• Title/Summary/Keyword: User Response Time

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A Mobile Application for Navigating the Optimal Escape Route in Accidents and Emergency Situations (모바일 어플리케이션을 이용한 재난상황 발생 시 최적 대피경로 설정)

  • Cho, Sung Hyun;Joo, Ki Don;Kang, Hoon;Park, Kyo Shik;Shin, Dong Il
    • Korean Journal of Hazardous Materials
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    • v.3 no.1
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    • pp.28-36
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    • 2015
  • In early 2011, the Fukushima nuclear power plant had greater damage due to earthquake in Japan, and the awareness of safety has increased. In particular, special response systems should be required to handle disaster situations in plant sites which are likely to occur for large disasters. In this study, a program is designed to set up optimum escape routes, by a smart phone application, when a disaster situation occurs. This program could get information of the cumulative damage from sensors and display the escape route of the smallest damage in real-time on the screen. Utilizing our application in real-time evacuation has advantage in reducing cumulative damage. The optimal evacuation route, focusing on horizontal path, is calculated based on getting the data of fire, detected radioactivity and hazardous gas. Thus, using our application provides information of optimal evacuation to people who even can not hear sensor alarms or do not know geography, without requiring additional costs except fixed sensors or server network deployment cost. As a result, being informed of real-time escape route, the user could behave rapidly with suitable response to individual situation resulting in improved evacuation than simply reacting to existing warning alarms.

Design and Analysis of an Authentication System based on Distance Estimation using Ultrasonic Sensors (초음파 센서를 이용한 거리 기반 인증 시스템의 설계 및 분석)

  • Park, Jin-O;Lee, Mun-Kyu;Lim, Cheol-Su
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.2
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    • pp.94-101
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    • 2009
  • We introduce a user authentication system using distance estimation and a simple challenge response protocol based on a pre-established key. Using the time difference of arrival between an RF signal and an ultrasonic signal, an authenticator verifies if a user's authentication token is within its threshold distance, and it also verifies if the token's response to its random challenge is valid. We implement our authentication system and we analyze the success rates for authentication according to the variations in the distances and facing angles between the authenticator and the token. Our experimental results show that the token is authenticated with very high probability in reasonable settings.

Audio Contents Adaptation Technology According to User′s Preference on Sound Fields (사용자의 음장선호도에 따른 오디오 콘텐츠 적응 기술)

  • 강경옥;홍재근;서정일
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.6
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    • pp.437-445
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    • 2004
  • In this paper. we describe a novel method for transforming audio contents according to user's preference on sound field. Sound field effect technologies. which transform or simulate acoustic environments as user's preference, are very important for enlarging the reality of acoustic scene. However huge amount of computational power is required to process sound field effect in real time. so it is hard to implement this functionality at the portable audio devices such as MP3 player. In this paper, we propose an efficient method for providing sound field effect to audio contents independent of terminal's computational power through processing this functionality at the server using user's sound field preference, which is transfered from terminal side. To describe sound field preference, user can use perceptual acoustic parameters as well as the URI address of room impulse response signal. In addition, a novel fast convolution method is presented to implement a sound field effect engine as a result of convoluting with a room impulse response signal at the realtime application. and verified to be applicable to real-time applications through experiments. To verify the evidence of benefit of proposed method we performed two subjective listening tests about sound field descrimitive ability and preference on sound field processed sounds. The results showed that the proposed sound field preference can be applicable to the public.

The Design and Implementation of Two-Way Search Algorithm using Mobile Instant Messenger (모바일 인스턴스 메신저를 이용한 양방향 검색 알고리즘의 설계 및 구현)

  • Lee, Daesik;Jang, Chungryong;Lee, Yongkwon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.55-66
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    • 2015
  • In this paper, we design and implement a two-way search algorithm that can provide a customized service through the user with real-time two-way communication using a mobile instant messaging service. Therefore, we design and implement the automative search system which enables delivering message to each user mobile terminal from a plurality of relay mobile terminals by utilizing the mobile instant messenger, not to deliver a message from the main server to the mobile instant messenger user directly. Two-way search system using the mobile instant messenger can be immediately collect the user's response is easy to identify the orientation of each user, and thus can be provided to establish a differentiated service plan. Also, It provides a number of services(text, photos, videos, etc) in real-time information to the user by utilizing the mobile instant messenger service without the need to install a separate application. Experiment results, data processing speed of the category processing way to search for the data of the DB server from a user mobile terminal is about 7.06sec, data processing number per minute is about 13 times. The data processing speed of the instruction processing way is about 3.10sec, data processing number per minute is about 10 times. The data processing speed of the natural language processing way is about 5.13sec, per data processing number per minute is about 7 times. Therefore in category processing way, command processing way and natural language processing way, instruction processing way is the most excellent in aspect of data processing speed, otherwise in aspect of per data processing number per minute, the category processing way is the best method.

