 is 'College of education realizing user centered education by development of the marketization and technology'. Scenarios 2 is 'College of education realizing welfare and the public of edaucaiton by using technology'. This study has some significance to the college of education in Korea in following aspects. 1) It applies future research methodology in method aspect 2) It arouses attention to the future college of education and reminds probabilities of change in context aspect.

Suggest Schema for Machine Socialization of Technical Development (Machine Socialization 기술개발을 위한 스키마 제안)

  • Park, Sung-hyun;Kim, Yong-Un;Yoo, Sang-keun;Jung, Hoe-kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.865-867
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    • 2014
  • IoT is a kind of business means to maintain the scenario in aware of the situation with the user's through collaboration for M2M have intelligence to each appliance is of machine socializations. The existing IoT Progress from one situation one control of through a simple sensor data, mean from machine socialization is regulate and control on overall the flow of machine manager to solved a scenarios as the situation. In this paper, suggest schema for to apply the M2M of SNS of existing H2H, suggest is schema in information each appliance in solve scenario for machine manager.

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Future Scenario and Issues in Online Game Industry under the Digital Convergence (컨버전스 환경하의 온라인 게임 환경 변화 시나리오 도출 및 산업 내 이슈 (IPTV 서비스 도입에 따른 변화를 중심으로))

  • Han, Chang-Hee;Kim, Min-Kwan;Kim, Jung-Min
    • Journal of Korea Game Society
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    • v.9 no.2
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    • pp.69-80
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    • 2009
  • In this research, we analyze change of directions and issues in future game industry. We start to analyze change of game contents and platform about impact of game industry under the digital convergence, and then we spread out a point of view about game user, game company, distribution of game industry over the length and breadth of game industry. In this paper, we analyze the future state of changing and the issues in online game industry under the digital convergence. For this research, we develop the on-line game industry's changing scenario. On the basis of the issue analysis about the future of the On-line game industry, we aim to provide some implications for business strategy of on-line game companies and policy of the government.

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Development of an Emissions Processing System for Climate Scenario Inventories to Support Global and Asian Air Quality Modeling Studies

  • Choi, Ki-Chul;Lee, Jae-Bum;Woo, Jung-Hun;Hong, Sung-Chul;Park, Rokjin J.;Kim, Minjoong J.;Song, Chang-Keun;Chang, Lim-Seok
    • Asian Journal of Atmospheric Environment
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    • v.11 no.4
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    • pp.330-343
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    • 2017
  • Climate change is an important issue, with many researches examining not only future climatic conditions, but also the interaction of climate and air quality. In this study, a new version of the emissions processing software tool - Python-based PRocessing Operator for Climate and Emission Scenarios (PROCES) - was developed to support climate and atmospheric chemistry modeling studies. PROCES was designed to cover global and regional scale modeling domains, which correspond to GEOS-Chem and CMAQ/CAMx models, respectively. This tool comprises of one main system and two units of external software. One of the external software units for this processing system was developed using the GIS commercial program, which was used to create spatial allocation profiles as an auxiliary database. The SMOKE-Asia emissions modeling system was linked to the main system as an external software, to create model-ready emissions for regional scale air quality modeling. The main system was coded in Python version 2.7, which includes several functions allowing general emissions processing steps, such as emissions interpolation, spatial allocation and chemical speciation, to create model-ready emissions and auxiliary inputs of SMOKE-Asia, as well as user-friendly functions related to emissions analysis, such as verification and visualization. Due to its flexible software architecture, PROCES can be applied to any pregridded emission data, as well as regional inventories. The application results of our new tool for global and regional (East Asia) scale modeling domain under RCP scenario for the years 1995-2006, 2015-2025, and 2040-2055 was quantitatively in good agreement with the reference data of RCPs.