Design of On-Line Natural Language Parser (온라인 방식의 자연언어 해석기 설계)

  • 우요섭;최병욱
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.3
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    • pp.14-23
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    • 1994
  • A natural language processing system usually has the demerit that its processing time is relatively long. If an interactive system makes its user kept waiting long, it can't be said to be practical. In this paper, the on-line natural language parser in which its processing coincides with the sentence's inputting is designed. Since the greater part of morpholgical and syntatic semantic analysis is already performed during the keyboard input, user can get a prompt response. Moreover, the Korean parser is implemented in multitasking environment, and it is compared with an off-line parser. The on-line parser can be considered to be efficient for its real time processing.

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Distance Error Compensation of Internet-based Robot System Using Position Prediction Simulator (위치 예측 시뮬레이터를 이용한 인터넷 로봇 시스템의 거리 오차 보상)

  • 이강희;이연백;김수현;곽윤근
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.5
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    • pp.108-115
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    • 2003
  • This paper is concerned with the development of Internet-based robot system controlled on the remote site via the Internet. In order to draw the public attention into this exciting system, we built the simple system by which a robot is moved in response to answer for the given OX quizzes. As the primary research fer Internet-based robot control, this study focuses on the development of user-friendly interface by which a beginner achieves information for a robot on the remote site from the 3D virtual simulator and the real camera image. for the compensation of Internet time delay, position prediction simulator is implemented in the user interface.

A Study on the User Problem Behavior in Overseas Public Libraries (국외 공공도서관의 이용자 문제행동에 대한 대처방안분석)

  • Lee Eun-Ju;Youn You-Ra
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.187-192
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    • 2023
  • A problem user in a library refers to a person who harasses others or causes a disturbance through inappropriate behavior in the library. Users' continued problematic behavior reduces the work productivity of librarians and at the same time causes inconvenience to other users. This may cause a decline in the free use of public libraries. In Korea, a user response manual has been developed to guide librarians to respond wisely to user problem behavior. However, it is true that most of the content provides guidance on how to communicate with problem users, and there is a lack of countermeasures to stipulate and regulate follow-up measures against them. The goal of this study is to further systematize response and organize them into written regulations. To this end, this study to examine regulations and legal battles surrounding problem users in oversea public libraries and to examine what can be applied in Korea in the future.

A Wireless Internet Proxy Server Cluster with Enhanced Distillation and Cashing Functions (압축과 캐싱 기능을 향상한 무선 인터넷 프록시 서버 클러스터)

  • Kwak, Hu-Keun;Hwang, Jae-Hoon;Chung, Kyu-Sik
    • Proceedings of the IEEK Conference
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    • 2004.06a
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    • pp.103-106
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    • 2004
  • A wireless Internet proxy server cluster has to Distillation and Caching functions in order that a user on wireless internet can use existing wired internet service. Distillation function works to distill HTML documents and included images according to the defined preference by a user. When a user requests repeatedly, Caching function decreases response time by reusing original and distilled images or HTML documents. In this paper, we proposed enhanced distillation and caching functions. We performed experiments using 16 PCs and experimental results show the effectiveness of the proposed system compared to the existing system.

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Study on the change in Economic Efficiency for Developing Mountain Railway Based on User's Willingness to Pay by Age (이용자 연령별 지불의사 수준에 따른 북한산 산악철도 경제성 변화 연구)

  • Lee, Jong-Seong;Eom, Jin-Ki;Moon, Dae-Sup;Lee, Hi-Sung
    • Proceedings of the KSR Conference
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    • 2010.06a
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    • pp.1310-1319
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    • 2010
  • This paper has shown that Linear Induction Motor(LIM) and Rack and pinion type are efficient in selecting railway routes and systems after considering time, geo-spatial characteristics and the floating population by benchmarking domestic and overseas mountain trains. The benefit-cost analysis through the use of modeling on user's willingness to pay is conducted as a means that provides access to tourism resources. this paper concludes that the benefit-cost varies in response to changes in the amount of user's willingness to pay by age. It is expected that this paper serves as a reference data in the introduction stage of the mountain train project implemented by central or local governments with tourism resources in mountainous areas as the mountain train has turned out to be economically efficient while various potential benefits that have not been included in the benefit-cost analysis need to be quantified and remain to be studied further.

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SD-WLB: An SDN-aided mechanism for web load balancing based on server statistics

  • Soleimanzadeh, Kiarash;Ahmadi, Mahmood;Nassiri, Mohammad
    • ETRI Journal
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    • v.41 no.2
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    • pp.197-206
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    • 2019
  • Software-defined networking (SDN) is a modern approach for current computer and data networks. The increase in the number of business websites has resulted in an exponential growth in web traffic. To cope with the increased demands, multiple web servers with a front-end load balancer are widely used by organizations and businesses as a viable solution to improve the performance. In this paper, we propose a load-balancing mechanism for SDN. Our approach allocates web requests to each server according to its response time and the traffic volume of the corresponding switch port. The centralized SDN controller periodically collects this information to maintain an up-to-date view of the load distribution among the servers, and incoming user requests are redirected to the most appropriate server. The simulation results confirm the superiority of our approach compared to several other techniques. Compared to LBBSRT, round robin, and random selection methods, our mechanism improves the average response time by 19.58%, 33.94%, and 57.41%, respectively. Furthermore, the average improvement of throughput in comparison with these algorithms is 16.52%, 29.72%, and 58.27%, respectively.